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author | Filip Gawin <filip.gawin@zoho.com> | 2021-02-12 02:04:31 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-12 19:09:46 +0100 |
commit | 0c60ceeb33c06c17b35773ca4095c2d4c342a0dc (patch) | |
tree | 167934e328d12c31cd1d058c03411c60b38b3f0d /src/core/main.cpp | |
parent | Remove version text, add toggleable debug info(with commit hash!) (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index bb9bd296..52988afc 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -94,8 +94,8 @@ bool gbModelViewer; #ifdef TIMEBARS bool gbShowTimebars; #endif -#ifdef TOGGLEABLE_VERSION_TEXT -bool gDrawVersionText; +#ifdef DRAW_GAME_VERSION_TEXT +bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds #endif volatile int32 frameCount; @@ -1068,9 +1068,7 @@ DisplayGameDebugText() #ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; -#ifdef TOGGLEABLE_VERSION_TEXT - if(gDrawVersionText) -#endif + if(gDrawVersionText) // This realtime switch is our thing { #ifdef USE_OUR_VERSIONING |