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author | erorcun <erayorcunus@gmail.com> | 2020-10-18 18:45:11 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-18 18:45:11 +0200 |
commit | 70f9832e14ff452e81ae580a1a15b9d6f4bd63b6 (patch) | |
tree | c2a222cfdbb5d7ebcd9acf27920b7fa6da6918d1 /src/render/WaterCannon.cpp | |
parent | typo fixes (diff) | |
parent | Merge pull request #772 from Nick007J/miami (diff) | |
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Diffstat (limited to 'src/render/WaterCannon.cpp')
-rw-r--r-- | src/render/WaterCannon.cpp | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp index bd2b9a68..91304be3 100644 --- a/src/render/WaterCannon.cpp +++ b/src/render/WaterCannon.cpp @@ -11,6 +11,9 @@ #include "Fire.h" #include "WaterLevel.h" #include "Camera.h" +#include "Particle.h" + +// --MIAMI: file done #define WATERCANNONVERTS 4 #define WATERCANNONINDEXES 12 @@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index) if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME ) { - m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS; + m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS; m_abUsed[m_nCur] = false; } @@ -128,7 +131,7 @@ void CWaterCannon::Render(void) RwIm3DVertexSetV(&WaterCannonVertices[2], v); RwIm3DVertexSetV(&WaterCannonVertices[3], v); - int16 pointA = m_nCur % -NUM_SEGMENTPOINTS; + int16 pointA = m_nCur % NUM_SEGMENTPOINTS; int16 pointB = pointA - 1; if ( (pointA - 1) < 0 ) @@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void) ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f; ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f; - ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0); - - CFire *fire = ped->m_pFire; - if ( fire ) - fire->Extinguish(); + float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D(); + + if ( pedSpeed2D > 0.2f ) { + ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D); + ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D); + } + ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0); + CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f, + CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1); j = NUM_SEGMENTPOINTS; } |