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author | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-07-07 13:09:11 +0200 |
commit | 53023eb65bdcde43e341c1ecb7cf0c7f8ee524fb (patch) | |
tree | fc65a6c40fa719f9d43be9e0e15be79c490135e0 /src/vehicles | |
parent | finished CPhysical (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Automobile.cpp | 18 | ||||
-rw-r--r-- | src/vehicles/Automobile.h | 67 | ||||
-rw-r--r-- | src/vehicles/Boat.cpp | 14 | ||||
-rw-r--r-- | src/vehicles/Boat.h | 17 | ||||
-rw-r--r-- | src/vehicles/DamageManager.cpp | 243 | ||||
-rw-r--r-- | src/vehicles/DamageManager.h | 92 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.cpp | 247 | ||||
-rw-r--r-- | src/vehicles/HandlingMgr.h | 139 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 15 | ||||
-rw-r--r-- | src/vehicles/Heli.h | 17 | ||||
-rw-r--r-- | src/vehicles/Plane.cpp | 19 | ||||
-rw-r--r-- | src/vehicles/Plane.h | 18 | ||||
-rw-r--r-- | src/vehicles/Train.cpp | 14 | ||||
-rw-r--r-- | src/vehicles/Train.h | 26 | ||||
-rw-r--r-- | src/vehicles/Transmission.cpp | 37 | ||||
-rw-r--r-- | src/vehicles/Transmission.h | 26 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 489 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 240 |
18 files changed, 1738 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp new file mode 100644 index 00000000..54eed17a --- /dev/null +++ b/src/vehicles/Automobile.cpp @@ -0,0 +1,18 @@ +#include "common.h" +#include "patcher.h" +#include "Automobile.h" + +CAutomobile::CAutomobile(int mi, uint8 owner) +{ + ctor(mi, owner); +} + +WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); } + +WRAPPER void CAutomobile::SetDoorDamage(int32, uint32, bool) { EAXJMP(0x530200); } +WRAPPER void CAutomobile::SetPanelDamage(int32, uint32, bool) { EAXJMP(0x5301A0); } +WRAPPER void CAutomobile::SetBumperDamage(int32, uint32, bool) { EAXJMP(0x530120); } + +STARTPATCHES +InjectHook(0x52D170, &CAutomobile::dtor, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h new file mode 100644 index 00000000..630635c7 --- /dev/null +++ b/src/vehicles/Automobile.h @@ -0,0 +1,67 @@ +#pragma once + +#include "DamageManager.h" +#include "Vehicle.h" + +struct CDoor +{ + float m_fAngleWhenOpened; + float m_fAngleWhenClosed; + char field_8; + char field_9; + char field_10; + char field_11; + float m_fAngle; + float m_fPreviousAngle; + float m_fAngularVelocity; + CVector m_vecVelocity; +}; + +class CAutomobile : public CVehicle +{ +public: + // 0x288 + CDamageManager Damage; + CDoor Doors[6]; + RwFrame *m_aCarNodes[NUM_CAR_NODES]; + CColPoint m_aWheelColPoints[4]; + float m_aSuspensionSpringRatio[4]; + float m_aSuspensionSpringRatioPrev[4]; + float m_aWheelSkidThing[4]; + int field_49C; + bool m_aWheelSkidmarkMuddy[4]; + bool m_aWheelSkidmarkBloody[4]; + float m_aWheelRotation[4]; + float m_aWheelPosition[4]; + float m_aWheelSpeed[4]; + uint8 stuff3[12]; + uint32 m_nBusDoorTimerEnd; + uint32 m_nBusDoorTimerStart; + float m_aSuspensionSpringLength[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + float m_fImprovedHandling; + uint8 stuff6[32]; + CPhysical *m_aGroundPhysical[4]; // physicals touching wheels + CVector m_aGroundOffset[4]; // from ground object to colpoint + CEntity *m_pBlowUpEntity; + float m_weaponThingA; // TODO + float m_weaponThingB; // TODO + float m_fCarGunLR; + float m_fCarGunUD; + float m_fWindScreenRotation; + uint8 stuff4[4]; + uint8 m_nWheelsOnGround_2; + uint8 m_nWheelsOnGround; + uint8 m_nWheelsOnGroundPrev; + uint8 stuff5[5]; + int32 m_aWheelState[4]; + + CAutomobile(int, uint8); + CAutomobile* ctor(int, uint8); + void SetDoorDamage(int32, uint32, bool); /* TODO: eDoors */ + void SetPanelDamage(int32, uint32, bool); /* TODO: ePanels */ + void SetBumperDamage(int32, uint32, bool); /* TODO: ePanels */ + void dtor() { this->CAutomobile::~CAutomobile(); } +}; +static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error"); diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp new file mode 100644 index 00000000..076a910e --- /dev/null +++ b/src/vehicles/Boat.cpp @@ -0,0 +1,14 @@ +#include "common.h" +#include "patcher.h" +#include "Boat.h" + +CBoat::CBoat(int mi, uint8 owner) +{ + ctor(mi, owner); +} + +WRAPPER CBoat* CBoat::ctor(int, uint8) { EAXJMP(0x53E3E0); } + +STARTPATCHES +InjectHook(0x53E790, &CBoat::dtor, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h new file mode 100644 index 00000000..6d6482a4 --- /dev/null +++ b/src/vehicles/Boat.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Vehicle.h" + +class CBoat : public CVehicle +{ +public: + // 0x288 + uint8 stuff1[57]; + bool m_bIsAnchored; + uint8 stuff[450]; + + CBoat(int, uint8); + CBoat* ctor(int, uint8); + void dtor() { this->CBoat::~CBoat(); }; +}; +static_assert(sizeof(CBoat) == 0x484, "CBoat: error"); diff --git a/src/vehicles/DamageManager.cpp b/src/vehicles/DamageManager.cpp new file mode 100644 index 00000000..1a7f25ed --- /dev/null +++ b/src/vehicles/DamageManager.cpp @@ -0,0 +1,243 @@ +#include "common.h" +#include "patcher.h" +#include "General.h" +#include "DamageManager.h" + + +float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f }; + +void +CDamageManager::ResetDamageStatus(void) +{ + memset(this, 0, sizeof(*this)); +} + +void +CDamageManager::FuckCarCompletely(void) +{ + int i; + + m_wheelStatus[0] = 2; + // wheels 1-3 not reset? + + m_doorStatus[0] = 3; + m_doorStatus[1] = 3; + m_doorStatus[2] = 3; + m_doorStatus[3] = 3; + m_doorStatus[4] = 3; + m_doorStatus[5] = 3; + + for(i = 0; i < 3; i++){ +#ifdef FIX_BUGS + ProgressPanelDamage(VEHBUMPER_FRONT); + ProgressPanelDamage(VEHBUMPER_REAR); +#else + // this can't be right + ProgressPanelDamage(COMPONENT_BUMPER_FRONT); + ProgressPanelDamage(COMPONENT_BUMPER_REAR); +#endif + } + // Why set to no damage? + m_lightStatus = 0; + m_panelStatus = 0; + SetEngineStatus(250); +} + +bool +CDamageManager::ApplyDamage(tComponent component, float damage, float unused) +{ + tComponentGroup group; + uint8 subComp; + + GetComponentGroup(component, &group, &subComp); + damage *= G_aComponentDamage[group]; + if(damage > 150.0f){ + switch(group){ + case COMPGROUP_WHEEL: + ProgressWheelDamage(subComp); + break; + case COMPGROUP_DOOR: + case COMPGROUP_BOOT: + ProgressDoorDamage(subComp); + break; + case COMPGROUP_BONNET: + if(damage > 220.0f) + ProgressEngineDamage(); + ProgressDoorDamage(subComp); + break; + case COMPGROUP_PANEL: + // so windscreen is a light? + SetLightStatus((eLights)subComp, 1); + // fall through + case COMPGROUP_BUMPER: + if(damage > 220.0f && + (component == COMPONENT_PANEL_FRONT_LEFT || + component == COMPONENT_PANEL_FRONT_RIGHT || + component == COMPONENT_PANEL_WINDSCREEN)) + ProgressEngineDamage(); + ProgressPanelDamage(subComp); + break; + } + return true; + } + return false; +} + +bool +CDamageManager::GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *subComp) +{ + *subComp = -2; // ?? + + // This is done very strangely in the game, maybe an optimized switch? + if(component >= COMPONENT_PANEL_FRONT_LEFT){ + if(component >= COMPONENT_BUMPER_FRONT) + *componentGroup = COMPGROUP_BUMPER; + else + *componentGroup = COMPGROUP_PANEL; + *subComp = component - COMPONENT_PANEL_FRONT_LEFT; + return true; + }else if(component >= COMPONENT_DOOR_BONNET){ + if(component == COMPONENT_DOOR_BONNET) + *componentGroup = COMPGROUP_BONNET; + else if(component == COMPONENT_DOOR_BOOT) + *componentGroup = COMPGROUP_BOOT; + else + *componentGroup = COMPGROUP_DOOR; + *subComp = component - COMPONENT_DOOR_BONNET; + return true; + }else if(component >= COMPONENT_WHEEL_FRONT_LEFT){ + *componentGroup = COMPGROUP_WHEEL; + *subComp = component - COMPONENT_WHEEL_FRONT_LEFT; + return true; + }else if(component >= COMPONENT_DEFAULT){ + *componentGroup = COMPGROUP_DEFAULT; + *subComp = component - COMPONENT_DEFAULT; + return true; + }else + return false; +} + +void +CDamageManager::SetDoorStatus(int32 door, uint32 status) +{ + m_doorStatus[door] = status; +} + +int32 +CDamageManager::GetDoorStatus(int32 door) +{ + return m_doorStatus[door]; +} + +bool +CDamageManager::ProgressDoorDamage(uint8 door) +{ + int status = GetDoorStatus(door); + if(status == 3) + return false; + SetDoorStatus(door, status+1); + return true; +} + +void +CDamageManager::SetPanelStatus(int32 panel, uint32 status) +{ + m_panelStatus = dpb(status, panel*4, 4, m_panelStatus); +} + +int32 +CDamageManager::GetPanelStatus(int32 panel) +{ + return ldb(panel*4, 4, m_panelStatus); +} + +bool +CDamageManager::ProgressPanelDamage(uint8 panel) +{ + int status = GetPanelStatus(panel); + if(status == 3) + return false; + SetPanelStatus(panel, status+1); + return true; +} + +void +CDamageManager::SetLightStatus(eLights light, uint32 status) +{ + m_lightStatus = dpb(status, light*2, 2, m_lightStatus); +} + +int32 +CDamageManager::GetLightStatus(eLights light) +{ + return ldb(light*2, 2, m_lightStatus); +} + +void +CDamageManager::SetWheelStatus(int32 wheel, uint32 status) +{ + m_wheelStatus[wheel] = status; +} + +int32 +CDamageManager::GetWheelStatus(int32 wheel) +{ + return m_wheelStatus[wheel]; +} + +bool +CDamageManager::ProgressWheelDamage(uint8 wheel) +{ + int status = GetWheelStatus(wheel); + if(status == 3) + return false; + SetWheelStatus(wheel, status+1); + return true; +} + +void +CDamageManager::SetEngineStatus(uint32 status) +{ + if(status > 250) + m_engineStatus = 250; + else + m_engineStatus = status; +} + +int32 +CDamageManager::GetEngineStatus(void) +{ + return m_engineStatus; +} + +bool +CDamageManager::ProgressEngineDamage(void) +{ + int status = GetEngineStatus(); + int newstatus = status + 32 + (CGeneral::GetRandomNumber() & 0x1F); + if(status < 225 && newstatus > 224) + newstatus = 224; + SetEngineStatus(newstatus); + return true; +} + +STARTPATCHES + InjectHook(0x545850, &CDamageManager::ResetDamageStatus, PATCH_JUMP); + InjectHook(0x545B70, &CDamageManager::FuckCarCompletely, PATCH_JUMP); + InjectHook(0x545790, &CDamageManager::GetComponentGroup, PATCH_JUMP); + InjectHook(0x545A80, &CDamageManager::ApplyDamage, PATCH_JUMP); + InjectHook(0x545920, &CDamageManager::SetDoorStatus, PATCH_JUMP); + InjectHook(0x545930, &CDamageManager::GetDoorStatus, PATCH_JUMP); + InjectHook(0x545970, &CDamageManager::ProgressDoorDamage, PATCH_JUMP); + InjectHook(0x5458B0, &CDamageManager::SetPanelStatus, PATCH_JUMP); + InjectHook(0x5458E0, (int32 (CDamageManager::*)(int32))&CDamageManager::GetPanelStatus, PATCH_JUMP); + InjectHook(0x545A00, &CDamageManager::ProgressPanelDamage, PATCH_JUMP); + InjectHook(0x545860, &CDamageManager::SetLightStatus, PATCH_JUMP); + InjectHook(0x545890, &CDamageManager::GetLightStatus, PATCH_JUMP); + InjectHook(0x545900, &CDamageManager::SetWheelStatus, PATCH_JUMP); + InjectHook(0x545910, &CDamageManager::GetWheelStatus, PATCH_JUMP); + InjectHook(0x545A40, &CDamageManager::ProgressWheelDamage, PATCH_JUMP); + InjectHook(0x545940, &CDamageManager::SetEngineStatus, PATCH_JUMP); + InjectHook(0x545960, &CDamageManager::GetEngineStatus, PATCH_JUMP); + InjectHook(0x5459B0, &CDamageManager::ProgressEngineDamage, PATCH_JUMP); +ENDPATCHES diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h new file mode 100644 index 00000000..1fdbc6b1 --- /dev/null +++ b/src/vehicles/DamageManager.h @@ -0,0 +1,92 @@ +#pragma once + +#include "common.h" + +// TODO: move some of this into Vehicle.h + +enum tComponent +{ + COMPONENT_DEFAULT, + COMPONENT_WHEEL_FRONT_LEFT, + COMPONENT_WHEEL_FRONT_RIGHT, + COMPONENT_WHEEL_REAR_LEFT, + COMPONENT_WHEEL_REAR_RIGHT, + COMPONENT_DOOR_BONNET, + COMPONENT_DOOR_BOOT, + COMPONENT_DOOR_FRONT_LEFT, + COMPONENT_DOOR_FRONT_RIGHT, + COMPONENT_DOOR_REAR_LEFT, + COMPONENT_DOOR_REAR_RIGHT, + COMPONENT_PANEL_FRONT_LEFT, + COMPONENT_PANEL_FRONT_RIGHT, + COMPONENT_PANEL_REAR_LEFT, + COMPONENT_PANEL_REAR_RIGHT, + COMPONENT_PANEL_WINDSCREEN, + COMPONENT_BUMPER_FRONT, + COMPONENT_BUMPER_REAR, +}; + +enum tComponentGroup +{ + COMPGROUP_BUMPER, + COMPGROUP_WHEEL, + COMPGROUP_DOOR, + COMPGROUP_BONNET, + COMPGROUP_BOOT, + COMPGROUP_PANEL, + COMPGROUP_DEFAULT, +}; + +enum eLights +{ + VEHLIGHT_FRONT_LEFT, + VEHLIGHT_FRONT_RIGHT, + VEHLIGHT_REAR_LEFT, + VEHLIGHT_REAR_RIGHT, +}; + +enum { + VEHPANEL_FRONT_LEFT, + VEHPANEL_FRONT_RIGHT, + VEHPANEL_REAR_LEFT, + VEHPANEL_REAR_RIGHT, + VEHPANEL_WINDSCREEN, + VEHBUMPER_FRONT, + VEHBUMPER_REAR, +}; + +class CDamageManager +{ +public: + + float field_0; + uint8 m_engineStatus; + uint8 m_wheelStatus[4]; + uint8 m_doorStatus[6]; + uint32 m_lightStatus; + uint32 m_panelStatus; + uint32 field_24; + + void ResetDamageStatus(void); + void FuckCarCompletely(void); + bool ApplyDamage(tComponent component, float damage, float unused); + bool GetComponentGroup(tComponent component, tComponentGroup *componentGroup, uint8 *foo); + + void SetDoorStatus(int32 door, uint32 status); + int32 GetDoorStatus(int32 door); + bool ProgressDoorDamage(uint8 door); + void SetPanelStatus(int32 panel, uint32 status); + int32 GetPanelStatus(int32 panel); + bool ProgressPanelDamage(uint8 panel); + // needed for CReplay + static int32 GetPanelStatus(uint32 panelstatus, int32 panel) { return ldb(panel*4, 4, panelstatus); } + void SetLightStatus(eLights light, uint32 status); + int32 GetLightStatus(eLights light); + void SetWheelStatus(int32 wheel, uint32 status); + int32 GetWheelStatus(int32 wheel); + bool ProgressWheelDamage(uint8 wheel); + void SetEngineStatus(uint32 status); + int32 GetEngineStatus(void); + bool ProgressEngineDamage(void); +}; +VALIDATE_SIZE(CDamageManager, 0x1C); diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp new file mode 100644 index 00000000..47d0564c --- /dev/null +++ b/src/vehicles/HandlingMgr.cpp @@ -0,0 +1,247 @@ +#include "common.h" +#include "patcher.h" +#include "main.h" +#include "FileMgr.h" +#include "HandlingMgr.h" + +cHandlingDataMgr &mod_HandlingManager = *(cHandlingDataMgr*)0x728060; + +char *HandlingFilename = "HANDLING.CFG"; + +char VehicleNames[NUMHANDLINGS][14] = { + "LANDSTAL", + "IDAHO", + "STINGER", + "LINERUN", + "PEREN", + "SENTINEL", + "PATRIOT", + "FIRETRUK", + "TRASH", + "STRETCH", + "MANANA", + "INFERNUS", + "BLISTA", + "PONY", + "MULE", + "CHEETAH", + "AMBULAN", + "FBICAR", + "MOONBEAM", + "ESPERANT", + "TAXI", + "KURUMA", + "BOBCAT", + "MRWHOOP", + "BFINJECT", + "POLICE", + "ENFORCER", + "SECURICA", + "BANSHEE", + "PREDATOR", + "BUS", + "RHINO", + "BARRACKS", + "TRAIN", + "HELI", + "DODO", + "COACH", + "CABBIE", + "STALLION", + "RUMPO", + "RCBANDIT", + "BELLYUP", + "MRWONGS", + "MAFIA", + "YARDIE", + "YAKUZA", + "DIABLOS", + "COLUMB", + "HOODS", + "AIRTRAIN", + "DEADDODO", + "SPEEDER", + "REEFER", + "PANLANT", + "FLATBED", + "YANKEE", + "BORGNINE" +}; + +cHandlingDataMgr::cHandlingDataMgr(void) +{ + memset(this, 0, sizeof(this)); +} + +void +cHandlingDataMgr::Initialise(void) +{ + LoadHandlingData(); + field_0 = 0.1f; + field_4 = 0.9f; + field_8 = 1.0f; + field_C = 0.8f; + field_10 = 0.98f; +} + +void +cHandlingDataMgr::LoadHandlingData(void) +{ + char *start, *end; + char line[201]; // weird value + char delim[4]; // not sure + char *word; + int field, handlingId; + int keepGoing; + tHandlingData *handling; + + CFileMgr::SetDir("DATA"); + CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r"); + CFileMgr::SetDir(""); + + start = (char*)work_buff; + end = start+1; + handling = nil; + keepGoing = 1; + + while(keepGoing){ + // find end of line + while(*end != '\n') end++; + + // get line + strncpy(line, start, end - start); + line[end - start] = '\0'; + start = end+1; + end = start+1; + + // yeah, this is kinda crappy + if(strncmp(line, ";the end", 9) == 0) + keepGoing = 0; + else if(line[0] != ';'){ + field = 0; + strcpy(delim, " \t"); + // FIX: game seems to use a do-while loop here + for(word = strtok(line, delim); word; word = strtok(nil, delim)){ + switch(field){ + case 0: + handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS); + assert(handlingId >= 0 && handlingId < NUMHANDLINGS); + handling = &HandlingData[handlingId]; + handling->nIdentifier = handlingId; + break; + case 1: handling->fMass = strtod(word, nil); break; + case 2: handling->Dimension.x = strtod(word, nil); break; + case 3: handling->Dimension.y = strtod(word, nil); break; + case 4: handling->Dimension.z = strtod(word, nil); break; + case 5: handling->CentreOfMass.x = strtod(word, nil); break; + case 6: handling->CentreOfMass.y = strtod(word, nil); break; + case 7: handling->CentreOfMass.z = strtod(word, nil); break; + case 8: handling->nPercentSubmerged = atoi(word); break; + case 9: handling->fTractionMultiplier = strtod(word, nil); break; + case 10: handling->fTractionLoss = strtod(word, nil); break; + case 11: handling->fTractionBias = strtod(word, nil); break; + case 12: handling->TransmissionData.nNumberOfGears = atoi(word); break; + case 13: handling->TransmissionData.fMaxVelocity = strtod(word, nil); break; + case 14: handling->TransmissionData.fEngineAcceleration = strtod(word, nil) * 0.4f; break; + case 15: handling->TransmissionData.nDriveType = word[0]; break; + case 16: handling->TransmissionData.nEngineType = word[0]; break; + case 17: handling->fBrakeDeceleration = strtod(word, nil); break; + case 18: handling->fBrakeBias = strtod(word, nil); break; + case 19: handling->bABS = !!atoi(word); break; + case 20: handling->fSteeringLock = strtod(word, nil); break; + case 21: handling->fSuspensionForceLevel = strtod(word, nil); break; + case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break; + case 23: handling->fSeatOffsetDistance = strtod(word, nil); break; + case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break; + case 25: handling->nMonetaryValue = atoi(word); break; + case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break; + case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break; + case 28: handling->fSuspensionBias = strtod(word, nil); break; + case 29: + sscanf(word, "%x", &handling->Flags); + handling->TransmissionData.Flags = handling->Flags; + break; + case 30: handling->FrontLights = atoi(word); break; + case 31: handling->RearLights = atoi(word); break; + } + field++; + } + ConvertDataToGameUnits(handling); + } + } +} + +int +cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen, int numWords) +{ + int i; + + for(i = 0; i < numWords; i++){ + // BUG: the game does something really stupid here, it's fixed here + if(strncmp(word, words, wordLen) == 0) + return i; + words += wordLen; + } + return numWords; +} + + +void +cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) +{ + // TODO: figure out what exactly is being converted here + float velocity, a, b, specificVolume; + + handling->TransmissionData.fEngineAcceleration /= 2500.0f; + handling->TransmissionData.fMaxVelocity /= 180.0f; + handling->fBrakeDeceleration /= 2500.0f; + handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f; + if(handling->fTurnMass < 10.0f) + handling->fTurnMass *= 5.0f; + handling->fInvMass = 1.0f/handling->fMass; + handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008*handling->fMass; + + // What the hell is going on here? + specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ? + a = 0.0f; + b = 100.0f; + velocity = handling->TransmissionData.fMaxVelocity; + while(a < b && velocity > 0.0f){ + velocity -= 0.01; + a = handling->TransmissionData.fEngineAcceleration/6.0f; + b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f); + } + + if(handling->nIdentifier == HANDLING_RCBANDIT){ + handling->TransmissionData.fUnkMaxVelocity = handling->TransmissionData.fMaxVelocity; + }else{ + handling->TransmissionData.fUnkMaxVelocity = velocity; + handling->TransmissionData.fMaxVelocity = velocity * 1.2f; + } + handling->TransmissionData.fMaxReverseVelocity = -0.2f; + + if(handling->TransmissionData.nDriveType == '4') + handling->TransmissionData.fEngineAcceleration /= 4.0f; + else + handling->TransmissionData.fEngineAcceleration /= 2.0f; + + handling->TransmissionData.InitGearRatios(); +} + +int32 +cHandlingDataMgr::GetHandlingId(const char *name) +{ + int i; + for(i = 0; i < NUMHANDLINGS; i++) + if(strncmp(VehicleNames[i], name, 14) == 0) + break; + return i; +} + +STARTPATCHES + InjectHook(0x546D80, &cHandlingDataMgr::Initialise, PATCH_JUMP); + InjectHook(0x546DB0, &cHandlingDataMgr::LoadHandlingData, PATCH_JUMP); + InjectHook(0x546BB0, &cHandlingDataMgr::ConvertDataToGameUnits, PATCH_JUMP); + InjectHook(0x546AA0, &cHandlingDataMgr::FindExactWord, PATCH_JUMP); + InjectHook(0x546B70, &cHandlingDataMgr::GetHandlingId, PATCH_JUMP); +ENDPATCHES diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h new file mode 100644 index 00000000..958e2351 --- /dev/null +++ b/src/vehicles/HandlingMgr.h @@ -0,0 +1,139 @@ +#pragma once + +#include "Transmission.h" + +enum eHandlingId +{ + HANDLING_LANDSTAL, + HANDLING_IDAHO, + HANDLING_STINGER, + HANDLING_LINERUN, + HANDLING_PEREN, + HANDLING_SENTINEL, + HANDLING_PATRIOT, + HANDLING_FIRETRUK, + HANDLING_TRASH, + HANDLING_STRETCH, + HANDLING_MANANA, + HANDLING_INFERNUS, + HANDLING_BLISTA, + HANDLING_PONY, + HANDLING_MULE, + HANDLING_CHEETAH, + HANDLING_AMBULAN, + HANDLING_FBICAR, + HANDLING_MOONBEAM, + HANDLING_ESPERANT, + HANDLING_TAXI, + HANDLING_KURUMA, + HANDLING_BOBCAT, + HANDLING_MRWHOOP, + HANDLING_BFINJECT, + HANDLING_POLICE, + HANDLING_ENFORCER, + HANDLING_SECURICA, + HANDLING_BANSHEE, + HANDLING_PREDATOR, + HANDLING_BUS, + HANDLING_RHINO, + HANDLING_BARRACKS, + HANDLING_TRAIN, + HANDLING_HELI, + HANDLING_DODO, + HANDLING_COACH, + HANDLING_CABBIE, + HANDLING_STALLION, + HANDLING_RUMPO, + HANDLING_RCBANDIT, + HANDLING_BELLYUP, + HANDLING_MRWONGS, + HANDLING_MAFIA, + HANDLING_YARDIE, + HANDLING_YAKUZA, + HANDLING_DIABLOS, + HANDLING_COLUMB, + HANDLING_HOODS, + HANDLING_AIRTRAIN, + HANDLING_DEADDODO, + HANDLING_SPEEDER, + HANDLING_REEFER, + HANDLING_PANLANT, + HANDLING_FLATBED, + HANDLING_YANKEE, + HANDLING_BORGNINE +}; + +enum +{ + HANDLING_1G_BOOST = 1, + HANDLING_2G_BOOST = 2, + HANDLING_REV_BONNET = 4, + HANDLING_HANGING_BOOT = 8, + HANDLING_NO_DOORS = 0x10, + HANDLING_IS_VAN = 0x20, + HANDLING_IS_BUS = 0x40, + HANDLING_IS_LOW = 0x80, + HANDLING_DBL_EXHAUST = 0x100, + HANDLING_TAILGATE_BOOT = 0x200, + HANDLING_NOSWING_BOOT = 0x400, + HANDLING_NONPLAYER_STABILISER = 0x800, + HANDLING_NEUTRALHANDLING = 0x1000, + HANDLING_HAS_NO_ROOF = 0x2000, + HANDLING_IS_BIG = 0x4000, + HANDLING_HALOGEN_LIGHTS = 0x8000, +}; + +struct tHandlingData +{ + int32 nIdentifier; + float fMass; + float fInvMass; + float fTurnMass; + CVector Dimension; + CVector CentreOfMass; + int8 nPercentSubmerged; + float fBuoyancy; + float fTractionMultiplier; + cTransmission TransmissionData; + float fBrakeDeceleration; + float fBrakeBias; + int8 bABS; + float fSteeringLock; + float fTractionLoss; + float fTractionBias; + uint32 field_AC; + float fSuspensionForceLevel; + float fSuspensionDampingLevel; + float fSuspensionUpperLimit; + float fSuspensionLowerLimit; + float fSuspensionBias; + float fCollisionDamageMultiplier; + uint32 Flags; + float fSeatOffsetDistance; + int32 nMonetaryValue; + int8 FrontLights; + int8 RearLights; +}; +VALIDATE_SIZE(tHandlingData, 0xD8); + +class cHandlingDataMgr +{ + float field_0; // unused it seems + float field_4; // wheel related + float field_8; // + float field_C; // unused it seems + float field_10; // + tHandlingData HandlingData[NUMHANDLINGS]; + uint32 field_302C; // unused it seems, padding? + +public: + cHandlingDataMgr(void); + void Initialise(void); + void LoadHandlingData(void); + int FindExactWord(const char *word, const char *words, int wordLen, int numWords); + void ConvertDataToGameUnits(tHandlingData *handling); + int32 GetHandlingId(const char *name); + tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; } +}; +VALIDATE_SIZE(cHandlingDataMgr, 0x3030); +extern cHandlingDataMgr &mod_HandlingManager; diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp new file mode 100644 index 00000000..01ee5375 --- /dev/null +++ b/src/vehicles/Heli.cpp @@ -0,0 +1,15 @@ +#include "common.h" +#include "patcher.h" +#include "Heli.h" + +CHeli::CHeli(int mi, uint8 owner) +{ + ctor(mi, owner); +} + +WRAPPER CHeli* CHeli::ctor(int, uint8) { EAXJMP(0x547220); } +WRAPPER void CHeli::SpecialHeliPreRender(void) { EAXJMP(0x54AE10); } + +STARTPATCHES +InjectHook(0x5474A0, &CHeli::dtor, PATCH_JUMP); +ENDPATCHES diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h new file mode 100644 index 00000000..da7bb171 --- /dev/null +++ b/src/vehicles/Heli.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Vehicle.h" + +class CHeli : public CVehicle +{ +public: + // 0x288 + uint8 stuff[180]; + + CHeli(int, uint8); + CHeli* ctor(int, uint8); + void dtor(void) { this->CHeli::~CHeli(); } + + static void SpecialHeliPreRender(void); +}; +static_assert(sizeof(CHeli) == 0x33C, "CHeli: error"); diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp new file mode 100644 index 00000000..6e30bced --- /dev/null +++ b/src/vehicles/Plane.cpp @@ -0,0 +1,19 @@ +#include "common.h" +#include "patcher.h" +#include "Plane.h" + +CPlane::CPlane(int mi, uint8 owner) +{ + ctor(mi, owner); +} + +WRAPPER CPlane* CPlane::ctor(int, uint8) { EAXJMP(0x54B170); } + +CPlane::~CPlane() +{ + DeleteRwObject(); +} + +STARTPATCHES +InjectHook(0x54B270, &CPlane::dtor, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h new file mode 100644 index 00000000..e26008f6 --- /dev/null +++ b/src/vehicles/Plane.h @@ -0,0 +1,18 @@ +#pragma once + +#include "common.h" +#include "Vehicle.h" + +class CPlane : public CVehicle +{ +public: + // 0x288 + uint8 stuff[20]; + + CPlane(int, uint8); + ~CPlane(void); + CPlane* ctor(int, uint8); + void dtor(void) { this->CPlane::~CPlane(); } + void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; } +}; +static_assert(sizeof(CPlane) == 0x29C, "CPlane: error"); diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp new file mode 100644 index 00000000..62fd53ec --- /dev/null +++ b/src/vehicles/Train.cpp @@ -0,0 +1,14 @@ +#include "common.h" +#include "patcher.h" +#include "Train.h" + +CTrain::CTrain(int mi, uint8 owner) +{ + ctor(mi, owner); +} + +WRAPPER CTrain* CTrain::ctor(int, uint8) { EAXJMP(0x54E2A0); } + +STARTPATCHES +InjectHook(0x54E450, &CTrain::dtor, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h new file mode 100644 index 00000000..84b6faf5 --- /dev/null +++ b/src/vehicles/Train.h @@ -0,0 +1,26 @@ +#pragma once + +#include "common.h" +#include "patcher.h" +#include "Vehicle.h" + +enum +{ + TRAIN_DOOR_STATE2 = 2 +}; + +class CTrain : public CVehicle +{ +public: + // 0x288 + uint8 stuff1[20]; + uint8 m_trackId; + uint8 stuff2[7]; + int16 m_doorState; + uint8 stuff3[62]; + + CTrain(int, uint8); + CTrain* ctor(int, uint8); + void dtor(void) { this->CTrain::~CTrain(); } +}; +static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error"); diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp new file mode 100644 index 00000000..2be25cbb --- /dev/null +++ b/src/vehicles/Transmission.cpp @@ -0,0 +1,37 @@ +#include "common.h" +#include "patcher.h" +#include "Transmission.h" + +void +cTransmission::InitGearRatios(void) +{ + static tGear *pGearRatio0 = nil; + static tGear *pGearRatio1 = nil; + int i; + float velocityDiff; + + memset(Gears, 0, sizeof(Gears)); + + for(i = 1; i <= nNumberOfGears; i++){ + pGearRatio0 = &Gears[i-1]; + pGearRatio1 = &Gears[i]; + + pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity; + + velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity; + + if(i >= nNumberOfGears){ + pGearRatio1->fShiftUpVelocity = fMaxVelocity; + }else{ + Gears[i+1].fShiftDownVelocity = velocityDiff*0.42f + pGearRatio0->fMaxVelocity; + pGearRatio1->fShiftUpVelocity = velocityDiff*0.6667f + pGearRatio0->fMaxVelocity; + } + } + + // Reverse gear + Gears[0].fMaxVelocity = fMaxReverseVelocity; + Gears[0].fShiftUpVelocity = -0.01f; + Gears[0].fShiftDownVelocity = fMaxReverseVelocity; + + Gears[1].fShiftDownVelocity = -0.01f; +} diff --git a/src/vehicles/Transmission.h b/src/vehicles/Transmission.h new file mode 100644 index 00000000..686e0aca --- /dev/null +++ b/src/vehicles/Transmission.h @@ -0,0 +1,26 @@ +#pragma once + +struct tGear +{ + float fMaxVelocity; + float fShiftUpVelocity; + float fShiftDownVelocity; +}; + +class cTransmission +{ +public: + // Gear 0 is reverse, 1-5 are forward + tGear Gears[6]; + char nDriveType; + char nEngineType; + int8 nNumberOfGears; + uint8 Flags; + float fEngineAcceleration; + float fMaxVelocity; + float fUnkMaxVelocity; + float fMaxReverseVelocity; + float field_5C; + + void InitGearRatios(void); +}; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp new file mode 100644 index 00000000..dccd9195 --- /dev/null +++ b/src/vehicles/Vehicle.cpp @@ -0,0 +1,489 @@ +#include "common.h" +#include "main.h" +#include "patcher.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Pools.h" +#include "HandlingMgr.h" +#include "CarCtrl.h" +#include "Population.h" +#include "ModelIndices.h" +#include "World.h" +#include "Lights.h" +#include "PointLights.h" +#include "Renderer.h" +#include "DMAudio.h" +#include "Radar.h" + +bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78; +bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75; +bool &CVehicle::bCheat3 = *(bool *)0x95CD66; +bool &CVehicle::bCheat4 = *(bool *)0x95CD65; +bool &CVehicle::bCheat5 = *(bool *)0x95CD64; +bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C; + +void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } +void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); } +void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } +void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } + +CVehicle::~CVehicle() +{ + m_nAlarmState = 0; + if (m_audioEntityId >= 0){ + DMAudio.DestroyEntity(m_audioEntityId); + m_audioEntityId = -5; + } + CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(this)); + if (pDriver) + pDriver->FlagToDestroyWhenNextProcessed(); + for (int i = 0; i < m_nNumMaxPassengers; i++){ + if (pPassengers[i]) + pPassengers[i]->FlagToDestroyWhenNextProcessed(); + } + if (m_pCarFire) + m_pCarFire->Extinguish(); + CCarCtrl::UpdateCarCount(this, true); + if (bIsAmbulanceOnDuty){ + CCarCtrl::NumAmbulancesOnDuty--; + bIsAmbulanceOnDuty = false; + } + if (bIsFireTruckOnDuty){ + CCarCtrl::NumFiretrucksOnDuty--; + bIsFireTruckOnDuty = false; + } +} + +void +CVehicle::SetModelIndex(uint32 id) +{ + CEntity::SetModelIndex(id); + m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0]; + m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1]; + m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id); +} + +bool +CVehicle::SetupLighting(void) +{ + ActivateDirectional(); + SetAmbientColoursForPedsCarsAndObjects(); + + if(bRenderScorched){ + WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); + }else{ + CVector coors = GetPosition(); + float lighting = CPointLights::GenerateLightsAffectingObject(&coors); + if(!bHasBlip && lighting != 1.0f){ + SetAmbientAndDirectionalColours(lighting); + return true; + } + } + + return false; +} + +void +CVehicle::RemoveLighting(bool reset) +{ + CRenderer::RemoveVehiclePedLights(this, reset); +} + +float +CVehicle::GetHeightAboveRoad(void) +{ + return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z; +} + + +bool +CVehicle::IsLawEnforcementVehicle(void) +{ + switch(GetModelIndex()){ + case MI_FBICAR: + case MI_POLICE: + case MI_ENFORCER: + case MI_PREDATOR: + case MI_RHINO: + case MI_BARRACKS: + return true; + default: + return false; + } +} + +bool +CVehicle::UsesSiren(uint32 id) +{ + switch(id){ + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_FBICAR: + case MI_MRWHOOP: + case MI_POLICE: + case MI_ENFORCER: + case MI_PREDATOR: + return true; + default: + return false; + } +} + +bool +CVehicle::IsVehicleNormal(void) +{ + if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){ + switch(GetModelIndex()) + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_TAXI: + case MI_POLICE: + case MI_ENFORCER: + case MI_BUS: + case MI_RHINO: + case MI_BARRACKS: + case MI_DODO: + case MI_COACH: + case MI_CABBIE: + case MI_RCBANDIT: + case MI_BORGNINE: + return false; + } + return false; +} + +bool +CVehicle::CarHasRoof(void) +{ + if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0) + return true; + if(m_aExtras[0] && m_aExtras[1]) + return false; + return true; +} + +bool +CVehicle::IsUpsideDown(void) +{ + if(GetUp().z > -0.9f) + return false; + return true; +} + +bool +CVehicle::IsOnItsSide(void) +{ + if(GetRight().z < 0.8f && GetRight().z > -0.8f) + return false; + return true; +} + +bool +CVehicle::CanBeDeleted(void) +{ + int i; + + if(m_nNumGettingIn || m_nGettingOutFlags) + return false; + + if(pDriver){ + // This looks like it was inlined + if(pDriver->CharCreatedBy == MISSION_CHAR) + return false; + if(pDriver->GetPedState() != PED_DRIVING && + pDriver->GetPedState() != PED_DEAD) + return false; + } + + for(i = 0; i < 8; i++){ + // Same check as above + if(pPassengers[i]){ + if(pPassengers[i]->CharCreatedBy == MISSION_CHAR) + return false; + if(pPassengers[i]->GetPedState() != PED_DRIVING && + pPassengers[i]->GetPedState() != PED_DEAD) + return false; + } + // and then again... probably because something was inlined + if(pPassengers[i]){ + if(pPassengers[i]->GetPedState() != PED_DRIVING && + pPassengers[i]->GetPedState() != PED_DEAD) + return false; + } + } + + switch(VehicleCreatedBy){ + case RANDOM_VEHICLE: return true; + case MISSION_VEHICLE: return false; + case PARKED_VEHICLE: return true; + case PERMANENT_VEHICLE: return false; + } + return true; +} + +bool +CVehicle::CanPedOpenLocks(CPed *ped) +{ + if(m_nDoorLock == CARLOCK_LOCKED || + m_nDoorLock == CARLOCK_COP_CAR || + m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) + return false; + if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY) + return false; + return true; +} + +bool +CVehicle::CanPedEnterCar(void) +{ + CVector up = GetUp(); + // can't enter when car is on side + if(up.z > 0.1f || up.z < -0.1f){ + // also when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f)) + return false; + if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f)) + return false; + return true; + } + return false; +} + +bool +CVehicle::CanPedExitCar(void) +{ + CVector up = GetUp(); + if(up.z > 0.1f || up.z < -0.1f){ + // can't exit when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f) + return false; + // if car is slow enough, check turn speed + if(fabs(m_vecTurnSpeed.x) > 0.01f || + fabs(m_vecTurnSpeed.y) > 0.01f || + fabs(m_vecTurnSpeed.z) > 0.01f) + return false; + return true; + }else{ + // What is this? just > replaced by >= ?? + + // can't exit when car is moving too fast + if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f) + return false; + // if car is slow enough, check turn speed + if(fabs(m_vecTurnSpeed.x) >= 0.01f || + fabs(m_vecTurnSpeed.y) >= 0.01f || + fabs(m_vecTurnSpeed.z) >= 0.01f) + return false; + return true; + } +} + +void +CVehicle::ChangeLawEnforcerState(uint8 enable) +{ + if (enable) { + if (!bIsLawEnforcer) { + bIsLawEnforcer = true; + CCarCtrl::NumLawEnforcerCars++; + } + } else { + if (bIsLawEnforcer) { + bIsLawEnforcer = false; + CCarCtrl::NumLawEnforcerCars--; + } + } +} + +CPed* +CVehicle::SetUpDriver(void) +{ + if(pDriver) + return pDriver; + if(VehicleCreatedBy != RANDOM_VEHICLE) + return nil; + + pDriver = CPopulation::AddPedInCar(this); + pDriver->m_pMyVehicle = this; + pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle); + pDriver->bInVehicle = true; + pDriver->SetPedState(PED_DRIVING); + if(bIsBus) + pDriver->m_ped_flagC4 = false; + return pDriver; +} + +CPed* +CVehicle::SetupPassenger(int n) +{ + if(pPassengers[n]) + return pPassengers[n]; + + pPassengers[n] = CPopulation::AddPedInCar(this); + pPassengers[n]->m_pMyVehicle = this; + pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle); + pPassengers[n]->bInVehicle = true; + pPassengers[n]->SetPedState(PED_DRIVING); + if(bIsBus) + pPassengers[n]->m_ped_flagC4 = false; + return pPassengers[n]; +} + +void +CVehicle::SetDriver(CPed *driver) +{ + pDriver = driver; + pDriver->RegisterReference((CEntity**)&pDriver); + + if(bFreebies && driver == FindPlayerPed()){ + if(GetModelIndex() == MI_AMBULAN) + FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f); + else if(GetModelIndex() == MI_TAXI) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; + else if(GetModelIndex() == MI_POLICE) + driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5); + else if(GetModelIndex() == MI_ENFORCER) + driver->m_fArmour = max(driver->m_fArmour, 100.0f); + else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25; + bFreebies = false; + } + + ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass, + driver->GetPosition().x - GetPosition().x, + driver->GetPosition().y - GetPosition().y, + 0.0f); +} + +bool +CVehicle::AddPassenger(CPed *passenger) +{ + int i; + + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); + + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i] == nil){ + pPassengers[i] = passenger; + m_nNumPassengers++; + return true; + } + return false; +} + +bool +CVehicle::AddPassenger(CPed *passenger, uint8 n) +{ + if(bIsBus) + return AddPassenger(passenger); + + ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass, + passenger->GetPosition().x - GetPosition().x, + passenger->GetPosition().y - GetPosition().y, + 0.0f); + + if(n < m_nNumMaxPassengers && pPassengers[n] == nil){ + pPassengers[n] = passenger; + m_nNumPassengers++; + return true; + } + return false; +} + +void +CVehicle::RemoveDriver(void) +{ + m_status = STATUS_ABANDONED; + pDriver = nil; +} + +void +CVehicle::RemovePassenger(CPed *p) +{ + if (IsTrain()){ + for (int i = 0; i < 8; i++){ + if (pPassengers[i] == p) { + pPassengers[i] = nil; + m_nNumPassengers--; + return; + } + } + return; + } + for (int i = 0; i < m_nNumMaxPassengers; i++){ + if (pPassengers[i] == p){ + pPassengers[i] = nil; + m_nNumPassengers--; + return; + } + } +} + +void +CVehicle::ProcessCarAlarm(void) +{ + uint32 step; + + if(m_nAlarmState == 0 || m_nAlarmState == -1) + return; + + step = CTimer::GetTimeStepInMilliseconds(); + if((uint16)m_nAlarmState < step) + m_nAlarmState = 0; + else + m_nAlarmState -= step; +} + +bool +CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius) +{ + float x, y, z; + // sphere relative to vehicle + CVector sph = CVector(sx, sy, sz) - GetPosition(); + CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel(); + + x = DotProduct(sph, GetRight()); + if(colmodel->boundingBox.min.x - radius > x || + colmodel->boundingBox.max.x + radius < x) + return false; + y = DotProduct(sph, GetForward()); + if(colmodel->boundingBox.min.y - radius > y || + colmodel->boundingBox.max.y + radius < y) + return false; + z = DotProduct(sph, GetUp()); + if(colmodel->boundingBox.min.z - radius > z || + colmodel->boundingBox.max.z + radius < z) + return false; + + return true; +} + +STARTPATCHES + InjectHook(0x551170, &CVehicle::SetModelIndex_, PATCH_JUMP); + InjectHook(0x4A7DD0, &CVehicle::SetupLighting_, PATCH_JUMP); + InjectHook(0x4A7E60, &CVehicle::RemoveLighting_, PATCH_JUMP); + InjectHook(0x417E60, &CVehicle::GetHeightAboveRoad_, PATCH_JUMP); + + InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP); + InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP); + InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP); + InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP); + InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP); + InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP); + InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP); + InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP); + InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP); + InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP); + InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP); + InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP); + InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP); + InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP); + InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP); + InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP); + InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP); + InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP); + InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP); + InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP); +ENDPATCHES diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h new file mode 100644 index 00000000..39a56fe0 --- /dev/null +++ b/src/vehicles/Vehicle.h @@ -0,0 +1,240 @@ +#pragma once + +#include "Physical.h" +#include "AutoPilot.h" + +class CPed; +class CFire; +struct tHandlingData; + +enum { + RANDOM_VEHICLE = 1, + MISSION_VEHICLE = 2, + PARKED_VEHICLE = 3, + PERMANENT_VEHICLE = 4, +}; + +enum eCarLock { + CARLOCK_NOT_USED, + CARLOCK_UNLOCKED, + CARLOCK_LOCKED, + CARLOCK_LOCKOUT_PLAYER_ONLY, + CARLOCK_LOCKED_PLAYER_INSIDE, + CARLOCK_COP_CAR, + CARLOCK_FORCE_SHUT_DOORS, + CARLOCK_SKIP_SHUT_DOORS +}; + + +enum eCarNodes +{ + CAR_WHEEL_RF = 1, + CAR_WHEEL_RM, + CAR_WHEEL_RB, + CAR_WHEEL_LF, + CAR_WHEEL_LM, + CAR_WHEEL_LB, + CAR_BUMP_FRONT, + CAR_BUMP_REAR, + CAR_WING_RF, + CAR_WING_RR, + CAR_DOOR_RF, + CAR_DOOR_RR, + CAR_WING_LF, + CAR_WING_LR, + CAR_DOOR_LF, + CAR_DOOR_LR, + CAR_BONNET, + CAR_BOOT, + CAR_WINDSCREEN, + NUM_CAR_NODES, +}; + +enum +{ + CAR_POS_HEADLIGHTS, + CAR_POS_TAILLIGHTS, + CAR_POS_FRONTSEAT, + CAR_POS_BACKSEAT, + CAR_POS_EXHAUST = 9, +}; + +enum eDoors +{ + DOOR_BONNET = 0, + DOOR_BOOT, + DOOR_FRONT_LEFT, + DOOR_FRONT_RIGHT, + DOOR_REAR_LEFT, + DOOR_REAR_RIGHT +}; + +class CVehicle : public CPhysical +{ +public: + // 0x128 + tHandlingData *m_handling; + CAutoPilot m_autoPilot; + uint8 m_currentColour1; + uint8 m_currentColour2; + uint8 m_aExtras[2]; + int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22 + int16 m_nMissionValue; + CPed *pDriver; + CPed *pPassengers[8]; + uint8 m_nNumPassengers; + int8 m_nNumGettingIn; + int8 m_nGettingInFlags; + int8 m_nGettingOutFlags; + uint8 m_nNumMaxPassengers; + char field_1CD[19]; + CEntity *m_pCurSurface; + CFire *m_pCarFire; + float m_fSteerAngle; + float m_fGasPedal; + float m_fBreakPedal; + uint8 VehicleCreatedBy; + + // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R* + uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment + uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident + uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire + uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed) + uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars) + uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ? + uint8 bLightsOn: 1; // Are the lights switched on ? + uint8 bFreebies: 1; // Any freebies left in this vehicle ? + + uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle) + uint8 bIsBus: 1; // Is this vehicle a bus + uint8 bIsBig: 1; // Is this vehicle a bus + uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims + uint8 m_veh_flagB10 : 1; + uint8 m_veh_flagB20 : 1; + uint8 m_veh_flagB40 : 1; + uint8 m_veh_flagB80 : 1; + + uint8 m_veh_flagC1 : 1; + uint8 m_veh_flagC2 : 1; + uint8 m_veh_flagC4 : 1; + uint8 m_veh_flagC8 : 1; + uint8 m_veh_flagC10 : 1; + uint8 m_veh_flagC20 : 1; + uint8 m_veh_flagC40 : 1; + uint8 m_veh_flagC80 : 1; + + uint8 m_veh_flagD1 : 1; + uint8 m_veh_flagD2 : 1; + uint8 m_veh_flagD4 : 1; + uint8 m_veh_flagD8 : 1; + uint8 bRecordedForReplay : 1; + uint8 m_veh_flagD20 : 1; + uint8 m_veh_flagD40 : 1; + uint8 m_veh_flagD80 : 1; + + int8 field_1F9; + uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) + int8 field_1FB; + int8 field_1FC[4]; + float m_fHealth; // 1000.0f = full health. 0 -> explode + uint8 m_nCurrentGear; + int8 field_205[3]; + int field_208; + uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) + uint32 m_nTimeOfDeath; + int16 field_214; + int16 m_nBombTimer; // goes down with each frame + CPed *m_pWhoDetonatedMe; + float field_21C; + float field_220; + eCarLock m_nDoorLock; + int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage + int8 m_nRadioStation; + int8 field_22A; + int8 field_22B; + uint8 m_nCarHornTimer; + int8 field_22D; + uint8 m_nSirenOrAlarm; + int8 field_22F; + // TODO: this is an array + CStoredCollPoly m_frontCollPoly; // poly which is under front part of car + CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car + float m_fSteerRatio; + eVehicleType m_vehType; + + static void *operator new(size_t); + static void *operator new(size_t sz, int slot); + static void operator delete(void*, size_t); + static void operator delete(void*, int); + + ~CVehicle(void); + // from CEntity + void SetModelIndex(uint32 i); + bool SetupLighting(void); + void RemoveLighting(bool); + void FlagToDestroyWhenNextProcessed(void) {} + + virtual void ProcessControlInputs(uint8) {} + virtual void GetComponentWorldPosition(int32 component, CVector &pos) {} + virtual bool IsComponentPresent(int32 component) { return false; } + virtual void SetComponentRotation(int32 component, CVector rotation) {} + virtual void OpenDoor(int32, eDoors door, float) {} + virtual void ProcessOpenDoor(uint32, uint32, float) {} + virtual bool IsDoorReady(eDoors door) { return false; } + virtual bool IsDoorFullyOpen(eDoors door) { return false; } + virtual bool IsDoorClosed(eDoors door) { return false; } + virtual bool IsDoorMissing(eDoors door) { return false; } + virtual void RemoveRefsToVehicle(CEntity *ent) {} + virtual void BlowUpCar(CEntity *ent) {} + virtual bool SetUpWheelColModel(CColModel *colModel) { return false; } + virtual void BurstTyre(uint8 tyre) {} + virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;} + virtual float GetHeightAboveRoad(void); + virtual void PlayCarHorn(void) {} + + bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; } + bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; } + bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; } + bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; } + bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; } + bool IsLawEnforcementVehicle(void); + void ChangeLawEnforcerState(uint8 enable); + bool UsesSiren(uint32 id); + bool IsVehicleNormal(void); + bool CarHasRoof(void); + bool IsUpsideDown(void); + bool IsOnItsSide(void); + bool CanBeDeleted(void); + bool CanPedOpenLocks(CPed *ped); + bool CanPedEnterCar(void); + bool CanPedExitCar(void); + // do these two actually return something? + CPed *SetUpDriver(void); + CPed *SetupPassenger(int n); + void SetDriver(CPed *driver); + bool AddPassenger(CPed *passenger); + bool AddPassenger(CPed *passenger, uint8 n); + void RemovePassenger(CPed *passenger); + void RemoveDriver(void); + void ProcessCarAlarm(void); + bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); + + static bool &bWheelsOnlyCheat; + static bool &bAllDodosCheat; + static bool &bCheat3; + static bool &bCheat4; + static bool &bCheat5; + static bool &m_bDisableMouseSteering; + + + void dtor(void) { CVehicle::~CVehicle(); } + void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); } + bool SetupLighting_(void) { return CVehicle::SetupLighting(); } + void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); } + float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); } +}; + +static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error"); +static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error"); +static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error"); +static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error"); |