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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 11:54:05 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 11:54:05 +0200 |
commit | 70080f1fdbafe5ecd11c573d4d9fba522a5d8235 (patch) | |
tree | f2a737732d7d7a05b7195b69bf3f317233acbca3 /src/core/config.h | |
parent | CVisibilityPlugins and CRenderer fixes; pulled MLO back in (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h index 307f55d3..7ed983fd 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -182,6 +182,9 @@ enum Config { # define PC_MENU # define PC_WATER #elif defined GTA_XBOX +#elif defined GTA_MOBILE +# define MISSION_REPLAY +# define SIMPLER_MISSIONS #endif // This is enabled for all released games. @@ -372,14 +375,15 @@ enum Config { #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely #define SUPPORT_JAPANESE_SCRIPT //#define SUPPORT_XBOX_SCRIPT -//#define SUPPORT_MOBILE_SCRIPT +#define SUPPORT_MOBILE_SCRIPT #if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT) static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive"); #endif #ifdef PC_MENU -//#define MISSION_REPLAY // mobile feature +#define MISSION_REPLAY // mobile feature +//#define SIMPLER_MISSIONS // apply simplifications from mobile +#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT #endif -//#define SIMPLIER_MISSIONS // apply simplifications from mobile #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log @@ -396,6 +400,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef USE_BASIC_SCRIPT_DEBUG_OUTPUT #endif +#ifndef MISSION_REPLAY +#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT +#endif + // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! //#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) |