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author | erorcun <erayorcunus@gmail.com> | 2020-06-14 21:59:02 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-14 21:59:02 +0200 |
commit | f64d3ad7de85bfd2f3e9aac4530f1e255b542295 (patch) | |
tree | 8d0c6b4e752fcfaf4d2d0237bed786c2de9e7e84 /src/core | |
parent | Merge pull request #625 from aap/miami (diff) | |
parent | Peds, mission switcher & fixes (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Collision.cpp | 15 | ||||
-rw-r--r-- | src/core/Collision.h | 1 | ||||
-rw-r--r-- | src/core/General.h | 12 | ||||
-rw-r--r-- | src/core/config.h | 3 | ||||
-rw-r--r-- | src/core/re3.cpp | 15 |
5 files changed, 43 insertions, 3 deletions
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index b68214af..77e28a10 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -1801,6 +1801,21 @@ CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece) this->piece = piece; } +bool +CColSphere::IntersectRay(CVector const& from, CVector const& dir, CVector &entry, CVector &exit) +{ + CVector distToCenter = from - center; + float distToTouchSqr = distToCenter.MagnitudeSqr() - sq(radius); + float root1, root2; + + if (!CGeneral::SolveQuadratic(1.0f, DotProduct(distToCenter, dir) * 2.f, distToTouchSqr, root1, root2)) + return false; + + entry = from + dir * root1; + exit = from + dir * root2; + return true; +} + void CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece) { diff --git a/src/core/Collision.h b/src/core/Collision.h index 12af5225..9f08ccd6 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -31,6 +31,7 @@ struct CColSphere : public CSphere uint8 piece; void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece); + bool IntersectRay(CVector const &from, CVector const &dir, CVector &entry, CVector &exit); using CSphere::Set; }; diff --git a/src/core/General.h b/src/core/General.h index 3188d82b..dbf169e9 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -134,6 +134,18 @@ public: return *str2 != '\0'; } + static bool SolveQuadratic(float a, float b, float c, float &root1, float &root2) + { + float discriminant = b * b - 4.f * a * c; + if (discriminant < 0.f) + return false; + + float discriminantSqrt = Sqrt(discriminant); + root2 = (-b + discriminantSqrt) / (2.f * a); + root1 = (-b - discriminantSqrt) / (2.f * a); + return true; + } + // not too sure about all these... static uint16 GetRandomNumber(void) { return myrand() & MYRAND_MAX; } diff --git a/src/core/config.h b/src/core/config.h index e23b0a90..ad5c0064 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -202,12 +202,11 @@ enum Config { #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define FIX_HIGH_FPS_BUGS_ON_FRONTEND -// Rendering/display -#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios // Just debug menu entries #ifdef DEBUGMENU #define TOGGLEABLE_BETA_FEATURES // not too many things #define RELOADABLES // some debug menu options to reload TXD files +#define MISSION_SWITCHER // from debug menu #endif // Rendering/display diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 13db1f6a..76865339 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -31,6 +31,7 @@ #include "Text.h" #include "WaterLevel.h" #include "main.h" +#include "Script.h" #ifndef _WIN32 #include "assert.h" @@ -309,6 +310,15 @@ ResetCamStatics(void) TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; } +#ifdef MISSION_SWITCHER +int8 nextMissionToSwitch = 0; +static void +SwitchToMission(void) +{ + switchMissionTo = nextMissionToSwitch; +} +#endif + static const char *carnames[] = { "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana", "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing", @@ -512,7 +522,10 @@ DebugMenuPopulate(void) #ifdef TIMEBARS DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif - +#ifdef MISSION_SWITCHER + DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil); + DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); +#endif extern bool PrintDebugCode; extern int16 DebugCamMode; DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); |