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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-23 15:14:30 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:32:43 +0200 |
commit | 7a2dbd9112d9537453bb51a503858b769af32204 (patch) | |
tree | a22d211dbc943a08b64449e57961230736de671f /src/core/config.h | |
parent | This means sound should be panned right, not volume (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index ebb26b39..6355c1a5 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -128,7 +128,6 @@ enum Config { NUM_PED_COMMENTS_SLOTS = 20, NUM_SOUNDS_SAMPLES_BANKS = 2, - NUM_SOUNDS_SAMPLES_SLOTS = 27, NUM_AUDIOENTITIES = 200, NUM_AUDIO_REFLECTIONS = 5, @@ -395,6 +394,7 @@ enum Config { // Audio #define RADIO_SCROLL_TO_PREV_STATION #define AUDIO_CACHE +#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally) //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files |