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author | erorcun <erayorcunus@gmail.com> | 2020-07-01 14:28:43 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-01 14:28:43 +0200 |
commit | eda50bc32bafaea788def2f00f4ac036329dd46c (patch) | |
tree | ef0200e6f8ce0e24ef52ccb8b70c32c1cbdb35f3 /src/peds/Ped.cpp | |
parent | little fix (diff) | |
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 316 |
1 files changed, 212 insertions, 104 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index cf254cf4..2f3931d3 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -118,9 +118,8 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); } -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef DEBUGMENU bool CPed::bPopHeadsOnHeadshot = false; -bool CPed::bMakePedsRunToPhonesToReportCrimes = false; #endif CPed::~CPed(void) @@ -683,7 +682,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) if(!IsClumpSkinned(GetClump())) #endif { -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef DEBUGMENU if (bPopHeadsOnHeadshot || nodeId != PED_HEAD) #else if (nodeId != PED_HEAD) @@ -2014,18 +2013,19 @@ CPed::SortPeds(CPed **list, int min, int max) void CPed::BuildPedLists(void) { - if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) { + if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) { for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) { + bool removePed = false; if (m_nearPeds[i]) { if (m_nearPeds[i]->IsPointerValid()) { float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D(); - if (distSqr < 900.0f) { - i++; - continue; - } - } - + if (distSqr > 900.0f) + removePed = true; + } else + removePed = true; + } + if (removePed) { // If we arrive here, the ped we're checking isn't "near", so we should remove it. for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { m_nearPeds[j] = m_nearPeds[j + 1]; @@ -2033,7 +2033,7 @@ CPed::BuildPedLists(void) } // Above loop won't work when it's 9, so we need to empty slot 9. m_nearPeds[9] = nil; - m_numNearPeds--; + m_numNearPeds--; } else i++; } @@ -3078,47 +3078,106 @@ CPed::CheckAroundForPossibleCollisions(void) } } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +void +ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg) +{ + CPed* ped = (CPed*)arg; + ped->m_nMoveState = PEDMOVE_STILL; + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f); + + if (assoc->blendAmount > 0.5f && ped) { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f); + } +} + +void +ReportPhonePutDownCB(CAnimBlendAssociation* assoc, void* arg) +{ + assoc->flags |= ASSOC_DELETEFADEDOUT; + assoc->blendDelta = -1000.0f; + CPed* ped = (CPed*)arg; + + if (ped->m_phoneId != -1 && crimeReporters[ped->m_phoneId] == ped) { + crimeReporters[ped->m_phoneId] = nil; + gPhoneInfo.m_aPhones[ped->m_phoneId].m_nState = PHONE_STATE_FREE; + ped->m_phoneId = -1; + } + + if (assoc->blendAmount > 0.5f) + ped->bUpdateAnimHeading = true; + + ped->SetWanderPath(CGeneral::GetRandomNumber() & 7); +} +#endif + bool CPed::MakePhonecall(void) { -#ifdef TOGGLEABLE_BETA_FEATURES - if (bMakePedsRunToPhonesToReportCrimes) - if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) { - FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(), - (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)((CPed*)m_pEventEntity)->m_threatEntity), false); - bRunningToPhone = false; - } + FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(), + (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)m_victimOfPlayerCrime), false); + + if (m_crimeToReportOnPhone != CRIME_POSSESSION_GUN) + FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1); + + bRunningToPhone = false; + } #endif if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer) return false; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK); + if (talkAssoc && talkAssoc->blendAmount > 0.5f) { + CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f); + endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; + endAssoc->SetFinishCallback(ReportPhonePutDownCB, this); + } +#endif SetIdle(); + gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE; -#ifdef TOGGLEABLE_BETA_FEATURES - crimeReporters[m_phoneId] = nil; -#endif +#ifndef PEDS_REPORT_CRIMES_ON_PHONE m_phoneId = -1; +#endif + + // Because SetWanderPath is now done async in ReportPhonePutDownCB +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + return false; +#else return true; +#endif } bool CPed::FacePhone(void) { - // FIX: This function was broken since it's left unused early in development. -#ifdef FIX_BUGS + // This function was broken since it's left unused early in development. +#ifdef PEDS_REPORT_CRIMES_ON_PHONE float phoneDir = CGeneral::GetRadianAngleBetweenPoints( gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y, GetPosition().x, GetPosition().y); - SetLookFlag(phoneDir, false); - bool turnDone = TurnBody(); - if (turnDone) { - SetIdle(); + if (m_facePhoneStart) { + m_lookTimer = 0; + SetLookFlag(phoneDir, true); + m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000; + m_facePhoneStart = false; + } + + if (bIsLooking && TurnBody()) { ClearLookFlag(); + SetIdle(); m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; + CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); + assoc->SetFinishCallback(ReportPhonePickUpCB, this); + return true; } - return turnDone; + + return false; #else float currentRot = RADTODEG(m_fRotationCur); float phoneDir = CGeneral::GetRadianAngleBetweenPoints( @@ -3165,6 +3224,63 @@ CPed::CheckForDeadPeds(void) return nil; } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +// returns event id, parameter is optional +int32 +CPed::CheckForPlayerCrimes(CPed *victim) +{ + int i; + float dist; + float mindist = 60.0f; + CPlayerPed *player = FindPlayerPed(); + int32 victimRef = (victim ? CPools::GetPedRef(victim) : 0); + int event = -1; + + for (i = 0; i < NUMEVENTS; i++) { + if (gaEvent[i].type == EVENT_NULL || gaEvent[i].type > EVENT_CAR_SET_ON_FIRE) + continue; + + // those are already handled in game, also DEAD_PED isn't registered alone, most of the time there is SHOOT_PED etc. + if (gaEvent[i].type == EVENT_DEAD_PED || gaEvent[i].type == EVENT_GUNSHOT || gaEvent[i].type == EVENT_EXPLOSION) + continue; + + if (victim && gaEvent[i].entityRef != victimRef) + continue; + + if (gaEvent[i].criminal != player) + continue; + + dist = (GetPosition() - gaEvent[i].posn).Magnitude(); + if (dist < mindist) { + mindist = dist; + event = i; + } + } + + if (event != -1) { + if (victim) { + m_victimOfPlayerCrime = victim; + } else { + switch (gaEvent[event].entityType) { + case EVENT_ENTITY_PED: + m_victimOfPlayerCrime = CPools::GetPed(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_VEHICLE: + m_victimOfPlayerCrime = CPools::GetVehicle(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_OBJECT: + m_victimOfPlayerCrime = CPools::GetObject(gaEvent[event].entityRef); + break; + default: + break; + } + } + } + + return event; +} +#endif + bool CPed::CheckForExplosions(CVector2D &area) { @@ -4542,6 +4658,14 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false); } } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + else if (reason->IsVehicle()) { + if (veh->pDriver && veh->pDriver->IsPlayer()) { + CWanted* wanted = FindPlayerPed()->m_pWanted; + wanted->RegisterCrime(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false); + } + } +#endif } void @@ -5384,61 +5508,15 @@ CPed::CollideWithPed(CPed *collideWith) SetDirectionToWalkAroundObject(collideWith); } } else { -#ifdef VC_PED_PORTS - if (FindPlayerPed() != m_pedInObjective - || m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT - || collideWith == m_pedInObjective) { -#endif - if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper - || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) && - (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) { - SetDirectionToWalkAroundObject(collideWith); - if (!weAreMissionChar) - Say(SOUND_PED_CHAT); - } else { - SetEvasiveStep(collideWith, 2); - } -#ifdef VC_PED_PORTS - } else if (collideWith->m_nMoveState != PEDMOVE_STILL && GetWeapon()->IsTypeMelee() - && collideWith->m_pedInObjective == m_pedInObjective) { - - int colliderIsAtPlayerSafePosID = -1; - int weAreAtPlayerSafePosID = -1; - for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos); i++) { - CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i]; - if (pedAtSafePos == this) { - weAreAtPlayerSafePosID = i; - } else if (pedAtSafePos == collideWith) { - colliderIsAtPlayerSafePosID = i; - } - } - bool weAreCloserToTargetThenCollider = false; - if ((GetPosition() - m_vecSeekPos).MagnitudeSqr2D() < (collideWith->GetPosition() - m_vecSeekPos).MagnitudeSqr2D()) - weAreCloserToTargetThenCollider = true; - - if (weAreAtPlayerSafePosID <= 0 || weAreCloserToTargetThenCollider) { - if (!weAreCloserToTargetThenCollider) { - int time = 300; - SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); - m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; - } - } else if (colliderIsAtPlayerSafePosID <= 0) { - if (collideWith->m_pedInObjective == FindPlayerPed()) { - // VC specific - // ((CPlayerPed*)m_pedInObjective)->RemovePedFromMeleeList(this); - int time = 500; - SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); - m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; - } - } else { - int time = 300; - SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time); - m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time; - } - } else { + if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper + || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) && + (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) { SetDirectionToWalkAroundObject(collideWith); + if (!weAreMissionChar) + Say(SOUND_PED_CHAT); + } else { + SetEvasiveStep(collideWith, 2); } -#endif } } else { if (m_pedStats->m_temper <= m_pedStats->m_fear @@ -5452,12 +5530,20 @@ CPed::CollideWithPed(CPed *collideWith) } else { TurnBody(); SetAttack(collideWith); +#ifdef VC_PED_PORTS + m_fRotationCur = 0.3f + m_fRotationCur; + m_fRotationDest = m_fRotationCur; +#endif } m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450); } } } else { +#ifdef VC_PED_PORTS + if (m_pedInObjective && (collideWith == m_pedInObjective || collideWith->m_pedInObjective == m_pedInObjective) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { +#else if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { +#endif if (heLooksToUs) { SetEvasiveStep(collideWith, 1); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000; @@ -5466,7 +5552,11 @@ CPed::CollideWithPed(CPed *collideWith) if (m_pedStats != collideWith->m_pedStats) { - if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper) { + if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper +#ifdef VC_PED_PORTS + || collideWith->IsPlayer() || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer +#endif + ) { if (collideWith->IsPlayer()) { // He's on our right side @@ -5476,16 +5566,19 @@ CPed::CollideWithPed(CPed *collideWith) m_fRotationCur += m_headingRate; } else { // He's on our right side - if (DotProduct(posDiff, GetRight()) <= 0.0f) - m_fRotationCur -= m_headingRate; + if (DotProduct(posDiff, collideWith->GetRight()) <= 0.0f) + collideWith->m_fRotationCur -= collideWith->m_headingRate; else - m_fRotationCur += m_headingRate; + collideWith->m_fRotationCur += collideWith->m_headingRate; } } else { SetLookFlag(collideWith, false); TurnBody(); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); animAssoc->flags |= ASSOC_FADEOUTWHENDONE; +#ifdef VC_PED_PORTS + m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000; +#endif if (!heIsMissionChar) { CVector2D posDiff2D(posDiff); int direction = collideWith->GetLocalDirection(posDiff2D); @@ -8423,10 +8516,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) if (car->pDriver) { CEventList::RegisterEvent((m_nPedType == PEDTYPE_COP ? EVENT_HIT_AND_RUN_COP : EVENT_HIT_AND_RUN), EVENT_ENTITY_PED, this, car->pDriver, 1000); -#ifdef TOGGLEABLE_BETA_FEATURES - if (bMakePedsRunToPhonesToReportCrimes) - m_ped_flagI40 = true; -#endif } ePedPieceTypes pieceToDamage; @@ -8966,7 +9055,11 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (!ped->EnteringCar()) { - ped->QuitEnteringCar(); +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); + return; } if (ped->m_fHealth == 0.0f) { @@ -10558,7 +10651,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) return; if (!ped->EnteringCar()) { - ped->QuitEnteringCar(); +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); + return; } @@ -11589,16 +11686,21 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) */ } -// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB, but it's not true, someone made it up. +// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up. bool CPed::RunToReportCrime(eCrimeType crimeToReport) { -#ifdef TOGGLEABLE_BETA_FEATURES - if (!bMakePedsRunToPhonesToReportCrimes) - return false; +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (bRunningToPhone) { + if (!isPhoneAvailable(m_phoneId)) { + m_phoneId = -1; + bIsRunning = false; + ClearSeek(); // clears bRunningToPhone + return false; + } - if (bRunningToPhone) return true; + } #else // They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it. if (m_nPedState == PED_SEEK_POS) @@ -11612,11 +11714,13 @@ CPed::RunToReportCrime(eCrimeType crimeToReport) return false; CPhone *phone = &gPhoneInfo.m_aPhones[phoneId]; +#ifndef PEDS_REPORT_CRIMES_ON_PHONE if (phone->m_nState != PHONE_STATE_FREE) return false; +#endif bRunningToPhone = true; - SetSeek(phone->m_pEntity->GetPosition() - phone->m_pEntity->GetForward(), 1.3f); // original: phone.m_vecPos, 0.3f + SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f SetMoveState(PEDMOVE_RUN); bIsRunning = true; // not there in original m_phoneId = phoneId; @@ -13672,6 +13776,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) if (m_nPedState == PED_SEEK_CAR) return; +#ifdef VC_PED_PORTS + if (!CanSetPedState() || m_nPedState == PED_DRIVING) + return; +#endif + SetStoredState(); m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); @@ -13789,14 +13898,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) return; -#ifdef TOGGLEABLE_BETA_FEATURES - if (!bMakePedsRunToPhonesToReportCrimes) +#ifndef PEDS_REPORT_CRIMES_ON_PHONE + if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { + bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; + SetFindPathAndFlee(obj, 5000, !isRunning); + return; + } #endif - if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { - bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; - SetFindPathAndFlee(obj, 5000, !isRunning); - return; - } CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f); CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f); |