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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-15 00:06:32 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-15 00:06:32 +0200 |
commit | b657a8e17c8654d5eeb645e3a7da9fbb5759cae8 (patch) | |
tree | 95d4bb9170ce97c9956f7aee229e8f59b4037fe9 /src/weapons/BulletInfo.h | |
parent | fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/BulletInfo.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/weapons/BulletInfo.h b/src/weapons/BulletInfo.h index 3905b56d..fb8fd3a8 100644 --- a/src/weapons/BulletInfo.h +++ b/src/weapons/BulletInfo.h @@ -1,7 +1,24 @@ #pragma once +#include "Weapon.h" + +class CEntity; class CBulletInfo { + eWeaponType m_eWeaponType; + CEntity* m_pSource; + float m_fTimer; // big mistake + bool m_bInUse; + CVector m_vecPosition; + CVector m_vecSpeed; + int16 m_nDamage; public: + enum { + NUM_BULLETS = 100 + }; + static void Initialise(void); + static void Shutdown(void); + static bool AddBullet(CEntity*, eWeaponType, CVector, CVector); + static void Update(void); static bool TestForSniperBullet(float x1, float x2, float y1, float y2, float z1, float z2); };
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