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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-07-29 11:20:02 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-29 11:20:02 +0200 |
commit | 52e77c66345399f7f1064b80676a2495e299bb46 (patch) | |
tree | 358b7762beb8809084c65358087d5899e4546f18 /src/peds/PedDebug.cpp | |
parent | miami shadows (diff) | |
parent | some fakerw additions for shadows; update librw (diff) | |
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Diffstat (limited to 'src/peds/PedDebug.cpp')
-rw-r--r-- | src/peds/PedDebug.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp index 1c22963e..0809581b 100644 --- a/src/peds/PedDebug.cpp +++ b/src/peds/PedDebug.cpp @@ -7,10 +7,11 @@ #include "Sprite.h" #include "Text.h" - +// TODO(Miami) static char ObjectiveText[][28] = { "No Obj", "Wait on Foot", + "Wait on Foot For Cop", "Flee on Foot Till Safe", "Guard Spot", "Guard Area", @@ -21,6 +22,8 @@ static char ObjectiveText[][28] = { "Flee Char on Foot Till Safe", "Flee Char on Foot Always", "GoTo Char on Foot", + "GoTo Char on Foot Walking", + "Hassle Char", "Follow Char in Formation", "Leave Car", "Enter Car as Passenger", @@ -42,10 +45,9 @@ static char ObjectiveText[][28] = { "Catch Train", "Buy IceCream", "Steal Any Car", + "Steal Any Mission Car", "Mug Char", -#ifdef VC_PED_PORTS - "Leave Car and Die" -#endif + "Leave Car and Die", }; static char StateText[][18] = { @@ -82,8 +84,14 @@ static char StateText[][18] = { "Investigate", "Step away", "On Fire", + "Sun Bathe", + "Flash", + "Jog", + "Answer Mobile", "Unknown", "STATES_NO_AI", + "Abseil", + "Sit", "Jump", "Fall", "GetUp", @@ -106,6 +114,7 @@ static char StateText[][18] = { "Exit Car", "Hands Up", "Arrested", + "Deploying Stinger" }; static char PersonalityTypeText[][18] = { @@ -283,7 +292,7 @@ CPed::DebugRenderOnePedText(void) CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 0, 255)); CFont::SetBackGroundOnlyTextOn(); - CFont::SetFontStyle(0); + CFont::SetFontStyle(1); AsciiToUnicode(StateText[m_nPedState], gUString); CFont::PrintString(screenCoords.x, screenCoords.y, gUString); AsciiToUnicode(ObjectiveText[m_objective], gUString); |