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author | Sergeanur <s.anureev@yandex.ua> | 2020-08-19 22:34:33 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-19 22:34:33 +0200 |
commit | 827b240078132bc893963212871e2d7b6294c6a3 (patch) | |
tree | 4e2c129c0a61c3086cb911576030e43fa317332e /src/core/Frontend.h | |
parent | 2 new opcodes (diff) | |
parent | little fix (diff) | |
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Diffstat (limited to 'src/core/Frontend.h')
-rw-r--r-- | src/core/Frontend.h | 41 |
1 files changed, 38 insertions, 3 deletions
diff --git a/src/core/Frontend.h b/src/core/Frontend.h index e64eae98..8b6fee87 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -160,7 +160,7 @@ enum eMenuScreen MENUPAGE_NEW_GAME = 1, MENUPAGE_BRIEFS = 2, MENUPAGE_SOUND_SETTINGS = 3, - MENUPAGE_GRAPHICS_SETTINGS = 4, + MENUPAGE_DISPLAY_SETTINGS = 4, MENUPAGE_LANGUAGE_SETTINGS = 5, MENUPAGE_MAP = 6, MENUPAGE_NEW_GAME_RELOAD = 7, @@ -200,6 +200,9 @@ enum eMenuScreen MENUPAGE_CONTROLLER_PC_OLD4, MENUPAGE_CONTROLLER_DEBUG, #endif +#ifdef GRAPHICS_MENU_OPTIONS + MENUPAGE_GRAPHICS_SETTINGS, +#endif MENUPAGES }; @@ -266,12 +269,28 @@ enum eMenuAction MENUACTION_MOUSESTEER, MENUACTION_UNK110, #ifdef IMPROVED_VIDEOMODE - MENUACTION_SCREENMODE, + MENUACTION_SCREENFORMAT, #endif #ifdef LEGACY_MENU_OPTIONS MENUACTION_CTRLVIBRATION, MENUACTION_CTRLCONFIG, #endif +#ifdef ANISOTROPIC_FILTERING + MENUACTION_MIPMAPS, + MENUACTION_TEXTURE_FILTERING, +#endif +#ifdef MULTISAMPLING + MENUACTION_MULTISAMPLING, +#endif +#ifdef NO_ISLAND_LOADING + MENUACTION_ISLANDLOADING, +#endif +#ifdef PS2_ALPHA_TEST + MENUACTION_PS2_ALPHA_TEST, +#endif +#ifdef CUTSCENE_BORDERS_SWITCH + MENUACTION_CUTSCENEBORDERS, +#endif }; enum eCheckHover @@ -576,6 +595,10 @@ public: int32 m_nPrefsSubsystem; int32 m_nSelectedScreenMode; #endif +#ifdef MULTISAMPLING + static int8 m_nPrefsMSAALevel; + static int8 m_nDisplayMSAALevel; +#endif enum LANGUAGE { @@ -603,7 +626,19 @@ public: CMenuManager(void); ~CMenuManager(void) { UnloadTextures(); } - + +#ifdef NO_ISLAND_LOADING + enum + { + ISLAND_LOADING_LOW = 0, + ISLAND_LOADING_MEDIUM, + ISLAND_LOADING_HIGH + }; + + static int8 m_DisplayIslandLoading; + static int8 m_PrefsIslandLoading; +#endif + void Initialise(); void PrintMap(); void SetFrontEndRenderStates(); |