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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:25:30 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:25:30 +0200 |
commit | 2f7d2fa3ad697b6fa1896ac75f97c23f52ed843e (patch) | |
tree | 24ca53597b1ebf632b12fb315ef91e899807d47d /src/peds | |
parent | Merge pull request #528 from Nick007J/miami (diff) | |
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Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/CopPed.cpp | 20 | ||||
-rw-r--r-- | src/peds/CopPed.h | 3 | ||||
-rw-r--r-- | src/peds/Population.cpp | 15 | ||||
-rw-r--r-- | src/peds/Population.h | 4 |
4 files changed, 32 insertions, 10 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 0c78279e..9e77ec72 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -17,7 +17,7 @@ #include "Renderer.h" #include "Camera.h" -CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) +CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) { m_nCopType = copType; switch (copType) { @@ -57,7 +57,23 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) m_wepSkills = 32; /* TODO: what is this? seems unused */ m_wepAccuracy = 84; break; - default: + case COP_MIAMIVICE: + switch (modifier) { + case 0: SetModelIndex(MI_VICE1); break; + case 1: SetModelIndex(MI_VICE2); break; + case 2: SetModelIndex(MI_VICE3); break; + case 3: SetModelIndex(MI_VICE4); break; + case 4: SetModelIndex(MI_VICE5); break; + case 5: SetModelIndex(MI_VICE6); break; + case 6: SetModelIndex(MI_VICE7); break; + case 7: SetModelIndex(MI_VICE8); break; + default: assert(0); break; + } + GiveWeapon(WEAPONTYPE_UZI, 1000); + SetCurrentWeapon(WEAPONTYPE_UZI); + m_fArmour = 100.0f; + m_wepSkills = 176; + m_wepAccuracy = 76; break; } m_bIsInPursuit = false; diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index d63aef06..c88dffcd 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -7,6 +7,7 @@ enum eCopType COP_FBI = 1, COP_SWAT = 2, COP_ARMY = 3, + COP_MIAMIVICE = 5 }; class CCopPed : public CPed @@ -24,7 +25,7 @@ public: eCopType m_nCopType; int8 field_1364; - CCopPed(eCopType); + CCopPed(eCopType, int32 modifier = 0); ~CCopPed(); void ClearPursuit(void); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 1d8c7f5d..2dc0bbab 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -460,7 +460,7 @@ CPopulation::PedCreationDistMultiplier() } CPed* -CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) +CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, int32 modifier) { switch (pedType) { case PEDTYPE_CIVMALE: @@ -480,7 +480,7 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors) } case PEDTYPE_COP: { - CCopPed *ped = new CCopPed((eCopType)miOrCopType); + CCopPed *ped = new CCopPed((eCopType)miOrCopType, modifier); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); @@ -713,9 +713,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } CPed* -CPopulation::AddPedInCar(CVehicle* car) +CPopulation::AddPedInCar(CVehicle* car, bool isPassenger) { int defaultModel = MI_MALE01; + int miamiViceIndex = 0; bool imSureThatModelIsLoaded = true; CVector coors = FindPlayerCoors(); CZoneInfo zoneInfo; @@ -740,7 +741,6 @@ CPopulation::AddPedInCar(CVehicle* car) break; case MI_POLICE: case MI_PREDATOR: - case MI_VICECHEE: // TODO(MIAMI): proper model preferredModel = COP_STREET; pedType = PEDTYPE_COP; break; @@ -753,6 +753,11 @@ CPopulation::AddPedInCar(CVehicle* car) preferredModel = COP_ARMY; pedType = PEDTYPE_COP; break; + case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function + preferredModel = COP_MIAMIVICE; + pedType = PEDTYPE_COP; + miamiViceIndex = (isPassenger ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); + break; case MI_TAXI: case MI_CABBIE: case MI_ZEBRA: @@ -799,7 +804,7 @@ CPopulation::AddPedInCar(CVehicle* car) pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType; } - CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition()); + CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex); newPed->bUsesCollision = false; // what?? diff --git a/src/peds/Population.h b/src/peds/Population.h index 181c5809..20d6e567 100644 --- a/src/peds/Population.h +++ b/src/peds/Population.h @@ -70,7 +70,7 @@ public: static void LoadPedGroups(); static void UpdatePedCount(ePedType, bool); static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool); - static CPed *AddPedInCar(CVehicle *car); + static CPed *AddPedInCar(CVehicle *car, bool isPassenger); static bool IsPointInSafeZone(CVector *coors); static void RemovePed(CPed *ent); static int32 ChooseCivilianOccupation(int32); @@ -80,7 +80,7 @@ public: static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName); static void GeneratePedsAtStartOfGame(); static float PedCreationDistMultiplier(); - static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors); + static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0); static void AddToPopulation(float, float, float, float); static void ManagePopulation(void); static void MoveCarsAndPedsOutOfAbandonedZones(void); |