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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-06-26 13:34:52 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-06-26 13:34:52 +0200 |
commit | 636f67ca3ff8244b8bc7d072256cc664e7d043ac (patch) | |
tree | 79f85f3950fa80f84fe9b8d0c908aad2b2d585be /src/core | |
parent | sync (diff) | |
parent | Merge remote-tracking branch 'origin/miami' into lcs (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Frontend.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 3 | ||||
-rw-r--r-- | src/core/main.cpp | 2 |
3 files changed, 9 insertions, 2 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 9f78d483..3bf05836 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Stop(); TheText.Unload(); TheText.Load(); +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; diff --git a/src/core/config.h b/src/core/config.h index 4ed174a9..4a59d298 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -197,7 +197,8 @@ enum Config { #define DRAW_GAME_VERSION_TEXT #ifdef DRAW_GAME_VERSION_TEXT // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. - #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development + // If you disable this then game will fetch version from peds.col, as R* did while in development. + //#define USE_OUR_VERSIONING // enabled from buildfiles by default #endif // Memory allocation and compression diff --git a/src/core/main.cpp b/src/core/main.cpp index 9d540635..8e53901f 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void) } #else if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { - sprintf(s, "screen_%11lld.png", time(nil)); + sprintf(s, "screen_0%11lld.png", time(nil)); RwGrabScreen(Scene.camera, s); } #endif |