diff options
author | aap <aap@papnet.eu> | 2020-08-19 21:58:00 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-08-19 21:58:00 +0200 |
commit | bb948904b69d6a4c49c0a0fadd69e867292b1d9e (patch) | |
tree | 66e383231e7524830f39a475b40c662657e186e1 /src/render/Shadows.h | |
parent | update librw (diff) | |
download | re3-bb948904b69d6a4c49c0a0fadd69e867292b1d9e.tar re3-bb948904b69d6a4c49c0a0fadd69e867292b1d9e.tar.gz re3-bb948904b69d6a4c49c0a0fadd69e867292b1d9e.tar.bz2 re3-bb948904b69d6a4c49c0a0fadd69e867292b1d9e.tar.lz re3-bb948904b69d6a4c49c0a0fadd69e867292b1d9e.tar.xz re3-bb948904b69d6a4c49c0a0fadd69e867292b1d9e.tar.zst re3-bb948904b69d6a4c49c0a0fadd69e867292b1d9e.zip |
Diffstat (limited to '')
-rw-r--r-- | src/render/Shadows.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Shadows.h b/src/render/Shadows.h index 94b2981f..937ff4eb 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -159,7 +159,7 @@ public: static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue); static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings); static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type); - static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle); + static void StoreCarLightShadow (CVehicle *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle); static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY); |