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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-01-04 14:03:54 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-01-04 14:03:54 +0100 |
commit | 2860f6e4a91804862890200560deb50e6bff6e06 (patch) | |
tree | a5841387df1ca4a75ddbaa9c90d677c7b3c39fcd /src/extras | |
parent | Port nerf of rain particles from miami (diff) | |
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Diffstat (limited to 'src/extras')
-rw-r--r-- | src/extras/frontendoption.cpp | 3 | ||||
-rw-r--r-- | src/extras/frontendoption.h | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp index a3c4b9e3..a966de97 100644 --- a/src/extras/frontendoption.cpp +++ b/src/extras/frontendoption.cpp @@ -123,7 +123,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMe option.m_TargetMenu = targetMenu; } -void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName) +void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded) { int8 screenOptionOrder = RegisterNewOption(); @@ -142,6 +142,7 @@ void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 n option.m_CFOSelect->save = saveName; option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter; option.m_CFOSelect->changeFunc = changeFunc; + option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded; } void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName) diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h index 19340b20..dbd1a300 100644 --- a/src/extras/frontendoption.h +++ b/src/extras/frontendoption.h @@ -84,7 +84,7 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false); // var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0 void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE); -void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil); +void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false); void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil); uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil); |