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author | withmorten <morten.with@gmail.com> | 2020-11-15 22:08:40 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2020-11-15 22:08:40 +0100 |
commit | 0669df763c5e50d506ee0a57febe993d53543447 (patch) | |
tree | 7c4f7457a98dee5d6ebbc10179f4ce6d9f9e95cb /src/core/config.h | |
parent | revert frontend changes for invertlook4pad (diff) | |
parent | Make collision code placement more like original (+ small fixes) (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/core/config.h b/src/core/config.h index e604699d..39c5d782 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -212,10 +212,10 @@ enum Config { # define TIMEBARS // print debug timers #endif -#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more +#define FIX_BUGS // fixes bugs that we've came across during reversing #define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible -#define LOAD_INI_SETTINGS +#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS // Rendering/display //#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering @@ -227,19 +227,11 @@ enum Config { #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time -#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL -#define CUTSCENE_BORDERS_SWITCH #ifdef LIBRW //#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) //#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) #endif -#define MULTISAMPLING // adds MSAA option - -#ifdef LIBRW -// these are not supported with librw yet -# undef MULTISAMPLING -#endif // Particle //#define PC_PARTICLE @@ -278,7 +270,13 @@ enum Config { //# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. //# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box # define CUSTOM_FRONTEND_OPTIONS -# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full + +# ifdef CUSTOM_FRONTEND_OPTIONS +# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full +# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU +# define CUTSCENE_BORDERS_SWITCH +# define MULTISAMPLING // adds MSAA option +# endif #endif // Script @@ -327,6 +325,8 @@ enum Config { #endif //#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS +// IMG +#define BIG_IMG // allows to read larger img files //#define SQUEEZE_PERFORMANCE #ifdef SQUEEZE_PERFORMANCE @@ -335,3 +335,8 @@ enum Config { #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial #endif + +#ifdef LIBRW +// these are not supported with librw yet +# undef MULTISAMPLING +#endif |