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authorXinerki <simasadves@gmail.com>2020-05-21 16:36:12 +0200
committerXinerki <simasadves@gmail.com>2020-05-21 16:36:12 +0200
commit0db3d03c3c9c40ba09391f2dab492d9a49acb9bd (patch)
treec1abe365258dc75faec250e3cfee1c9d7ee0bda4 /src/core/Pad.cpp
parentvehicle cheats and debug cheat string display (diff)
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Diffstat (limited to 'src/core/Pad.cpp')
-rw-r--r--src/core/Pad.cpp1939
1 files changed, 969 insertions, 970 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 6804b938..bed943a1 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -143,7 +143,7 @@ void BlowUpCarsCheat()
int i = CPools::GetVehiclePool()->GetSize();
while (i-- > 0) {
- if (CVehicle* veh = CPools::GetVehiclePool()->GetSlot(i))
+ if (CVehicle *veh = CPools::GetVehiclePool()->GetSlot(i))
veh->BlowUpCar(nil);
}
}
@@ -154,18 +154,18 @@ void ChangePlayerCheat()
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
- CPlayerPed* ped = FindPlayerPed();
+ CPlayerPed *ped = FindPlayerPed();
AssocGroupId AnimGrp = ped->m_animGroup;
do
{
do
- modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2 + 1);
+ modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
while (!CModelInfo::GetModelInfo(modelId));
} while (modelId == MI_TAXI_D);
uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
ped->DeleteRwObject();
- CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
ped->m_modelIndex = -1;
ped->SetModelIndex(modelId);
@@ -185,7 +185,7 @@ void MayhemCheat()
PED_FLAG_CIVMALE | PED_FLAG_CIVFEMALE | PED_FLAG_COP | PED_FLAG_GANG1 |
PED_FLAG_GANG2 | PED_FLAG_GANG3 | PED_FLAG_GANG4 | PED_FLAG_GANG5 |
PED_FLAG_GANG6 | PED_FLAG_GANG7 | PED_FLAG_GANG8 | PED_FLAG_GANG9 |
- PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL);
+ PED_FLAG_EMERGENCY | PED_FLAG_PROSTITUTE | PED_FLAG_CRIMINAL | PED_FLAG_SPECIAL );
}
void EverybodyAttacksPlayerCheat()
@@ -311,15 +311,14 @@ void PinkCarsCheat()
#ifdef KANGAROO_CHEAT
void KangarooCheat()
{
- wchar* string;
- CPed* playerPed = FindPlayerPed();
+ wchar *string;
+ CPed *playerPed = FindPlayerPed();
int m_fMass;
if (playerPed->m_ped_flagI80) {
string = TheText.Get("CHEATOF");
m_fMass = 70.0f;
- }
- else {
+ } else {
string = TheText.Get("CHEAT1");
m_fMass = 15.0f;
}
@@ -368,8 +367,8 @@ bool
CControllerState::IsAnyButtonPressed(void)
{
return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 ||
- !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
- !!RightShock || !!NetworkTalk;
+ !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
+ !!RightShock || !!NetworkTalk;
}
#endif
@@ -387,24 +386,24 @@ CControllerState::Clear(void)
void CKeyboardState::Clear()
{
- for (int32 i = 0; i < 12; i++)
+ for ( int32 i = 0; i < 12; i++ )
F[i] = 0;
-
- for (int32 i = 0; i < 256; i++)
+
+ for ( int32 i = 0; i < 256; i++ )
VK_KEYS[i] = 0;
ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
-
+
UP = DOWN = LEFT = RIGHT = 0;
-
+
NUMLOCK = 0;
-
+
DIV = MUL = SUB = ADD = 0;
-
+
DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
-
+
NUM5 = NUM6 = NUM7 = NUM8 = 0;
-
+
NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
@@ -422,10 +421,10 @@ void CPad::Initialise(void)
CPad::GetPad(i)->Clear(true);
CPad::GetPad(i)->Mode = 0;
}
-
- bObsoleteControllerMessage = false;
+
+ bObsoleteControllerMessage = false;
bOldDisplayNoControllerMessage = false;
- bDisplayNoControllerMessage = false;
+ bDisplayNoControllerMessage = false;
}
#endif
@@ -433,37 +432,37 @@ void CPad::Clear(bool bResetPlayerControls)
{
NewState.Clear();
OldState.Clear();
-
+
PCTempKeyState.Clear();
PCTempJoyState.Clear();
PCTempMouseState.Clear();
-
+
NewKeyState.Clear();
OldKeyState.Clear();
TempKeyState.Clear();
-
+
NewMouseControllerState.Clear();
OldMouseControllerState.Clear();
PCTempMouseControllerState.Clear();
-
+
Phase = 0;
ShakeFreq = 0;
ShakeDur = 0;
-
- if (bResetPlayerControls)
+
+ if ( bResetPlayerControls )
DisablePlayerControls = PLAYERCONTROL_ENABLED;
-
+
bApplyBrakes = false;
-
-
- for (int32 i = 0; i < HORNHISTORY_SIZE; i++)
+
+
+ for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
bHornHistory[i] = false;
-
+
iCurrHornHistory = 0;
-
- for (int32 i = 0; i < ARRAY_SIZE(CheatString); i++)
+
+ for ( int32 i = 0; i < ARRAY_SIZE(CheatString); i++ )
CheatString[i] = ' ';
-
+
LastTimeTouched = CTimer::GetTimeInMilliseconds();
AverageWeapon = 0;
AverageEntries = 0;
@@ -485,7 +484,7 @@ CMouseControllerState::CMouseControllerState()
WHEELDN = 0;
MXB1 = 0;
MXB2 = 0;
-
+
x = 0.0f;
y = 0.0f;
}
@@ -504,35 +503,35 @@ void CMouseControllerState::Clear()
CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
{
CMouseControllerState state;
-
+
#if defined RW_D3D9 || defined RWLIBS
- if (PSGLOBAL(mouse) == nil)
+ if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
-
- if (PSGLOBAL(mouse) != nil)
+
+ if ( PSGLOBAL(mouse) != nil )
{
DIDEVCAPS devCaps;
devCaps.dwSize = sizeof(DIDEVCAPS);
-
+
PSGLOBAL(mouse)->GetCapabilities(&devCaps);
- switch (devCaps.dwButtons)
+ switch ( devCaps.dwButtons )
{
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- state.MMB = true;
-
- case 2:
- state.RMB = true;
-
- case 1:
- state.LMB = true;
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ state.MMB = true;
+
+ case 2:
+ state.RMB = true;
+
+ case 1:
+ state.LMB = true;
}
-
- if (devCaps.dwAxes == 3)
+
+ if ( devCaps.dwAxes == 3 )
{
state.WHEELDN = true;
state.WHEELUP = true;
@@ -557,29 +556,29 @@ CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
void CPad::UpdateMouse()
{
- if (IsForegroundApp())
+ if ( IsForegroundApp() )
{
#if defined RW_D3D9 || defined RWLIBS
- if (PSGLOBAL(mouse) == nil)
+ if ( PSGLOBAL(mouse) == nil )
_InputInitialiseMouse();
-
+
DIMOUSESTATE2 state;
-
- if (PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)))
+
+ if ( PSGLOBAL(mouse) != nil && SUCCEEDED(_InputGetMouseState(&state)) )
{
int32 signX = 1;
int32 signy = 1;
- if (!FrontEndMenuManager.m_bMenuActive)
+ if ( !FrontEndMenuManager.m_bMenuActive )
{
- if (MousePointerStateHelper.bInvertVertically)
+ if ( MousePointerStateHelper.bInvertVertically )
signy = -1;
- if (MousePointerStateHelper.bInvertHorizontally)
+ if ( MousePointerStateHelper.bInvertHorizontally )
signX = -1;
}
-
+
PCTempMouseControllerState.Clear();
-
+
PCTempMouseControllerState.x = (float)(signX * state.lX);
PCTempMouseControllerState.y = (float)(signy * state.lY);
PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
@@ -587,12 +586,12 @@ void CPad::UpdateMouse()
PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
-
- if (state.lZ > 0)
+
+ if ( state.lZ > 0 )
PCTempMouseControllerState.WHEELUP = 1;
- else if (state.lZ < 0)
+ else if ( state.lZ < 0 )
PCTempMouseControllerState.WHEELDN = 1;
-
+
OldMouseControllerState = NewMouseControllerState;
NewMouseControllerState = PCTempMouseControllerState;
}
@@ -638,15 +637,15 @@ void CPad::UpdateMouse()
}
}
-CControllerState CPad::ReconcileTwoControllersInput(CControllerState const& State1, CControllerState const& State2)
+CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
{
static CControllerState ReconState;
-
+
ReconState.Clear();
#define _RECONCILE_BUTTON(button) \
{ if ( State1.button || State2.button ) ReconState.button = 255; }
-
+
#define _RECONCILE_AXIS_POSITIVE(axis) \
{ if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = Max(State1.axis, State2.axis); }
@@ -655,10 +654,10 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const& Stat
#define _RECONCILE_AXIS(axis) \
{ _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
-
+
#define _FIX_AXIS_DIR(axis) \
{ if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
-
+
#define _FIX_RECON_DIR(pos, neg, axis) \
{ if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
@@ -691,7 +690,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const& Stat
_FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
return ReconState;
-
+
#undef _RECONCILE_BUTTON
#undef _RECONCILE_AXIS_POSITIVE
#undef _RECONCILE_AXIS_NEGATIVE
@@ -702,20 +701,20 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const& Stat
void CPad::StartShake(int16 nDur, uint8 nFreq)
{
- if (!CMenuManager::m_PrefsUseVibration)
+ if ( !CMenuManager::m_PrefsUseVibration )
return;
-
- if (CCutsceneMgr::IsRunning() || CGame::playingIntro)
+
+ if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
-
- if (nFreq == 0)
+
+ if ( nFreq == 0 )
{
ShakeDur = 0;
ShakeFreq = 0;
return;
}
-
- if (nDur > ShakeDur)
+
+ if ( nDur > ShakeDur )
{
ShakeDur = nDur;
ShakeFreq = nFreq;
@@ -724,24 +723,24 @@ void CPad::StartShake(int16 nDur, uint8 nFreq)
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
{
- if (!CMenuManager::m_PrefsUseVibration)
+ if ( !CMenuManager::m_PrefsUseVibration )
return;
-
- if (CCutsceneMgr::IsRunning() || CGame::playingIntro)
+
+ if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
-
- float fDist = (TheCamera.GetPosition() - CVector(fX, fY, fZ)).Magnitude();
-
- if (fDist < 70.0f)
+
+ float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
+
+ if ( fDist < 70.0f )
{
- if (nFreq == 0)
+ if ( nFreq == 0 )
{
ShakeDur = 0;
ShakeFreq = 0;
return;
}
-
- if (nDur > ShakeDur)
+
+ if ( nDur > ShakeDur )
{
ShakeDur = nDur;
ShakeFreq = nFreq;
@@ -751,22 +750,22 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa
void CPad::StartShake_Train(float fX, float fY)
{
- if (!CMenuManager::m_PrefsUseVibration)
+ if ( !CMenuManager::m_PrefsUseVibration )
return;
-
- if (CCutsceneMgr::IsRunning() || CGame::playingIntro)
+
+ if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
return;
-
- if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain())
+
+ if (FindPlayerVehicle() != nil && FindPlayerVehicle()->IsTrain() )
return;
-
- float fDist = (TheCamera.GetPosition() - CVector(fX, fY, 0.0f)).Magnitude2D();
-
- if (fDist < 70.0f)
+
+ float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
+
+ if ( fDist < 70.0f )
{
int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
- if (ShakeDur < 100)
+ if ( ShakeDur < 100 )
{
ShakeDur = 100;
ShakeFreq = freq;
@@ -777,102 +776,102 @@ void CPad::StartShake_Train(float fX, float fY)
#ifdef GTA_PS2_STUFF
void CPad::AddToCheatString(char c)
{
- for (int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i--)
+ for ( int32 i = ARRAY_SIZE(CheatString) - 2; i >= 0; i-- )
CheatString[i + 1] = CheatString[i];
-
+
CheatString[0] = c;
#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
// "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
- if (!_CHEATCMP("URDLURDL4144"))
+ if ( !_CHEATCMP("URDLURDL4144") )
WeaponCheat();
// "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
- else if (!_CHEATCMP("URDLURDL1144"))
+ else if ( !_CHEATCMP("URDLURDL1144") )
MoneyCheat();
-
+
// "4412LDRULDRU" - R2 R2 L1 L2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
- else if (!_CHEATCMP("URDLURDL2144"))
+ else if ( !_CHEATCMP("URDLURDL2144") )
ArmourCheat();
-
+
// "4413LDRULDRU" - R2 R2 L1 R1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
- else if (!_CHEATCMP("URDLURDL3144"))
+ else if ( !_CHEATCMP("URDLURDL3144") )
HealthCheat();
// "4414LRLRLR" - R2 R2 L1 R2 LEFT RIGHT LEFT RIGHT LEFT RIGHT
- else if (!_CHEATCMP("RLRLRL4144"))
+ else if ( !_CHEATCMP("RLRLRL4144") )
WantedLevelUpCheat();
-
+
// "4414UDUDUD" - R2 R2 L1 R2 UP DOWN UP DOWN UP DOWN
- else if (!_CHEATCMP("DUDUDU4144"))
+ else if ( !_CHEATCMP("DUDUDU4144") )
WantedLevelDownCheat();
-
+
// "1234432T" - L1 L2 R1 R2 R2 R1 L2 TRIANGLE
- else if (!_CHEATCMP("T2344321"))
+ else if ( !_CHEATCMP("T2344321") )
SunnyWeatherCheat();
-
+
// "1234432S" - L1 L2 R1 R2 R2 R1 L2 SQUARE
- else if (!_CHEATCMP("S2344321"))
+ else if ( !_CHEATCMP("S2344321") )
CloudyWeatherCheat();
-
+
// "1234432C" - L1 L2 R1 R2 R2 R1 L2 CIRCLE
- else if (!_CHEATCMP("C2344321"))
+ else if ( !_CHEATCMP("C2344321") )
RainyWeatherCheat();
-
+
// "1234432X" - L1 L2 R1 R2 R2 R1 L2 CROSS
- else if (!_CHEATCMP("X2344321"))
+ else if ( !_CHEATCMP("X2344321") )
FoggyWeatherCheat();
-
+
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
- else if (!_CHEATCMP("TCT123CCCCCC"))
+ else if ( !_CHEATCMP("TCT123CCCCCC") )
VehicleCheat(true, MI_RHINO);
-
+
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
- else if (!_CHEATCMP("TCT1SSSSSCCC"))
+ else if ( !_CHEATCMP("TCT1SSSSSCCC") )
FastWeatherCheat();
-
+
// "241324TSCT21" - L2 R2 L1 R1 L2 R2 TRIANGLE SQUARE CIRCLE TRIANGLE L2 L1
- else if (!_CHEATCMP("12TCST423142"))
+ else if ( !_CHEATCMP("12TCST423142") )
BlowUpCarsCheat();
-
+
// "RDLU12ULDR" - RIGHT DOWN LEFT UP L1 L2 UP LEFT DOWN RIGHT
- else if (!_CHEATCMP("RDLU21ULDR"))
+ else if ( !_CHEATCMP("RDLU21ULDR") )
ChangePlayerCheat();
-
+
// "DULUX3421" - DOWN UP LEFT UP CROSS R1 R2 L2 L1
- else if (!_CHEATCMP("1243XULUD"))
+ else if ( !_CHEATCMP("1243XULUD") )
MayhemCheat();
-
+
// "DULUX3412" - DOWN UP LEFT UP CROSS R1 R2 L1 L2
- else if (!_CHEATCMP("2143XULUD"))
+ else if ( !_CHEATCMP("2143XULUD") )
EverybodyAttacksPlayerCheat();
-
+
// "43TX21UD" - R2 R1 TRIANGLE CROSS L2 L1 UP DOWN
- else if (!_CHEATCMP("DU12XT34"))
+ else if ( !_CHEATCMP("DU12XT34") )
WeaponsForAllCheat();
-
+
// "TURDS12" - TRIANGLE UP RIGHT DOWN SQUARE L1 L2
- else if (!_CHEATCMP("21SDRUT"))
+ else if ( !_CHEATCMP("21SDRUT") )
FastTimeCheat();
-
+
// "TURDS34" - TRIANGLE UP RIGHT DOWN SQUARE R1 R2
- else if (!_CHEATCMP("43SDRUT"))
+ else if ( !_CHEATCMP("43SDRUT") )
SlowTimeCheat();
// "11S4T1T" - L1 L1 SQUARE R2 TRIANGLE L1 TRIANGLE
- else if (!_CHEATCMP("T1T4S11"))
+ else if ( !_CHEATCMP("T1T4S11") )
OnlyRenderWheelsCheat();
-
+
// "R4C32D13" - RIGHT R2 CIRCLE R1 L2 DOWN L1 R1
- else if (!_CHEATCMP("31D23C4R"))
+ else if ( !_CHEATCMP("31D23C4R") )
ChittyChittyBangBangCheat();
-
+
// "3141L33T" - R1 L1 R2 L1 LEFT R1 R1 TRIANGLE
- else if (!_CHEATCMP("T33L1413"))
+ else if ( !_CHEATCMP("T33L1413") )
StrongGripCheat();
-
+
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
- else if (!_CHEATCMP("X1RT31DC1S"))
+ else if ( !_CHEATCMP("X1RT31DC1S") )
NastyLimbsCheat();
#undef _CHEATCMP
}
@@ -880,153 +879,153 @@ void CPad::AddToCheatString(char c)
void CPad::AddToPCCheatString(char c)
{
- for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
+ for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
-
+
KeyBoardCheatString[0] = c;
-
-#define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
-
+
+ #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
+
// "GUNSGUNSGUNS"
- if (!_CHEATCMP("SNUGSNUGSNUG"))
+ if ( !_CHEATCMP("SNUGSNUGSNUG") )
WeaponCheat();
// "IFIWEREARICHMAN"
- if (!_CHEATCMP("NAMHCIRAEREWIFI"))
+ if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
MoneyCheat();
-
+
// "GESUNDHEIT"
- if (!_CHEATCMP("TIEHDNUSEG"))
+ if ( !_CHEATCMP("TIEHDNUSEG") )
HealthCheat();
-
+
// "MOREPOLICEPLEASE"
- if (!_CHEATCMP("ESAELPECILOPEROM"))
+ if ( !_CHEATCMP("ESAELPECILOPEROM") )
WantedLevelUpCheat();
-
+
// "NOPOLICEPLEASE"
- if (!_CHEATCMP("ESAELPECILOPON"))
+ if ( !_CHEATCMP("ESAELPECILOPON") )
WantedLevelDownCheat();
// "PANZER"
- if (!_CHEATCMP("REZNAP"))
+ if ( !_CHEATCMP("REZNAP") )
VehicleCheat(true, MI_RHINO);
// "TRAVELINSTYLE"
- if (!_CHEATCMP("ELYTSNILEVART"))
+ if ( !_CHEATCMP("ELYTSNILEVART") )
VehicleCheat(true, MI_BLOODRA);
// "GETTHEREQUICKLY"
- if (!_CHEATCMP("YLKCIUQEREHTTEG"))
+ if ( !_CHEATCMP("YLKCIUQEREHTTEG") )
VehicleCheat(true, MI_BLOODRB);
// "GETTHEREFAST"
- if (!_CHEATCMP("TSAFEREHTTEG"))
+ if ( !_CHEATCMP("TSAFEREHTTEG") )
VehicleCheat(true, MI_SABRETUR);
// "GETTHEREVERYFASTINDEED"
- if (!_CHEATCMP("DEEDNITSAFYREVEREHTTEG"))
+ if ( !_CHEATCMP("DEEDNITSAFYREVEREHTTEG") )
VehicleCheat(true, MI_HOTRINA);
// "GETTHEREAMAZINGLYFAST"
- if (!_CHEATCMP("TSAFYLGNIZAMAEREHTTEG"))
+ if ( !_CHEATCMP("TSAFYLGNIZAMAEREHTTEG") )
VehicleCheat(true, MI_HOTRINB);
// "THELASTRIDE"
- if (!_CHEATCMP("EDIRTSALEHT"))
+ if ( !_CHEATCMP("EDIRTSALEHT") )
VehicleCheat(true, MI_ROMERO);
// "ROCKANDROLLCAR"
- if (!_CHEATCMP("RACLLORDNAKCOR"))
+ if ( !_CHEATCMP("RACLLORDNAKCOR") )
VehicleCheat(true, MI_LOVEFIST);
// "RUBBISHCAR"
- if (!_CHEATCMP("RACHSIBBUR"))
+ if ( !_CHEATCMP("RACHSIBBUR") )
VehicleCheat(true, MI_TRASH);
// "BETTERTHANWALKING"
- if (!_CHEATCMP("GNIKLAWNAHTRETTEB"))
+ if ( !_CHEATCMP("GNIKLAWNAHTRETTEB") )
VehicleCheat(true, MI_CADDY);
-
+
// "BANGBANGBANG"
- if (!_CHEATCMP("GNABGNABGNAB"))
+ if ( !_CHEATCMP("GNABGNABGNAB") )
BlowUpCarsCheat();
-
+
// "ILIKEDRESSINGUP"
- if (!_CHEATCMP("PUGNISSERDEKILI"))
+ if ( !_CHEATCMP("PUGNISSERDEKILI") )
ChangePlayerCheat();
-
+
// "ITSALLGOINGMAAAD"
- if (!_CHEATCMP("DAAAMGNIOGLLASTI"))
+ if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
MayhemCheat();
-
+
// "NOBODYLIKESME"
- if (!_CHEATCMP("EMSEKILYDOBON"))
+ if ( !_CHEATCMP("EMSEKILYDOBON") )
EverybodyAttacksPlayerCheat();
-
+
// "WEAPONSFORALL"
- if (!_CHEATCMP("LLAROFSNOPAEW"))
+ if ( !_CHEATCMP("LLAROFSNOPAEW") )
WeaponsForAllCheat();
-
+
// "TIMEFLIESWHENYOU"
- if (!_CHEATCMP("UOYNEHWSEILFEMIT"))
+ if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
FastTimeCheat();
-
+
// "BOOOOORING"
- if (!_CHEATCMP("GNIROOOOOB"))
+ if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
-
+
#ifndef GTA3_1_1_PATCH
// "TURTOISE"
- if (!_CHEATCMP("ESIOTRUT"))
+ if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();
#else
// "TORTOISE"
- if (!_CHEATCMP("ESIOTROT"))
+ if ( !_CHEATCMP("ESIOTROT") )
ArmourCheat();
#endif
-
+
// "SKINCANCERFORME"
- if (!_CHEATCMP("EMROFRECNACNIKS"))
+ if ( !_CHEATCMP("EMROFRECNACNIKS") )
SunnyWeatherCheat();
-
+
// "ILIKESCOTLAND"
- if (!_CHEATCMP("DNALTOCSEKILI"))
+ if ( !_CHEATCMP("DNALTOCSEKILI") )
CloudyWeatherCheat();
-
+
// "ILOVESCOTLAND"
- if (!_CHEATCMP("DNALTOCSEVOLI"))
+ if ( !_CHEATCMP("DNALTOCSEVOLI") )
RainyWeatherCheat();
-
+
// "PEASOUP"
- if (!_CHEATCMP("PUOSAEP"))
+ if ( !_CHEATCMP("PUOSAEP") )
FoggyWeatherCheat();
-
+
// "MADWEATHER"
- if (!_CHEATCMP("REHTAEWDAM"))
+ if ( !_CHEATCMP("REHTAEWDAM") )
FastWeatherCheat();
-
+
// "ANICESETOFWHEELS"
- if (!_CHEATCMP("SLEEHWFOTESECINA"))
+ if ( !_CHEATCMP("SLEEHWFOTESECINA") )
OnlyRenderWheelsCheat();
-
+
// "CHITTYCHITTYBB"
- if (!_CHEATCMP("BBYTTIHCYTTIHC"))
+ if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
ChittyChittyBangBangCheat();
-
+
// "CORNERSLIKEMAD"
- if (!_CHEATCMP("DAMEKILSRENROC"))
+ if ( !_CHEATCMP("DAMEKILSRENROC") )
StrongGripCheat();
-
+
// "NASTYLIMBSCHEAT"
- if (!_CHEATCMP("TAEHCSBMILYTSAN"))
+ if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
NastyLimbsCheat();
// "IWANTITPAINTEDBLACK"
- if (!_CHEATCMP("KCALBDETNIAPTITNAWI"))
+ if ( !_CHEATCMP("KCALBDETNIAPTITNAWI") )
BlackCarsCheat();
// "AHAIRDRESSERSCAR"
- if (!_CHEATCMP("RACSRESSERDRIAHA"))
+ if ( !_CHEATCMP("RACSRESSERDRIAHA") )
PinkCarsCheat();
#ifdef KANGAROO_CHEAT
@@ -1052,8 +1051,8 @@ void CPad::AddToPCCheatString(char c)
if (!_CHEATCMP("ODODRETSAMOTTNAWI"))
AltDodoCheat();
#endif
-
-#undef _CHEATCMP
+
+ #undef _CHEATCMP
}
#ifdef XINPUT
@@ -1103,7 +1102,7 @@ void CPad::AffectFromXinput(uint32 pad)
uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff);
-
+
if (ShakeDur < CTimer::GetTimeStepInMilliseconds())
ShakeDur = 0;
else
@@ -1118,10 +1117,10 @@ void CPad::AffectFromXinput(uint32 pad)
}
#endif
-void CPad::UpdatePads(void)
+void CPad::UpdatePads(void)
{
bool bUpdate = true;
-
+
GetPad(0)->UpdateMouse();
#ifdef XINPUT
GetPad(0)->AffectFromXinput(0);
@@ -1143,11 +1142,11 @@ void CPad::UpdatePads(void)
if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed()))
IsAffectedByController = false;
#endif
-
- if (CReplay::IsPlayingBackFromFile())
+
+ if ( CReplay::IsPlayingBackFromFile() )
bUpdate = false;
-
- if (bUpdate)
+
+ if ( bUpdate )
{
GetPad(0)->Update(0);
GetPad(1)->Update(0);
@@ -1157,7 +1156,7 @@ void CPad::UpdatePads(void)
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
-
+
OldKeyState = NewKeyState;
NewKeyState = TempKeyState;
}
@@ -1170,7 +1169,7 @@ void CPad::ProcessPCSpecificStuff(void)
void CPad::Update(int16 unk)
{
OldState = NewState;
-
+
#if (defined GTA_PS2 || defined FIX_BUGS)
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk))
#endif
@@ -1182,16 +1181,16 @@ void CPad::Update(int16 unk)
PCTempJoyState.Clear();
PCTempKeyState.Clear();
PCTempMouseState.Clear();
-
+
ProcessPCSpecificStuff();
-
- if (++iCurrHornHistory >= HORNHISTORY_SIZE)
+
+ if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
bHornHistory[iCurrHornHistory] = GetHorn();
- if (!bDisplayNoControllerMessage)
+ if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
}
@@ -1206,40 +1205,40 @@ void CPad::DoCheats(void)
void CPad::DoCheats(int16 unk)
{
#ifdef GTA_PS2_STUFF
- if (GetTriangleJustDown())
+ if ( GetTriangleJustDown() )
AddToCheatString('T');
-
- if (GetCircleJustDown())
+
+ if ( GetCircleJustDown() )
AddToCheatString('C');
-
- if (GetCrossJustDown())
+
+ if ( GetCrossJustDown() )
AddToCheatString('X');
-
- if (GetSquareJustDown())
+
+ if ( GetSquareJustDown() )
AddToCheatString('S');
-
- if (GetDPadUpJustDown())
+
+ if ( GetDPadUpJustDown() )
AddToCheatString('U');
-
- if (GetDPadDownJustDown())
+
+ if ( GetDPadDownJustDown() )
AddToCheatString('D');
-
- if (GetDPadLeftJustDown())
+
+ if ( GetDPadLeftJustDown() )
AddToCheatString('L');
-
- if (GetDPadRightJustDown())
+
+ if ( GetDPadRightJustDown() )
AddToCheatString('R');
-
- if (GetLeftShoulder1JustDown())
+
+ if ( GetLeftShoulder1JustDown() )
AddToCheatString('1');
-
- if (GetLeftShoulder2JustDown())
+
+ if ( GetLeftShoulder2JustDown() )
AddToCheatString('2');
-
- if (GetRightShoulder1JustDown())
+
+ if ( GetRightShoulder1JustDown() )
AddToCheatString('3');
-
- if (GetRightShoulder2JustDown())
+
+ if ( GetRightShoulder2JustDown() )
AddToCheatString('4');
#endif
}
@@ -1254,7 +1253,7 @@ void CPad::StopShaking(int16 unk)
;
}
-CPad* CPad::GetPad(int32 pad)
+CPad *CPad::GetPad(int32 pad)
{
return &Pads[pad];
}
@@ -1267,188 +1266,188 @@ CPad* CPad::GetPad(int32 pad)
int16 CPad::GetSteeringLeftRight(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickX;
- int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
- if (Abs(axis) > Abs(dpad))
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickX;
+ case 0:
+ case 2:
+ {
+ int16 axis = NewState.LeftStickX;
+ int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( Abs(axis) > Abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickX;
- break;
- }
+ break;
+ }
}
-
+
return 0;
}
int16 CPad::GetSteeringUpDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickY;
- int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
-
- if (Abs(axis) > Abs(dpad))
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickY;
+ case 0:
+ case 2:
+ {
+ int16 axis = NewState.LeftStickY;
+ int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+
+ if ( Abs(axis) > Abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
- break;
- }
+ break;
+ }
}
-
+
return 0;
}
int16 CPad::GetCarGunUpDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 1:
- case 2:
- {
- return NewState.RightStickY;
-
- break;
- }
-
- case 3:
- {
- return (NewState.DPadUp - NewState.DPadDown) / 2;
-
- break;
- }
+ case 0:
+ case 1:
+ case 2:
+ {
+ return NewState.RightStickY;
+
+ break;
+ }
+
+ case 3:
+ {
+ return (NewState.DPadUp - NewState.DPadDown) / 2;
+
+ break;
+ }
}
-
+
return 0;
}
int16 CPad::GetCarGunLeftRight(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 1:
- case 2:
- {
- return NewState.RightStickX;
-
- break;
- }
-
- case 3:
- {
- return (NewState.DPadRight - NewState.DPadLeft) / 2;
-
- break;
- }
+ case 0:
+ case 1:
+ case 2:
+ {
+ return NewState.RightStickX;
+
+ break;
+ }
+
+ case 3:
+ {
+ return (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ break;
+ }
}
-
+
return 0;
}
int16 CPad::GetPedWalkLeftRight(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickX;
- int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
- if (Abs(axis) > Abs(dpad))
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickX;
+ case 0:
+ case 2:
+ {
+ int16 axis = NewState.LeftStickX;
+ int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( Abs(axis) > Abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickX;
- break;
- }
+ break;
+ }
}
-
+
return 0;
}
int16 CPad::GetPedWalkUpDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickY;
- int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
-
- if (Abs(axis) > Abs(dpad))
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickY;
+ case 0:
+ case 2:
+ {
+ int16 axis = NewState.LeftStickY;
+ int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+
+ if ( Abs(axis) > Abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
- break;
- }
+ break;
+ }
}
-
+
return 0;
}
@@ -1456,43 +1455,43 @@ int16 CPad::GetAnalogueUpDown(void)
{
switch (CURMODE)
{
- case 0:
- case 2:
- {
- int16 axis = NewState.LeftStickY;
- int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
-
- if (Abs(axis) > Abs(dpad))
- return axis;
- else
- return dpad;
-
- break;
- }
-
- case 1:
- case 3:
- {
- return NewState.LeftStickY;
+ case 0:
+ case 2:
+ {
+ int16 axis = NewState.LeftStickY;
+ int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+
+ if ( Abs(axis) > Abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
- break;
- }
+ break;
+ }
}
-
+
return 0;
}
bool CPad::GetLookLeft(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
}
bool CPad::GetLookRight(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
@@ -1501,7 +1500,7 @@ bool CPad::GetLookRight(void)
bool CPad::GetLookBehindForCar(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
@@ -1509,7 +1508,7 @@ bool CPad::GetLookBehindForCar(void)
bool CPad::GetLookBehindForPed(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
return !!NewState.RightShock;
@@ -1517,363 +1516,363 @@ bool CPad::GetLookBehindForPed(void)
bool CPad::GetHorn(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- {
- return !!NewState.LeftShock;
-
- break;
- }
-
- case 1:
- {
- return !!NewState.LeftShoulder1;
-
- break;
- }
+ case 0:
+ {
+ return !!NewState.LeftShock;
- case 2:
- {
- return !!NewState.RightShoulder1;
+ break;
+ }
+
+ case 1:
+ {
+ return !!NewState.LeftShoulder1;
- break;
- }
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.RightShoulder1;
- case 3:
- {
- return !!NewState.LeftShock;
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.LeftShock;
- break;
- }
+ break;
+ }
}
-
+
return false;
}
bool CPad::HornJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- {
- return !!(NewState.LeftShock && !OldState.LeftShock);
-
- break;
- }
-
- case 1:
- {
- return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
- break;
- }
+ case 0:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
- case 2:
- {
- return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
- break;
- }
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
- case 3:
- {
- return !!(NewState.LeftShock && !OldState.LeftShock);
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
- break;
- }
+ break;
+ }
}
-
+
return false;
}
bool CPad::GetCarGunFired(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 2:
- {
- return !!NewState.Circle;
-
- break;
- }
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!NewState.Circle;
- case 3:
- {
- return !!NewState.RightShoulder1;
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.RightShoulder1;
- break;
- }
+ break;
+ }
}
-
+
return false;
}
bool CPad::CarGunJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 2:
- {
- return !!(NewState.Circle && !OldState.Circle);
-
- break;
- }
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
- case 3:
- {
- return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
- break;
- }
+ break;
+ }
}
-
+
return false;
}
int16 CPad::GetHandBrake(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 1:
- {
- return NewState.RightShoulder1;
-
- break;
- }
-
- case 2:
- {
- return NewState.Triangle;
-
- break;
- }
-
- case 3:
- {
- return NewState.LeftShoulder1;
-
- break;
- }
+ case 0:
+ case 1:
+ {
+ return NewState.RightShoulder1;
+
+ break;
+ }
+
+ case 2:
+ {
+ return NewState.Triangle;
+
+ break;
+ }
+
+ case 3:
+ {
+ return NewState.LeftShoulder1;
+
+ break;
+ }
}
-
+
return 0;
}
int16 CPad::GetBrake(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 2:
- {
- return NewState.Square;
-
- break;
- }
-
- case 1:
- {
- return NewState.Square;
-
- break;
- }
-
- case 3:
- {
- int16 axis = 2 * NewState.RightStickY;
-
- if (axis < 0)
- return 0;
- else
- return axis;
+ case 0:
+ case 2:
+ {
+ return NewState.Square;
+
+ break;
+ }
+
+ case 1:
+ {
+ return NewState.Square;
- break;
- }
+ break;
+ }
+
+ case 3:
+ {
+ int16 axis = 2 * NewState.RightStickY;
+
+ if ( axis < 0 )
+ return 0;
+ else
+ return axis;
+
+ break;
+ }
}
-
+
return 0;
}
bool CPad::GetExitVehicle(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 3:
- {
- return !!NewState.Triangle;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.LeftShoulder1;
-
- break;
- }
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::ExitVehicleJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 3:
- {
- return !!(NewState.Triangle && !OldState.Triangle);
-
- break;
- }
-
- case 2:
- {
- return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
- break;
- }
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!(NewState.Triangle && !OldState.Triangle);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
}
-
+
return false;
}
int32 CPad::GetWeapon(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- {
- return NewState.Circle;
-
- break;
- }
-
- case 2:
- {
- return NewState.Cross;
-
- break;
- }
-
- case 3:
- {
- return NewState.RightShoulder1;
-
- break;
- }
+ case 0:
+ case 1:
+ {
+ return NewState.Circle;
+
+ break;
+ }
+
+ case 2:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 3:
+ {
+ return NewState.RightShoulder1;
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::WeaponJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- {
- return !!(NewState.Circle && !OldState.Circle);
-
- break;
- }
-
- case 2:
- {
- return !!(NewState.Cross && !OldState.Cross);
-
- break;
- }
-
- case 3:
- {
- return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
-
- break;
- }
+ case 0:
+ case 1:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.Cross && !OldState.Cross);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
}
-
+
return false;
}
int16 CPad::GetAccelerate(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return 0;
switch (CURMODE)
{
- case 0:
- case 2:
- {
- return NewState.Cross;
-
- break;
- }
-
- case 1:
- {
- return NewState.Cross;
-
- break;
- }
-
- case 3:
- {
- int16 axis = -2 * NewState.RightStickY;
-
- if (axis < 0)
- return 0;
- else
- return axis;
-
- break;
- }
+ case 0:
+ case 2:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 1:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 3:
+ {
+ int16 axis = -2 * NewState.RightStickY;
+
+ if ( axis < 0 )
+ return 0;
+ else
+ return axis;
+
+ break;
+ }
}
-
+
return 0;
}
@@ -1881,23 +1880,23 @@ bool CPad::CycleCameraModeUpJustDown(void)
{
switch (CURMODE)
{
- case 0:
- case 2:
- case 3:
- {
- return !!(NewState.Select && !OldState.Select);
-
- break;
- }
-
- case 1:
- {
- return !!(NewState.DPadUp && !OldState.DPadUp);
-
- break;
- }
+ case 0:
+ case 2:
+ case 3:
+ {
+ return !!(NewState.Select && !OldState.Select);
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.DPadUp && !OldState.DPadUp);
+
+ break;
+ }
}
-
+
return false;
}
@@ -1905,77 +1904,77 @@ bool CPad::CycleCameraModeDownJustDown(void)
{
switch (CURMODE)
{
- case 0:
- case 2:
- case 3:
- {
- return false;
-
- break;
- }
-
- case 1:
- {
- return !!(NewState.DPadDown && !OldState.DPadDown);
-
- break;
- }
+ case 0:
+ case 2:
+ case 3:
+ {
+ return false;
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.DPadDown && !OldState.DPadDown);
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::ChangeStationJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- {
- return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
- break;
- }
-
- case 1:
- {
- return !!(NewState.Select && !OldState.Select);
-
- break;
- }
-
- case 2:
- {
- return !!(NewState.LeftShock && !OldState.LeftShock);
-
- break;
- }
-
- case 3:
- {
- return !!(NewState.Circle && !OldState.Circle);
-
- break;
- }
+ case 0:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.Select && !OldState.Select);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::CycleWeaponLeftJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
}
bool CPad::CycleWeaponRightJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
@@ -1983,96 +1982,96 @@ bool CPad::CycleWeaponRightJustDown(void)
bool CPad::GetTarget(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 2:
- {
- return !!NewState.RightShoulder1;
-
- break;
- }
-
- case 3:
- {
- return !!NewState.LeftShoulder1;
-
- break;
- }
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!NewState.RightShoulder1;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::TargetJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 2:
- {
- return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
-
- break;
- }
-
- case 3:
- {
- return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
-
- break;
- }
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::JumpJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
-
+
return !!(NewState.Square && !OldState.Square);
}
bool CPad::GetSprint(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 3:
- {
- return !!NewState.Cross;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.Circle;
-
- break;
- }
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Cross;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Circle;
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::ShiftTargetLeftJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
@@ -2080,7 +2079,7 @@ bool CPad::ShiftTargetLeftJustDown(void)
bool CPad::ShiftTargetRightJustDown(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
@@ -2089,10 +2088,10 @@ bool CPad::ShiftTargetRightJustDown(void)
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
-
+
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
-
- if (Y < 0 && oldfStickY >= 0)
+
+ if ( Y < 0 && oldfStickY >= 0 )
{
oldfStickY = Y;
return true;
@@ -2107,10 +2106,10 @@ bool CPad::GetAnaloguePadUp(void)
bool CPad::GetAnaloguePadDown(void)
{
static int16 oldfStickY = 0;
-
+
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
-
- if (Y > 0 && oldfStickY <= 0)
+
+ if ( Y > 0 && oldfStickY <= 0 )
{
oldfStickY = Y;
return true;
@@ -2125,10 +2124,10 @@ bool CPad::GetAnaloguePadDown(void)
bool CPad::GetAnaloguePadLeft(void)
{
static int16 oldfStickX = 0;
-
+
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
-
- if (X < 0 && oldfStickX >= 0)
+
+ if ( X < 0 && oldfStickX >= 0 )
{
oldfStickX = X;
return true;
@@ -2143,10 +2142,10 @@ bool CPad::GetAnaloguePadLeft(void)
bool CPad::GetAnaloguePadRight(void)
{
static int16 oldfStickX = 0;
-
+
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
-
- if (X > 0 && oldfStickX <= 0)
+
+ if ( X > 0 && oldfStickX <= 0 )
{
oldfStickX = X;
return true;
@@ -2161,19 +2160,19 @@ bool CPad::GetAnaloguePadRight(void)
bool CPad::GetAnaloguePadLeftJustUp(void)
{
static int16 oldfStickX = 0;
-
+
int16 X = GetPad(0)->GetPedWalkLeftRight();
-
- if (X == 0 && oldfStickX < 0)
+
+ if ( X == 0 && oldfStickX < 0 )
{
oldfStickX = X;
-
+
return true;
}
else
{
oldfStickX = X;
-
+
return false;
}
}
@@ -2181,107 +2180,107 @@ bool CPad::GetAnaloguePadLeftJustUp(void)
bool CPad::GetAnaloguePadRightJustUp(void)
{
static int16 oldfStickX = 0;
-
+
int16 X = GetPad(0)->GetPedWalkLeftRight();
-
- if (X == 0 && oldfStickX > 0)
+
+ if ( X == 0 && oldfStickX > 0 )
{
oldfStickX = X;
-
+
return true;
}
else
{
oldfStickX = X;
-
+
return false;
}
}
bool CPad::ForceCameraBehindPlayer(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- {
- return !!NewState.LeftShoulder1;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.Triangle;
-
- break;
- }
-
- case 3:
- {
- return !!NewState.Circle;
-
- break;
- }
+ case 0:
+ case 1:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.Circle;
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::SniperZoomIn(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 3:
- {
- return !!NewState.Square;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.Triangle;
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Square;
- break;
- }
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
}
-
+
return false;
}
bool CPad::SniperZoomOut(void)
{
- if (ArePlayerControlsDisabled())
+ if ( ArePlayerControlsDisabled() )
return false;
switch (CURMODE)
{
- case 0:
- case 1:
- case 3:
- {
- return !!NewState.Cross;
-
- break;
- }
-
- case 2:
- {
- return !!NewState.Square;
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Cross;
- break;
- }
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Square;
+
+ break;
+ }
}
-
+
return false;
}
@@ -2291,8 +2290,8 @@ int16 CPad::SniperModeLookLeftRight(void)
{
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
-
- if (Abs(axis) > Abs(dpad))
+
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -2305,8 +2304,8 @@ int16 CPad::SniperModeLookUpDown(void)
axis = -axis;
#endif
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
-
- if (Abs(axis) > Abs(dpad))
+
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -2315,15 +2314,15 @@ int16 CPad::SniperModeLookUpDown(void)
int16 CPad::LookAroundLeftRight(void)
{
float axis = GetPad(0)->NewState.RightStickX;
-
- if (Abs(axis) > 85 && !GetLookBehindForPed())
- return (int16)((axis + ((axis > 0) ? -85 : 85))
- * (127.0f / 32.0f)); // 3.96875f
-
- else if (TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10)
- return (int16)((axis + ((axis > 0) ? -10 : 10))
- * (127.0f / 64.0f)); // 1.984375f
-
+
+ if ( Abs(axis) > 85 && !GetLookBehindForPed() )
+ return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
+ * (127.0f / 32.0f) ); // 3.96875f
+
+ else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
+ return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
+ * (127.0f / 64.0f) ); // 1.984375f
+
return 0;
}
@@ -2335,13 +2334,13 @@ int16 CPad::LookAroundUpDown(void)
axis = -axis;
#endif
- if (Abs(axis) > 85 && !GetLookBehindForPed())
- return (int16)((axis + ((axis > 0) ? -85 : 85))
- * (127.0f / 32.0f)); // 3.96875f
+ if ( Abs(axis) > 85 && !GetLookBehindForPed() )
+ return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
+ * (127.0f / 32.0f) ); // 3.96875f
- else if (TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40)
- return (int16)((axis + ((axis > 0) ? -40 : 40))
- * (127.0f / 64.0f)); // 1.984375f
+ else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 )
+ return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
+ * (127.0f / 64.0f) ); // 1.984375f
return 0;
}
@@ -2355,7 +2354,7 @@ void CPad::ResetAverageWeapon(void)
void CPad::PrintErrorMessage(void)
{
- if (bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive)
+ if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CFont::SetScale(0.85f, 1.0f);
CFont::SetJustifyOff();
@@ -2367,12 +2366,12 @@ void CPad::PrintErrorMessage(void)
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString
(
- SCREEN_WIDTH / 2,
+ SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2,
TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
- );
+ );
}
- else if (bObsoleteControllerMessage)
+ else if ( bObsoleteControllerMessage )
{
CFont::SetScale(0.85f, 1.0f);
CFont::SetJustifyOff();
@@ -2384,31 +2383,31 @@ void CPad::PrintErrorMessage(void)
CFont::SetFontStyle(FONT_BANK);
CFont::PrintString
(
- SCREEN_WIDTH / 2,
+ SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2,
TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
- );
+ );
}
-
+
}
void LittleTest(void)
{
static int32 Cunt = 0;
-
+
Cunt++; // ???
}
void CPad::ResetCheats(void)
{
CWeather::ReleaseWeather();
-
+
CPopulation::ms_bGivePedsWeapons = false;
-
+
CPed::bNastyLimbsCheat = false;
CPed::bPedCheat2 = false;
CPed::bPedCheat3 = false;
-
+
CVehicle::bWheelsOnlyCheat = false;
CVehicle::bAllDodosCheat = false;
CVehicle::bCheat3 = false;
@@ -2416,210 +2415,210 @@ void CPad::ResetCheats(void)
CVehicle::bCheat5 = false;
gbBlackCars = false;
gbPinkCars = false;
-
+
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
}
-char* CPad::EditString(char* pStr, int32 nSize)
+char *CPad::EditString(char *pStr, int32 nSize)
{
int32 pos = strlen(pStr);
-
+
// letters
- for (int32 i = 0; i < ('Z' - 'A' + 1); i++)
+ for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
{
- if (GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1)
+ if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
{
pStr[pos++] = i + 'A';
pStr[pos] = '\0';
}
-
- if (GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1)
+
+ if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
{
pStr[pos++] = i + 'a';
pStr[pos] = '\0';
}
}
-
+
// numbers
- for (int32 i = 0; i < ('9' - '0' + 1); i++)
+ for ( int32 i = 0; i < ('9' - '0' + 1); i++ )
{
- if (GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1)
+ if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
{
pStr[pos++] = i + '0';
pStr[pos] = '\0';
}
}
-
+
// space
- if (GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1)
+ if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
{
pStr[pos++] = ' ';
pStr[pos] = '\0';
}
-
-
+
+
// del
- if (GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown())
+ if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
{
- if (pos > 0)
+ if ( pos > 0 )
pStr[pos - 1] = '\0';
}
// extenter/up/down
- if (GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown())
+ if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
return nil;
-
+
return pStr;
}
-int32* CPad::EditCodesForControls(int32* pRsKeys, int32 nSize)
+int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
{
*pRsKeys = rsNULL;
- for (int32 i = 0; i < 255; i++)
+ for ( int32 i = 0; i < 255; i++ )
{
- if (GetPad(0)->GetCharJustDown(i))
+ if ( GetPad(0)->GetCharJustDown(i) )
*pRsKeys = i;
}
-
- for (int32 i = 0; i < 12; i++)
+
+ for ( int32 i = 0; i < 12; i++ )
{
- if (GetPad(0)->GetFJustDown(i))
+ if ( GetPad(0)->GetFJustDown(i) )
*pRsKeys = i + rsF1;
}
-
- if (GetPad(0)->GetEscapeJustDown())
+
+ if ( GetPad(0)->GetEscapeJustDown() )
*pRsKeys = rsESC;
-
- if (GetPad(0)->GetInsertJustDown())
+
+ if ( GetPad(0)->GetInsertJustDown() )
*pRsKeys = rsINS;
-
- if (GetPad(0)->GetDeleteJustDown())
+
+ if ( GetPad(0)->GetDeleteJustDown() )
*pRsKeys = rsDEL;
-
- if (GetPad(0)->GetHomeJustDown())
+
+ if ( GetPad(0)->GetHomeJustDown() )
*pRsKeys = rsHOME;
-
- if (GetPad(0)->GetEndJustDown())
+
+ if ( GetPad(0)->GetEndJustDown() )
*pRsKeys = rsEND;
-
- if (GetPad(0)->GetPageUpJustDown())
+
+ if ( GetPad(0)->GetPageUpJustDown() )
*pRsKeys = rsPGUP;
-
- if (GetPad(0)->GetPageDownJustDown())
+
+ if ( GetPad(0)->GetPageDownJustDown() )
*pRsKeys = rsPGDN;
-
- if (GetPad(0)->GetUpJustDown())
+
+ if ( GetPad(0)->GetUpJustDown() )
*pRsKeys = rsUP;
-
- if (GetPad(0)->GetDownJustDown())
+
+ if ( GetPad(0)->GetDownJustDown() )
*pRsKeys = rsDOWN;
-
- if (GetPad(0)->GetLeftJustDown())
+
+ if ( GetPad(0)->GetLeftJustDown() )
*pRsKeys = rsLEFT;
-
- if (GetPad(0)->GetRightJustDown())
+
+ if ( GetPad(0)->GetRightJustDown() )
*pRsKeys = rsRIGHT;
-
- if (GetPad(0)->GetScrollLockJustDown())
+
+ if ( GetPad(0)->GetScrollLockJustDown() )
*pRsKeys = rsSCROLL;
-
- if (GetPad(0)->GetPauseJustDown())
+
+ if ( GetPad(0)->GetPauseJustDown() )
*pRsKeys = rsPAUSE;
-
- if (GetPad(0)->GetNumLockJustDown())
+
+ if ( GetPad(0)->GetNumLockJustDown() )
*pRsKeys = rsNUMLOCK;
-
- if (GetPad(0)->GetDivideJustDown())
+
+ if ( GetPad(0)->GetDivideJustDown() )
*pRsKeys = rsDIVIDE;
-
- if (GetPad(0)->GetTimesJustDown())
+
+ if ( GetPad(0)->GetTimesJustDown() )
*pRsKeys = rsTIMES;
-
- if (GetPad(0)->GetMinusJustDown())
+
+ if ( GetPad(0)->GetMinusJustDown() )
*pRsKeys = rsMINUS;
-
- if (GetPad(0)->GetPlusJustDown())
+
+ if ( GetPad(0)->GetPlusJustDown() )
*pRsKeys = rsPLUS;
- if (GetPad(0)->GetPadEnterJustDown())
+ if ( GetPad(0)->GetPadEnterJustDown() )
*pRsKeys = rsPADENTER;
- if (GetPad(0)->GetPadDelJustDown())
+ if ( GetPad(0)->GetPadDelJustDown() )
*pRsKeys = rsPADDEL;
- if (GetPad(0)->GetPad1JustDown())
+ if ( GetPad(0)->GetPad1JustDown() )
*pRsKeys = rsPADEND;
-
- if (GetPad(0)->GetPad2JustDown())
+
+ if ( GetPad(0)->GetPad2JustDown() )
*pRsKeys = rsPADDOWN;
-
- if (GetPad(0)->GetPad3JustDown())
+
+ if ( GetPad(0)->GetPad3JustDown() )
*pRsKeys = rsPADPGDN;
-
- if (GetPad(0)->GetPad4JustDown())
+
+ if ( GetPad(0)->GetPad4JustDown() )
*pRsKeys = rsPADLEFT;
-
- if (GetPad(0)->GetPad5JustDown())
+
+ if ( GetPad(0)->GetPad5JustDown() )
*pRsKeys = rsPAD5;
-
- if (GetPad(0)->GetPad6JustDown())
+
+ if ( GetPad(0)->GetPad6JustDown() )
*pRsKeys = rsPADRIGHT;
-
- if (GetPad(0)->GetPad7JustDown())
+
+ if ( GetPad(0)->GetPad7JustDown() )
*pRsKeys = rsPADHOME;
-
- if (GetPad(0)->GetPad8JustDown())
+
+ if ( GetPad(0)->GetPad8JustDown() )
*pRsKeys = rsPADUP;
-
- if (GetPad(0)->GetPad9JustDown())
+
+ if ( GetPad(0)->GetPad9JustDown() )
*pRsKeys = rsPADPGUP;
-
- if (GetPad(0)->GetPad0JustDown())
+
+ if ( GetPad(0)->GetPad0JustDown() )
*pRsKeys = rsPADINS;
- if (GetPad(0)->GetBackspaceJustDown())
+ if ( GetPad(0)->GetBackspaceJustDown() )
*pRsKeys = rsBACKSP;
-
- if (GetPad(0)->GetTabJustDown())
+
+ if ( GetPad(0)->GetTabJustDown() )
*pRsKeys = rsTAB;
-
- if (GetPad(0)->GetCapsLockJustDown())
+
+ if ( GetPad(0)->GetCapsLockJustDown() )
*pRsKeys = rsCAPSLK;
-
- if (GetPad(0)->GetReturnJustDown())
+
+ if ( GetPad(0)->GetReturnJustDown() )
*pRsKeys = rsENTER;
-
- if (GetPad(0)->GetLeftShiftJustDown())
+
+ if ( GetPad(0)->GetLeftShiftJustDown() )
*pRsKeys = rsLSHIFT;
-
- if (GetPad(0)->GetShiftJustDown())
+
+ if ( GetPad(0)->GetShiftJustDown() )
*pRsKeys = rsSHIFT;
-
- if (GetPad(0)->GetRightShiftJustDown())
+
+ if ( GetPad(0)->GetRightShiftJustDown() )
*pRsKeys = rsRSHIFT;
-
- if (GetPad(0)->GetLeftCtrlJustDown())
+
+ if ( GetPad(0)->GetLeftCtrlJustDown() )
*pRsKeys = rsLCTRL;
-
- if (GetPad(0)->GetRightCtrlJustDown())
+
+ if ( GetPad(0)->GetRightCtrlJustDown() )
*pRsKeys = rsRCTRL;
-
- if (GetPad(0)->GetLeftAltJustDown())
+
+ if ( GetPad(0)->GetLeftAltJustDown() )
*pRsKeys = rsLALT;
-
- if (GetPad(0)->GetRightAltJustDown())
+
+ if ( GetPad(0)->GetRightAltJustDown() )
*pRsKeys = rsRALT;
-
- if (GetPad(0)->GetLeftWinJustDown())
+
+ if ( GetPad(0)->GetLeftWinJustDown() )
*pRsKeys = rsLWIN;
-
- if (GetPad(0)->GetRightWinJustDown())
+
+ if ( GetPad(0)->GetRightWinJustDown() )
*pRsKeys = rsRWIN;
-
- if (GetPad(0)->GetAppsJustDown())
+
+ if ( GetPad(0)->GetAppsJustDown() )
*pRsKeys = rsAPPS;
-
+
return pRsKeys;
}