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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-11-29 17:19:50 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-02 12:21:46 +0100 |
commit | bd8b907d131ac9e5b471a0a31928849b95f5d1f0 (patch) | |
tree | ab3102ea352daf603903342baf4aa696d6cacf56 /src/peds/Ped.h | |
parent | some nasty FIX_BUGS for SLIDE_OBJECT (diff) | |
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Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index c6c4fcee..2af6dccd 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -866,6 +866,7 @@ public: void PositionAttachedPed(); bool CanUseTorsoWhenLooking(); void ScanForDelayedResponseThreats(); + void SetWeaponLockOnTarget(CEntity*); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -1067,6 +1068,13 @@ public: else return (AnimationId)0; } + + static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) { + if (!!weapon->m_bPartialAttack) + return ANIM_MELEE_ATTACK_START; + else + return (AnimationId)0; + } // -- // My additions, because there were many, many instances of that. |