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author | Sergeanur <s.anureev@yandex.ua> | 2021-02-16 17:08:19 +0100 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-02-16 17:08:19 +0100 |
commit | e38467ef3affef25b83daf0c0c3b8a61f04e8a65 (patch) | |
tree | 3628aed1314f21147e7a46f3095fa341088d8044 /src/core/re3.cpp | |
parent | fix mailbox particle (diff) | |
parent | PR rules (diff) | |
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Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r-- | src/core/re3.cpp | 182 |
1 files changed, 117 insertions, 65 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 773d3765..771a44f5 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -1,6 +1,14 @@ #include <csignal> #define WITHWINDOWS #include "common.h" +#if defined DETECT_JOYSTICK_MENU && defined XINPUT +#include <xinput.h> +#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1) +#pragma comment( lib, "Xinput9_1_0.lib" ) +#else +#pragma comment( lib, "Xinput.lib" ) +#endif +#endif #include "Renderer.h" #include "Occlusion.h" #include "Credits.h" @@ -37,7 +45,7 @@ #include "MBlur.h" #include "ControllerConfig.h" -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU #include "crossplatform.h" #endif @@ -249,9 +257,41 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8 void LoadINIControllerSettings() { -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU +#ifdef XINPUT + int storedJoy1 = -1; + if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) { + CPad::XInputJoy1 = -1; + CPad::XInputJoy2 = -1; + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + + // Firstly confirm & set joy 1 + if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) { + CPad::XInputJoy1 = storedJoy1; + } + + for (int i = 0; i <= 3; i++) { + if (XInputGetState(i, &xstate) == ERROR_SUCCESS) { + if (CPad::XInputJoy1 == -1) + CPad::XInputJoy1 = i; + else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1) + CPad::XInputJoy2 = i; + } + } + + // There is no plug event on XInput, so let's leave XInputJoy1/2 as 0/1 respectively, and hotplug will be possible. + if (CPad::XInputJoy1 == -1) { + CPad::XInputJoy1 = 0; + CPad::XInputJoy2 = 1; + } else if (CPad::XInputJoy2 == -1) { + CPad::XInputJoy2 = (CPad::XInputJoy1 + 1) % 4; + } + } +#else ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128); #endif +#endif // force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) { ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0; @@ -348,9 +388,13 @@ void SaveINIControllerSettings() StoreIni("Bindings", iniControllerActions[i], value, 128); } -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +#ifdef DETECT_JOYSTICK_MENU +#ifdef XINPUT + StoreIni("Controller", "JoystickName", CPad::XInputJoy1); +#else StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128); #endif +#endif StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited); cfg.write_file("reLCS.ini"); } @@ -373,6 +417,7 @@ bool LoadINISettings() ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl); ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically); ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering); + ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration); ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume); ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume); ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume); @@ -406,6 +451,10 @@ bool LoadINISettings() ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult); ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult); #endif + ReadIniIfExists("Rendering", "BackfaceCulling", &gBackfaceCulling); +#ifdef NEW_RENDERER + ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer); +#endif #ifdef PROPER_SCALING ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling); @@ -416,6 +465,10 @@ bool LoadINISettings() #ifdef FIX_SPRITES ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites); #endif +#ifdef DRAW_GAME_VERSION_TEXT + extern bool gDrawVersionText; + ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText); +#endif #ifdef CUSTOM_FRONTEND_OPTIONS bool migrate = cfg.category_size("FrontendOptions") != 0; @@ -461,6 +514,7 @@ void SaveINISettings() StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl); StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically); StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering); + StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration); StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume); StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume); StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume); @@ -495,6 +549,9 @@ void SaveINISettings() StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); #endif StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling); +#ifdef NEW_RENDERER + StoreIni("Rendering", "NewRenderer", gbNewRenderer); +#endif #ifdef PROPER_SCALING StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling); @@ -505,6 +562,10 @@ void SaveINISettings() #ifdef FIX_SPRITES StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites); #endif +#ifdef DRAW_GAME_VERSION_TEXT + extern bool gDrawVersionText; + StoreIni("General", "DrawVersionText", gDrawVersionText); +#endif #ifdef CUSTOM_FRONTEND_OPTIONS for (int i = 0; i < MENUPAGES; i++) { for (int j = 0; j < NUM_MENUROWS; j++) { @@ -632,18 +693,6 @@ SwitchCarCollision(void) FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision; } -static int engineStatus; -static void -SetEngineStatus(void) -{ - CVehicle *veh = FindPlayerVehicle(); - if(veh == nil) - return; - if(!veh->IsCar()) - return; - ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus); -} - static void ToggleComedy(void) { @@ -859,13 +908,22 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil); +#ifdef PROPER_SCALING + DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil); +#endif +#ifdef FIX_RADAR + DebugMenuAddVarBool8("Render", "Fix Radar", &CDraw::ms_bFixRadar, nil); +#endif +#ifdef FIX_SPRITES + DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil); +#endif DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); #ifdef NEW_RENDERER - DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil); + DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil); extern bool gbRenderRoads; extern bool gbRenderEverythingBarRoads; extern bool gbRenderFadingInUnderwaterEntities; @@ -876,16 +934,16 @@ extern bool gbRenderVehicles; extern bool gbRenderWorld0; extern bool gbRenderWorld1; extern bool gbRenderWorld2; - DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil); - DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil); - DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); - DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil); - DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil); - DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil); - DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil); - DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil); - DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil); - DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderVehicles", &gbRenderVehicles, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil); #endif #ifdef EXTENDED_COLOURFILTER @@ -921,28 +979,27 @@ extern bool gbRenderDebugEnvMap; // DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil); // DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); #endif - DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); - DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); - DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); - DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); - DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); - DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); - DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil); - DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); - DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); - DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); + DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil); + DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil); + DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); + DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil); + DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Peds", &gbDontRenderPeds, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); + DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil); + DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil); -#ifdef PROPER_SCALING - DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil); -#endif -#ifdef FIX_RADAR - DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil); + +#ifdef DRAW_GAME_VERSION_TEXT + extern bool gDrawVersionText; + DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil); #endif -#ifdef FIX_SPRITES - DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil); + DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); +#ifdef TIMEBARS + DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif - #ifndef FINAL DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil); #ifdef USE_CUSTOM_ALLOCATOR @@ -954,28 +1011,23 @@ extern bool gbRenderDebugEnvMap; #ifdef GTA_SCENE_EDIT DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); #endif -#ifdef MAP_ENHANCEMENTS - DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); -#endif - DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision); - DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); - DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); - DebugMenuAddCmd("Debug", "Fix Car", FixCar); - DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); - DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); - - DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); - - DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); - DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); + //DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); + //DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); #ifdef RELOADABLES - DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); +// maybe put it back if we have more to reload +// DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); #endif - DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil); -#ifdef TIMEBARS - DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); + +#ifdef MAP_ENHANCEMENTS + DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint); #endif + DebugMenuAddCmd("Game", "Fix Car", FixCar); + DebugMenuAddCmd("Game", "Place Car on Road", PlaceOnRoad); + DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision); + DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy); + + #ifdef MISSION_SWITCHER DebugMenuEntry *missionEntry; static const char* missions[] = { @@ -1005,9 +1057,9 @@ extern bool gbRenderDebugEnvMap; "A Date with Death (Toshiko Kasen)", "Cash in Kazuki's Chips (Toshiko Kasen)" }; - missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions); + missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions); DebugMenuEntrySetWrap(missionEntry, true); - DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); + DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission); #endif extern bool PrintDebugCode; extern int16 DebugCamMode; |