summaryrefslogtreecommitdiffstats
path: root/src/skel
diff options
context:
space:
mode:
authoreray orçunus <erayorcunus@gmail.com>2020-10-14 17:07:05 +0200
committereray orçunus <erayorcunus@gmail.com>2020-10-17 16:35:26 +0200
commitb98864d134b747c8f594c9194918b93040f88c1f (patch)
tree852ce957f21b35a655c583ba397a7cdceeb59492 /src/skel
parentupdate librw (diff)
downloadre3-b98864d134b747c8f594c9194918b93040f88c1f.tar
re3-b98864d134b747c8f594c9194918b93040f88c1f.tar.gz
re3-b98864d134b747c8f594c9194918b93040f88c1f.tar.bz2
re3-b98864d134b747c8f594c9194918b93040f88c1f.tar.lz
re3-b98864d134b747c8f594c9194918b93040f88c1f.tar.xz
re3-b98864d134b747c8f594c9194918b93040f88c1f.tar.zst
re3-b98864d134b747c8f594c9194918b93040f88c1f.zip
Diffstat (limited to 'src/skel')
-rw-r--r--src/skel/glfw/glfw.cpp27
-rw-r--r--src/skel/win/resource.h2
-rw-r--r--src/skel/win/win.cpp36
3 files changed, 33 insertions, 32 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 08e5c021..319b7bb0 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
- strcat(szUserFiles, "\\GTA3 User Files");
+ strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
@@ -386,10 +386,6 @@ psInitialize(void)
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
- FrontEndMenuManager.LoadSettings();
-#endif
-
#endif
gGameState = GS_START_UP;
@@ -422,7 +418,7 @@ psInitialize(void)
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
- if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
+ if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
@@ -439,13 +435,9 @@ psInitialize(void)
#ifndef PS2_MENU
-
-#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
-#endif
-
#ifdef _WIN32
MEMORYSTATUS memstats;
@@ -1250,14 +1242,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
- if (RwInitialised && (gGameState == GS_PLAYING_GAME
#ifndef MASTER
- || gGameState == GS_ANIMVIEWER
-#endif
- ))
+ if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
+ RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
+#else
+ if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ {
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+#endif
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
@@ -1765,6 +1760,7 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -1781,6 +1777,7 @@ main(int argc, char *argv[])
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;
diff --git a/src/skel/win/resource.h b/src/skel/win/resource.h
index 84dffb95..93f14216 100644
--- a/src/skel/win/resource.h
+++ b/src/skel/win/resource.h
@@ -8,7 +8,7 @@
#define IDEXIT 1002
#define IDC_SELECTDEVICE 1005
-#define IDI_MAIN_ICON 1042
+#define IDI_MAIN_ICON 100
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 1d1037af..149c9045 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -189,7 +189,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
- strcat(szUserFiles, "\\GTA3 User Files");
+ strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
@@ -650,10 +650,6 @@ psInitialize(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
- FrontEndMenuManager.LoadSettings();
-#endif
-
#endif
gGameState = GS_START_UP;
@@ -688,7 +684,7 @@ psInitialize(void)
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
- if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
+ if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
@@ -701,13 +697,9 @@ psInitialize(void)
}
#ifndef PS2_MENU
-
-#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
-#endif
-
dwDXVersion = GetDXVersion();
debug("DirectX version 0x%x\n", dwDXVersion);
@@ -945,8 +937,7 @@ void HandleGraphEvent(void)
/*
*****************************************************************************
- */
-
+ */
LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
@@ -1016,10 +1007,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
+#ifndef MASTER
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
+#else
+ if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ {
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+#endif
/* Manually resize window */
rect.left = rect.top = 0;
@@ -1327,7 +1325,7 @@ InitApplication(HANDLE instance)
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
- windowClass.hIcon = nil;
+ windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON);
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
@@ -1382,17 +1380,17 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
#endif
if ( mode.Width == width && mode.Height == height && mode.Format == format )
{
- if ( mode.RefreshRate == 0 )
+ if ( mode.RefreshRate == 0 ) {
+ d3d->Release();
return 0;
+ }
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
refreshRate = mode.RefreshRate;
}
}
-#ifdef FIX_BUGS
d3d->Release();
-#endif
if ( refreshRate == -1 )
return -1;
@@ -2255,6 +2253,8 @@ WinMain(HINSTANCE instance,
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState;
+ else if ( CPad::GetPad(0)->NewState.CheckForInput() )
+ ++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() )
@@ -2292,6 +2292,8 @@ WinMain(HINSTANCE instance,
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState;
+ else if ( CPad::GetPad(0)->NewState.CheckForInput() )
+ ++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() )
@@ -2328,6 +2330,7 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -2345,6 +2348,7 @@ WinMain(HINSTANCE instance,
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;