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authorerorcun <erayorcunus@gmail.com>2020-10-13 12:18:49 +0200
committerGitHub <noreply@github.com>2020-10-13 12:18:49 +0200
commit971b7cba654454a15a58fce3e2fb4c67391b43f3 (patch)
treeb198627410bb10c381297ac8b7e6230cf36819ef /src/core
parentFix typo in fire.cpp (diff)
parentUpdate sampman_miles.cpp (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Frontend.cpp91
-rw-r--r--src/core/config.h2
2 files changed, 63 insertions, 30 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 59649e93..63684c12 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -37,6 +37,7 @@
#include "Messages.h"
#include "FileLoader.h"
#include "User.h"
+#include "sampman.h"
// TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places
#define CUSTOM_MAP
@@ -376,8 +377,7 @@ CMenuManager::CMenuManager()
m_bShowMouse = true;
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- // TODO(Miami)
- // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
m_bMenuActive = false;
m_bActivateSaveMenu = false;
m_bWantToLoad = false;
@@ -426,9 +426,7 @@ CMenuManager::Initialise(void)
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
m_PrefsRadioStation = DMAudio.GetRadioInCar();
-
- // TODO(Miami)
- // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
@@ -570,6 +568,7 @@ CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
m_nMousePosY > y1 && m_nMousePosY < y2;
}
+// --MIAMI: Done
void
CMenuManager::CheckSliderMovement(int value)
{
@@ -587,14 +586,27 @@ CMenuManager::CheckSliderMovement(int value)
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
- m_PrefsMusicVolume += value * (128/32);
- m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
- DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
+ m_PrefsMusicVolume += value * (128 / 32);
+ m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
+ }
break;
case MENUACTION_SFXVOLUME:
- m_PrefsSfxVolume += value * (128/32);
- m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
- DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
+ m_PrefsSfxVolume += value * (128 / 32);
+ m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+ }
+ break;
+ case MENUACTION_MP3VOLUMEBOOST:
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ m_PrefsMP3BoostVolume += value * (128 / 32);
+ m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
+ DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ }
+ }
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
@@ -1065,20 +1077,17 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
else if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_ADP");
else {
- char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
- if (provider != NULL) {
- if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
- strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
- }
- else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
- strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
- }
- AsciiToUnicode(provider, unicodeTemp);
- rightText = unicodeTemp;
- }
- else {
- rightText = TheText.Get("not defined");
+ char *rawProvider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
+ AsciiToUnicode(rawProvider, unicodeTemp);
+ char *provider = UnicodeToAscii(unicodeTemp); // genius
+ strupr(provider);
+ if (!strcmp(provider, "DIRECTSOUND3D HARDWARE SUPPORT")) {
+ strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
+ } else if (!strcmp(provider, "DIRECTSOUND3D SOFTWARE EMULATION")) {
+ strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
}
+ AsciiToUnicode(provider, unicodeTemp);
+ rightText = unicodeTemp;
}
break;
case MENUACTION_SPEAKERCONF: {
@@ -4007,6 +4016,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
if (selectedProvider != NO_AUDIO_PROVIDER) {
if (selectedProvider == -1)
selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
+
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (selectedProvider != m_nPrefsAudio3DProviderIndex) {
SetHelperText(5);
@@ -4039,7 +4049,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
m_PrefsMP3BoostVolume = 0;
m_PrefsStereoMono = 1;
m_PrefsSpeakers = 0;
- // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami)
+ DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -4180,11 +4190,36 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
break;
#endif
case MENUACTION_AUDIOHW:
- // TODO(Miami): What are the extra things in here??
-
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeAmount;
- m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
+
+ bool checkIfForbidden = true;
+ while (checkIfForbidden) {
+ checkIfForbidden = false;
+
+ if (m_nPrefsAudio3DProviderIndex < -1)
+ m_nPrefsAudio3DProviderIndex = DMAudio.GetNum3DProvidersAvailable() - 1;
+ else if (m_nPrefsAudio3DProviderIndex > DMAudio.GetNum3DProvidersAvailable() - 1)
+ m_nPrefsAudio3DProviderIndex = -1;
+
+ // what a retarded move...
+ if (m_nPrefsAudio3DProviderIndex != -1) {
+ char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
+ strupr(provider);
+ if (!strcmp(provider, "MILES FAST 2D POSITIONAL AUDIO")) {
+ m_nPrefsAudio3DProviderIndex += changeAmount;
+ checkIfForbidden = true;
+
+ } else if (!strcmp(provider, "AUREAL A3D 2.0 (TM)")) {
+ m_nPrefsAudio3DProviderIndex += changeAmount;
+ checkIfForbidden = true;
+
+ } else if (!strcmp(provider, "AUREAL A3D INTERACTIVE (TM)")) {
+ m_nPrefsAudio3DProviderIndex += changeAmount;
+ checkIfForbidden = true;
+ }
+ }
+ }
}
break;
case MENUACTION_SPEAKERCONF:
diff --git a/src/core/config.h b/src/core/config.h
index 3f077f4c..e2123597 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -315,9 +315,7 @@ enum Config {
#define FREE_CAM // Rotating cam
// Audio
-#ifndef AUDIO_OAL // is not working yet for openal
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
-#endif
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS