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author | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
commit | 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch) | |
tree | fc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/core/Streaming.cpp | |
parent | finished CPhysical (diff) | |
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Diffstat (limited to 'src/core/Streaming.cpp')
-rw-r--r-- | src/core/Streaming.cpp | 2509 |
1 files changed, 2509 insertions, 0 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp new file mode 100644 index 00000000..f8ab19d4 --- /dev/null +++ b/src/core/Streaming.cpp @@ -0,0 +1,2509 @@ +#include "common.h" +#include "patcher.h" +#include "Pad.h" +#include "Hud.h" +#include "Text.h" +#include "Clock.h" +#include "Renderer.h" +#include "ModelInfo.h" +#include "TxdStore.h" +#include "ModelIndices.h" +#include "Pools.h" +#include "Directory.h" +#include "RwHelper.h" +#include "World.h" +#include "Entity.h" +#include "FileMgr.h" +#include "FileLoader.h" +#include "Zones.h" +#include "ZoneCull.h" +#include "Radar.h" +#include "Camera.h" +#include "Record.h" +#include "CarCtrl.h" +#include "Population.h" +#include "Gangs.h" +#include "CutsceneMgr.h" +#include "CdStream.h" +#include "Streaming.h" + +bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E; +bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0; +int32 &CStreaming::ms_numModelsRequested = *(int32*)0x8E2C10; +CStreamingInfo *CStreaming::ms_aInfoForModel = (CStreamingInfo*)0x6C7088; +CStreamingInfo &CStreaming::ms_startLoadedList = *(CStreamingInfo*)0x942F60; +CStreamingInfo &CStreaming::ms_endLoadedList = *(CStreamingInfo*)0x8F1AC0; +CStreamingInfo &CStreaming::ms_startRequestedList = *(CStreamingInfo*)0x8F1B3C; +CStreamingInfo &CStreaming::ms_endRequestedList = *(CStreamingInfo*)0x940738; +int32 &CStreaming::ms_oldSectorX = *(int32*)0x8F2C84; +int32 &CStreaming::ms_oldSectorY = *(int32*)0x8F2C88; +int32 &CStreaming::ms_streamingBufferSize = *(int32*)0x942FB0; +int8 **CStreaming::ms_pStreamingBuffer = (int8**)0x87F818; +int32 &CStreaming::ms_memoryUsed = *(int32*)0x940568; +CStreamingChannel *CStreaming::ms_channel = (CStreamingChannel*)0x727EE0; +int32 &CStreaming::ms_channelError = *(int32*)0x880DB8; +int32 &CStreaming::ms_numVehiclesLoaded = *(int32*)0x8F2C80; +int32 *CStreaming::ms_vehiclesLoaded = (int32*)0x773560; +int32 &CStreaming::ms_lastVehicleDeleted = *(int32*)0x95CBF8; +CDirectory *&CStreaming::ms_pExtraObjectsDir = *(CDirectory**)0x95CB90; +int32 &CStreaming::ms_numPriorityRequests = *(int32*)0x8F31C4; +bool &CStreaming::ms_hasLoadedLODs = *(bool*)0x95CD47; +int32 &CStreaming::ms_currentPedGrp = *(int32*)0x8F2BBC; +int32 CStreaming::ms_currentPedLoading; +int32 CStreaming::ms_lastCullZone; +uint16 &CStreaming::ms_loadedGangs = *(uint16*)0x95CC60; +uint16 &CStreaming::ms_loadedGangCars = *(uint16*)0x95CC2E; +int32 *CStreaming::ms_imageOffsets = (int32*)0x6E60A0; +int32 &CStreaming::ms_lastImageRead = *(int32*)0x880E2C; +int32 &CStreaming::ms_imageSize = *(int32*)0x8F1A34; +uint32 &CStreaming::ms_memoryAvailable = *(uint32*)0x880F8C; + +int32 &desiredNumVehiclesLoaded = *(int32*)0x5EC194; + +CEntity *&pIslandLODindustEntity = *(CEntity**)0x6212DC; +CEntity *&pIslandLODcomIndEntity = *(CEntity**)0x6212E0; +CEntity *&pIslandLODcomSubEntity = *(CEntity**)0x6212E4; +CEntity *&pIslandLODsubIndEntity = *(CEntity**)0x6212E8; +CEntity *&pIslandLODsubComEntity = *(CEntity**)0x6212EC; +int32 &islandLODindust = *(int32*)0x6212C8; +int32 &islandLODcomInd = *(int32*)0x6212CC; +int32 &islandLODcomSub = *(int32*)0x6212D0; +int32 &islandLODsubInd = *(int32*)0x6212D4; +int32 &islandLODsubCom = *(int32*)0x6212D8; + +bool +CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) +{ + if(m_size == 0) + return false; + posn = m_position; + size = m_size; + return true; +} + +void +CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size) +{ + m_position = posn; + m_size = size; +} + +void +CStreamingInfo::AddToList(CStreamingInfo *link) +{ + // Insert this after link + m_next = link->m_next; + m_prev = link; + link->m_next = this; + m_next->m_prev = this; +} + +void +CStreamingInfo::RemoveFromList(void) +{ + m_next->m_prev = m_prev; + m_prev->m_next = m_next; + m_next = nil; + m_prev = nil; +} + +void +CStreaming::Init(void) +{ + int i; + + for(i = 0; i < NUMSTREAMINFO; i++){ + ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; + ms_aInfoForModel[i].m_next = nil; + ms_aInfoForModel[i].m_prev = nil; + ms_aInfoForModel[i].m_nextID = -1; + ms_aInfoForModel[i].m_size = 0; + ms_aInfoForModel[i].m_position = 0; + } + + ms_channelError = -1; + + // init lists + + ms_startLoadedList.m_next = &ms_endLoadedList; + ms_startLoadedList.m_prev = nil; + ms_endLoadedList.m_prev = &ms_startLoadedList; + ms_endLoadedList.m_next = nil; + + ms_startRequestedList.m_next = &ms_endRequestedList; + ms_startRequestedList.m_prev = nil; + ms_endRequestedList.m_prev = &ms_startRequestedList; + ms_endRequestedList.m_next = nil; + + // init misc + + ms_oldSectorX = 0; + ms_oldSectorY = 0; + ms_streamingBufferSize = 0; + ms_disableStreaming = false; + ms_memoryUsed = 0; + ms_bLoadingBigModel = false; + + // init channels + + ms_channel[0].state = CHANNELSTATE_IDLE; + ms_channel[1].state = CHANNELSTATE_IDLE; + for(i = 0; i < 4; i++){ + ms_channel[0].streamIds[i] = -1; + ms_channel[0].offsets[i] = -1; + ms_channel[1].streamIds[i] = -1; + ms_channel[1].offsets[i] = -1; + } + + // init stream info, mark things that are already loaded + + for(i = 0; i < MODELINFOSIZE; i++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); + if(mi && mi->GetRwObject()){ + ms_aInfoForModel[i].m_loadState = STREAMSTATE_LOADED; + ms_aInfoForModel[i].m_flags = STREAMFLAGS_DONT_REMOVE; + if(mi->IsSimple()) + ((CSimpleModelInfo*)mi)->m_alpha = 255; + } + } + + for(i = 0; i < TXDSTORESIZE; i++) + if(CTxdStore::GetSlot(i) && CTxdStore::GetSlot(i)->texDict) + ms_aInfoForModel[i + STREAM_OFFSET_TXD].m_loadState = STREAMSTATE_LOADED; + + + for(i = 0; i < MAXVEHICLESLOADED; i++) + ms_vehiclesLoaded[i] = -1; + ms_numVehiclesLoaded = 0; + + ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE); + ms_numPriorityRequests = 0; + ms_hasLoadedLODs = true; + ms_currentPedGrp = -1; + ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone + ms_loadedGangs = 0; + ms_currentPedLoading = 8; // unused, whatever it is + + LoadCdDirectory(); + + // allocate streaming buffers + if(ms_streamingBufferSize & 1) ms_streamingBufferSize++; + ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE); + ms_streamingBufferSize /= 2; + ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE; + debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); + + // PC only, figure out how much memory we got +#ifdef GTA_PC +#define MB (1024*1024) + extern DWORD &_dwMemAvailPhys; + ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; + if(ms_memoryAvailable < 50*MB) + ms_memoryAvailable = 50*MB; + desiredNumVehiclesLoaded = (ms_memoryAvailable/MB - 50)/3 + 12; + if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED) + desiredNumVehiclesLoaded = MAXVEHICLESLOADED; + debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB); +#undef MB +#endif + + // find island LODs + + pIslandLODindustEntity = nil; + pIslandLODcomIndEntity = nil; + pIslandLODcomSubEntity = nil; + pIslandLODsubIndEntity = nil; + pIslandLODsubComEntity = nil; + islandLODindust = -1; + islandLODcomInd = -1; + islandLODcomSub = -1; + islandLODsubInd = -1; + islandLODsubCom = -1; + CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust); + CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd); + CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub); + CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd); + CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom); + + for(i = 0; i < CPools::GetBuildingPool()->GetSize(); i++){ + CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); + if(building == nil) + continue; + if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building; + if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building; + if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building; + if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building; + if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building; + } +} + +void +CStreaming::Shutdown(void) +{ + RwFreeAlign(ms_pStreamingBuffer[0]); + ms_streamingBufferSize = 0; + if(ms_pExtraObjectsDir) + delete ms_pExtraObjectsDir; +} + +void +CStreaming::Update(void) +{ + CEntity *train; + CStreamingInfo *si, *prev; + bool requestedSubway = false; + + UpdateMemoryUsed(); + + if(ms_channelError != -1){ + RetryLoadFile(ms_channelError); + return; + } + + if(CTimer::GetIsPaused()) + return; + + train = FindPlayerTrain(); + if(train && train->GetPosition().z < 0.0f){ + RequestSubway(); + requestedSubway = true; + }else if(!ms_disableStreaming) + AddModelsToRequestList(TheCamera.GetPosition()); + + DeleteFarAwayRwObjects(TheCamera.GetPosition()); + + if(!ms_disableStreaming && + !CCutsceneMgr::IsRunning() && + !requestedSubway && + !CGame::playingIntro && + ms_numModelsRequested < 5 && + !CRenderer::m_loadingPriority){ + StreamVehiclesAndPeds(); + StreamZoneModels(FindPlayerCoors()); + } + + LoadRequestedModels(); + + for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ + prev = si->m_prev; + if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0) + RemoveModel(si - ms_aInfoForModel); + } +} + +void +CStreaming::LoadCdDirectory(void) +{ + char dirname[132]; + int i; + +#ifdef GTA_PC + ms_imageOffsets[0] = 0; + ms_imageOffsets[1] = -1; + ms_imageOffsets[2] = -1; + ms_imageOffsets[3] = -1; + ms_imageOffsets[4] = -1; + ms_imageOffsets[5] = -1; + ms_imageOffsets[6] = -1; + ms_imageOffsets[7] = -1; + ms_imageOffsets[8] = -1; + ms_imageOffsets[9] = -1; + ms_imageOffsets[10] = -1; + ms_imageOffsets[11] = -1; + ms_imageSize = GetGTA3ImgSize(); + // PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array +#endif + + i = CdStreamGetNumImages(); + while(i-- >= 1){ + strcpy(dirname, CdStreamGetImageName(i)); + strncpy(strrchr(dirname, '.') + 1, "DIR", 3); + LoadCdDirectory(dirname, i); + } + + ms_lastImageRead = 0; + ms_imageSize /= CDSTREAM_SECTOR_SIZE; +} + +void +CStreaming::LoadCdDirectory(const char *dirname, int n) +{ + int fd, lastID, imgSelector; + int modelId, txdId; + uint32 posn, size; + CDirectory::DirectoryInfo direntry; + char *dot; + + lastID = -1; + fd = CFileMgr::OpenFile(dirname, "rb"); + assert(fd > 0); + + imgSelector = n<<24; + assert(sizeof(direntry) == 32); + while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){ + dot = strchr(direntry.name, '.'); + if(dot) *dot = '\0'; + if(direntry.size > (uint32)ms_streamingBufferSize) + ms_streamingBufferSize = direntry.size; + + if(strcmp(dot+1, "DFF") == 0 || strcmp(dot+1, "dff") == 0){ + if(CModelInfo::GetModelInfo(direntry.name, &modelId)){ + if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){ + debug("%s appears more than once in %s\n", direntry.name, dirname); + lastID = -1; + }else{ + direntry.offset |= imgSelector; + ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); + if(lastID != -1) + ms_aInfoForModel[lastID].m_nextID = modelId; + lastID = modelId; + } + }else{ + // BUG: doesn't remember which cdimage this was in + ms_pExtraObjectsDir->AddItem(direntry); + lastID = -1; + } + }else if(strcmp(dot+1, "TXD") == 0 || strcmp(dot+1, "txd") == 0){ + txdId = CTxdStore::FindTxdSlot(direntry.name); + if(txdId == -1) + txdId = CTxdStore::AddTxdSlot(direntry.name); + if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ + debug("%s appears more than once in %s\n", direntry.name, dirname); + lastID = -1; + }else{ + direntry.offset |= imgSelector; + ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); + if(lastID != -1) + ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; + lastID = txdId + STREAM_OFFSET_TXD; + } + }else + lastID = -1; + } + + CFileMgr::CloseFile(fd); +} + +bool +CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) +{ + RwMemory mem; + RwStream *stream; + int cdsize; + uint32 startTime, endTime, timeDiff; + CBaseModelInfo *mi; + bool success; + + startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + + cdsize = ms_aInfoForModel[streamId].GetCdSize(); + mem.start = (uint8*)buf; + mem.length = cdsize * CDSTREAM_SECTOR_SIZE; + stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); + + if(streamId < STREAM_OFFSET_TXD){ + // Model + mi = CModelInfo::GetModelInfo(streamId); + + // Txd has to be loaded + if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){ + debug("failed to load %s because TXD %s is not in memory\n", mi->GetName(), CTxdStore::GetTxdName(mi->GetTxdSlot())); + RemoveModel(streamId); + RemoveTxd(mi->GetTxdSlot()); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + + // Set Txd to use + CTxdStore::AddRef(mi->GetTxdSlot()); + CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); + + if(mi->IsSimple()){ + success = CFileLoader::LoadAtomicFile(stream, streamId); + }else if(mi->m_type == MITYPE_VEHICLE){ + // load vehicles in two parts + CModelInfo::GetModelInfo(streamId)->AddRef(); + success = CFileLoader::StartLoadClumpFile(stream, streamId); + if(success) + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; + }else{ + success = CFileLoader::LoadClumpFile(stream, streamId); + } + UpdateMemoryUsed(); + + // Txd no longer needed unless we only read part of the file + if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED) + CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); + + if(!success){ + debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName()); + RemoveModel(streamId); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + }else{ + // Txd + assert(streamId < NUMSTREAMINFO); + if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && + !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ + RemoveModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + + if(ms_bLoadingBigModel || cdsize > 200){ + success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream); + if(success) + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; + }else + success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream); + UpdateMemoryUsed(); + + if(!success){ + debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); + RemoveModel(streamId); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + } + + RwStreamClose(stream, &mem); + + // We shouldn't even end up here unless load was successful + if(!success){ + ReRequestModel(streamId); + if(streamId < STREAM_OFFSET_TXD) + debug("Failed to load %s.dff\n", mi->GetName()); + else + debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); + return false; + } + + if(streamId < STREAM_OFFSET_TXD){ + // Model + // Vehicles and Peds not in loaded list + if(mi->m_type != MITYPE_VEHICLE && mi->m_type != MITYPE_PED){ + CSimpleModelInfo *smi = (CSimpleModelInfo*)mi; + + // Set fading for some objects + if(mi->IsSimple() && !smi->m_isBigBuilding){ + if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOFADE) + smi->m_alpha = 255; + else + smi->m_alpha = 0; + } + + if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0) + ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); + } + }else{ + // Txd + if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0) + ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); + } + + // Mark objects as loaded + if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; + ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; + } + + endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + timeDiff = endTime - startTime; + if(timeDiff > 5){ + if(streamId < STREAM_OFFSET_TXD) + debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff); + else + debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); + } + + return true; +} + + +bool +CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) +{ + RwMemory mem; + RwStream *stream; + uint32 startTime, endTime, timeDiff; + CBaseModelInfo *mi; + bool success; + + startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + + if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ + if(streamId < STREAM_OFFSET_TXD) + CModelInfo::GetModelInfo(streamId)->RemoveRef(); + return false; + } + + mem.start = (uint8*)buf; + mem.length = ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; + stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); + + if(streamId < STREAM_OFFSET_TXD){ + // Model + mi = CModelInfo::GetModelInfo(streamId); + CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); + success = CFileLoader::FinishLoadClumpFile(stream, streamId); + if(success) + success = AddToLoadedVehiclesList(streamId); + mi->RemoveRef(); + CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); + }else{ + // Txd + CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD); + success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream); + CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD); + } + + RwStreamClose(stream, &mem); + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; + ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; + + if(!success){ + RemoveModel(streamId); + ReRequestModel(streamId); + UpdateMemoryUsed(); + return false; + } + + UpdateMemoryUsed(); + + endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); + timeDiff = endTime - startTime; + if(timeDiff > 5){ + if(streamId < STREAM_OFFSET_TXD) + debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff); + else + debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); + } + + return true; +} + +void +CStreaming::RequestModel(int32 id, int32 flags) +{ + CSimpleModelInfo *mi; + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE){ + // updgrade to priority + if(flags & STREAMFLAGS_PRIORITY && !ms_aInfoForModel[id].IsPriority()){ + ms_numPriorityRequests++; + ms_aInfoForModel[id].m_flags |= STREAMFLAGS_PRIORITY; + } + }else if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_NOTLOADED){ + flags &= ~STREAMFLAGS_PRIORITY; + } + ms_aInfoForModel[id].m_flags |= flags; + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ + // Already loaded, only check changed flags + + if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOFADE && id < STREAM_OFFSET_TXD){ + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + if(mi->IsSimple()) + mi->m_alpha = 255; + } + + // reinsert into list + if(ms_aInfoForModel[id].m_next){ + ms_aInfoForModel[id].RemoveFromList(); + if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0) + ms_aInfoForModel[id].AddToList(&ms_startLoadedList); + } + }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED || + ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // how can this be true again? + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED){ + if(id < STREAM_OFFSET_TXD) + RequestTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot(), flags); + ms_aInfoForModel[id].AddToList(&ms_startRequestedList); + ms_numModelsRequested++; + if(flags & STREAMFLAGS_PRIORITY) + ms_numPriorityRequests++; + } + + ms_aInfoForModel[id].m_loadState = STREAMSTATE_INQUEUE; + ms_aInfoForModel[id].m_flags = flags; + } +} + +void +CStreaming::RequestSubway(void) +{ + RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE); + + switch(CGame::currLevel){ + case LEVEL_INDUSTRIAL: + RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE); + break; + case LEVEL_COMMERCIAL: + if(FindPlayerTrain()->GetPosition().y < -700.0f){ + RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE); + }else{ + RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE); + } + break; + case LEVEL_SUBURBAN: + RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE); + RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE); + break; + } +} + +void +CStreaming::RequestBigBuildings(eLevelName level) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize(); + for(i = 0; i < n; i++){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding && b->m_level == level) + RequestModel(b->GetModelIndex(), STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY); + } + RequestIslands(level); + ms_hasLoadedLODs = false; +} + +void +CStreaming::RequestIslands(eLevelName level) +{ + switch(level){ + case LEVEL_INDUSTRIAL: + RequestModel(islandLODcomInd, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY); + RequestModel(islandLODsubInd, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY); + break; + case LEVEL_COMMERCIAL: + RequestModel(islandLODindust, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY); + RequestModel(islandLODsubCom, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY); + break; + case LEVEL_SUBURBAN: + RequestModel(islandLODindust, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY); + RequestModel(islandLODcomSub, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY); + break; + } +} + +void +CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags) +{ + CBaseModelInfo *mi; + int txdId; + char oldName[48]; + uint32 pos, size; + + mi = CModelInfo::GetModelInfo(modelId); + if(strcmp(mi->GetName(), modelName) == 0){ + // Already have the correct name, just request it + RequestModel(modelId, flags); + return; + } + + strcpy(oldName, mi->GetName()); + mi->SetName(modelName); + + // What exactly is going on here? + if(CModelInfo::GetModelInfo(oldName, nil)){ + txdId = CTxdStore::FindTxdSlot(oldName); + if(txdId != -1 && CTxdStore::GetSlot(txdId)->texDict){ + CTxdStore::AddRef(txdId); + RemoveModel(modelId); + CTxdStore::RemoveRefWithoutDelete(txdId); + }else + RemoveModel(modelId); + }else + RemoveModel(modelId); + + ms_pExtraObjectsDir->FindItem(modelName, pos, size); + mi->ClearTexDictionary(); + if(CTxdStore::FindTxdSlot(modelName) == -1) + mi->SetTexDictionary("generic"); + else + mi->SetTexDictionary(modelName); + ms_aInfoForModel[modelId].SetCdPosnAndSize(pos, size); + RequestModel(modelId, flags); +} + +void +CStreaming::RequestSpecialChar(int32 charId, const char *modelName, int32 flags) +{ + RequestSpecialModel(charId + MI_SPECIAL01, modelName, flags); +} + +bool +CStreaming::HasSpecialCharLoaded(int32 id) +{ + return HasModelLoaded(id + MI_SPECIAL01); +} + +void +CStreaming::SetMissionDoesntRequireSpecialChar(int32 id) +{ + return SetMissionDoesntRequireModel(id + MI_SPECIAL01); +} + +void +CStreaming::DecrementRef(int32 id) +{ + ms_numModelsRequested--; + if(ms_aInfoForModel[id].IsPriority()){ + ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_PRIORITY; + ms_numPriorityRequests--; + } +} + +void +CStreaming::RemoveModel(int32 id) +{ + int i; + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED) + return; + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ + if(id < STREAM_OFFSET_TXD) + CModelInfo::GetModelInfo(id)->DeleteRwObject(); + else + CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); + ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; + } + + if(ms_aInfoForModel[id].m_next){ + // Remove from list, model is neither loaded nor requested + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_INQUEUE) + DecrementRef(id); + ms_aInfoForModel[id].RemoveFromList(); + }else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_READING){ + for(i = 0; i < 4; i++){ + if(ms_channel[0].streamIds[i] == id) + ms_channel[0].streamIds[i] = -1; + if(ms_channel[1].streamIds[i] == id) + ms_channel[1].streamIds[i] = -1; + } + } + + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ + if(id < STREAM_OFFSET_TXD) + RpClumpGtaCancelStream(); + else + CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); + } + + ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; +} + +void +CStreaming::RemoveUnusedBuildings(eLevelName level) +{ + if(level != LEVEL_INDUSTRIAL) + RemoveBuildings(LEVEL_INDUSTRIAL); + if(level != LEVEL_COMMERCIAL) + RemoveBuildings(LEVEL_COMMERCIAL); + if(level != LEVEL_SUBURBAN) + RemoveBuildings(LEVEL_SUBURBAN); +} + +void +CStreaming::RemoveBuildings(eLevelName level) +{ + int i, n; + CEntity *e; + CBaseModelInfo *mi; + + n = CPools::GetBuildingPool()->GetSize(); + for(i = 0; i < n; i++){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered){ + e->DeleteRwObject(); + if(mi->m_refCount == 0) + RemoveModel(e->GetModelIndex()); + } + } + } + + n = CPools::GetTreadablePool()->GetSize(); + for(i = 0; i < n; i++){ + e = CPools::GetTreadablePool()->GetSlot(i); + if(e && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered){ + e->DeleteRwObject(); + if(mi->m_refCount == 0) + RemoveModel(e->GetModelIndex()); + } + } + } + + n = CPools::GetObjectPool()->GetSize(); + for(i = 0; i < n; i++){ + e = CPools::GetObjectPool()->GetSlot(i); + if(e && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered && ((CObject*)e)->ObjectCreatedBy == GAME_OBJECT){ + e->DeleteRwObject(); + if(mi->m_refCount == 0) + RemoveModel(e->GetModelIndex()); + } + } + } + + n = CPools::GetDummyPool()->GetSize(); + for(i = 0; i < n; i++){ + e = CPools::GetDummyPool()->GetSlot(i); + if(e && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered){ + e->DeleteRwObject(); + if(mi->m_refCount == 0) + RemoveModel(e->GetModelIndex()); + } + } + } +} + +void +CStreaming::RemoveUnusedBigBuildings(eLevelName level) +{ + if(level != LEVEL_INDUSTRIAL) + RemoveBigBuildings(LEVEL_INDUSTRIAL); + if(level != LEVEL_COMMERCIAL) + RemoveBigBuildings(LEVEL_COMMERCIAL); + if(level != LEVEL_SUBURBAN) + RemoveBigBuildings(LEVEL_SUBURBAN); + RemoveIslandsNotUsed(level); +} + +void +DeleteIsland(CEntity *island) +{ + if(island == nil) + return; + if(island->bImBeingRendered) + debug("Didn't delete island because it was being rendered\n"); + else{ + island->DeleteRwObject(); + CStreaming::RemoveModel(island->GetModelIndex()); + } +} + +void +CStreaming::RemoveIslandsNotUsed(eLevelName level) +{ + switch(level){ + case LEVEL_INDUSTRIAL: + DeleteIsland(pIslandLODindustEntity); + DeleteIsland(pIslandLODcomSubEntity); + DeleteIsland(pIslandLODsubComEntity); + break; + case LEVEL_COMMERCIAL: + DeleteIsland(pIslandLODcomIndEntity); + DeleteIsland(pIslandLODcomSubEntity); + DeleteIsland(pIslandLODsubIndEntity); + break; + case LEVEL_SUBURBAN: + DeleteIsland(pIslandLODsubIndEntity); + DeleteIsland(pIslandLODsubComEntity); + DeleteIsland(pIslandLODcomIndEntity); + break; + default: + DeleteIsland(pIslandLODindustEntity); + DeleteIsland(pIslandLODcomIndEntity); + DeleteIsland(pIslandLODcomSubEntity); + DeleteIsland(pIslandLODsubIndEntity); + DeleteIsland(pIslandLODsubComEntity); + break; + } +} + +void +CStreaming::RemoveBigBuildings(eLevelName level) +{ + int i, n; + CEntity *e; + CBaseModelInfo *mi; + + n = CPools::GetBuildingPool()->GetSize(); + for(i = 0; i < n; i++){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->bIsBIGBuilding && e->m_level == level){ + mi = CModelInfo::GetModelInfo(e->GetModelIndex()); + if(!e->bImBeingRendered){ + e->DeleteRwObject(); + if(mi->m_refCount == 0) + RemoveModel(e->GetModelIndex()); + } + } + } +} + +bool +CStreaming::RemoveLoadedVehicle(void) +{ + int i, id; + + for(i = 0; i < MAXVEHICLESLOADED; i++){ + ms_lastVehicleDeleted++; + if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) + ms_lastVehicleDeleted = 0; + id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; + if(id != -1 && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 && + CModelInfo::GetModelInfo(id)->m_refCount == 0 && + ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED) + goto found; + } + return false; +found: + RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]); + ms_numVehiclesLoaded--; + ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1; + return true; +} + +bool +CStreaming::RemoveLeastUsedModel(void) +{ + CStreamingInfo *si; + int streamId; + + for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ + streamId = si - ms_aInfoForModel; + if(streamId < STREAM_OFFSET_TXD){ + if(CModelInfo::GetModelInfo(streamId)->m_refCount == 0){ + RemoveModel(streamId); + return true; + } + }else{ + if(CTxdStore::GetNumRefs(streamId - STREAM_OFFSET_TXD) == 0 && + !IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){ + RemoveModel(streamId); + return true; + } + } + } + return ms_numVehiclesLoaded > 7 && RemoveLoadedVehicle(); +} + +void +CStreaming::RemoveAllUnusedModels(void) +{ + int i; + + for(i = 0; i < MAXVEHICLESLOADED; i++) + RemoveLoadedVehicle(); + + for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){ + if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED && + ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE && + CModelInfo::GetModelInfo(i)->m_refCount == 0){ + RemoveModel(i); + ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED; + } + } +} + +bool +CStreaming::RemoveReferencedTxds(int32 mem) +{ + CStreamingInfo *si; + int streamId; + + for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){ + streamId = si - ms_aInfoForModel; + if(streamId >= STREAM_OFFSET_TXD && + CTxdStore::GetNumRefs(streamId-STREAM_OFFSET_TXD) == 0){ + RemoveModel(streamId); + if(ms_memoryUsed < mem) + return true; + } + } + return false; +} + +// TODO: RemoveCurrentZonesModels + +void +CStreaming::RemoveUnusedModelsInLoadedList(void) +{ + // empty +} + +bool +CStreaming::IsTxdUsedByRequestedModels(int32 txdId) +{ + CStreamingInfo *si; + int streamId; + int i; + + for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = si->m_next){ + streamId = si - ms_aInfoForModel; + if(streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) + return true; + } + + for(i = 0; i < 4; i++){ + streamId = ms_channel[0].streamIds[i]; + if(streamId != -1 && streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) + return true; + streamId = ms_channel[1].streamIds[i]; + if(streamId != -1 && streamId < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(streamId)->GetTxdSlot() == txdId) + return true; + } + + return false; +} + +int32 +CStreaming::GetAvailableVehicleSlot(void) +{ + int i; + for(i = 0; i < MAXVEHICLESLOADED; i++) + if(ms_vehiclesLoaded[i] == -1) + return i; + return -1; +} + +bool +CStreaming::AddToLoadedVehiclesList(int32 modelId) +{ + int i; + int id; + + if(ms_numVehiclesLoaded < desiredNumVehiclesLoaded){ + // still room for vehicles + for(i = 0; i < MAXVEHICLESLOADED; i++){ + if(ms_vehiclesLoaded[ms_lastVehicleDeleted] == -1) + break; + ms_lastVehicleDeleted++; + if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) + ms_lastVehicleDeleted = 0; + } + assert(ms_vehiclesLoaded[ms_lastVehicleDeleted] == -1); + ms_numVehiclesLoaded++; + }else{ + // find vehicle we can remove + for(i = 0; i < MAXVEHICLESLOADED; i++){ + id = ms_vehiclesLoaded[ms_lastVehicleDeleted]; + if(id != -1 && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 && + CModelInfo::GetModelInfo(id)->m_refCount == 0) + goto found; + ms_lastVehicleDeleted++; + if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) + ms_lastVehicleDeleted = 0; + } + id = -1; +found: + if(id == -1){ + // didn't find anything, try a free slot + id = GetAvailableVehicleSlot(); + if(id == -1) + return false; // still no luck + ms_lastVehicleDeleted = id; + // this is more that we wanted actually + ms_numVehiclesLoaded++; + }else + RemoveModel(id); + } + + ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId; + if(ms_lastVehicleDeleted == MAXVEHICLESLOADED) + ms_lastVehicleDeleted = 0; + return true; +} + +bool +CStreaming::IsObjectInCdImage(int32 id) +{ + uint32 posn, size; + return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size); +} + +void +CStreaming::HaveAllBigBuildingsLoaded(eLevelName level) +{ + int i, n; + CEntity *e; + + if(ms_hasLoadedLODs) + return; + + if(level == LEVEL_INDUSTRIAL){ + if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED || + ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED) + return; + }else if(level == LEVEL_COMMERCIAL){ + if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || + ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED) + return; + }else if(level == LEVEL_SUBURBAN){ + if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || + ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED) + return; + } + + n = CPools::GetBuildingPool()->GetSize(); + for(i = 0; i < n; i++){ + e = CPools::GetBuildingPool()->GetSlot(i); + if(e && e->bIsBIGBuilding && e->m_level == level && + ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) + return; + } + + RemoveUnusedBigBuildings(level); + ms_hasLoadedLODs = true; +} + +void +CStreaming::SetModelIsDeletable(int32 id) +{ + ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; + if((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->m_type != MITYPE_VEHICLE) && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){ + if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) + RemoveModel(id); + else if(ms_aInfoForModel[id].m_next == nil) + ms_aInfoForModel[id].AddToList(&ms_startLoadedList); + } +} + +void +CStreaming::SetModelTxdIsDeletable(int32 id) +{ + SetModelIsDeletable(CModelInfo::GetModelInfo(id)->GetTxdSlot() + STREAM_OFFSET_TXD); +} + +void +CStreaming::SetMissionDoesntRequireModel(int32 id) +{ + ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_SCRIPTOWNED; + if((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->m_type != MITYPE_VEHICLE) && + (ms_aInfoForModel[id].m_flags & STREAMFLAGS_DONT_REMOVE) == 0){ + if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED) + RemoveModel(id); + else if(ms_aInfoForModel[id].m_next == nil) + ms_aInfoForModel[id].AddToList(&ms_startLoadedList); + } +} + +void +CStreaming::LoadInitialPeds(void) +{ + RequestModel(MI_COP, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE); +} + +void +CStreaming::LoadInitialVehicles(void) +{ + int id; + + ms_numVehiclesLoaded = 0; + ms_lastVehicleDeleted = 0; + + if(CModelInfo::GetModelInfo("taxi", &id)) + RequestModel(id, STREAMFLAGS_DONT_REMOVE); + if(CModelInfo::GetModelInfo("police", &id)) + RequestModel(id, STREAMFLAGS_DONT_REMOVE); +} + +void +CStreaming::StreamVehiclesAndPeds(void) +{ + int i, model; + static int timeBeforeNextLoad = 0; + static int modelQualityClass = 0; + + if(CRecordDataForGame::RecordingState == RECORDSTATE_1 || + CRecordDataForGame::RecordingState == RECORDSTATE_2) + return; + + if(FindPlayerPed()->m_pWanted->AreSwatRequired()){ + RequestModel(MI_ENFORCER, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_SWAT, STREAMFLAGS_DONT_REMOVE); + }else{ + SetModelIsDeletable(MI_ENFORCER); + if(!HasModelLoaded(MI_ENFORCER)) + SetModelIsDeletable(MI_SWAT); + } + + if(FindPlayerPed()->m_pWanted->AreFbiRequired()){ + RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE); + }else{ + SetModelIsDeletable(MI_FBICAR); + if(!HasModelLoaded(MI_FBICAR)) + SetModelIsDeletable(MI_FBI); + } + + if(FindPlayerPed()->m_pWanted->AreArmyRequired()){ + RequestModel(MI_RHINO, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_BARRACKS, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_ARMY, STREAMFLAGS_DONT_REMOVE); + }else{ + SetModelIsDeletable(MI_RHINO); + SetModelIsDeletable(MI_BARRACKS); + if(!HasModelLoaded(MI_RHINO) && !HasModelLoaded(MI_BARRACKS)) + SetModelIsDeletable(MI_ARMY); + } + + if(FindPlayerPed()->m_pWanted->NumOfHelisRequired() > 0) + RequestModel(MI_CHOPPER, STREAMFLAGS_DONT_REMOVE); + else + SetModelIsDeletable(MI_CHOPPER); + + if(timeBeforeNextLoad >= 0) + timeBeforeNextLoad--; + else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){ + for(i = 0; i <= 10; i++){ + model = CCarCtrl::ChooseCarModel(modelQualityClass); + modelQualityClass++; + if(modelQualityClass >= NUM_VEHICLE_CLASSES) + modelQualityClass = 0; + + // check if we want to load this model + if(ms_aInfoForModel[model].m_loadState == STREAMSTATE_NOTLOADED && + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(model))->m_level & (1 << (CGame::currLevel-1))) + break; + } + + if(i <= 10){ + RequestModel(model, STREAMFLAGS_DEPENDENCY); + timeBeforeNextLoad = 500; + } + } +} + +void +CStreaming::StreamZoneModels(const CVector &pos) +{ + int i; + uint16 gangsToLoad, gangCarsToLoad, bit; + CZoneInfo info; + + CTheZones::GetZoneInfoForTimeOfDay(&pos, &info); + + if(info.pedGroup != ms_currentPedGrp){ + + // unload pevious group + if(ms_currentPedGrp != -1) + for(i = 0; i < 8; i++){ + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) + break; + SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + } + + ms_currentPedGrp = info.pedGroup; + + for(i = 0; i < 8; i++){ + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) + break; + RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE); + } + } + RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE); + + gangsToLoad = 0; + gangCarsToLoad = 0; + if(info.gangDensity[0] != 0) gangsToLoad |= 1<<0; + if(info.gangDensity[1] != 0) gangsToLoad |= 1<<1; + if(info.gangDensity[2] != 0) gangsToLoad |= 1<<2; + if(info.gangDensity[3] != 0) gangsToLoad |= 1<<3; + if(info.gangDensity[4] != 0) gangsToLoad |= 1<<4; + if(info.gangDensity[5] != 0) gangsToLoad |= 1<<5; + if(info.gangDensity[6] != 0) gangsToLoad |= 1<<6; + if(info.gangDensity[7] != 0) gangsToLoad |= 1<<7; + if(info.gangDensity[8] != 0) gangsToLoad |= 1<<8; + if(info.gangThreshold[0] != info.copDensity) gangCarsToLoad |= 1<<0; + if(info.gangThreshold[1] != info.gangThreshold[0]) gangCarsToLoad |= 1<<1; + if(info.gangThreshold[2] != info.gangThreshold[1]) gangCarsToLoad |= 1<<2; + if(info.gangThreshold[3] != info.gangThreshold[2]) gangCarsToLoad |= 1<<3; + if(info.gangThreshold[4] != info.gangThreshold[3]) gangCarsToLoad |= 1<<4; + if(info.gangThreshold[5] != info.gangThreshold[4]) gangCarsToLoad |= 1<<5; + if(info.gangThreshold[6] != info.gangThreshold[5]) gangCarsToLoad |= 1<<6; + if(info.gangThreshold[7] != info.gangThreshold[6]) gangCarsToLoad |= 1<<7; + if(info.gangThreshold[8] != info.gangThreshold[7]) gangCarsToLoad |= 1<<8; + + if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars) + return; + + // This makes things simpler than the game does it + gangsToLoad |= gangCarsToLoad; + + for(i = 0; i < NUM_GANGS; i++){ + bit = 1<<i; + + if(gangsToLoad & bit && (ms_loadedGangs & bit) == 0){ + RequestModel(MI_GANG01 + i*2, STREAMFLAGS_DONT_REMOVE); + RequestModel(MI_GANG01 + i*2 + 1, STREAMFLAGS_DONT_REMOVE); + ms_loadedGangs |= bit; + }else if((gangsToLoad & bit) == 0 && ms_loadedGangs & bit){ + SetModelIsDeletable(MI_GANG01 + i*2); + SetModelIsDeletable(MI_GANG01 + i*2 + 1); + SetModelTxdIsDeletable(MI_GANG01 + i*2); + SetModelTxdIsDeletable(MI_GANG01 + i*2 + 1); + ms_loadedGangs &= ~bit; + } + + if(gangCarsToLoad & bit && (ms_loadedGangCars & bit) == 0){ + RequestModel(CGangs::GetGangInfo(i)->m_nVehicleMI, STREAMFLAGS_DONT_REMOVE); + }else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){ + SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + SetModelTxdIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + } + } + ms_loadedGangCars = gangCarsToLoad; +} + +void +CStreaming::RemoveCurrentZonesModels(void) +{ + int i; + + if(ms_currentPedGrp != -1) + for(i = 0; i < 8; i++){ + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1) + break; + if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) + SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]); + } + + for(i = 0; i < NUM_GANGS; i++){ + SetModelIsDeletable(MI_GANG01 + i*2); + SetModelIsDeletable(MI_GANG01 + i*2 + 1); + if(CGangs::GetGangInfo(i)->m_nVehicleMI != -1) + SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI); + } + + ms_currentPedGrp = -1; + ms_loadedGangs = 0; + ms_loadedGangCars = 0; +} + + + +// Find starting offset of the cdimage we next want to read +// Not useful at all on PC... +int32 +CStreaming::GetCdImageOffset(int32 lastPosn) +{ + int offset, off; + int i, img; + int dist, mindist; + + img = -1; + mindist = INT_MAX; + offset = ms_imageOffsets[ms_lastImageRead]; + if(lastPosn <= offset || lastPosn > offset + ms_imageSize){ + // last read position is not in last image + for(i = 0; i < NUMCDIMAGES; i++){ + off = ms_imageOffsets[i]; + if(off == -1) continue; + if((uint32)lastPosn > (uint32)off) + // after start of image, get distance from end + // negative if before end! + dist = lastPosn - (off + ms_imageSize); + else + // before image, get offset to start + // this will never be negative + dist = off - lastPosn; + if(dist < mindist){ + img = i; + mindist = dist; + } + } + assert(img >= 0); + offset = ms_imageOffsets[img]; + ms_lastImageRead = img; + } + return offset; +} + +inline bool +TxdAvailable(int32 txdId) +{ + CStreamingInfo *si = &CStreaming::ms_aInfoForModel[txdId + STREAM_OFFSET_TXD]; + return si->m_loadState == STREAMSTATE_LOADED || si->m_loadState == STREAMSTATE_READING; +} + +// Find stream id of next requested file in cdimage +int32 +CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority) +{ + CStreamingInfo *si, *next; + int streamId; + uint32 posn, size; + int streamIdFirst, streamIdNext; + uint32 posnFirst, posnNext; + + streamIdFirst = -1; + streamIdNext = -1; + posnFirst = UINT_MAX; + posnNext = UINT_MAX; + + for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = next){ + next = si->m_next; + streamId = si - ms_aInfoForModel; + + // only priority requests if there are any + if(priority && ms_numPriorityRequests != 0 && !si->IsPriority()) + continue; + + // request Txd if necessary + if(streamId < STREAM_OFFSET_TXD && + !TxdAvailable(CModelInfo::GetModelInfo(streamId)->GetTxdSlot())){ + ReRequestTxd(CModelInfo::GetModelInfo(streamId)->GetTxdSlot()); + }else if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ + if(posn < posnFirst){ + // find first requested file in image + streamIdFirst = streamId; + posnFirst = posn; + } + if(posn < posnNext && posn >= (uint32)lastPosn){ + // find first requested file after last read position + streamIdNext = streamId; + posnNext = posn; + } + }else{ + // empty file + DecrementRef(streamId); + si->RemoveFromList(); + si->m_loadState = STREAMSTATE_LOADED; + } + } + + // wrap around + if(streamIdNext == -1) + streamIdNext = streamIdFirst; + + if(streamIdNext == -1 && ms_numPriorityRequests != 0){ + // try non-priority files + ms_numPriorityRequests = 0; + streamIdNext = GetNextFileOnCd(lastPosn, false); + } + + return streamIdNext; +} + +/* + * Streaming buffer size is half of the largest file. + * Files larger than the buffer size can only be loaded by channel 0, + * which then uses both buffers, while channel 1 is idle. + * ms_bLoadingBigModel is set to true to indicate this state. + * + * TODO: two-part files + */ + +// Make channel read from disc +void +CStreaming::RequestModelStream(int32 ch) +{ + int lastPosn, imgOffset, streamId; + int totalSize; + uint32 posn, size, unused; + int i; + int haveBigFile, havePed; + + lastPosn = CdStreamGetLastPosn(); + imgOffset = GetCdImageOffset(lastPosn); + streamId = GetNextFileOnCd(lastPosn - imgOffset, true); + + if(streamId == -1) + return; + + // remove Txds that aren't requested anymore + while(streamId >= STREAM_OFFSET_TXD){ + if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY || + IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)) + break; + RemoveModel(streamId); + // so try next file + ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size); + streamId = GetNextFileOnCd(posn + size, true); + } + + if(streamId == -1) + return; + + ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size); + if(size > (uint32)ms_streamingBufferSize){ + // Can only load big models on channel 0, and 1 has to be idle + if(ch == 1 || ms_channel[1].state != CHANNELSTATE_IDLE) + return; + ms_bLoadingBigModel = true; + } + + // Load up to 4 adjacent files + haveBigFile = 0; + havePed = 0; + totalSize = 0; + for(i = 0; i < 4; i++){ + // no more files we can read + if(streamId == -1 || ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_INQUEUE) + break; + + // also stop at non-priority files + ms_aInfoForModel[streamId].GetCdPosnAndSize(unused, size); + if(ms_numPriorityRequests != 0 && !ms_aInfoForModel[streamId].IsPriority()) + break; + + // Can't load certain combinations of files together + if(streamId < STREAM_OFFSET_TXD){ + if(havePed && CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_PED || + haveBigFile && CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_VEHICLE || + !TxdAvailable(CModelInfo::GetModelInfo(streamId)->GetTxdSlot())) + break; + }else{ + if(haveBigFile && size > 200) + break; + } + + // Now add the file + ms_channel[ch].streamIds[i] = streamId; + ms_channel[ch].offsets[i] = totalSize; + totalSize += size; + + // To big for buffer, remove again + if(totalSize > ms_streamingBufferSize && i > 0){ + totalSize -= size; + break; + } + if(streamId < STREAM_OFFSET_TXD){ + if(CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_PED) + havePed = 1; + if(CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_VEHICLE) + haveBigFile = 1; + }else{ + if(size > 200) + haveBigFile = 1; + } + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING; + ms_aInfoForModel[streamId].RemoveFromList(); + DecrementRef(streamId); + + streamId = ms_aInfoForModel[streamId].m_nextID; + } + + // clear remaining slots + for(; i < 4; i++) + ms_channel[ch].streamIds[i] = -1; + // Now read the data + assert(!(ms_bLoadingBigModel && ch == 1)); // this would clobber the buffer + if(CdStreamRead(ch, ms_pStreamingBuffer[ch], imgOffset+posn, totalSize) == STREAM_NONE) + debug("FUCKFUCKFUCK\n"); + ms_channel[ch].state = CHANNELSTATE_READING; + ms_channel[ch].field24 = 0; + ms_channel[ch].size = totalSize; + ms_channel[ch].position = imgOffset+posn; + ms_channel[ch].numTries = 0; +} + +// Load data previously read from disc +bool +CStreaming::ProcessLoadingChannel(int32 ch) +{ + int status; + int i, id, cdsize; + + status = CdStreamGetStatus(ch); + if(status != STREAM_NONE){ + // busy + if(status != STREAM_READING && status != STREAM_WAITING){ + ms_channelError = ch; + ms_channel[ch].state = CHANNELSTATE_ERROR; + ms_channel[ch].status = status; + } + return false; + } + + if(ms_channel[ch].state == CHANNELSTATE_STARTED){ + ms_channel[ch].state = CHANNELSTATE_IDLE; + FinishLoadingLargeFile(&ms_pStreamingBuffer[ch][ms_channel[ch].offsets[0]*CDSTREAM_SECTOR_SIZE], + ms_channel[ch].streamIds[0]); + ms_channel[ch].streamIds[0] = -1; + }else{ + ms_channel[ch].state = CHANNELSTATE_IDLE; + for(i = 0; i < 4; i++){ + id = ms_channel[ch].streamIds[i]; + if(id == -1) + continue; + + cdsize = ms_aInfoForModel[id].GetCdSize(); + if(id < STREAM_OFFSET_TXD && + CModelInfo::GetModelInfo(id)->m_type == MITYPE_VEHICLE && + ms_numVehiclesLoaded >= desiredNumVehiclesLoaded && + !RemoveLoadedVehicle() && + ((ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 || GetAvailableVehicleSlot() == -1)){ + // can't load vehicle + RemoveModel(id); + if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) + ReRequestModel(id); + else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0) + RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot()); + }else{ + MakeSpaceFor(cdsize * CDSTREAM_SECTOR_SIZE); + ConvertBufferToObject(&ms_pStreamingBuffer[ch][ms_channel[ch].offsets[i]*CDSTREAM_SECTOR_SIZE], + id); + if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ + // queue for second part + ms_channel[ch].state = CHANNELSTATE_STARTED; + ms_channel[ch].offsets[0] = ms_channel[ch].offsets[i]; + ms_channel[ch].streamIds[0] = id; + if(i != 0) + ms_channel[ch].streamIds[i] = -1; + }else + ms_channel[ch].streamIds[i] = -1; + } + } + } + + if(ms_bLoadingBigModel && ms_channel[ch].state != CHANNELSTATE_STARTED){ + ms_bLoadingBigModel = false; + // reset channel 1 after loading a big model + for(i = 0; i < 4; i++) + ms_channel[1].streamIds[i] = -1; + ms_channel[1].state = CHANNELSTATE_IDLE; + } + + return true; +} + +void +CStreaming::RetryLoadFile(int32 ch) +{ + char *key; + + CPad::StopPadsShaking(); + + if(ms_channel[ch].numTries >= 3){ + switch(ms_channel[ch].status){ + case STREAM_ERROR_NOCD: key = "NOCD"; break; + case STREAM_ERROR_OPENCD: key = "OPENCD"; break; + case STREAM_ERROR_WRONGCD: key = "WRONGCD"; break; + default: key = "CDERROR"; break; + } + CHud::SetMessage(TheText.Get(key)); + CTimer::SetCodePause(true); + } + + switch(ms_channel[ch].state){ + case CHANNELSTATE_IDLE: +streamread: + CdStreamRead(ch, ms_pStreamingBuffer[ch], ms_channel[ch].position, ms_channel[ch].size); + ms_channel[ch].state = CHANNELSTATE_READING; + ms_channel[ch].field24 = -600; + break; + case CHANNELSTATE_READING: + if(ProcessLoadingChannel(ch)){ + ms_channelError = -1; + CTimer::SetCodePause(false); + } + break; + case CHANNELSTATE_ERROR: + ms_channel[ch].numTries++; + if(CdStreamGetStatus(ch) != STREAM_READING && CdStreamGetStatus(ch) != STREAM_WAITING) + goto streamread; + break; + } +} + +void +CStreaming::LoadRequestedModels(void) +{ + static int currentChannel = 0; + + // We can't read with channel 1 while channel 0 is using its buffer + if(ms_bLoadingBigModel) + currentChannel = 0; + + // We have data, load + if(ms_channel[currentChannel].state == CHANNELSTATE_READING || + ms_channel[currentChannel].state == CHANNELSTATE_STARTED) + ProcessLoadingChannel(currentChannel); + + if(ms_channelError == -1){ + // Channel is idle, read more data + if(ms_channel[currentChannel].state == CHANNELSTATE_IDLE) + RequestModelStream(currentChannel); + // Switch channel + if(ms_channel[currentChannel].state != CHANNELSTATE_STARTED) + currentChannel = 1 - currentChannel; + } +} + +void +CStreaming::LoadAllRequestedModels(bool priority) +{ + static bool bInsideLoadAll = false; + int imgOffset, streamId, status; + int i; + uint32 posn, size; + + if(bInsideLoadAll) + return; + + FlushChannels(); + imgOffset = GetCdImageOffset(CdStreamGetLastPosn()); + + while(ms_endRequestedList.m_prev != &ms_startRequestedList){ + streamId = GetNextFileOnCd(0, priority); + if(streamId == -1) + break; + + ms_aInfoForModel[streamId].RemoveFromList(); + DecrementRef(streamId); + + if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){ + do + status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size); + while(CdStreamSync(0) || status == STREAM_NONE); + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING; + + MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); + ConvertBufferToObject(ms_pStreamingBuffer[0], streamId); + if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED) + FinishLoadingLargeFile(ms_pStreamingBuffer[0], streamId); + + if(streamId < STREAM_OFFSET_TXD){ + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamId); + if(mi->IsSimple()) + mi->m_alpha = 255; + } + }else{ + // empty + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; + } + } + + ms_bLoadingBigModel = false; + for(i = 0; i < 4; i++){ + ms_channel[1].streamIds[i] = -1; + ms_channel[1].offsets[i] = -1; + } + ms_channel[1].state = CHANNELSTATE_IDLE; + bInsideLoadAll = false; +} + +void +CStreaming::FlushChannels(void) +{ + if(ms_channel[1].state == CHANNELSTATE_STARTED) + ProcessLoadingChannel(1); + + if(ms_channel[0].state == CHANNELSTATE_READING){ + CdStreamSync(0); + ProcessLoadingChannel(0); + } + if(ms_channel[0].state == CHANNELSTATE_STARTED) + ProcessLoadingChannel(0); + + if(ms_channel[1].state == CHANNELSTATE_READING){ + CdStreamSync(1); + ProcessLoadingChannel(1); + } + if(ms_channel[1].state == CHANNELSTATE_STARTED) + ProcessLoadingChannel(1); +} + +void +CStreaming::FlushRequestList(void) +{ + CStreamingInfo *si, *next; + + for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = next){ + next = si->m_next; + RemoveModel(si - ms_aInfoForModel); + } + FlushChannels(); +} + + +void +CStreaming::ImGonnaUseStreamingMemory(void) +{ + // empty +} + +void +CStreaming::IHaveUsedStreamingMemory(void) +{ + UpdateMemoryUsed(); +} + +void +CStreaming::UpdateMemoryUsed(void) +{ + // empty +} + +#define STREAM_DIST (2*SECTOR_SIZE_X) + +void +CStreaming::AddModelsToRequestList(const CVector &pos) +{ + float xmin, xmax, ymin, ymax; + int ixmin, ixmax, iymin, iymax; + int ix, iy; + int dx, dy, d; + CSector *sect; + + xmin = pos.x - STREAM_DIST; + ymin = pos.y - STREAM_DIST; + xmax = pos.x + STREAM_DIST; + ymax = pos.y + STREAM_DIST; + + ixmin = CWorld::GetSectorIndexX(xmin); + if(ixmin < 0) ixmin = 0; + ixmax = CWorld::GetSectorIndexX(xmax); + if(ixmax >= NUMSECTORS_X) ixmax = NUMSECTORS_X-1; + iymin = CWorld::GetSectorIndexY(ymin); + if(iymin < 0) iymin = 0; + iymax = CWorld::GetSectorIndexY(ymax); + if(iymax >= NUMSECTORS_Y) iymax = NUMSECTORS_Y-1; + + CWorld::AdvanceCurrentScanCode(); + + for(iy = iymin; iy < iymax; iy++){ + dy = iy - CWorld::GetSectorIndexY(pos.y); + for(ix = ixmin; ix < ixmax; ix++){ + + if(CRenderer::m_loadingPriority && ms_numModelsRequested > 5) + return; + + dx = ix - CWorld::GetSectorIndexX(pos.x); + d = dx*dx + dy*dy; + sect = CWorld::GetSector(ix, iy); + if(d <= 1){ + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + }else if(d <= 4*4){ + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], pos.x, pos.y, xmin, ymin, xmax, ymax); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], pos.x, pos.y, xmin, ymin, xmax, ymax); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], pos.x, pos.y, xmin, ymin, xmax, ymax); + ProcessEntitiesInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], pos.x, pos.y, xmin, ymin, xmax, ymax); + } + } + } +} + +void +CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float xmin, float ymin, float xmax, float ymax) +{ + CPtrNode *node; + CEntity *e; + float lodDistSq; + CVector2D pos; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + + if(e->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + + e->m_scanCode = CWorld::GetCurrentScanCode(); + if(!e->bStreamingDontDelete && !e->bIsSubway && + (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ + CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); + if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){ + lodDistSq = sq(mi->GetLargestLodDistance()); + lodDistSq = min(lodDistSq, sq(STREAM_DIST)); + pos = CVector2D(e->GetPosition()); + if(xmin < pos.x && pos.x < xmax && + ymin < pos.y && pos.y < ymax && + (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) + if(CRenderer::IsEntityCullZoneVisible(e)) + RequestModel(e->GetModelIndex(), 0); + } + } + } +} + +void +CStreaming::ProcessEntitiesInSectorList(CPtrList &list) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + + if(e->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + + e->m_scanCode = CWorld::GetCurrentScanCode(); + if(!e->bStreamingDontDelete && !e->bIsSubway && + (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ + CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); + if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) + if(CRenderer::IsEntityCullZoneVisible(e)) + RequestModel(e->GetModelIndex(), 0); + } + } +} + +void +CStreaming::DeleteFarAwayRwObjects(const CVector &pos) +{ + int posx, posy; + int x, y; + int r, i; + CSector *sect; + + posx = CWorld::GetSectorIndexX(pos.x); + posy = CWorld::GetSectorIndexY(pos.y); + + // Move oldSectorX/Y to new sector and delete RW objects in its "wake" for every step: + // O is the old sector, <- is the direction in which we move it, + // X are the sectors we delete RW objects from (except we go up to 10) + // X + // X X + // X X X + // X X X + // <- O X X X + // X X X + // X X X + // X X + // X + + while(posx != ms_oldSectorX){ + if(posx < ms_oldSectorX){ + for(r = 2; r <= 10; r++){ + x = ms_oldSectorX + r; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + for(i = -r; i <= r; i++){ + y = ms_oldSectorY + i; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorX--; + }else{ + for(r = 2; r <= 10; r++){ + x = ms_oldSectorX - r; + if(x < 0) + break; + if(x >= NUMSECTORS_X) + continue; + + for(i = -r; i <= r; i++){ + y = ms_oldSectorY + i; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorX++; + } + } + + while(posy != ms_oldSectorY){ + if(posy < ms_oldSectorY){ + for(r = 2; r <= 10; r++){ + y = ms_oldSectorY + r; + if(y < 0) + continue; + if(y >= NUMSECTORS_Y) + break; + + for(i = -r; i <= r; i++){ + x = ms_oldSectorX + i; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorY--; + }else{ + for(r = 2; r <= 10; r++){ + y = ms_oldSectorY - r; + if(y < 0) + break; + if(y >= NUMSECTORS_Y) + continue; + + for(i = -r; i <= r; i++){ + x = ms_oldSectorX + i; + if(x < 0) + continue; + if(x >= NUMSECTORS_X) + break; + + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + } + } + ms_oldSectorY++; + } + } +} + +void +CStreaming::DeleteAllRwObjects(void) +{ + int x, y; + CSector *sect; + + for(x = 0; x < NUMSECTORS_X; x++) + for(y = 0; y < NUMSECTORS_Y; y++){ + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]); + } +} + +void +CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos) +{ + int ix, iy; + int x, y; + CSector *sect; + + ix = CWorld::GetSectorIndexX(pos.x); + iy = CWorld::GetSectorIndexX(pos.y); + + for(x = 0; x < NUMSECTORS_X; x++) + for(y = 0; y < NUMSECTORS_Y; y++) + if(fabs(ix - x) > 3.0f && + fabs(iy - y) > 3.0f){ + sect = CWorld::GetSector(x, y); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS_OVERLAP]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]); + DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES_OVERLAP]); + } +} + +void +CStreaming::DeleteRwObjectsBehindCamera(int32 mem) +{ + int ix, iy; + int x, y; + int xmin, xmax, ymin, ymax; + int inc; + CSector *sect; + + if(ms_memoryUsed < mem) + return; + + ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x); + iy = CWorld::GetSectorIndexX(TheCamera.GetPosition().y); + + if(fabs(TheCamera.GetForward().x) > fabs(TheCamera.GetForward().y)){ + // looking west/east + + ymin = max(iy - 10, 0); + ymax = min(iy + 10, NUMSECTORS_Y); + assert(ymin <= ymax); + + // Delete a block of sectors that we know is behind the camera + if(TheCamera.GetForward().x > 0){ + // looking east + xmax = max(ix - 2, 0); + xmin = max(ix - 10, 0); + inc = 1; + }else{ + // looking west + xmax = min(ix + 2, NUMSECTORS_X); + xmin = min(ix + 10, NUMSECTORS_X); + inc = -1; + } + for(y = ymin; y <= ymax; y++){ + for(x = xmin; x != xmax; x += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + // Now a block that intersects with the camera's frustum + if(TheCamera.GetForward().x > 0){ + // looking east + xmax = max(ix + 10, 0); + xmin = max(ix - 2, 0); + inc = 1; + }else{ + // looking west + xmax = min(ix - 10, NUMSECTORS_X); + xmin = min(ix + 2, NUMSECTORS_X); + inc = -1; + } + for(y = ymin; y <= ymax; y++){ + for(x = xmin; x != xmax; x += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + if(RemoveReferencedTxds(mem)) + return; + + // As last resort, delete objects from the last step more aggressively + for(y = ymin; y <= ymax; y++){ + for(x = xmax; x != xmin; x -= inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + }else{ + // looking north/south + + xmin = max(ix - 10, 0); + xmax = min(ix + 10, NUMSECTORS_X); + assert(xmin <= xmax); + + // Delete a block of sectors that we know is behind the camera + if(TheCamera.GetForward().y > 0){ + // looking north + ymax = max(iy - 2, 0); + ymin = max(iy - 10, 0); + inc = 1; + }else{ + // looking south + ymax = min(iy + 2, NUMSECTORS_Y); + ymin = min(iy + 10, NUMSECTORS_Y); + inc = -1; + } + for(x = xmin; x <= xmax; x++){ + for(y = ymin; y != ymax; y += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + // Now a block that intersects with the camera's frustum + if(TheCamera.GetForward().y > 0){ + // looking north + ymax = max(iy + 10, 0); + ymin = max(iy - 2, 0); + inc = 1; + }else{ + // looking south + ymax = min(iy - 10, NUMSECTORS_Y); + ymin = min(iy + 2, NUMSECTORS_Y); + inc = -1; + } + for(x = xmin; x <= xmax; x++){ + for(y = ymin; y != ymax; y += inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + + if(RemoveReferencedTxds(mem)) + return; + + // As last resort, delete objects from the last step more aggressively + for(x = xmin; x <= xmax; x++){ + for(y = ymax; y != ymin; y -= inc){ + sect = CWorld::GetSector(x, y); + if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) || + DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem)) + return; + } + } + } +} + +void +CStreaming::DeleteRwObjectsInSectorList(CPtrList &list) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(!e->bStreamingDontDelete && !e->bImBeingRendered) + e->DeleteRwObject(); + } +} + +void +CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){ + // Now this is pretty weird... + if(fabs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f) +// { + e->DeleteRwObject(); +// return; // BUG? +// } + else // FIX? + if(fabs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 2.0f) + e->DeleteRwObject(); + } + } +} + +bool +CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(!e->bStreamingDontDelete && !e->bImBeingRendered && + e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->DeleteRwObject(); + if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){ + RemoveModel(e->GetModelIndex()); + if(ms_memoryUsed < mem) + return true; + } + } + } + return false; +} + +bool +CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem) +{ + CPtrNode *node; + CEntity *e; + + for(node = list.first; node; node = node->next){ + e = (CEntity*)node->item; + if(!e->bStreamingDontDelete && !e->bImBeingRendered && + e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){ + e->DeleteRwObject(); + if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){ + RemoveModel(e->GetModelIndex()); + if(ms_memoryUsed < mem) + return true; + } + } + } + return false; +} + +void +CStreaming::MakeSpaceFor(int32 size) +{ + // BUG: ms_memoryAvailable can be uninitialized + // the code still happens to work in that case because ms_memoryAvailable is unsigned + // but it's not nice.... + + while((uint32)ms_memoryUsed >= ms_memoryAvailable - size) + if(!RemoveLeastUsedModel()){ + DeleteRwObjectsBehindCamera(ms_memoryAvailable - size); + return; + } +} + +void +CStreaming::LoadScene(const CVector &pos) +{ + CStreamingInfo *si, *prev; + eLevelName level; + + level = CTheZones::GetLevelFromPosition(pos); + debug("Start load scene\n"); + for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ + prev = si->m_prev; + if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0) + RemoveModel(si - ms_aInfoForModel); + } + CRenderer::m_loadingPriority = false; + CCullZones::ForceCullZoneCoors(pos); + DeleteAllRwObjects(); + AddModelsToRequestList(pos); + CRadar::StreamRadarSections(pos); + RemoveUnusedBigBuildings(level); + RequestBigBuildings(level); + LoadAllRequestedModels(false); + debug("End load scene\n"); +} + +void +CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length) +{ + int i; + + *length = NUM_DEFAULT_MODELS; + for(i = 0; i < NUM_DEFAULT_MODELS; i++) + if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) + buffer[i] = ms_aInfoForModel[i].m_flags; + else + buffer[i] = 0xFF; +} + +void +CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length) +{ + uint32 i; + + assert(length == NUM_DEFAULT_MODELS); + for(i = 0; i < length; i++) + if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED) + if(buffer[i] != 0xFF) + ms_aInfoForModel[i].m_flags = buffer[i]; +} + +STARTPATCHES + InjectHook(0x406430, CStreaming::Init, PATCH_JUMP); + InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP); + InjectHook(0x4076C0, CStreaming::Update, PATCH_JUMP); + InjectHook(0x406CC0, (void (*)(void))CStreaming::LoadCdDirectory, PATCH_JUMP); + InjectHook(0x406DA0, (void (*)(const char*, int))CStreaming::LoadCdDirectory, PATCH_JUMP); + InjectHook(0x409740, CStreaming::ConvertBufferToObject, PATCH_JUMP); + InjectHook(0x409580, CStreaming::FinishLoadingLargeFile, PATCH_JUMP); + InjectHook(0x407EA0, CStreaming::RequestModel, PATCH_JUMP); + InjectHook(0x407FD0, CStreaming::RequestSubway, PATCH_JUMP); + InjectHook(0x408190, CStreaming::RequestBigBuildings, PATCH_JUMP); + InjectHook(0x408210, CStreaming::RequestIslands, PATCH_JUMP); + InjectHook(0x40A890, CStreaming::RequestSpecialModel, PATCH_JUMP); + InjectHook(0x40ADA0, CStreaming::RequestSpecialChar, PATCH_JUMP); + InjectHook(0x54A5F0, CStreaming::HasModelLoaded, PATCH_JUMP); + InjectHook(0x40ADC0, CStreaming::HasSpecialCharLoaded, PATCH_JUMP); + InjectHook(0x40ADE0, CStreaming::SetMissionDoesntRequireSpecialChar, PATCH_JUMP); + + InjectHook(0x408830, CStreaming::RemoveModel, PATCH_JUMP); + InjectHook(0x4083A0, CStreaming::RemoveUnusedBuildings, PATCH_JUMP); + InjectHook(0x4083D0, CStreaming::RemoveBuildings, PATCH_JUMP); + InjectHook(0x408640, CStreaming::RemoveUnusedBigBuildings, PATCH_JUMP); + InjectHook(0x408680, CStreaming::RemoveBigBuildings, PATCH_JUMP); + InjectHook(0x408780, CStreaming::RemoveIslandsNotUsed, PATCH_JUMP); + InjectHook(0x40B180, CStreaming::RemoveLoadedVehicle, PATCH_JUMP); + InjectHook(0x4089B0, CStreaming::RemoveLeastUsedModel, PATCH_JUMP); + InjectHook(0x408940, CStreaming::RemoveAllUnusedModels, PATCH_JUMP); + InjectHook(0x409450, CStreaming::RemoveReferencedTxds, PATCH_JUMP); + + InjectHook(0x40B160, CStreaming::GetAvailableVehicleSlot, PATCH_JUMP); + InjectHook(0x40B060, CStreaming::AddToLoadedVehiclesList, PATCH_JUMP); + InjectHook(0x4094C0, CStreaming::IsTxdUsedByRequestedModels, PATCH_JUMP); + InjectHook(0x407E70, CStreaming::IsObjectInCdImage, PATCH_JUMP); + InjectHook(0x408280, CStreaming::HaveAllBigBuildingsLoaded, PATCH_JUMP); + InjectHook(0x40A790, CStreaming::SetModelIsDeletable, PATCH_JUMP); + InjectHook(0x40A800, CStreaming::SetModelTxdIsDeletable, PATCH_JUMP); + InjectHook(0x40A820, CStreaming::SetMissionDoesntRequireModel, PATCH_JUMP); + + InjectHook(0x40AA00, CStreaming::LoadInitialPeds, PATCH_JUMP); + InjectHook(0x40ADF0, CStreaming::LoadInitialVehicles, PATCH_JUMP); + InjectHook(0x40AE60, CStreaming::StreamVehiclesAndPeds, PATCH_JUMP); + InjectHook(0x40AA30, CStreaming::StreamZoneModels, PATCH_JUMP); + InjectHook(0x40AD00, CStreaming::RemoveCurrentZonesModels, PATCH_JUMP); + + InjectHook(0x409BE0, CStreaming::ProcessLoadingChannel, PATCH_JUMP); + InjectHook(0x40A610, CStreaming::FlushChannels, PATCH_JUMP); + InjectHook(0x40A680, CStreaming::FlushRequestList, PATCH_JUMP); + InjectHook(0x409FF0, CStreaming::GetCdImageOffset, PATCH_JUMP); + InjectHook(0x409E50, CStreaming::GetNextFileOnCd, PATCH_JUMP); + InjectHook(0x40A060, CStreaming::RequestModelStream, PATCH_JUMP); + InjectHook(0x4077F0, CStreaming::RetryLoadFile, PATCH_JUMP); + InjectHook(0x40A390, CStreaming::LoadRequestedModels, PATCH_JUMP); + InjectHook(0x40A440, CStreaming::LoadAllRequestedModels, PATCH_JUMP); + + InjectHook(0x4078F0, CStreaming::AddModelsToRequestList, PATCH_JUMP); + InjectHook(0x407C50, (void (*)(CPtrList&,float,float,float,float,float,float))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP); + InjectHook(0x407DD0, (void (*)(CPtrList&))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP); + + InjectHook(0x407070, CStreaming::DeleteFarAwayRwObjects, PATCH_JUMP); + InjectHook(0x407390, CStreaming::DeleteAllRwObjects, PATCH_JUMP); + InjectHook(0x407400, CStreaming::DeleteRwObjectsAfterDeath, PATCH_JUMP); + InjectHook(0x408A60, CStreaming::DeleteRwObjectsBehindCamera, PATCH_JUMP); + InjectHook(0x407560, CStreaming::DeleteRwObjectsInSectorList, PATCH_JUMP); + InjectHook(0x4075A0, CStreaming::DeleteRwObjectsInOverlapSectorList, PATCH_JUMP); + InjectHook(0x409340, CStreaming::DeleteRwObjectsBehindCameraInSectorList, PATCH_JUMP); + InjectHook(0x4093C0, CStreaming::DeleteRwObjectsNotInFrustumInSectorList, PATCH_JUMP); + InjectHook(0x409B70, CStreaming::MakeSpaceFor, PATCH_JUMP); + InjectHook(0x40A6D0, CStreaming::LoadScene, PATCH_JUMP); + + InjectHook(0x40B210, CStreaming::MemoryCardSave, PATCH_JUMP); + InjectHook(0x40B250, CStreaming::MemoryCardLoad, PATCH_JUMP); + + InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP); + InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP); + InjectHook(0x4063D0, &CStreamingInfo::GetCdSize, PATCH_JUMP); + InjectHook(0x406380, &CStreamingInfo::AddToList, PATCH_JUMP); + InjectHook(0x4063A0, &CStreamingInfo::RemoveFromList, PATCH_JUMP); +ENDPATCHES |