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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-29 15:32:11 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-29 15:32:11 +0200 |
commit | d53c151ffcdfdc526069f261afd42d863f87af67 (patch) | |
tree | 2d9a925854036427a37dc8b8f317df3753022521 /src/render/WeaponEffects.cpp | |
parent | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/WeaponEffects.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index 1c29caf8..cbab25a5 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -22,24 +22,24 @@ CWeaponEffects::~CWeaponEffects() void CWeaponEffects::Init(void) { - gCrossHair.m_bActive = false; - gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); - gCrossHair.m_nRed = 0; - gCrossHair.m_nGreen = 0; - gCrossHair.m_nBlue = 0; - gCrossHair.m_nAlpha = 255; - gCrossHair.m_fSize = 1.0f; - gCrossHair.m_fRotation = 0.0f; + gCrossHair.m_bActive = false; + gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f); + gCrossHair.m_nRed = 0; + gCrossHair.m_nGreen = 0; + gCrossHair.m_nBlue = 0; + gCrossHair.m_nAlpha = 255; + gCrossHair.m_fSize = 1.0f; + gCrossHair.m_fRotation = 0.0f; CTxdStore::PushCurrentTxd(); - int32 slut = CTxdStore::FindTxdSlot("particle"); - CTxdStore::SetCurrentTxd(slut); + int32 slot = CTxdStore::FindTxdSlot("particle"); + CTxdStore::SetCurrentTxd(slot); gpCrossHairTex = RwTextureRead("crosshair", NULL); gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex); - CTxdStore::PopCurrentTxd(); + CTxdStore::PopCurrentTxd(); } void @@ -51,13 +51,13 @@ CWeaponEffects::Shutdown(void) void CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size) { - gCrossHair.m_bActive = true; - gCrossHair.m_vecPos = pos; - gCrossHair.m_nRed = red; - gCrossHair.m_nGreen = green; - gCrossHair.m_nBlue = blue; - gCrossHair.m_nAlpha = alpha; - gCrossHair.m_fSize = size; + gCrossHair.m_bActive = true; + gCrossHair.m_vecPos = pos; + gCrossHair.m_nRed = red; + gCrossHair.m_nGreen = green; + gCrossHair.m_nBlue = blue; + gCrossHair.m_nAlpha = alpha; + gCrossHair.m_fSize = size; } void |