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author | eray orçunus <erayorcunus@gmail.com> | 2020-10-10 13:23:17 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-10-12 05:42:54 +0200 |
commit | 8a622a0e724cd00acc7e61b159462355319b39cb (patch) | |
tree | dadddb5687c56a275313360d36a2bdbcc1b9659f /src/core/Fire.cpp | |
parent | Fix sniper and water creatures bug, mark some files (diff) | |
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Diffstat (limited to 'src/core/Fire.cpp')
-rw-r--r-- | src/core/Fire.cpp | 118 |
1 files changed, 85 insertions, 33 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index a6928def..5b57cb73 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -16,6 +16,9 @@ #include "Ped.h" #include "Fire.h" #include "GameLogic.h" +#include "CarAI.h" + +// --MIAMI: file done CFireManager gFireManager; @@ -26,14 +29,13 @@ CFire::CFire() m_bPropagationFlag = true; m_bAudioSet = true; m_vecPos = CVector(0.0f, 0.0f, 0.0f); - m_pEntity = nil; - m_pSource = nil; - m_nFiremenPuttingOut = 0; m_nExtinguishTime = 0; m_nStartTime = 0; - field_20 = 1; - m_nNextTimeToAddFlames = 0; + m_pEntity = nil; + m_pSource = nil; m_fStrength = 0.8f; + m_fWaterExtinguishCountdown = 1.0f; + m_bExtinguishedWithWater = false; } CFire::~CFire() {} @@ -52,6 +54,8 @@ CFire::ProcessFire(void) CPed *ped = (CPed *)m_pEntity; CVehicle *veh = (CVehicle*)m_pEntity; + m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown); + if (m_pEntity) { m_vecPos = m_pEntity->GetPosition(); @@ -109,7 +113,7 @@ CFire::ProcessFire(void) gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1); } if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) { - m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80; + m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80)); firePos = m_vecPos; if (veh && veh->IsVehicle() && veh->IsCar()) { @@ -170,11 +174,23 @@ CFire::Extinguish(void) m_nExtinguishTime = 0; m_bIsOngoing = false; + m_bExtinguishedWithWater = false; if (m_pEntity) { if (m_pEntity->IsPed()) { - ((CPed *)m_pEntity)->RestorePreviousState(); - ((CPed *)m_pEntity)->m_pFire = nil; + CPed *ped = (CPed*)m_pEntity; + if (ped->CanSetPedState()) { + if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) { + if (ped->IsPlayer()) { + ped->SetIdle(); + } else { + ped->m_nLastPedState = PED_NONE; + ped->SetWanderPath(0); + ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0); + } + } + } + ped->m_pFire = nil; } else if (m_pEntity->IsVehicle()) { ((CVehicle *)m_pEntity)->m_pCarFire = nil; } @@ -184,7 +200,7 @@ CFire::Extinguish(void) } void -CFireManager::StartFire(CVector pos, float size, bool propagation) +CFireManager::StartFire(CVector pos, float size, uint8 propagation) { CFire *fire = GetNextFreeFire(); @@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation) fire->m_nNextTimeToAddFlames = 0; fire->ReportThisFire(); fire->m_fStrength = size; + fire->m_bExtinguishedWithWater = false; } } CFire * -CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation) +CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation) { CPed *ped = (CPed *)entityOnFire; CVehicle *veh = (CVehicle *)entityOnFire; @@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength ped->SetFlee(pos, 10000); ped->m_fleeFrom = nil; } + ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000; ped->bDrawLast = false; ped->SetMoveState(PEDMOVE_SPRINT); ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; + ped->SetPedState(PED_ON_FIRE); } if (fleeFrom) { if (ped->m_nPedType == PEDTYPE_COP) { @@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength } else { if (entityOnFire->IsVehicle()) { veh->m_pCarFire = fire; + if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex())) + CCarAI::TellOccupantsToFleeCar(veh); + if (fleeFrom) { CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE, entityOnFire, (CPed *)fleeFrom, 10000); @@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength } fire->m_bIsOngoing = true; + fire->m_bExtinguishedWithWater = false; fire->m_bIsScriptFire = false; fire->m_vecPos = entityOnFire->GetPosition(); @@ -297,26 +319,23 @@ CFireManager::Update(void) CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance) { - for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { - int fireId = -1; - float minDistance = 999999; - for (int j = 0; j < NUM_FIRES; j++) { - if (!m_aFires[j].m_bIsOngoing) - continue; - if (m_aFires[j].m_bIsScriptFire) - continue; - if (m_aFires[j].m_nFiremenPuttingOut != i) - continue; - float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); - if (distance < minDistance) { - minDistance = distance; - fireId = j; - } + int fireId = -1; + float minDistance = 999999; + for (int j = 0; j < NUM_FIRES; j++) { + if (!m_aFires[j].m_bIsOngoing) + continue; + if (m_aFires[j].m_bIsScriptFire) + continue; + float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D(); + if (distance < minDistance) { + minDistance = distance; + fireId = j; } - *pDistance = minDistance; - if (fireId != -1) - return &m_aFires[fireId]; } + *pDistance = minDistance; + if (fireId != -1) + return &m_aFires[fireId]; + return nil; } @@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range) } } +bool +CFireManager::ExtinguishPointWithWater(CVector point, float range) +{ + int fireI = 0; + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing) { + if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) { + fireI = i; + break; + } + } + } + if (fireI == NUM_FIRES) + return false; + + CFire *fireToExtinguish = &m_aFires[fireI]; + fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep(); + CVector steamPos = fireToExtinguish->m_vecPos + + CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f, + (CGeneral::GetRandomNumber() - 128) * 31.f / 200.f, + CGeneral::GetRandomNumber() / 200.f); + + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f); + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f); + fireToExtinguish->m_bExtinguishedWithWater = true; + if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f ) + fireToExtinguish->Extinguish(); + + return true; +} + int32 -CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation) +CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation) { CFire *fire; CPed *ped = (CPed *)target; @@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt fire->m_vecPos = pos; fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400; fire->m_pEntity = target; + fire->m_bExtinguishedWithWater = false; if (target) target->RegisterReference(&fire->m_pEntity); fire->m_pSource = nil; fire->m_nNextTimeToAddFlames = 0; fire->m_fStrength = strength; + fire->m_fWaterExtinguishCountdown = 1.0f; + if (target) { if (target->IsPed()) { ped->m_pFire = fire; @@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt CVector2D pos = target->GetPosition(); ped->SetFlee(pos, 10000); ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; + ped->SetPedState(PED_ON_FIRE); } } else if (target->IsVehicle()) { veh->m_pCarFire = fire; @@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void) { for (int i = 0; i < NUM_FIRES; i++) { if (m_aFires[i].m_bIsScriptFire) { - m_aFires[i].Extinguish(); - m_aFires[i].m_bIsScriptFire = false; + RemoveScriptFire(i); } } } |