diff options
author | aap <aap@papnet.eu> | 2020-11-12 20:05:02 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-11-12 20:05:02 +0100 |
commit | 3d46f2a3af9f6a810cfbbfacc5921356ced6ea41 (patch) | |
tree | 2a3fc062728235aa64658763d34ab082592243ac /src | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
download | re3-3d46f2a3af9f6a810cfbbfacc5921356ced6ea41.tar re3-3d46f2a3af9f6a810cfbbfacc5921356ced6ea41.tar.gz re3-3d46f2a3af9f6a810cfbbfacc5921356ced6ea41.tar.bz2 re3-3d46f2a3af9f6a810cfbbfacc5921356ced6ea41.tar.lz re3-3d46f2a3af9f6a810cfbbfacc5921356ced6ea41.tar.xz re3-3d46f2a3af9f6a810cfbbfacc5921356ced6ea41.tar.zst re3-3d46f2a3af9f6a810cfbbfacc5921356ced6ea41.zip |
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Bike.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index b260c7d4..62633464 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -2110,7 +2110,7 @@ CBike::VehicleDamage(void) float total = fwd*Abs(DotProduct(m_vecDamageNormal, GetForward())) + 0.45f*Abs(DotProduct(m_vecDamageNormal, GetRight())) + up*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f); - float damage = (total - 1.5f*Max(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed; + float damage = (total - 1.5f*Min(DotProduct(m_vecDamageNormal, GetUp()), 0.0f))*colSpeed; if(pDriver->IsPlayer() && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) damage = 0.0f; @@ -2658,13 +2658,13 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa case WEAPONTYPE_DROWNING:{ RwRGBA color; anim = ANIM_FALL_FALL; - ped->m_vecMoveSpeed *= 0.2f; + ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f; ped->m_vecMoveSpeed.z = 0.0f; ped->m_pCollidingEntity = this; color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj())*0.45f*255; color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj())*0.45f*255; color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj())*0.45f*255; - color.alpha = CGeneral::GetRandomNumberInRange(0, 48) + 48; + color.alpha = CGeneral::GetRandomNumberInRange(48, 96); DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); CVector splashPos = ped->GetPosition() + 2.2f*ped->m_vecMoveSpeed; float waterZ = 0.0f; |