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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-06 15:29:48 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-09 04:32:33 +0100 |
commit | b473adcf80226e22e2e9e9dec10ea8d2187f9a05 (patch) | |
tree | 4d2b906f0d5d62ad6af30503a4166ff090493f6f /src/core/main.cpp | |
parent | Merge branch 'miami' of github.com:GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 7fb07fff..74172bf3 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -70,6 +70,7 @@ #include "Ropes.h" #include "postfx.h" #include "custompipes.h" +#include "frontendoption.h" #include "screendroplets.h" GlobalScene Scene; @@ -400,6 +401,13 @@ Initialise3D(void *param) DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU +#ifdef CUSTOM_FRONTEND_OPTIONS + // Apparently this func. can be run multiple times at the start. + if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { + // needs stored language and TheText to be loaded, and last TheText reload is at the start of here + CustomFrontendOptionsPopulate(); + } +#endif bool ret = CGame::InitialiseRenderWare(); #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeInit(); // need Scene.world for this |