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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-19 19:25:45 +0100 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-19 19:25:45 +0100 |
commit | 140fa2a21c345123c83435558849feb29d3f2eba (patch) | |
tree | 4c6eb275b6952a30cbe288e3f3b999dab4224b5d /src/render | |
parent | Merge branch 'master' of https://github.com/GTAmodding/re3 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Font.cpp | 119 | ||||
-rw-r--r-- | src/render/Font.h | 17 | ||||
-rw-r--r-- | src/render/Hud.cpp | 4 |
3 files changed, 109 insertions, 31 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 65ab42ff..bb711ebd 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -47,6 +47,8 @@ int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { #else int16 CFont::Size[MAX_FONTS][193] = { #endif + +#if !defined(GTA_PS2) || defined(FIX_BUGS) { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, @@ -94,6 +96,56 @@ int16 CFont::Size[MAX_FONTS][193] = { 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } +#else // #if defined(GTA_PS2) && !defined(FIX_BUGS) + { + 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, + 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, + 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, + 24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, + 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, + 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, + 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, + 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, + 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, + 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 20 + }, + + { + 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, + 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, + 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, + 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, + 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, + 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 16 + }, + + { + 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, + 19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, + 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19, + 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, + 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, + 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, + 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, + 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19 + } +#endif + #ifdef MORE_LANGUAGES }, { @@ -455,18 +507,35 @@ CFont::PrintChar(float x, float y, wchar c) if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ if(Details.dropShadowPosition != 0){ - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif +#ifdef FIX_BUGS CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), +#else + CRect(x + Details.dropShadowPosition, + y + Details.dropShadowPosition, + x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f, + y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f), +#endif Details.dropColor, xoff/16.0f, yoff/12.8f, (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, xoff/16.0f, (yoff+1.0f)/12.8f, (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif CRect(x, y, x + 32.0f * Details.scaleX * 1.0f, y + 40.0f * Details.scaleY * 0.5f), @@ -478,11 +547,23 @@ CFont::PrintChar(float x, float y, wchar c) #ifdef MORE_LANGUAGES }else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif +#ifdef FIX_BUGS CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), +#else + CRect(x + Details.dropShadowPosition, + y + Details.dropShadowPosition, + x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f, + y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f), +#endif Details.dropColor, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, @@ -501,7 +582,12 @@ CFont::PrintChar(float x, float y, wchar c) #endif }else { - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + CSprite2d::AddSpriteToBank( +#ifdef FIX_BUGS + Details.bank + Details.style, +#else + Details.style, // BUG: game doesn't add bank +#endif CRect(x, y, x + 32.0f * Details.scaleX * w, y + 32.0f * Details.scaleY * 0.5f), @@ -793,7 +879,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) numLines = GetNumberLines(xstart, ystart, s); }else{ #endif + +#ifdef FIX_BUGS if(Details.centre || Details.rightJustify) +#else + if(Details.centre) +#endif x = 0.0f; else x = xstart; @@ -811,7 +902,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) // reached end of line if(x > maxlength) maxlength = x; +#ifdef FIX_BUGS if(Details.centre || Details.rightJustify) +#else + if(Details.centre) +#endif x = 0.0f; else x = xstart; @@ -1291,14 +1386,14 @@ CFont::ParseToken(wchar *s, wchar*) case 'n': NewLine = 1; break; - case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; - case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; - case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; - case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; - case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; - case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; - case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; - case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; + case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; + case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; + case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; + case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; + case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; + case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; + case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; + case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; #ifdef BUTTON_ICONS #if 0 // unused case 'U': PS2Symbol = BUTTON_UP; break; diff --git a/src/render/Font.h b/src/render/Font.h index 7b67e310..bd7e98bb 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -173,23 +173,6 @@ public: static void SetCentreOff(void) { Details.centre = false; } - static void SetAlignment(uint8 alignment) { - if (alignment == ALIGN_LEFT) { - CFont::Details.justify = true; - CFont::Details.centre = false; - CFont::Details.rightJustify = false; - } - else if (alignment == ALIGN_CENTER) { - CFont::Details.justify = false; - CFont::Details.centre = true; - CFont::Details.rightJustify = false; - } - else if (alignment == ALIGN_RIGHT) { - CFont::Details.justify = false; - CFont::Details.centre = false; - CFont::Details.rightJustify = true; - } - } static void SetWrapx(float x) { Details.wrapX = x; } static void SetCentreSize(float s) { Details.centreSize = s; } static void SetBackgroundOn(void) { Details.background = true; } diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index d54f1c05..eb152ca4 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1029,7 +1029,7 @@ void CHud::Draw() CFont::SetRightJustifyWrap(0.0f); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetColor(CRGBA(244, 20, 20, 255)); - CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); @@ -1396,7 +1396,7 @@ void CHud::Draw() // Appearently sliding text in here was abandoned very early, since this text is centered now. #ifdef FIX_BUGS - if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_HEIGHT-20)) + if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20)) #else if (BigMessageX[0] >= SCREEN_WIDTH-20) #endif |