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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-06 13:26:50 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-06 13:26:50 +0200 |
commit | e10f5ee6a3f94a5ff2559f868c884e47d4628271 (patch) | |
tree | 3b2a2ceafc26e4215b49bf56e75cf80568251f26 /src/core/World.h | |
parent | car AI (diff) | |
parent | Fixed player blip heading when looking left/right/behind (diff) | |
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Diffstat (limited to 'src/core/World.h')
-rw-r--r-- | src/core/World.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/World.h b/src/core/World.h index b24e66f0..523585e7 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -56,9 +56,10 @@ class CWorld static CPtrList &ms_listMovingEntityPtrs; static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X]; static uint16 &ms_nCurrentScanCode; - static CColPoint &ms_testSpherePoint; public: + static CColPoint& ms_testSpherePoint; + static uint8 &PlayerInFocus; static CPlayerInfo *Players; static CEntity *&pIgnoreEntity; |