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author | eray orçunus <erayorcunus@gmail.com> | 2019-07-06 00:44:49 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2019-07-06 00:44:49 +0200 |
commit | 0e7a471b82129bcdea3f691744ed8db4717c3153 (patch) | |
tree | ed6e7b7e1dbbc68da64eb1b2f8d70c7367aad572 /src/entities/Ped.h | |
parent | fixed rand (thanks nick) (diff) | |
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Diffstat (limited to 'src/entities/Ped.h')
-rw-r--r-- | src/entities/Ped.h | 78 |
1 files changed, 64 insertions, 14 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 558ec9c1..a774dbbe 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -13,7 +13,31 @@ struct CPathNode; -enum eObjective { +enum eWaitState : uint32 { + WAITSTATE_FALSE, + WAITSTATE_TRAFFIC_LIGHTS, + WAITSTATE_CROSS_ROAD, + WAITSTATE_CROSS_ROAD_LOOK, + WAITSTATE_LOOK_PED, + WAITSTATE_LOOK_SHOP, + WAITSTATE_LOOK_ACCIDENT, + WAITSTATE_FACEOFF_GANG, + WAITSTATE_DOUBLEBACK, + WAITSTATE_HITWALL, + WAITSTATE_TURN180, + WAITSTATE_SURPRISE, + WAITSTATE_STUCK, + WAITSTATE_LOOK_ABOUT, + WAITSTATE_PLAYANIM_DUCK, + WAITSTATE_PLAYANIM_COWER, + WAITSTATE_PLAYANIM_TAXI, + WAITSTATE_PLAYANIM_HANDSUP, + WAITSTATE_PLAYANIM_HANDSCOWER, + WAITSTATE_PLAYANIM_CHAT, + WAITSTATE_FINISH_FLEE +}; + +enum eObjective : uint32 { OBJECTIVE_NONE, OBJECTIVE_IDLE, OBJECTIVE_FLEE_TILL_SAFE, @@ -52,7 +76,7 @@ enum eObjective { OBJECTIVE_35 }; -enum { +enum eVehEnter : uint16 { VEHICLE_ENTER_FRONT_RIGHT = 11, VEHICLE_ENTER_REAR_RIGHT = 12, VEHICLE_ENTER_FRONT_LEFT = 15, @@ -168,15 +192,15 @@ public: uint8 bIsRestoringGun : 1; uint8 bCanPointGunAtTarget : 1; - uint8 m_ped_flagB4 : 1; - uint8 m_ped_flagB8 : 1; - uint8 m_ped_flagB10 : 1; + uint8 bIsTalking : 1; + uint8 bIsInTheAir : 1; + uint8 bIsLanding : 1; uint8 m_ped_flagB20 : 1; uint8 m_ped_flagB40 : 1; uint8 m_ped_flagB80 : 1; uint8 m_ped_flagC1 : 1; - uint8 m_ped_flagC2 : 1; + uint8 bRespondsToThreats : 1; uint8 m_ped_flagC4 : 1; uint8 m_ped_flagC8 : 1; uint8 m_ped_flagC10 : 1; @@ -195,9 +219,9 @@ public: uint8 m_ped_flagE1 : 1; uint8 m_ped_flagE2 : 1; - uint8 m_ped_flagE4 : 1; - uint8 m_ped_flagE8 : 1; // can duck? - uint8 bCantFireBecauseCrouched : 1; // set if you don't want ped to attack + uint8 bNotAllowedToDuck : 1; + uint8 bCrouchWhenShooting : 1; + uint8 bIsDucking : 1; // set if you don't want ped to attack uint8 m_ped_flagE20 : 1; uint8 bDoBloodyFootprints : 1; uint8 m_ped_flagE80 : 1; @@ -270,7 +294,7 @@ public: eMoveState m_nMoveState; int32 m_nStoredActionState; int32 m_nPrevActionState; - int32 m_nWaitState; + eWaitState m_nWaitState; uint32 m_nWaitTimer; void *m_pPathNodesStates[8]; CVector2D m_stPathNodeStates[10]; @@ -286,15 +310,15 @@ public: float m_fArmour; int16 m_routeLastPoint; uint16 m_routePoints; - uint16 m_routePos; - uint16 m_routeType; - uint16 m_routeCurDir; + int16 m_routePos; + int16 m_routeType; + int16 m_routeCurDir; uint16 field_2D2; CVector2D m_moved; float m_fRotationCur; float m_fRotationDest; float m_headingRate; - uint16 m_vehEnterType; + eVehEnter m_vehEnterType; uint16 m_walkAroundType; CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; @@ -426,7 +450,18 @@ public: bool CanPedJumpThis(int32); bool CanSeeEntity(CEntity*, float); void RestorePreviousObjective(void); + void SetIdle(void); void SetObjective(eObjective, void*); + void SetObjective(eObjective); + void SetObjective(eObjective, int16, int16); + void ClearChat(void); + void InformMyGangOfAttack(CEntity*); + void SetFollowRoute(int16, int16); + void ReactToAttack(CEntity*); + void SetDuck(uint32); + void RegisterThreatWithGangPeds(CEntity*); + bool TurnBody(void); + void Chat(void); // Static methods static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset); @@ -482,11 +517,26 @@ public: void SetStoredObjective(void); void SetLeader(CEntity* leader); void SetPedStats(ePedStats); + bool IsGangMember(void); inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } + inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) { + switch (vehEnter) { + case VEHICLE_ENTER_FRONT_RIGHT: + return 4; + case VEHICLE_ENTER_REAR_RIGHT: + return 8; + case VEHICLE_ENTER_FRONT_LEFT: + return 1; + case VEHICLE_ENTER_REAR_LEFT: + return 2; + default: + return 0; + } + } // to make patching virtual functions possible void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); } |