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authorFire_Head <Fire-Head@users.noreply.github.com>2020-06-29 08:37:53 +0200
committerGitHub <noreply@github.com>2020-06-29 08:37:53 +0200
commit860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb (patch)
tree6a8f83b0d46e97b198f095b7624deecca75051e7 /src/vehicles/Vehicle.h
parentrestore Text.cpp (diff)
parentMerge remote-tracking branch 'upstream/master' (diff)
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r--src/vehicles/Vehicle.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index f7205c7d..48546e68 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -28,12 +28,6 @@ enum eCarLock {
CARLOCK_SKIP_SHUT_DOORS
};
-
-enum
-{
- BOAT_POS_FRONTSEAT
-};
-
enum eDoors
{
DOOR_BONNET = 0,
@@ -86,8 +80,8 @@ enum
CAR_PIECE_WING_LR,
CAR_PIECE_WING_RR,
CAR_PIECE_WHEEL_LF,
- CAR_PIECE_WHEEL_LR,
CAR_PIECE_WHEEL_RF,
+ CAR_PIECE_WHEEL_LR,
CAR_PIECE_WHEEL_RR,
CAR_PIECE_WINDSCREEN,
};
@@ -109,9 +103,6 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
-// Or Weapon.h?
-void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
-
class CVehicle : public CPhysical
{
public:
@@ -197,7 +188,7 @@ public:
bool m_bSirenOrAlarm;
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
- float m_fSteerRatio;
+ float m_fSteerInput;
eVehicleType m_vehType;
static void *operator new(size_t);
@@ -274,8 +265,11 @@ public:
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
void DoFixedMachineGuns(void);
-
+#ifdef FIX_BUGS
+ bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; }
+#else
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
+#endif
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }