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authorSergeanur <s.anureev@yandex.ua>2021-05-23 15:14:30 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:32:43 +0200
commit7a2dbd9112d9537453bb51a503858b769af32204 (patch)
treea22d211dbc943a08b64449e57961230736de671f /src/core/config.h
parentThis means sound should be panned right, not volume (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index ebb26b39..6355c1a5 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -128,7 +128,6 @@ enum Config {
NUM_PED_COMMENTS_SLOTS = 20,
NUM_SOUNDS_SAMPLES_BANKS = 2,
- NUM_SOUNDS_SAMPLES_SLOTS = 27,
NUM_AUDIOENTITIES = 200,
NUM_AUDIO_REFLECTIONS = 5,
@@ -395,6 +394,7 @@ enum Config {
// Audio
#define RADIO_SCROLL_TO_PREV_STATION
#define AUDIO_CACHE
+#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files