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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-04-23 10:24:03 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-04-23 10:24:03 +0200 |
commit | 75acd781909378ba0395b0c52acee464c8221e72 (patch) | |
tree | 7d23d2b6d59190f873aba4d176f3e076fd290b35 /src/peds/Ped.cpp | |
parent | Merge pull request #483 from Fire-Head/master (diff) | |
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 113 |
1 files changed, 106 insertions, 7 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 1f15aa6c..f4cdff70 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2019,7 +2019,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } static void -particleProduceFootDust(CPed *ped, CVector *pos, float size, int times) +particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) { switch (ped->m_nSurfaceTouched) { @@ -2028,7 +2028,7 @@ particleProduceFootDust(CPed *ped, CVector *pos, float size, int times) case SURFACE_PAVEMENT: case SURFACE_SAND: for (int i = 0; i < times; ++i) { - CVector adjustedPos = *pos; + CVector adjustedPos = pos; adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); @@ -2040,16 +2040,27 @@ particleProduceFootDust(CPed *ped, CVector *pos, float size, int times) } static void -particleProduceFootSplash(CPed *ped, CVector *pos, float size, int times) +particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) { +#ifdef PC_PARTICLE for (int i = 0; i < times; i++) { - CVector adjustedPos = *pos; + CVector adjustedPos = pos; adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); CVector direction = ped->GetForward() * -0.05f; CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200); } +#else + for ( int32 i = 0; i < times; i++ ) + { + CVector adjustedPos = pos; + adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200); + } +#endif } void @@ -2080,6 +2091,50 @@ CPed::PlayFootSteps(void) } } +#ifdef GTA_PS2_STUFF + CAnimBlendAssociation *runStopAsoc = NULL; + + if ( IsPlayer() ) + { + runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); + + if ( runStopAsoc == NULL ) + runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + } + + if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f ) + { + { + CVector pos(0.0f, 0.0f, 0.0f); + RwFrame *parent = m_pFrames[PED_FOOTL]->frame; + while( parent ) + { + RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(parent)); + parent = RwFrameGetParent(parent); + } + + pos.z -= 0.1f; + pos += GetForward()*0.2f; + particleProduceFootDust(this, pos, 0.02f, 1); + } + + { + CVector pos(0.0f, 0.0f, 0.0f); + RwFrame *parent = m_pFrames[PED_FOOTR]->frame; + while( parent ) + { + RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(parent)); + parent = RwFrameGetParent(parent); + } + + pos.z -= 0.1f; + pos += GetForward()*0.2f; + particleProduceFootDust(this, pos, 0.02f, 1); + } + } +#endif + + if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) { float stepStart = 1 / 15.0f; float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart; @@ -2121,9 +2176,15 @@ CPed::PlayFootSteps(void) } if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { if(IsPlayer()) - particleProduceFootDust(this, &footPos, 0.0f, 4); - } else if(stepPart == 2) { - particleProduceFootSplash(this, &footPos, 0.15f, 4); + particleProduceFootDust(this, footPos, 0.0f, 4); + } +#ifdef PC_PARTICLE + else if(stepPart == 2) +#else + else +#endif + { + particleProduceFootSplash(this, footPos, 0.15f, 4); } } } @@ -2131,6 +2192,7 @@ CPed::PlayFootSteps(void) if (m_nSurfaceTouched == SURFACE_PUDDLE) { float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude(); if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) { +#ifdef PC_PARTICLE float particleSize = pedSpeed * 2.0f; if (particleSize < 0.25f) @@ -2149,6 +2211,12 @@ CPed::PlayFootSteps(void) particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0); +#else + CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f; + CVector particleDir = m_vecMoveSpeed * 0.45f; + particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255)); +#endif } } } @@ -15114,7 +15182,11 @@ CPed::ProcessBuoyancy(void) bIsInTheAir = false; } pos.z = pos.z - 0.8f; +#ifdef PC_PARTICLE CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true); +#else + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true); +#endif m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_nPedState = PED_IDLE; return; @@ -15143,6 +15215,7 @@ CPed::ProcessBuoyancy(void) } else { m_vecMoveSpeed.z = -0.01f; DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); +#ifdef PC_PARTICLE CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); float level = 0.0f; if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) @@ -15151,6 +15224,18 @@ CPed::ProcessBuoyancy(void) CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; +#else + CVector aBitForward = 1.6f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level + 0.5f; + + CVector vel = m_vecMoveSpeed * 0.1f; + vel.z = 0.18f; + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, vel, 0.0f, 350, CRGBA(0, 0, 0, 0), true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; +#endif } } } else @@ -15167,9 +15252,15 @@ CPed::ProcessBuoyancy(void) if (pos.z != 0.0f) { nGenerateWaterCircles = 0; for(int i = 0; i < 4; i++) { +#ifdef PC_PARTICLE pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); +#else + pos.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + pos.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos+CVector(0.0f, 0.0f, 1.0f), CVector(0.0f, 0.0f, 0.0f)); +#endif } } } @@ -15181,9 +15272,17 @@ CPed::ProcessBuoyancy(void) pos.z = level; if (pos.z >= 0.0f) { +#ifdef PC_PARTICLE pos.z += 0.25f; +#else + pos.z += 0.5f; +#endif nGenerateRaindrops = 0; +#ifdef PC_PARTICLE CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); +#else + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 2500, CRGBA(0,0,0,0), true); +#endif } } } |