diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-09 19:21:36 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-09 19:21:36 +0200 |
commit | 609caad7a4e61a391e6306996a75d82562283803 (patch) | |
tree | b2e70c4692ec2e04e744863f352265c898267786 /src | |
parent | ccarctrl big fix (diff) | |
parent | accidentally swapped reft and light (diff) | |
download | re3-609caad7a4e61a391e6306996a75d82562283803.tar re3-609caad7a4e61a391e6306996a75d82562283803.tar.gz re3-609caad7a4e61a391e6306996a75d82562283803.tar.bz2 re3-609caad7a4e61a391e6306996a75d82562283803.tar.lz re3-609caad7a4e61a391e6306996a75d82562283803.tar.xz re3-609caad7a4e61a391e6306996a75d82562283803.tar.zst re3-609caad7a4e61a391e6306996a75d82562283803.zip |
Diffstat (limited to '')
40 files changed, 280 insertions, 580 deletions
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index 183cc2de..78f8eb95 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -159,6 +159,7 @@ CAnimBlendAssociation::Start(float time) flags |= ASSOC_RUNNING; SetCurrentTime(time); } + bool CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) { diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index 19ead49c..dd5b11b0 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -5,7 +5,6 @@ #include "AnimBlendHierarchy.h" enum { - // TODO ASSOC_RUNNING = 1, ASSOC_REPEAT = 2, ASSOC_DELETEFADEDOUT = 4, @@ -13,13 +12,12 @@ enum { ASSOC_PARTIAL = 0x10, ASSOC_MOVEMENT = 0x20, // ??? ASSOC_HAS_TRANSLATION = 0x40, - ASSOC_FLAG80 = 0x80, // used for footstep sound calculation - ASSOC_FLAG100 = 0x100, - ASSOC_FLAG200 = 0x200, - ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC - ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC - ASSOC_HAS_X_TRANSLATION = 0x1000, - // 0x2000 is vehicle anims in VC + ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void) + ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void) + ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played + ASSOC_FRONTAL = 0x800, // anims that we fall to front + ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction }; // Anim hierarchy associated with a clump diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 8f011339..f6d934be 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -22,9 +22,9 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups; CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache; AnimAssocDesc aStdAnimDescs[] = { - { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 }, - { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 }, - { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 }, + { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION }, { ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, @@ -35,26 +35,26 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, + { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FLAG800 }, + { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FLAG800 }, - { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FLAG800 }, + { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SKID_FRONT, ASSOC_PARTIAL }, { ANIM_KO_SPIN_R, ASSOC_PARTIAL }, - { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FLAG800 }, + { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SPIN_L, ASSOC_PARTIAL }, - { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -65,29 +65,29 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG800 }, + { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, +// { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_IDLE, ASSOC_REPEAT }, { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -99,7 +99,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, @@ -178,8 +178,8 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG100 }, + { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS }, { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -188,18 +188,18 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_THROWU2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_PHONE_IN, ASSOC_PARTIAL }, { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, }; AnimAssocDesc aStdAnimDescsSide[] = { - { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION }, - { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION }, - { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION }, + { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; @@ -263,13 +263,13 @@ char const *aStdAnimations[] = { "bomber", "WEAPON_hgun_rload", "WEAPON_AK_rload", - "FPS_PUNCH", - "FPS_BAT", - "FPS_UZI", - "FPS_PUMP", - "FPS_AK", - "FPS_M16", - "FPS_ROCKET", +// "FPS_PUNCH", +// "FPS_BAT", +// "FPS_UZI", +// "FPS_PUMP", +// "FPS_AK", +// "FPS_M16", +// "FPS_ROCKET", "FIGHTIDLE", "FIGHT2IDLE", "FIGHTsh_F", @@ -825,7 +825,8 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a void CAnimManager::LoadAnimFiles(void) { - LoadAnimFile("ANIM\\PED.IFP"); +// LoadAnimFile("ANIM\\PED.IFP"); + LoadAnimFile("ANIM\\PED_MIAMI.IFP"); ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS]; CreateAnimAssocGroups(); } @@ -986,15 +987,6 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] kf->deltaTime = fbuf[10]; // absolute time here } } - -/* - // convert absolute time to deltas - for(l = seq->numFrames-1; l > 0; l--){ - KeyFrame *kf1 = seq->GetKeyFrame(l); - KeyFrame *kf2 = seq->GetKeyFrame(l-1); - kf1->deltaTime -= kf2->deltaTime; - } -*/ } hier->RemoveQuaternionFlips(); diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index 5ec72d80..7cfafcd9 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -22,7 +22,7 @@ enum AssocGroupId ASSOCGRP_BUSYWOMAN, ASSOCGRP_SEXYWOMAN, ASSOCGRP_OLDWOMAN, - ASSOCGRP_FARWOMAN, + ASSOCGRP_FATWOMAN, ASSOCGRP_PANICCHUNKY, ASSOCGRP_PLAYERBACK, ASSOCGRP_PLAYERLEFT, diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index 82fed8bd..37979ae0 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -61,13 +61,13 @@ enum AnimationId ANIM_BOMBER, ANIM_HGUN_RELOAD, ANIM_AK_RELOAD, - ANIM_FPS_PUNCH, - ANIM_FPS_BAT, - ANIM_FPS_UZI, - ANIM_FPS_PUMP, - ANIM_FPS_AK, - ANIM_FPS_M16, - ANIM_FPS_ROCKET, +// ANIM_FPS_PUNCH, +// ANIM_FPS_BAT, +// ANIM_FPS_UZI, +// ANIM_FPS_PUMP, +// ANIM_FPS_AK, +// ANIM_FPS_M16, +// ANIM_FPS_ROCKET, ANIM_FIGHT_IDLE, ANIM_FIGHT2_IDLE, ANIM_FIGHT_SH_F, diff --git a/src/animation/Bones.cpp b/src/animation/Bones.cpp index 1608449d..87f3b6e7 100644 --- a/src/animation/Bones.cpp +++ b/src/animation/Bones.cpp @@ -2,26 +2,29 @@ #include "PedModelInfo.h" #include "Bones.h" -#ifdef PED_SKIN - int ConvertPedNode2BoneTag(int node) { switch(node){ - case PED_TORSO: return BONE_waist; - case PED_MID: return BONE_torso; // this is what Xbox/Mobile use - // return BONE_mid; // this is what PS2/PC use - case PED_HEAD: return BONE_head; - case PED_UPPERARML: return BONE_upperarml; - case PED_UPPERARMR: return BONE_upperarmr; - case PED_HANDL: return BONE_Lhand; - case PED_HANDR: return BONE_Rhand; - case PED_UPPERLEGL: return BONE_upperlegl; - case PED_UPPERLEGR: return BONE_upperlegr; - case PED_FOOTL: return BONE_footl; - case PED_FOOTR: return BONE_footr; - case PED_LOWERLEGR: return BONE_lowerlegl; + case PED_MID: return BONE_spine1; + case PED_HEAD: return BONE_head; + case PED_UPPERARML: return BONE_l_upperarm; + case PED_UPPERARMR: return BONE_r_upperarm; + case PED_HANDL: return BONE_l_hand; + case PED_HANDR: return BONE_r_hand; + case PED_UPPERLEGL: return BONE_l_thigh; + case PED_UPPERLEGR: return BONE_r_thigh; + case PED_FOOTL: return BONE_l_foot; + case PED_FOOTR: return BONE_r_foot; + case PED_LOWERLEGR: return BONE_r_calf; + case PED_LOWERLEGL: return BONE_l_calf; + case PED_FOREARML: return BONE_l_forearm; + case PED_FOREARMR: return BONE_r_forearm; + case PED_CLAVICLEL: return BONE_l_clavicle; + case PED_CLAVICLER: return BONE_r_clavicle; + case PED_NECK: return BONE_neck; } + assert(0 && "this node has no bone"); return -1; } @@ -29,24 +32,28 @@ const char* ConvertBoneTag2BoneName(int tag) { switch(tag){ - case BONE_waist: return "Swaist"; - case BONE_upperlegr: return "Supperlegr"; - case BONE_lowerlegr: return "Slowerlegr"; - case BONE_footr: return "Sfootr"; - case BONE_upperlegl: return "Supperlegl"; - case BONE_lowerlegl: return "Slowerlegl"; - case BONE_footl: return "Sfootl"; - case BONE_mid: return "Smid"; - case BONE_torso: return "Storso"; - case BONE_head: return "Shead"; - case BONE_upperarmr: return "Supperarmr"; - case BONE_lowerarmr: return "Slowerarmr"; - case BONE_Rhand: return "SRhand"; - case BONE_upperarml: return "Supperarml"; - case BONE_lowerarml: return "Slowerarml"; - case BONE_Lhand: return "SLhand"; + case BONE_root: return "Root"; + case BONE_pelvis: return "Pelvis"; + case BONE_spine: return "Spine"; + case BONE_spine1: return "Spine1"; + case BONE_neck: return "Neck"; + case BONE_head: return "Head"; + case BONE_r_clavicle: return "Bip01 R Clavicle"; + case BONE_r_upperarm: return "R UpperArm"; + case BONE_r_forearm: return "R Forearm"; + case BONE_r_hand: return "R Hand"; + case BONE_r_finger: return "R Fingers"; + case BONE_l_clavicle: return "Bip01 L Clavicle"; + case BONE_l_upperarm: return "L UpperArm"; + case BONE_l_forearm: return "L Forearm"; + case BONE_l_hand: return "L Hand"; + case BONE_l_finger: return "L Fingers"; + case BONE_l_thigh: return "L Thigh"; + case BONE_l_calf: return "L Calf"; + case BONE_l_foot: return "L Foot"; + case BONE_r_thigh: return "R Thigh"; + case BONE_r_calf: return "R Calf"; + case BONE_r_foot: return "R Foot"; } return nil; } - -#endif diff --git a/src/animation/Bones.h b/src/animation/Bones.h index 38d91ba3..e133fd7f 100644 --- a/src/animation/Bones.h +++ b/src/animation/Bones.h @@ -2,22 +2,28 @@ enum BoneTag { - BONE_waist, - BONE_upperlegr, - BONE_lowerlegr, - BONE_footr, - BONE_upperlegl, - BONE_lowerlegl, - BONE_footl, - BONE_mid, - BONE_torso, - BONE_head, - BONE_upperarmr, - BONE_lowerarmr, - BONE_Rhand, - BONE_upperarml, - BONE_lowerarml, - BONE_Lhand, + BONE_root = 0, + BONE_pelvis = 1, + BONE_spine = 2, + BONE_spine1 = 3, + BONE_neck = 4, + BONE_head = 5, + BONE_l_clavicle = 31, + BONE_l_upperarm = 32, + BONE_l_forearm = 33, + BONE_l_hand = 34, + BONE_l_finger = 35, + BONE_r_clavicle = 21, + BONE_r_upperarm = 22, + BONE_r_forearm = 23, + BONE_r_hand = 24, + BONE_r_finger = 25, + BONE_l_thigh = 41, + BONE_l_calf = 42, + BONE_l_foot = 43, + BONE_r_thigh = 51, + BONE_r_calf = 52, + BONE_r_foot = 53, }; int ConvertPedNode2BoneTag(int node); diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index 3cd66697..035c2b49 100644 --- a/src/animation/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -16,7 +16,6 @@ #include "World.h" #include "PlayerPed.h" #include "Wanted.h" -#include "CutsceneHead.h" #include "RpAnimBlend.h" #include "ModelIndices.h" #include "TempColModels.h" @@ -240,16 +239,6 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) } void -CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) -{ - CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; - char szAnim[CUTSCENENAMESIZE * 2]; - - sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); - pCutsceneHead->PlayAnimation(szAnim); -} - -void CCutsceneMgr::FinishCutscene() { CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; @@ -307,11 +296,7 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) CCutsceneHead * CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) { - CCutsceneHead *pHead = new CCutsceneHead(pObject); - pHead->SetModelIndex(modelId); - CWorld::Add(pHead); - ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; - return pHead; + return nil; } CCutsceneObject * diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h index bfdcdb57..18eff0e5 100644 --- a/src/animation/CutsceneMgr.h +++ b/src/animation/CutsceneMgr.h @@ -41,7 +41,6 @@ public: static void Shutdown(void); static void LoadCutsceneData(const char *szCutsceneName); static void FinishCutscene(void); - static void SetHeadAnim(const char *animName, CObject *pObject); static void SetupCutsceneToStart(void); static void SetCutsceneAnim(const char *animName, CObject *pObject); static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId); diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index f2babf75..f82020bd 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1357,8 +1357,9 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) return GetGenericMaleTalkSfx(sound); } - if (model == MI_P_MAN2) - sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); +// TODO(MIAMI): just making this compile +// if (model == MI_P_MAN2) +// sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -2188,8 +2189,9 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) return GetGenericMaleTalkSfx(sound); } - if (model == MI_B_MAN3) - sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); +// TODO(MIAMI): just making this compile +// if (model == MI_B_MAN3) +// sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -2265,8 +2267,9 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) return GetGenericFemaleTalkSfx(sound); } - if (model == MI_B_WOM2) - sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); +// TODO(MIAMI): just making this compile +// if (model == MI_B_WOM2) +// sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -2451,8 +2454,9 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) return GetGenericMaleTalkSfx(sound); } - if (model == MI_FAN_MAN2) - sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); +// TODO(MIAMI): just making this compile +// if (model == MI_FAN_MAN2) +// sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -2631,11 +2635,12 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) return GetGenericFemaleTalkSfx(sound); } - if (model == MI_SHOPPER2) { - sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); - } else if (model == MI_SHOPPER3) { - sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); - } +// TODO(MIAMI): just making this compile +// if (model == MI_SHOPPER2) { +// sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); +// } else if (model == MI_SHOPPER3) { +// sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); +// } return sfx; } @@ -3044,6 +3049,8 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) return GetNormalMaleTalkSfx(sound); case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound); +// TODO(MIAMI): just making this compile +/* case MI_PIMP: return GetPimpTalkSfx(sound); case MI_GANG01: @@ -3173,6 +3180,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) return GetStudentFemaleTalkSfx(sound); case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound); +*/ default: return GetGenericMaleTalkSfx(sound); } @@ -6303,8 +6311,9 @@ cAudioManager::ProcessPed(CPhysical *ped) // params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (ped->GetModelIndex() == MI_FATMALE02) - ProcessPedHeadphones(¶ms); +// TODO(MIAMI): just making this compile +// if (ped->GetModelIndex() == MI_FATMALE02) +// ProcessPedHeadphones(¶ms); ProcessPedOneShots(¶ms); } diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 266a750b..88fc92f3 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -884,7 +884,7 @@ int32 CCarCtrl::ChooseGangCarModel(int32 gang) { if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) && - CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang)) + CStreaming::HasModelLoaded(MI_GANG01+1 + 2 * gang)) return CGangs::GetGangVehicleModel(gang); return -1; } diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 92cadab7..ab187c10 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -47,7 +47,7 @@ CAutomobile *CReplay::pBuf1; uint8 *CReplay::pBuf2; CPlayerPed *CReplay::pBuf3; uint8 *CReplay::pBuf4; -CCutsceneHead *CReplay::pBuf5; +CCutsceneObject *CReplay::pBuf5; uint8 *CReplay::pBuf6; CPtrNode *CReplay::pBuf7; uint8 *CReplay::pBuf8; diff --git a/src/control/Replay.h b/src/control/Replay.h index bf70a28a..6a07e593 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -213,7 +213,7 @@ private: static uint8* pBuf2; static CPlayerPed* pBuf3; static uint8* pBuf4; - static CCutsceneHead* pBuf5; + static CCutsceneObject* pBuf5; static uint8* pBuf6; static CPtrNode* pBuf7; static uint8* pBuf8; diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index c8b4242e..bdb93f33 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -76,7 +76,7 @@ static int32 NextValidModelId(int32 mi, int32 step) int32 i = mi; while (result == -1) { i += step; - if (i < 0 || i > 5500) { + if (i < 0 || i > MODELINFOSIZE) { step = -step; continue; } @@ -86,7 +86,7 @@ static int32 NextValidModelId(int32 mi, int32 step) continue; if (pInfo->GetModelType() == MITYPE_PED #ifdef FIX_BUGS - && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04) + && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21) #endif || pInfo->GetModelType() == MITYPE_VEHICLE && #ifdef FIX_BUGS diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 6e0923d7..307cb536 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -5903,8 +5903,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) continue; if (pPed->bFadeOut) continue; - if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) - continue; +// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) +// continue; if (!ThisIsAValidRandomPed(pPed->m_nPedType)) continue; if (pPed->bIsLeader || pPed->m_leader) @@ -5952,8 +5952,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) continue; if (pPed->bFadeOut) continue; - if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) - continue; +// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) +// continue; if (!ThisIsAValidRandomPed(pPed->m_nPedType)) continue; if (pPed->bIsLeader || pPed->m_leader) @@ -6175,25 +6175,12 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) } case COMMAND_CREATE_CUTSCENE_HEAD: { - CollectParameters(&m_nIp, 2); - CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pObject); - CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]); - ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead); - StoreParameters(&m_nIp, 1); + assert(0); return 0; } case COMMAND_SET_CUTSCENE_HEAD_ANIM: { - CollectParameters(&m_nIp, 1); - CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]); - assert(pCutHead); - char name[KEY_LENGTH_IN_SCRIPT]; - strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); - m_nIp += KEY_LENGTH_IN_SCRIPT; - CTimer::Stop(); - CCutsceneMgr::SetHeadAnim(name, pCutHead); - CTimer::Update(); + assert(0); return 0; } case COMMAND_SIN: diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 3d229e7e..f7749712 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -25,8 +25,6 @@ #include "Camera.h" #include "DMAudio.h" -const float DefaultFOV = 70.0f; // beta: 80.0f - bool PrintDebugCode = false; int16 DebugCamMode; diff --git a/src/core/Camera.h b/src/core/Camera.h index 02122dfe..51138f99 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -40,6 +40,8 @@ enum #define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f) #define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f) +const float DefaultFOV = 70.0f; // beta: 80.0f + class CCam { public: diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index 675040ea..c3508a51 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -67,8 +67,6 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent switch(entityType){ case EVENT_ENTITY_PED: ref = CPools::GetPedRef((CPed*)ent); - if(ent->GetModelIndex() >= MI_GANG01 && ent->GetModelIndex() <= MI_CRIMINAL02) - copsDontCare = true; break; case EVENT_ENTITY_VEHICLE: ref = CPools::GetVehicleRef((CVehicle*)ent); diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 07e2eee7..6a434bdd 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -861,15 +861,16 @@ CFileLoader::LoadPedObject(const char *line) { int id; char model[24], txd[24]; - char pedType[24], pedStats[24], animGroup[24]; + char pedType[24], pedStats[24], animGroup[24], animFile[16]; int carsCanDrive; CPedModelInfo *mi; int animGroupId; + int radio1, radio2; - if(sscanf(line, "%d %s %s %s %s %s %x", + sscanf(line, "%d %s %s %s %s %s %x %s %d %d", &id, model, txd, - pedType, pedStats, animGroup, &carsCanDrive) != 7) - return; + pedType, pedStats, animGroup, &carsCanDrive, + animFile, &radio1, &radio2); mi = CModelInfo::AddPedModel(id); mi->SetName(model); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index e2c2a453..06b9a151 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -901,6 +901,25 @@ CMenuManager::Draw() bool foundTheHoveringItem = false; wchar unicodeTemp[64]; +#ifdef MENU_MAP + if (m_nCurrScreen == MENUPAGE_MAP) { + // Back button + wchar *backTx = TheText.Get("FEDS_TB"); + CFont::SetDropShadowPosition(1); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx); + CFont::SetDropShadowPosition(0); + if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_nCurrOption = m_nPrevOption = 0; + } else { + m_nHoverOption = HOVEROPTION_RANDOM_ITEM; + m_nCurrOption = m_nPrevOption = 1; + } + return; + } +#endif + for (int i = 0; i < NUM_MENUROWS; ++i) { if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { wchar *rightText = nil; @@ -5381,13 +5400,13 @@ CMenuManager::PrintController(void) #define ZOOM(x, y, in) \ do { \ - if(fMapSize > SCREEN_WIDTH * 2 && in) \ + if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \ break; \ float z2 = in? 1.1f : 1.f/1.1f; \ fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \ fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \ \ - if (fMapSize < SCREEN_WIDTH / 3 && !in) \ + if (fMapSize < SCREEN_HEIGHT / 2 && !in) \ break; \ \ fMapSize *= z2; \ @@ -5400,10 +5419,18 @@ CMenuManager::PrintMap(void) bMenuMapActive = true; CRadar::InitFrontEndMap(); + // Just entered to map if (!bMapLoaded) { - fMapCenterX = SCREEN_WIDTH / 2; - fMapCenterY = SCREEN_HEIGHT / 3; - fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio(); + fMapSize = SCREEN_HEIGHT * 2.0f; + fMapCenterX = 0.0f; + fMapCenterY = 0.0f; + CVector2D radarSpacePlayer; + CVector2D screenSpacePlayer; + CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors())); + CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer); + + fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2; + fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2; bMapMouseShownOnce = false; bMapLoaded = true; diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index 339479b8..6c2ebdb8 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -459,6 +459,8 @@ const CMenuScreen aScreens[] = { #ifdef MENU_MAP // MENUPAGE_MAP = 59 { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, + MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back + MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, #endif }; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index da86d15e..b996dc28 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -140,9 +140,9 @@ void ChangePlayerCheat() do { do - modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1); + modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1); while (!CModelInfo::GetModelInfo(modelId)); - } while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D); + } while (modelId == MI_TAXI_D); uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags; ped->DeleteRwObject(); diff --git a/src/core/Pools.h b/src/core/Pools.h index b0ba6598..2f0537ff 100644 --- a/src/core/Pools.h +++ b/src/core/Pools.h @@ -4,7 +4,7 @@ #include "Lists.h" #include "Treadable.h" #include "Object.h" -#include "CutsceneHead.h" +#include "CutsceneObject.h" #include "PlayerPed.h" #include "Automobile.h" #include "DummyPed.h" @@ -16,7 +16,7 @@ typedef CPool<CPed,CPlayerPed> CPedPool; typedef CPool<CVehicle,CAutomobile> CVehiclePool; typedef CPool<CBuilding> CBuildingPool; typedef CPool<CTreadable> CTreadablePool; -typedef CPool<CObject, CCutsceneHead> CObjectPool; +typedef CPool<CObject, CCutsceneObject> CObjectPool; typedef CPool<CDummy, CDummyPed> CDummyPool; typedef CPool<cAudioScriptObject> CAudioScriptObjectPool; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 7e3d0083..9406f1bd 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -1435,9 +1435,9 @@ CRadar::DrawYouAreHereSprite(float x, float y) if (show) { float left = x - SCREEN_SCALE_X(12.0f); - float top = y - SCREEN_SCALE_Y(2.0f); + float top = y; float right = SCREEN_SCALE_X(12.0) + x; - float bottom = y - SCREEN_SCALE_Y(26.0f); + float bottom = y - SCREEN_SCALE_Y(24.0f); CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255)); } MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE; diff --git a/src/core/config.h b/src/core/config.h index 29a73f33..2ded57bf 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -108,8 +108,8 @@ enum Config { NUMPEDROUTES = 200, NUMPHONES = 50, - NUMPEDGROUPS = 31, - NUMMODELSPERPEDGROUP = 8, // TODO(MIAMI): 16 once we have peds + NUMPEDGROUPS = 67, + NUMMODELSPERPEDGROUP = 16, NUMSHOTINFOS = 100, NUMROADBLOCKS = 300, diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h index 938eda37..d3d568b2 100644 --- a/src/modelinfo/ModelIndices.h +++ b/src/modelinfo/ModelIndices.h @@ -176,6 +176,14 @@ enum MI_MEDIC, MI_FIREMAN, MI_MALE01, + + MI_TAXI_D = 28, // HMOCA + MI_GANG01 = 83, // CBa + MI_VICE1 = 97, + MI_WFYG2 = 106, // last regular ped + MI_SPECIAL01 = 109, + MI_SPECIAL21 = 129, +/* MI_TAXI_D, MI_PIMP, MI_GANG01, @@ -256,6 +264,7 @@ enum MI_BUSKER3, MI_BUSKER4, // three more peds possible +*/ MI_FIRST_VEHICLE = 130, MI_LANDSTAL = MI_FIRST_VEHICLE, diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp index 7dfadf06..7b467c64 100644 --- a/src/modelinfo/PedModelInfo.cpp +++ b/src/modelinfo/PedModelInfo.cpp @@ -187,16 +187,18 @@ struct ColNodeInfo float radius; }; -#define NUMPEDINFONODES 8 +#define NUMPEDINFONODES 10 ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = { - { nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f }, - { "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f }, - { "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f }, - { nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f }, - { nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f }, - { nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f }, - { "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f }, - { nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.07f, 0.25f }, + { nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.15f }, + { nil, PED_MID, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f }, + { nil, PED_MID, PEDPIECE_TORSO, 0.0f, -0.05f, 0.25f }, + { nil, PED_MID, PEDPIECE_MID, 0.0f, -0.25f, 0.25f }, + { nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.03f, -0.05f, 0.16f }, + { nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.03f, -0.05f, 0.16f }, + { nil, PED_LOWERLEGL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.2f }, + { nil, PED_LOWERLEGR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.2f }, + { nil, PED_FOOTL, PEDPIECE_LEFTLEG, 0.0f, 0.15f, 0.15f }, + { nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f }, }; RwObject* diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h index a2bfd122..912c5a22 100644 --- a/src/modelinfo/PedModelInfo.h +++ b/src/modelinfo/PedModelInfo.h @@ -5,8 +5,8 @@ #include "PedStats.h" enum PedNode { - PED_TORSO, - PED_MID, // Smid on PS2/PC, Storso on mobile/xbox + PED_TORSO = 0, // has no bone! + PED_MID, PED_HEAD, PED_UPPERARML, PED_UPPERARMR, @@ -17,7 +17,15 @@ enum PedNode { PED_FOOTL, PED_FOOTR, PED_LOWERLEGR, - PED_NODE_MAX// Not valid: PED_LOWERLEGL + PED_LOWERLEGL, + + PED_FOREARML, + PED_FOREARMR, + PED_CLAVICLEL, + PED_CLAVICLER, + PED_NECK, + + PED_NODE_MAX }; class CPedModelInfo : public CClumpModelInfo diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp deleted file mode 100644 index 0938960e..00000000 --- a/src/objects/CutsceneHead.cpp +++ /dev/null @@ -1,186 +0,0 @@ -#include "common.h" -#include <rpskin.h> - -#include "main.h" -#include "RwHelper.h" -#include "RpAnimBlend.h" -#include "AnimBlendClumpData.h" -#include "Bones.h" -#include "Directory.h" -#include "CutsceneMgr.h" -#include "Streaming.h" -#include "CutsceneHead.h" -#include "CdStream.h" - - -CCutsceneHead::CCutsceneHead(CObject *obj) -{ - RpAtomic *atm; - - assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP); -#ifdef PED_SKIN - unk1 = 0; - bIsSkinned = false; - m_parentObject = (CCutsceneObject*)obj; - // Hide original head - if(IsClumpSkinned(obj->GetClump())){ - m_parentObject->SetRenderHead(false); - bIsSkinned = true; - }else -#endif - { - m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame; - atm = (RpAtomic*)GetFirstObject(m_pHeadNode); - if(atm){ - assert(RwObjectGetType((RwObject*)atm) == rpATOMIC); - RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER); - } - } -} - -void -CCutsceneHead::CreateRwObject(void) -{ - RpAtomic *atm; - - CEntity::CreateRwObject(); - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject)))); -} - -void -CCutsceneHead::DeleteRwObject(void) -{ - CEntity::DeleteRwObject(); -} - -void -CCutsceneHead::ProcessControl(void) -{ - RpAtomic *atm; - RpHAnimHierarchy *hier; - - // android/xbox calls is at the end - CPhysical::ProcessControl(); - -#ifdef PED_SKIN - if(bIsSkinned){ - UpdateRpHAnim(); - UpdateRwFrame(); - - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - int idx = RpHAnimIDGetIndex(hier, BONE_head); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - if(RwV3dLength(&mat->pos) > 100.0f){ - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(mat) * m_matrix; - } - }else -#endif - { - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - UpdateRwFrame(); // android/xbox don't call this - } - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - hier = RpSkinAtomicGetHAnimHierarchy(atm); - RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f); -} - -void -CCutsceneHead::Render(void) -{ - RpAtomic *atm; - -#ifdef PED_SKIN - if(bIsSkinned){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - RpHAnimHierarchyUpdateMatrices(hier); - int idx = RpHAnimIDGetIndex(hier, BONE_head); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - if(RwV3dLength(&mat->pos) > 100.0f){ - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(mat) * m_matrix; - } - RenderLimb(BONE_Lhand); - RenderLimb(BONE_Rhand); - }else -#endif - { - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - } - - UpdateRwFrame(); - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm)); - - CObject::Render(); -} - -#ifdef PED_SKIN -void -CCutsceneHead::RenderLimb(int32 bone) -{ - RpAtomic *atomic; - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); - int idx = RpHAnimIDGetIndex(hier, bone); - RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); - switch(bone){ - case BONE_Lhand: - atomic = mi->getLeftHand(); - break; - case BONE_Rhand: - atomic = mi->getRightHand(); - break; - default: - return; - } - if(atomic){ - RwFrame *frame = RpAtomicGetFrame(atomic); - RwMatrixTransform(RwFrameGetMatrix(frame), &mats[idx], rwCOMBINEREPLACE); - RwFrameUpdateObjects(frame); - RpAtomicRender(atomic); - } -} -#endif - -void -CCutsceneHead::PlayAnimation(const char *animName) -{ - RpAtomic *atm; - RpHAnimHierarchy *hier; - RpHAnimAnimation *anim; - uint32 offset, size; - RwStream *stream; - - assert(RwObjectGetType(m_rwObject) == rpCLUMP); - atm = GetFirstAtomic((RpClump*)m_rwObject); - hier = RpSkinAtomicGetHAnimHierarchy(atm); - - sprintf(gString, "%s.anm", animName); - - if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){ - stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG"); - assert(stream); - - CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE); - CStreaming::ImGonnaUseStreamingMemory(); - - RwStreamSkip(stream, offset*2048); - if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){ - anim = RpHAnimAnimationStreamRead(stream); - RpHAnimHierarchySetCurrentAnim(hier, anim); - } - - CStreaming::IHaveUsedStreamingMemory(); - - RwStreamClose(stream, nil); - } -} diff --git a/src/objects/CutsceneHead.h b/src/objects/CutsceneHead.h deleted file mode 100644 index 0a70353d..00000000 --- a/src/objects/CutsceneHead.h +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -#include "CutsceneObject.h" - -class CCutsceneHead : public CCutsceneObject -{ -public: - RwFrame *m_pHeadNode; -#ifdef PED_SKIN - int32 unk1; - CCutsceneObject *m_parentObject; - int32 unk2; - int32 bIsSkinned; -#endif - - CCutsceneHead(CObject *obj); - - void CreateRwObject(void); - void DeleteRwObject(void); - void ProcessControl(void); - void Render(void); - void RenderLimb(int32 bone); - - void PlayAnimation(const char *animName); -}; -#ifndef PED_SKIN -static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error"); -#endif diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp index 5c10d37d..bf39bd03 100644 --- a/src/objects/CutsceneObject.cpp +++ b/src/objects/CutsceneObject.cpp @@ -21,12 +21,6 @@ CCutsceneObject::CCutsceneObject(void) ObjectCreatedBy = CUTSCENE_OBJECT; m_fMass = 1.0f; m_fTurnMass = 1.0f; - -#ifdef PED_SKIN - bRenderHead = true; - bRenderRightHand = true; - bRenderLeftHand = true; -#endif } void @@ -85,47 +79,9 @@ CCutsceneObject::PreRender(void) void CCutsceneObject::Render(void) { -#ifdef PED_SKIN - if(IsClumpSkinned(GetClump())){ - if(bRenderLeftHand) RenderLimb(BONE_Lhand); - if(bRenderRightHand) RenderLimb(BONE_Rhand); - if(bRenderHead) RenderLimb(BONE_head); - } -#endif CObject::Render(); } -#ifdef PED_SKIN -void -CCutsceneObject::RenderLimb(int32 bone) -{ - RpAtomic *atomic; - CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()); - switch(bone){ - case BONE_head: - atomic = mi->getHead(); - break; - case BONE_Lhand: - atomic = mi->getLeftHand(); - break; - case BONE_Rhand: - atomic = mi->getRightHand(); - break; - default: - return; - } - if(atomic){ - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - int idx = RpHAnimIDGetIndex(hier, bone); - RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; - RwFrame *frame = RpAtomicGetFrame(atomic); - *RwFrameGetMatrix(frame) = *mat; - RwFrameUpdateObjects(frame); - RpAtomicRender(atomic); - } -} -#endif - bool CCutsceneObject::SetupLighting(void) { diff --git a/src/objects/CutsceneObject.h b/src/objects/CutsceneObject.h index 9c4036bf..bb642f3e 100644 --- a/src/objects/CutsceneObject.h +++ b/src/objects/CutsceneObject.h @@ -5,29 +5,12 @@ class CCutsceneObject : public CObject { public: -#ifdef PED_SKIN - bool bRenderHead; - bool bRenderRightHand; - bool bRenderLeftHand; - - bool GetRenderHead(void) { return bRenderHead; } - bool GetRenderRightHand(void) { return bRenderRightHand; } - bool GetRenderLeftHand(void) { return bRenderLeftHand; } - void SetRenderHead(bool render) { bRenderHead = render; } - void SetRenderRightHand(bool render) { bRenderRightHand = render; } - void SetRenderLeftHand(bool render) { bRenderLeftHand = render; } -#endif - CCutsceneObject(void); void SetModelIndex(uint32 id); void ProcessControl(void); void PreRender(void); void Render(void); - void RenderLimb(int32 bone); bool SetupLighting(void); void RemoveLighting(bool reset); }; -#ifndef PED_SKIN -static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error"); -#endif diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 8a86360b..fd4f9f58 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2104,10 +2104,10 @@ CPed::PlayFootSteps(void) float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f; for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) { - if (assoc->flags & ASSOC_FLAG80) { + if (assoc->flags & ASSOC_WALK) { walkRunAssoc = assoc; walkRunAssocBlend += assoc->blendAmount; - } else if ((assoc->flags & ASSOC_FLAG200) == 0) { + } else if ((assoc->flags & ASSOC_NOWALK) == 0) { idleAssocBlend += assoc->blendAmount; } } @@ -3295,7 +3295,7 @@ CPed::Chat(void) } else Say(SOUND_PED_CHAT); - } else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG100)) { + } else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG_XPRESS)) { if (CGeneral::GetRandomNumber() < 20) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); @@ -3751,7 +3751,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi bool detectDieAnim = true; if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) { if (!IsPedHeadAbovePos(-0.3f)) { - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) dieAnim = ANIM_FLOOR_HIT_F; else dieAnim = ANIM_FLOOR_HIT; @@ -3773,7 +3773,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (IsPedHeadAbovePos(-0.3f)) { dieAnim = NUM_ANIMS; } else { - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) dieAnim = ANIM_FLOOR_HIT_F; else dieAnim = ANIM_FLOOR_HIT; @@ -3813,7 +3813,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi if (IsPedHeadAbovePos(-0.3f)) { dieAnim = NUM_ANIMS; } else { - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) dieAnim = ANIM_FLOOR_HIT_F; else dieAnim = ANIM_FLOOR_HIT; @@ -4281,7 +4281,7 @@ CPed::SetGetUp(void) animAssoc->flags |= ASSOC_DELETEFADEDOUT; } - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f); else animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f); @@ -8036,83 +8036,11 @@ CPed::GetNextPointOnRoute(void) return nextPoint; } -// These categories are purely random, most of ped models have no correlation. So I don't think making an enum. uint8 CPed::GetPedRadioCategory(uint32 modelIndex) { - switch (modelIndex) { - case MI_MALE01: - case MI_FEMALE03: - case MI_PROSTITUTE2: - case MI_WORKER1: - case MI_MOD_MAN: - case MI_MOD_WOM: - case MI_ST_WOM: - case MI_FAN_WOM: - return 3; - case MI_TAXI_D: - case MI_PIMP: - case MI_MALE02: - case MI_FEMALE02: - case MI_FATFEMALE01: - case MI_FATFEMALE02: - case MI_DOCKER1: - case MI_WORKER2: - case MI_FAN_MAN2: - return 9; - case MI_GANG01: - case MI_GANG02: - case MI_SCUM_MAN: - case MI_SCUM_WOM: - case MI_HOS_WOM: - case MI_CONST1: - return 1; - case MI_GANG03: - case MI_GANG04: - case MI_GANG07: - case MI_GANG08: - case MI_CT_MAN2: - case MI_CT_WOM2: - case MI_B_MAN3: - case MI_SHOPPER3: - return 4; - case MI_GANG05: - case MI_GANG06: - case MI_GANG11: - case MI_GANG12: - case MI_CRIMINAL02: - case MI_B_WOM2: - case MI_ST_MAN: - case MI_HOS_MAN: - return 5; - case MI_FATMALE01: - case MI_LI_MAN2: - case MI_SHOPPER1: - case MI_CAS_MAN: - return 6; - case MI_PROSTITUTE: - case MI_P_WOM2: - case MI_LI_WOM2: - case MI_B_WOM3: - case MI_CAS_WOM: - return 2; - case MI_P_WOM1: - case MI_DOCKER2: - case MI_STUD_MAN: - return 7; - case MI_CT_MAN1: - case MI_CT_WOM1: - case MI_LI_MAN1: - case MI_LI_WOM1: - case MI_B_MAN1: - case MI_B_MAN2: - case MI_B_WOM1: - case MI_SHOPPER2: - case MI_STUD_WOM: - return 8; - default: - return 0; - } + // TODO(MIAMI): remove this function and use modelinfo for radio + return 1; } // Some kind of VC leftover I think @@ -16306,7 +16234,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) if (CGame::nastyGame) { if (hitLevel == HITLEVEL_GROUND) { CAnimBlendAssociation *floorHitAssoc; - if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800)) { + if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL)) { floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); } else { floorHitAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[FIGHTMOVE_HITONFLOOR].animId, 8.0f); @@ -16328,7 +16256,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } } else if (m_nPedState == PED_FALL) { if (hitLevel == HITLEVEL_GROUND && !IsPedHeadAbovePos(-0.3f)) { - CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800) ? + CAnimBlendAssociation *floorHitAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL) ? CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f) : CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); if (floorHitAssoc) { @@ -17153,7 +17081,7 @@ CPed::SetMoveAnim(void) else animGroupToUse = m_animGroup; - CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400); + CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK); if (!animAssoc) { CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); animAssoc = fightIdleAssoc; diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 3db3dc0f..0c7509eb 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -33,13 +33,18 @@ CPedIK::CPedIK(CPed *ped) #ifdef PED_SKIN inline RwMatrix* -GetComponentMatrix(CPed *ped, int32 node) +GetBoneMatrix(CPed *ped, int32 bone) { RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(ped->GetClump()); - int idx = RpHAnimIDGetIndex(hier, ped->m_pFrames[node]->nodeID); + int idx = RpHAnimIDGetIndex(hier, bone); RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); return &mats[idx]; } +inline RwMatrix* +GetComponentMatrix(CPed *ped, int32 node) +{ + return GetBoneMatrix(ped, ped->m_pFrames[node]->nodeID); +} #endif void @@ -245,7 +250,7 @@ CPedIK::LookInDirection(float phi, float theta) } // parent of head is torso - RwMatrix worldMat = *GetComponentMatrix(m_ped, BONE_torso); + RwMatrix worldMat = *GetComponentMatrix(m_ped, PED_NECK); ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch); LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(phi - yaw), diff --git a/src/peds/PedStats.h b/src/peds/PedStats.h index 4c35e8ee..02f09c0d 100644 --- a/src/peds/PedStats.h +++ b/src/peds/PedStats.h @@ -37,6 +37,11 @@ enum ePedStats PEDSTAT_SPORTSFAN, PEDSTAT_SHOPPER, PEDSTAT_OLDSHOPPER, + PEDSTAT_BEACH_GUY, + PEDSTAT_BEACH_GIRL, + PEDSTAT_SKATER, + PEDSTAT_STD_MISSION, + PEDSTAT_COWARD, NUM_PEDSTATS }; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 6d0d394d..c6c4824b 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1327,7 +1327,7 @@ CPlayerPed::ProcessControl(void) case PED_ATTACK: case PED_FIGHT: case PED_AIM_GUN: - if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400)) { + if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) { if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { if (padUsed) PlayerControl1stPersonRunAround(padUsed); diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 30eaf840..1dd1aaab 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -29,13 +29,17 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, float recip = 1.0f/out->z; out->x *= SCREEN_WIDTH * recip; out->y *= SCREEN_HEIGHT * recip; - // What is this? size? - *outw = 70.0f/CDraw::GetFOV() * SCREEN_WIDTH * recip; #ifdef ASPECT_RATIO_SCALE - *outh = 70.0f/CDraw::GetFOV() / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) * SCREEN_HEIGHT * recip; + float fov = CDraw::ConvertFOV(DefaultFOV); #else - *outh = 70.0f/CDraw::GetFOV() * SCREEN_HEIGHT * recip; + const float fov = DefaultFOV; #endif + // this is used to scale correctly if you zoom in with sniper rifle + float fovScale = fov / CDraw::GetFOV(); + + *outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH; + *outh = fovScale * recip * SCREEN_HEIGHT; + return true; } diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 34f24c5d..3ae363c7 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1024,12 +1024,14 @@ void resizeCB(GLFWwindow* window, int width, int height) { if (RwInitialised && height > 0 && width > 0) { RwRect r; - // TODO support resizing with mouse. Now enabling this makes weird things to trails and CameraSize messing with sizes + // TODO fix artifacts of resizing with mouse + RsGlobal.maximumHeight = height; + RsGlobal.maximumWidth = width; r.x = 0; r.y = 0; - r.w = RsGlobal.maximumWidth; - r.h = RsGlobal.maximumHeight; + r.w = width; + r.h = height; RsEventHandler(rsCAMERASIZE, &r); } diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index 83b6471e..92d98a50 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -122,7 +122,7 @@ void CBulletInfo::Update(void) } if (pPed->GetPedState() == PED_DEAD) { CAnimBlendAssociation* pAnim; - if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FLAG800)) + if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL)) pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); else pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 17ce64c0..aef53094 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -973,7 +973,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( victimPed->Dead() ) { CAnimBlendAssociation *asoc; - if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FLAG800) ) + if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) ) asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); else asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); |