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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-07-27 21:18:24 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-07-27 21:18:24 +0200 |
commit | c26a57fb9fa4b96ca5f7e417ae57de1d6701fab4 (patch) | |
tree | 93785f927adf1bc28b9025ce2bdfb6013135488c /src/skel/glfw | |
parent | Merge branch 'miami' into lcs (diff) | |
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Diffstat (limited to 'src/skel/glfw')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index a30d0daa..8d07fb18 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -2319,7 +2319,7 @@ main(int argc, char *argv[]) CGame::InitialiseWhenRestarting(); DMAudio.ChangeMusicMode(MUSICMODE_GAME); LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - FrontEndMenuManager.m_bWantToLoad = false; + //FrontEndMenuManager.m_bWantToLoad = false; } else { |