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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-07-12 09:32:01 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-07-12 09:32:01 +0200 |
commit | 91d958bf2748b94acf370c7bc57b4ef061bcee2d (patch) | |
tree | f9dcbdb25b9cf741b2cb280c2067990ae6c829cd /src/entities/Physical.cpp | |
parent | small changes (diff) | |
parent | Merge branch 'miami' into lcs (diff) | |
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Diffstat (limited to 'src/entities/Physical.cpp')
-rw-r--r-- | src/entities/Physical.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 69110a83..fd635b90 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -529,6 +529,10 @@ CPhysical::ApplySpringDampening(float damping, float dampingLimit, CVector &spri { float speedA = DotProduct(speed, springDir); float speedB = DotProduct(GetSpeed(point), springDir); +#ifdef FIX_BUGS + if (speedB == 0.0f) + return true; +#endif float step = Min(CTimer::GetTimeStep(), 3.0f); damping *= step; if(bIsHeavy) |