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authorSergeanur <s.anureev@yandex.ua>2020-12-25 14:18:13 +0100
committerSergeanur <s.anureev@yandex.ua>2020-12-25 14:18:13 +0100
commitb12eef1d56575206538abed426a296fefe22e90e (patch)
treea029f5ec513ec487d477d791e21f90ae1287965a /src/weapons
parentFix debug menu memory leak (diff)
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Diffstat (limited to '')
-rw-r--r--src/weapons/WeaponInfo.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 284a0c20..69d2faed 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -136,7 +136,7 @@ CWeaponInfo::LoadWeaponData(void)
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animToPlay);
animId = static_cast<AnimationId>(animAssoc->animId);
- if (strncmp(anim2ToPlay, "null", 4) != 0) {
+ if (strcmp(anim2ToPlay, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, anim2ToPlay);
ms_apWeaponInfos[weaponType].m_Anim2ToPlay = (AnimationId) animAssoc->animId;
}