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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-06-29 08:37:53 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-29 08:37:53 +0200 |
commit | 860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb (patch) | |
tree | 6a8f83b0d46e97b198f095b7624deecca75051e7 /src/vehicles/Vehicle.h | |
parent | restore Text.cpp (diff) | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r-- | src/vehicles/Vehicle.h | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index f7205c7d..48546e68 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -28,12 +28,6 @@ enum eCarLock { CARLOCK_SKIP_SHUT_DOORS }; - -enum -{ - BOAT_POS_FRONTSEAT -}; - enum eDoors { DOOR_BONNET = 0, @@ -86,8 +80,8 @@ enum CAR_PIECE_WING_LR, CAR_PIECE_WING_RR, CAR_PIECE_WHEEL_LF, - CAR_PIECE_WHEEL_LR, CAR_PIECE_WHEEL_RF, + CAR_PIECE_WHEEL_LR, CAR_PIECE_WHEEL_RR, CAR_PIECE_WINDSCREEN, }; @@ -109,9 +103,6 @@ enum eFlightModel FLIGHT_MODEL_SEAPLANE }; -// Or Weapon.h? -void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage); - class CVehicle : public CPhysical { public: @@ -197,7 +188,7 @@ public: bool m_bSirenOrAlarm; int8 m_comedyControlState; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car - float m_fSteerRatio; + float m_fSteerInput; eVehicleType m_vehType; static void *operator new(size_t); @@ -274,8 +265,11 @@ public: void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); void DoFixedMachineGuns(void); - +#ifdef FIX_BUGS + bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; } +#else bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } +#endif CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; } AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); } |