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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-18 01:57:54 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-18 01:57:54 +0100 |
commit | e9a567034818c5e3338120958061e4a4278d97da (patch) | |
tree | 20293ced9c835a859071400fdbb3338b90159846 /src/math | |
parent | PreAllocateRwObjects (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/math/Vector.h | 25 | ||||
-rw-r--r-- | src/math/VuVector.h | 13 |
2 files changed, 13 insertions, 25 deletions
diff --git a/src/math/Vector.h b/src/math/Vector.h index 082b296f..776bfcfe 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -1,23 +1,22 @@ #pragma once -class CVector +class CVector : public RwV3d { public: - float x, y, z; CVector(void) {} - CVector(float x, float y, float z) : x(x), y(y), z(z) {} -#ifdef RWCORE_H - CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {} - - operator RwV3d (void) const { - RwV3d vecRw = { this->x, this->y, this->z }; - return vecRw; + CVector(float x, float y, float z) + { + this->x = x; + this->y = y; + this->z = z; } - - operator RwV3d *(void) { - return (RwV3d*)this; + + CVector(const RwV3d &v) + { + x = v.x; + y = v.y; + z = v.z; } -#endif // (0,1,0) means no rotation. So get right vector and its atan float Heading(void) const { return Atan2(-x, y); } float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); } diff --git a/src/math/VuVector.h b/src/math/VuVector.h index f90818e0..30d62cfc 100644 --- a/src/math/VuVector.h +++ b/src/math/VuVector.h @@ -8,18 +8,7 @@ public: CVuVector(float x, float y, float z) : CVector(x, y, z) {} CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {} CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {} -#ifdef RWCORE_H - CVuVector(const RwV3d &v) : CVector(v.x, v.y, v.z) {} - - operator RwV3d (void) const { - RwV3d vecRw = { this->x, this->y, this->z }; - return vecRw; - } - - operator RwV3d *(void) { - return (RwV3d*)this; - } -#endif + CVuVector(const RwV3d &v) : CVector(v) {} /* void Normalise(void) { float sq = MagnitudeSqr(); |