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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-08-21 18:07:26 +0200 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-08-21 18:07:26 +0200 |
commit | c52aebe8e7561c428c610e17827eb1347197369f (patch) | |
tree | 28faa3c8b6f8052b407b90c487fa3b54492c5fe5 /src/peds/PedAI.cpp | |
parent | Fix map teleport Z coordinate (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/PedAI.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index f1c753ec..8bd6791c 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -3531,23 +3531,17 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_vecOffsetSeek = doorOpenPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; if (car->IsBoat()) { -#ifdef VC_PED_PORTS - // VC checks for handling flag, but we can't do that - if(car->GetModelIndex() == MI_SPEEDER) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_SIT, 100.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); - - PedSetInCarCB(nil, this); - bVehExitWillBeInstant = true; -#else - #ifndef FIX_BUGS m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_BOAT_DRIVE, 100.0f); #else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); #endif + // Otherwise boat enter key sometimes processed multiple times, so you enter/exit instantly +#if defined VC_PED_PORTS || defined FIX_BUGS + PedSetInCarCB(nil, this); + bVehExitWillBeInstant = true; +#else m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this); #endif if (IsPlayer()) @@ -5194,8 +5188,10 @@ CPed::SeekBoatPosition(void) enterOffset = boatModel->GetFrontSeatPosn(); enterOffset.x = 0.0f; CMatrix boatMat(m_carInObjective->GetMatrix()); + CVector boatEnterPos = Multiply3x3(boatMat, enterOffset); + boatEnterPos += m_carInObjective->GetPosition(); SetMoveState(PEDMOVE_WALK); - m_vecSeekPos = boatMat * enterOffset; + m_vecSeekPos = boatEnterPos; if (Seek()) { // We arrived to the boat m_vehDoor = 0; |