summaryrefslogtreecommitdiffstats
path: root/src/core/config.h
diff options
context:
space:
mode:
authorwithmorten <morten.with@gmail.com>2020-11-15 22:08:40 +0100
committerwithmorten <morten.with@gmail.com>2020-11-15 22:08:40 +0100
commit0669df763c5e50d506ee0a57febe993d53543447 (patch)
tree7c4f7457a98dee5d6ebbc10179f4ce6d9f9e95cb /src/core/config.h
parentrevert frontend changes for invertlook4pad (diff)
parentMake collision code placement more like original (+ small fixes) (diff)
downloadre3-0669df763c5e50d506ee0a57febe993d53543447.tar
re3-0669df763c5e50d506ee0a57febe993d53543447.tar.gz
re3-0669df763c5e50d506ee0a57febe993d53543447.tar.bz2
re3-0669df763c5e50d506ee0a57febe993d53543447.tar.lz
re3-0669df763c5e50d506ee0a57febe993d53543447.tar.xz
re3-0669df763c5e50d506ee0a57febe993d53543447.tar.zst
re3-0669df763c5e50d506ee0a57febe993d53543447.zip
Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/core/config.h b/src/core/config.h
index e604699d..39c5d782 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -212,10 +212,10 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
+#define FIX_BUGS // fixes bugs that we've came across during reversing
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
-#define LOAD_INI_SETTINGS
+#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
// Rendering/display
//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
@@ -227,19 +227,11 @@ enum Config {
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
-#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
-#define CUTSCENE_BORDERS_SWITCH
#ifdef LIBRW
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#endif
-#define MULTISAMPLING // adds MSAA option
-
-#ifdef LIBRW
-// these are not supported with librw yet
-# undef MULTISAMPLING
-#endif
// Particle
//#define PC_PARTICLE
@@ -278,7 +270,13 @@ enum Config {
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
# define CUSTOM_FRONTEND_OPTIONS
-# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
+
+# ifdef CUSTOM_FRONTEND_OPTIONS
+# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
+# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+# define CUTSCENE_BORDERS_SWITCH
+# define MULTISAMPLING // adds MSAA option
+# endif
#endif
// Script
@@ -327,6 +325,8 @@ enum Config {
#endif
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+// IMG
+#define BIG_IMG // allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
@@ -335,3 +335,8 @@ enum Config {
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
#endif
+
+#ifdef LIBRW
+// these are not supported with librw yet
+# undef MULTISAMPLING
+#endif