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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/vehicles/Heli.cpp | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to 'src/vehicles/Heli.cpp')
-rw-r--r-- | src/vehicles/Heli.cpp | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 3dc1deeb..0073a5ad 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "main.h" -#include "patcher.h" + #include "General.h" #include "Darkel.h" #include "Stats.h" @@ -24,6 +24,9 @@ #include "Object.h" #include "HandlingMgr.h" #include "Heli.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif enum { @@ -34,13 +37,13 @@ enum HELI_STATUS_HOVER2, }; -CHeli **CHeli::pHelis = (CHeli**)0x72CF50; -int16 &CHeli::NumRandomHelis = *(int16*)0x95CCAA; -uint32 &CHeli::TestForNewRandomHelisTimer = *(uint32*)0x8F1A7C; +CHeli *CHeli::pHelis[NUM_HELIS]; +int16 CHeli::NumRandomHelis; +uint32 CHeli::TestForNewRandomHelisTimer; int16 CHeli::NumScriptHelis; // unused -bool &CHeli::CatalinaHeliOn = *(bool*)0x95CD85; -bool &CHeli::CatalinaHasBeenShotDown = *(bool*)0x95CD56; -bool &CHeli::ScriptHeliOn = *(bool*)0x95CD43; +bool CHeli::CatalinaHeliOn; +bool CHeli::CatalinaHasBeenShotDown; +bool CHeli::ScriptHeliOn; CHeli::CHeli(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) @@ -78,6 +81,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_bTestRight = true; m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; + + // BUG: not in game but gets initialized to CDCDCDCD in debug + m_nLastShotTime = 0; } void @@ -225,19 +231,19 @@ CHeli::ProcessControl(void) switch(m_heliStatus){ case HELI_STATUS_HOVER: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f; break; case HELI_STATUS_SHOT_DOWN: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; case HELI_STATUS_HOVER2: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset; break; default: groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil); - m_fTargetZ = max(groundZ, m_fTargetZ) + 12.0f; + m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f; break; } @@ -425,89 +431,95 @@ CHeli::ProcessControl(void) // Search light and shooting if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain()) m_fSearchLightIntensity = 0.0f; - else{ + else { // Update search light history once every 1000ms int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer; - while(timeDiff > 1000){ - for(i = 5; i > 0; i--){ - m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i-1]; - m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i-1]; + while (timeDiff > 1000) { + for (i = 5; i > 0; i--) { + m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1]; + m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1]; } - m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x*50.0f*(m_nHeliId+2); - m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y*50.0f*(m_nHeliId+2); + m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2); + m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2); timeDiff -= 1000; m_nSearchLightTimer += 1000; } assert(timeDiff <= 1000); - float f1 = timeDiff/1000.0f; + float f1 = timeDiff / 1000.0f; float f2 = 1.0f - f1; - m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId+2]*f2 + m_aSearchLightHistoryX[m_nHeliId+2-1]*f1; - m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId+2]*f2 + m_aSearchLightHistoryY[m_nHeliId+2-1]*f1; + m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1; + m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1; float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude(); - if(searchLightDist > 60.0f) + if (searchLightDist > 60.0f) m_fSearchLightIntensity = 0.0f; - else if(searchLightDist < 40.0f) + else if (searchLightDist < 40.0f) m_fSearchLightIntensity = 1.0f; else - m_fSearchLightIntensity = 1.0f - (40.0f-searchLightDist)/40.0f; + m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / 40.0f; - if(m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x-m_fSearchLightX) + sq(FindPlayerCoors().y-m_fSearchLightY) > sq(7.0f)) + if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f)) m_nShootTimer = CTimer::GetTimeInMilliseconds(); - else if(CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){ + else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) { DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f); - m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF); + m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF); } - - // Shoot - int shootTimeout; - if(m_heliType == HELI_TYPE_RANDOM){ - switch(FindPlayerPed()->m_pWanted->m_nWantedLevel){ - case 0: - case 1: - case 2: shootTimeout = 999999; break; - case 3: shootTimeout = 10000; break; - case 4: shootTimeout = 5000; break; - case 5: shootTimeout = 3500; break; - case 6: shootTimeout = 2000; break; - } - if(CCullZones::NoPolice()) - shootTimeout /= 2; - }else - shootTimeout = 1500; - - if(FindPlayerPed()->m_pWanted->IsIgnored()) - m_nShootTimer = CTimer::GetTimeInMilliseconds(); - else{ - // Check if line of sight is clear - if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && - CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout){ - if(CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)){ - if(m_heliStatus == HELI_STATUS_HOVER2) - m_heliStatus = HELI_STATUS_HOVER; - }else{ - m_nShootTimer = CTimer::GetTimeInMilliseconds(); - if(m_heliStatus == HELI_STATUS_HOVER) - m_heliStatus = HELI_STATUS_HOVER2; +#ifdef FIX_BUGS + if (!CReplay::IsPlayingBack()) +#endif + { + // Shoot + int shootTimeout; + if (m_heliType == HELI_TYPE_RANDOM) { + switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) { + case 0: + case 1: + case 2: shootTimeout = 999999; break; + case 3: shootTimeout = 10000; break; + case 4: shootTimeout = 5000; break; + case 5: shootTimeout = 3500; break; + case 6: shootTimeout = 2000; break; } + if (CCullZones::NoPolice()) + shootTimeout /= 2; } + else + shootTimeout = 1500; + + if (FindPlayerPed()->m_pWanted->IsIgnored()) + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + else { + // Check if line of sight is clear + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) { + if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) { + if (m_heliStatus == HELI_STATUS_HOVER2) + m_heliStatus = HELI_STATUS_HOVER; + } + else { + m_nShootTimer = CTimer::GetTimeInMilliseconds(); + if (m_heliStatus == HELI_STATUS_HOVER) + m_heliStatus = HELI_STATUS_HOVER2; + } + } - // Shoot! - if(CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && - CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200){ - CVector shotTarget = FindPlayerCoors(); - // some inaccuracy - shotTarget.x += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; - shotTarget.y += ((CGeneral::GetRandomNumber()&0xFF)-128)/50.0f; - CVector direction = FindPlayerCoors() - GetPosition(); - direction.Normalise(); - shotTarget += 3.0f*direction; - CVector shotSource = GetPosition(); - shotSource += 3.0f*direction; - FireOneInstantHitRound(&shotSource, &shotTarget, 20); - DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); - m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + // Shoot! + if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout && + CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) { + CVector shotTarget = FindPlayerCoors(); + // some inaccuracy + shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f; + CVector direction = FindPlayerCoors() - GetPosition(); + direction.Normalise(); + shotTarget += 3.0f * direction; + CVector shotSource = GetPosition(); + shotSource += 3.0f * direction; + FireOneInstantHitRound(&shotSource, &shotTarget, 20); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); + m_nLastShotTime = CTimer::GetTimeInMilliseconds(); + } } } } @@ -590,7 +602,12 @@ CHeli::PreRender(void) break; } RwRGBA col = { r, g, b, 32 }; +#ifdef FIX_BUGS + pos.z = m_fHeliDustZ[frm]; +#else + // What the hell is the point of this? pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4? +#endif if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f) CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col); i++; @@ -817,7 +834,11 @@ CHeli::UpdateHelis(void) int i, j; // Spawn new police helis - int numHelisRequired = FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + int numHelisRequired = +#ifdef FIX_BUGS + CReplay::IsPlayingBack() ? 0 : +#endif + FindPlayerPed()->m_pWanted->NumOfHelisRequired(); if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ // Spawn a police heli TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; @@ -996,7 +1017,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); CVector line = (*line1 - *line0); float lineLength = line.Magnitude(); - *bulletPos = *line0 + line*max(1.0f, distToHeli-5.0f); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f); pHelis[i]->m_nBulletDamage += damage; @@ -1035,24 +1056,3 @@ void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; } void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; } - -#include <new> - -class CHeli_ : public CHeli -{ -public: - void ctor(int32 id, uint8 CreatedBy) { ::new (this) CHeli(id, CreatedBy); } - void dtor(void) { CHeli::~CHeli(); } -}; - -STARTPATCHES - InjectHook(0x547220, &CHeli_::ctor, PATCH_JUMP); - InjectHook(0x5474A0, &CHeli_::dtor, PATCH_JUMP); - InjectHook(0x54AE50, &CHeli::SpawnFlyingComponent, PATCH_JUMP); - InjectHook(0x549970, CHeli::InitHelis, PATCH_JUMP); - InjectHook(0x5499F0, CHeli::UpdateHelis, PATCH_JUMP); - InjectHook(0x54AE10, CHeli::SpecialHeliPreRender, PATCH_JUMP); - InjectHook(0x54AA30, CHeli::TestRocketCollision, PATCH_JUMP); - InjectHook(0x54AB30, CHeli::TestBulletCollision, PATCH_JUMP); - InjectHook(0x54A640, GenerateHeli, PATCH_JUMP); -ENDPATCHES |