diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-11 20:04:35 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-11 20:04:35 +0200 |
commit | 8fae2dcc263cd8edeb7d2f55c95369457d6d2ded (patch) | |
tree | 71e551e81fa2cce105d65fe95a1972cc0716ea0c /src/vehicles | |
parent | Merge remote-tracking branch 'upstream/miami' into miami (diff) | |
download | re3-8fae2dcc263cd8edeb7d2f55c95369457d6d2ded.tar re3-8fae2dcc263cd8edeb7d2f55c95369457d6d2ded.tar.gz re3-8fae2dcc263cd8edeb7d2f55c95369457d6d2ded.tar.bz2 re3-8fae2dcc263cd8edeb7d2f55c95369457d6d2ded.tar.lz re3-8fae2dcc263cd8edeb7d2f55c95369457d6d2ded.tar.xz re3-8fae2dcc263cd8edeb7d2f55c95369457d6d2ded.tar.zst re3-8fae2dcc263cd8edeb7d2f55c95369457d6d2ded.zip |
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.h | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index b9f130f8..8c5c8f8e 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -84,7 +84,6 @@ public: float m_aWheelPosition[4]; float m_aWheelSpeed[4]; uint8 field_4D8; - uint8 m_bombType : 3; uint8 bTaxiLight : 1; uint8 bHadDriver : 1; // for bombs uint8 bFixedColour : 1; @@ -92,7 +91,6 @@ public: uint8 bWaterTight : 1; // no damage for non-player peds uint8 bNotDamagedUpsideDown : 1; uint8 bMoreResistantToDamage : 1; - CEntity *m_pBombRigger; int16 field_4E0; uint16 m_hydraulicState; uint32 m_nBusDoorTimerEnd; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 0ef454fd..cdf0595a 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -187,6 +187,8 @@ public: uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc) uint8 bParking : 1; + uint8 m_bombType : 3; + int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) int8 m_nPacManPickupsCarried; @@ -195,6 +197,7 @@ public: float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; float m_fChangeGearTime; + CEntity* m_pBombRigger; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; uint16 m_nTimeBlocked; |