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authoraap <aap@papnet.eu>2020-08-11 18:39:53 +0200
committeraap <aap@papnet.eu>2020-08-11 18:40:04 +0200
commitb468d010a8a185bd04cdb1fb41810a189971e583 (patch)
tree8eda0c65a57dd11653252fcca2bbbd64c9343b5c /src/core
parentMerge pull request #683 from majesticCoding/miami (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Camera.cpp5
-rw-r--r--src/core/Game.cpp4
-rw-r--r--src/core/config.h1
-rw-r--r--src/core/re3.cpp11
4 files changed, 21 insertions, 0 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 2f977a20..df778815 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -514,7 +514,12 @@ CCamera::Process(void)
int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1;
DrunkAngle += 5.0f;
+#ifndef FIX_BUGS
+ // This just messes up interpolation, probably not what they intended
+ // and multiplying the interpolated FOV is also a bit extreme
+ // so let's not do any of this nonsense
Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness);
+#endif
CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex];
CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex];
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 7b113d89..ce2194a0 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -90,6 +90,7 @@
#include "debugmenu.h"
#include "Ropes.h"
#include "WindModifiers.h"
+#include "postfx.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@@ -152,6 +153,9 @@ CGame::InitialiseOnceBeforeRW(void)
CFileMgr::Initialise();
CdStreamInit(MAX_CDCHANNELS);
ValidateVersion();
+#ifdef EXTENDED_COLOURFILTER
+ CPostFX::InitOnce();
+#endif
return true;
}
diff --git a/src/core/config.h b/src/core/config.h
index 469f9017..eadbc307 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -225,6 +225,7 @@ enum Config {
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
+//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
// Water & Particle
#define PC_PARTICLE
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 9d10193d..34fbb428 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -33,6 +33,8 @@
#include "WaterLevel.h"
#include "main.h"
#include "Script.h"
+#include "MBlur.h"
+#include "postfx.h"
#ifndef _WIN32
#include "assert.h"
@@ -515,6 +517,15 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
+#ifdef EXTENDED_COLOURFILTER
+ static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
+ e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
+ DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil);
+ DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
+#endif
+ DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);