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author | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
commit | 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch) | |
tree | fc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/objects/ObjectData.cpp | |
parent | finished CPhysical (diff) | |
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Diffstat (limited to 'src/objects/ObjectData.cpp')
-rw-r--r-- | src/objects/ObjectData.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp new file mode 100644 index 00000000..ef5bcc5e --- /dev/null +++ b/src/objects/ObjectData.cpp @@ -0,0 +1,103 @@ +#include "common.h" +#include "patcher.h" +#include "main.h" +#include "ModelInfo.h" +#include "Object.h" +#include "FileMgr.h" +#include "ObjectData.h" + +CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO]; + +// Another ugly file reader +void +CObjectData::Initialise(const char *filename) +{ + char *p, *lp; + char line[1024], name[256]; + int id; + float percentSubmerged; + int damageEffect, responseCase, camAvoid; + CBaseModelInfo *mi; + + CFileMgr::SetDir(""); + CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); + + id = 0; + p = (char*)work_buff; + while(*p != '*'){ + // skip over white space and comments + while(*p == ' ' || *p == '\n' || *p == '\r' || *p == ';') + if(*p == ';') + while(*p != '\n' && *p != '*') + p++; + else + p++; + + if(*p == '*') + break; + + // read one line + lp = line; + while(*p != '\n' && *p != '*'){ + *lp++ = *p == ',' ? ' ' : *p; + p++; + } + if(*p == '\n') + p++; + *lp = '\0'; // FIX: game wrote '\n' here + + assert(id < NUMOBJECTINFO); + sscanf(line, "%s %f %f %f %f %f %f %f %d %d %d", name, + &ms_aObjectInfo[id].m_fMass, + &ms_aObjectInfo[id].m_fTurnMass, + &ms_aObjectInfo[id].m_fAirResistance, + &ms_aObjectInfo[id].m_fElasticity, + &percentSubmerged, + &ms_aObjectInfo[id].m_fUprootLimit, + &ms_aObjectInfo[id].m_fCollisionDamageMultiplier, + &damageEffect, &responseCase, &camAvoid); + + ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * 0.008*ms_aObjectInfo[id].m_fMass; + ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect; + ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase; + ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid; + + mi = CModelInfo::GetModelInfo(name, nil); + if(mi) + mi->SetObjectID(id++); + else + debug("CObjectData: Cannot find object %s\n", name); + } +} + +void +CObjectData::SetObjectData(int32 modelId, CObject &object) +{ + CObjectInfo *objinfo; + + if(CModelInfo::GetModelInfo(modelId)->GetObjectID() == -1) + return; + + objinfo = &ms_aObjectInfo[CModelInfo::GetModelInfo(modelId)->GetObjectID()]; + + object.m_fMass = objinfo->m_fMass; + object.m_fTurnMass = objinfo->m_fTurnMass; + object.m_fAirResistance = objinfo->m_fAirResistance; + object.m_fElasticity = objinfo->m_fElasticity; + object.m_fBuoyancy = objinfo->m_fBuoyancy; + object.m_fUprootLimit = objinfo->m_fUprootLimit; + object.m_fCollisionDamageMultiplier = objinfo->m_fCollisionDamageMultiplier; + object.m_nCollisionDamageEffect = objinfo->m_nCollisionDamageEffect; + object.m_nSpecialCollisionResponseCases = objinfo->m_nSpecialCollisionResponseCases; + object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject; + if(object.m_fMass >= 99998.0){ + object.bInfiniteMass = true; + object.bAffectedByGravity = false; + object.m_flagB2 = true; + } +} + +STARTPATCHES + InjectHook(0x4BC0E0, CObjectData::Initialise, PATCH_JUMP); + InjectHook(0x4BC270, CObjectData::SetObjectData, PATCH_JUMP); +ENDPATCHES |