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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:50:09 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:50:09 +0200 |
commit | 74867af2e73b8cbbef97ff9395c3b0b157ec79ee (patch) | |
tree | a2a0edab9e9c0db56aec7cd0097562037da4a287 /src/core | |
parent | Don't restart OAL device when switching EAX (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index cdc91dc0..7b8a15d4 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -399,7 +399,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS //#define AUDIO_CACHE // cache sound lengths to speed up the cold boot -#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) +#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally) //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files |