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authorFire-Head <Fire-Head@users.noreply.github.com>2020-06-27 23:01:51 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-06-27 23:01:51 +0200
commit1c11a8081f246dda91ff11d4207d87bb93260b1a (patch)
tree226ff4fb914fbd93d67aff62ed24ac896ff2c89a /src/control
parentnullsampman (diff)
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Diffstat (limited to 'src/control')
-rw-r--r--src/control/GameLogic.cpp6
-rw-r--r--src/control/Script.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index abb5c5f3..9c3c4982 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -119,7 +119,7 @@ CGameLogic::Update()
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;
@@ -191,7 +191,7 @@ CGameLogic::Update()
pPlayerInfo.m_pPed->ClearWeapons();
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;
@@ -230,7 +230,7 @@ CGameLogic::Update()
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;
diff --git a/src/control/Script.h b/src/control/Script.h
index acab66cc..1d3a7ad8 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -376,7 +376,7 @@ private:
enum {
- MAX_STACK_DEPTH = 6,
+ MAX_STACK_DEPTH = 6, // 4 PS2
NUM_LOCAL_VARS = 16,
NUM_TIMERS = 2
};