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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-25 15:48:03 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-25 15:48:03 +0200 |
commit | 7ddfc4067529e6635b29cc0805a4cc927b37bbf3 (patch) | |
tree | c68d7c956619f68a5928ed00fabbc00f6061aa44 /src/weapons | |
parent | fixed flight control code (diff) | |
parent | fixed shooting target (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 54e73a41..a3d52f69 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -600,8 +600,8 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) rotOffset.Normalise(); target = *fireSource; - target.x = rotOffset.x * info->m_fRange; - target.y = rotOffset.y * info->m_fRange; + target.x += rotOffset.x * info->m_fRange; + target.y += rotOffset.y * info->m_fRange; if ( shooter->IsPed() ) DoDoomAiming(shooter, fireSource, &target); |