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author | aap <aap@papnet.eu> | 2019-06-17 00:16:38 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-06-17 00:23:19 +0200 |
commit | 0add48abf589330ae6fe11e304c111d9f52ce009 (patch) | |
tree | e9f4374bf520a2fdfb9f3d66cd4ed0aa822a020b /src/render/Particle.cpp | |
parent | updated guidelines (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Particle.cpp | 206 |
1 files changed, 103 insertions, 103 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index b7c14f1b..1ff3bced 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -44,7 +44,7 @@ -const Char SmokeFiles[][6+1] = +const char SmokeFiles[][6+1] = { "smoke1", "smoke2", @@ -54,7 +54,7 @@ const Char SmokeFiles[][6+1] = }; -const Char Smoke2Files[][9+1] = +const char Smoke2Files[][9+1] = { "smokeII_1", "smokeII_2", @@ -63,7 +63,7 @@ const Char Smoke2Files[][9+1] = "smokeII_5" }; -const Char RubberFiles[][7+1] = +const char RubberFiles[][7+1] = { "rubber1", "rubber2", @@ -72,7 +72,7 @@ const Char RubberFiles[][7+1] = "rubber5" }; -const Char RainSplashFiles[][7+1] = +const char RainSplashFiles[][7+1] = { "splash1", "splash2", @@ -81,14 +81,14 @@ const Char RainSplashFiles[][7+1] = "splash5" }; -const Char WatersprayFiles[][11+1] = +const char WatersprayFiles[][11+1] = { "waterspray1", "waterspray2", "waterspray3" }; -const Char ExplosionMediumFiles[][7+1] = +const char ExplosionMediumFiles[][7+1] = { "explo01", "explo02", @@ -98,7 +98,7 @@ const Char ExplosionMediumFiles[][7+1] = "explo06" }; -const Char GunFlashFiles[][9+1] = +const char GunFlashFiles[][9+1] = { "gunflash1", "gunflash2", @@ -106,7 +106,7 @@ const Char GunFlashFiles[][9+1] = "gunflash4" }; -const Char RaindropFiles[][9+1] = +const char RaindropFiles[][9+1] = { "raindrop1", "raindrop2", @@ -114,13 +114,13 @@ const Char RaindropFiles[][9+1] = "raindrop4" }; -const Char RainSplashupFiles[][10+1] = +const char RainSplashupFiles[][10+1] = { "splash_up1", "splash_up2" }; -const Char BirdfrontFiles[][8+1] = +const char BirdfrontFiles[][8+1] = { "birdf_01", "birdf_02", @@ -128,7 +128,7 @@ const Char BirdfrontFiles[][8+1] = "birdf_04" }; -const Char CardebrisFiles[][12+1] = +const char CardebrisFiles[][12+1] = { "cardebris_01", "cardebris_02", @@ -136,7 +136,7 @@ const Char CardebrisFiles[][12+1] = "cardebris_04" }; -const Char CarsplashFiles[][12+1] = +const char CarsplashFiles[][12+1] = { "carsplash_01", "carsplash_02", @@ -210,7 +210,7 @@ RwTexture * (&gpRainDropTex)[MAX_RAINDROP_FILES] = *(RwTexture * (*)[MAX_RA RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES]; //Float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; // -Float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(Float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8; +float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8; CParticle *CParticle::m_pUnusedListHead; @@ -218,13 +218,13 @@ CParticle *CParticle::m_pUnusedListHead; //Float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; // //Float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; / -Float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358; -Float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18; +float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358; +float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18; -Int32 Randomizer; +int32 Randomizer; -Int32 nParticleCreationInterval = 1; -Float fParticleScaleLimit = 0.5f; +int32 nParticleCreationInterval = 1; +float fParticleScaleLimit = 0.5f; @@ -241,7 +241,7 @@ void CParticle::ReloadConfig() m_pUnusedListHead = gParticleArray; - for ( Int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) { if ( i == MAX_PARTICLES_ON_SCREEN - 1 ) gParticleArray[i].m_pNext = NULL; @@ -292,93 +292,93 @@ void CParticle::Initialise() CParticleObject::Initialise(); - Float randVal = -1.0f; - for ( Int32 i = 0; i < RAND_TABLE_SIZE; i++ ) + float randVal = -1.0f; + for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ ) { ms_afRandTable[i] = randVal; randVal += 0.1f; } - for ( Int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) + for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) { - Float angle = DEGTORAD(Float(i) * Float(360.0f / SIN_COS_TABLE_SIZE)); + float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE)); m_SinTable[i] = sin(angle); m_CosTable[i] = cos(angle); } - Int32 slot = CTxdStore::FindTxdSlot("particle"); + int32 slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); - for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL); gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); } - for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL); gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]); } - for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL); gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]); } - for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL); gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]); } - for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL); gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]); } - for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL); gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]); } - for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL); gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]); } - for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL); gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]); } - for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL); gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]); } - for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL); gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]); } - for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL); gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]); } - for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL); gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); @@ -429,7 +429,7 @@ void CParticle::Initialise() CTxdStore::PopCurrentTxd(); - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i]; @@ -584,7 +584,7 @@ void CParticle::Shutdown() { debug("Shutting down CParticle..."); - for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { RwTextureDestroy(gpSmokeTex[i]); #ifdef GTA3_1_1_PATCH @@ -592,7 +592,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { RwTextureDestroy(gpSmoke2Tex[i]); #ifdef GTA3_1_1_PATCH @@ -600,7 +600,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { RwTextureDestroy(gpRubberTex[i]); #ifdef GTA3_1_1_PATCH @@ -608,7 +608,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { RwTextureDestroy(gpRainSplashTex[i]); #ifdef GTA3_1_1_PATCH @@ -616,7 +616,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { RwTextureDestroy(gpWatersprayTex[i]); #ifdef GTA3_1_1_PATCH @@ -624,7 +624,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { RwTextureDestroy(gpExplosionMediumTex[i]); #ifdef GTA3_1_1_PATCH @@ -632,7 +632,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { RwTextureDestroy(gpGunFlashTex[i]); #ifdef GTA3_1_1_PATCH @@ -640,7 +640,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { RwTextureDestroy(gpRainDropTex[i]); #ifdef GTA3_1_1_PATCH @@ -648,7 +648,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { RwTextureDestroy(gpRainSplashupTex[i]); #ifdef GTA3_1_1_PATCH @@ -656,7 +656,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { RwTextureDestroy(gpBirdfrontTex[i]); #ifdef GTA3_1_1_PATCH @@ -664,7 +664,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { RwTextureDestroy(gpCarDebrisTex[i]); #ifdef GTA3_1_1_PATCH @@ -672,7 +672,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { RwTextureDestroy(gpCarSplashTex[i]); #ifdef GTA3_1_1_PATCH @@ -750,7 +750,7 @@ void CParticle::Shutdown() gpPointlightTex = NULL; #endif - Int32 slot; + int32 slot; slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::RemoveTxdSlot(slot); @@ -758,13 +758,13 @@ void CParticle::Shutdown() debug("CParticle shut down"); } -CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan) +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { CRGBA color(0, 0, 0, 0); return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan); } -CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan) +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { if ( CTimer::GetIsPaused() ) return NULL; @@ -833,8 +833,8 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_InitialColorVariation != 0 ) { - Int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); - //Float ColorVariation = CGeneral::GetRandomNumberInRange((Float)-psystem->m_InitialColorVariation, (Float)psystem->m_InitialColorVariation); + int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); + //Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation); pParticle->m_Color.red = clamp(pParticle->m_Color.red + PERCENT(pParticle->m_Color.red, ColorVariation), @@ -893,18 +893,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_nLifeSpanErrorShape != 0 ) { - Float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; if ( randVal > 0.0f ) - pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal * Float(psystem->m_nLifeSpanErrorShape)); + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape)); else - pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal / Float(psystem->m_nLifeSpanErrorShape)); + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape)); } if ( psystem->Flags & ZCHECK_FIRST ) { - static Bool bValidGroundFound = false; + static bool bValidGroundFound = false; static CVector LastTestCoors; - static Float LastTestGroundZ; + static float LastTestGroundZ; if ( bValidGroundFound && vecPos.x == LastTestCoors.x @@ -939,11 +939,11 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->Flags & ZCHECK_BUMP ) { - static Float Z_Ground = 0.0f; + static float Z_Ground = 0.0f; if ( psystem->Flags & ZCHECK_BUMP_FIRST ) { - Bool bZFound = false; + bool bZFound = false; Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound); @@ -1000,21 +1000,21 @@ void CParticle::Update() CRGBA color(0, 0, 0, 0); - Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); - Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); - Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); - Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); - Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); - Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); + float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); + float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); + float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); + float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); + float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); + float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); CParticleObject::UpdateAll(); - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; CParticle *particle = psystem->m_pParticles; CParticle *prevParticle = NULL; - Bool bRemoveParticle; + bool bRemoveParticle; if ( particle == NULL ) continue; @@ -1035,18 +1035,18 @@ void CParticle::Update() { if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() ) { - Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime); + float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime); particle->m_Color.red = clamp( - psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), + psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), 0, 255); particle->m_Color.green = clamp( - psystem->m_RenderColouring.green + Int32(Float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), + psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), 0, 255); particle->m_Color.blue = clamp( - psystem->m_RenderColouring.blue + Int32(Float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), + psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), 0, 255); } else @@ -1063,7 +1063,7 @@ void CParticle::Update() } } - Float size = particle->m_fSize + particle->m_fExpansionRate; + float size = particle->m_fSize + particle->m_fExpansionRate; if ( size < 0.0f ) { @@ -1147,7 +1147,7 @@ void CParticle::Update() { bRemoveParticle = true; - Int32 randVal = Int32(CGeneral::GetRandomNumber()); + int32 randVal = int32(CGeneral::GetRandomNumber()); if ( randVal & 1 ) { @@ -1188,11 +1188,11 @@ void CParticle::Update() vecPosn.z += 1.0f; Randomizer++; - Int32 randVal = Int32(Randomizer & 7); + int32 randVal = int32(Randomizer & 7); if ( randVal == 5 ) { - Int32 randTime = Int32(CGeneral::GetRandomNumber()); + int32 randTime = int32(CGeneral::GetRandomNumber()); CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, 0.1f, 0.0f, 0.0f, -0.1f, @@ -1202,7 +1202,7 @@ void CParticle::Update() } else if ( randVal == 2 ) { - Int32 randTime = Int32(CGeneral::GetRandomNumber()); + int32 randTime = int32(CGeneral::GetRandomNumber()); CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, 0.2f, 0.0f, 0.0f, -0.2f, @@ -1414,12 +1414,12 @@ void CParticle::Update() if ( particle->m_fCurrentZRadius != 0.0f ) { - Int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); + int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); - Float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex]) + float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex]) * particle->m_fCurrentZRadius; - Float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex]) + float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex]) * particle->m_fCurrentZRadius; moveStep -= particle->m_vecParticleMovementOffset; @@ -1446,15 +1446,15 @@ void CParticle::Render() CSprite::InitSpriteBuffer2D(); - UInt32 flags = DRAW_OPAQUE; + uint32 flags = DRAW_OPAQUE; RwRaster *prevFrame = NULL; - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; - Bool particleBanned = false; + bool particleBanned = false; CParticle *particle = psystem->m_pParticles; @@ -1513,7 +1513,7 @@ void CParticle::Render() while ( particle != NULL ) { - Bool canDraw = true; + bool canDraw = true; if ( particle->m_nAlpha == 0 ) canDraw = false; @@ -1540,7 +1540,7 @@ void CParticle::Render() particle->m_fSize * 63.0f, particle->m_Color, particle->m_nColorIntensity, - (Float)particle->m_nRotation, + (float)particle->m_nRotation, particle->m_nAlpha); } else @@ -1561,8 +1561,8 @@ void CParticle::Render() if ( canDraw ) { CVector coors; - Float w; - Float h; + float w; + float h; if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) ) { @@ -1578,13 +1578,13 @@ void CParticle::Render() particle->m_Color.blue, particle->m_nColorIntensity, 1.0f / coors.z, - Float(particle->m_nRotation), + float(particle->m_nRotation), particle->m_nAlpha); } else if ( psystem->Flags & SCREEN_TRAIL ) { - Float fRotation; - Float fTrailLength; + float fRotation; + float fTrailLength; if ( particle->m_vecScreenPosition.x == 0.0f ) { @@ -1599,12 +1599,12 @@ void CParticle::Render() coors.y - particle->m_vecScreenPosition.y ); - Float fDist = vecDist.Magnitude(); + float fDist = vecDist.Magnitude(); fTrailLength = fDist; //Float fRot = atan2( vecDist.x / fDist, sqrtf(1.0f - vecDist.x / fDist * (vecDist.x / fDist)) ); - Float fRot = asinf(vecDist.x / fDist); + float fRot = asinf(vecDist.x / fDist); fRotation = fRot; @@ -1616,9 +1616,9 @@ void CParticle::Render() if ( fRotation < 0.0f ) fRotation += 360.0f; - Float fSpeed = particle->m_vecVelocity.Magnitude(); + float fSpeed = particle->m_vecVelocity.Magnitude(); - Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; + float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; if ( fDist > fNewTrailLength ) fTrailLength = fNewTrailLength; @@ -1640,8 +1640,8 @@ void CParticle::Render() else if ( psystem->Flags & SPEED_TRAIL ) { CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; - Float fRotation; - Float fTrailLength; + float fRotation; + float fTrailLength; if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) { @@ -1651,12 +1651,12 @@ void CParticle::Render() coors.y - particle->m_vecScreenPosition.y ); - Float fDist = vecDist.Magnitude(); + float fDist = vecDist.Magnitude(); fTrailLength = fDist; //Float fRot = atan2(vecDist.x / fDist, sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist))); - Float fRot = asinf(vecDist.x / fDist); + float fRot = asinf(vecDist.x / fDist); fRotation = fRot; @@ -1687,7 +1687,7 @@ void CParticle::Render() } else if ( psystem->Flags & VERT_TRAIL ) { - Float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); + float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, particle->m_fSize * w, @@ -1772,7 +1772,7 @@ void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, t m_pUnusedListHead = pParticle; } -void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize) +void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize) { CRGBA color(240, 240, 240, 255); @@ -1790,7 +1790,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize CVector vecStepPos = vecPos; - for ( Int32 i = 0; i < Int32(fPower * 4.0f); i++ ) + for ( int32 i = 0; i < int32(fPower * 4.0f); i++ ) { AddParticle(PARTICLE_EXPLOSION_MFAST, vecStepPos, @@ -1837,7 +1837,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f)); - for ( Int32 i = 0; i < 5; i++ ) + for ( int32 i = 0; i < 5; i++ ) { CVector pos = vecBasePos; |