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authorNikolay Korolev <nickvnuk@gmail.com>2021-08-01 11:54:05 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2021-08-01 11:54:05 +0200
commit70080f1fdbafe5ecd11c573d4d9fba522a5d8235 (patch)
treef2a737732d7d7a05b7195b69bf3f317233acbca3 /src/core/config.h
parentCVisibilityPlugins and CRenderer fixes; pulled MLO back in (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 307f55d3..7ed983fd 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -182,6 +182,9 @@ enum Config {
# define PC_MENU
# define PC_WATER
#elif defined GTA_XBOX
+#elif defined GTA_MOBILE
+# define MISSION_REPLAY
+# define SIMPLER_MISSIONS
#endif
// This is enabled for all released games.
@@ -372,14 +375,15 @@ enum Config {
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#define SUPPORT_JAPANESE_SCRIPT
//#define SUPPORT_XBOX_SCRIPT
-//#define SUPPORT_MOBILE_SCRIPT
+#define SUPPORT_MOBILE_SCRIPT
#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
#endif
#ifdef PC_MENU
-//#define MISSION_REPLAY // mobile feature
+#define MISSION_REPLAY // mobile feature
+//#define SIMPLER_MISSIONS // apply simplifications from mobile
+#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
#endif
-//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
@@ -396,6 +400,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifndef MISSION_REPLAY
+#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)