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author | aap <aap@papnet.eu> | 2019-06-27 10:58:51 +0200 |
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committer | aap <aap@papnet.eu> | 2019-06-27 10:58:51 +0200 |
commit | d74b8fa9521b070ba09496563904a5e4b994edf2 (patch) | |
tree | 21d37d89d193bffa20ac2fcbbbf20d63408cd247 /src | |
parent | Merge pull request #61 from gennariarmando/master (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Clock.h | 8 | ||||
-rw-r--r-- | src/Streaming.cpp | 20 | ||||
-rw-r--r-- | src/Streaming.h | 2 | ||||
-rw-r--r-- | src/config.h | 8 | ||||
-rw-r--r-- | src/control/PathFind.cpp | 2 | ||||
-rw-r--r-- | src/control/PathFind.h | 1 | ||||
-rw-r--r-- | src/main.cpp | 9 | ||||
-rw-r--r-- | src/modelinfo/ModelInfo.cpp | 7 | ||||
-rw-r--r-- | src/modelinfo/ModelInfo.h | 2 | ||||
-rw-r--r-- | src/re3.cpp | 140 |
10 files changed, 187 insertions, 12 deletions
diff --git a/src/Clock.h b/src/Clock.h index 0b6ba304..e11b2293 100644 --- a/src/Clock.h +++ b/src/Clock.h @@ -21,7 +21,11 @@ public: static void StoreClock(void); static void RestoreClock(void); - static int8 GetHours(void) { return ms_nGameClockHours; } - static int8 GetMinutes(void) { return ms_nGameClockMinutes; } + static uint8 GetHours(void) { return ms_nGameClockHours; } + static uint8 GetMinutes(void) { return ms_nGameClockMinutes; } static int16 GetSeconds(void) { return ms_nGameClockSeconds; } + + + static uint8 &GetHoursRef(void) { return ms_nGameClockHours; } + static uint8 &GetMinutesRef(void) { return ms_nGameClockMinutes; } }; diff --git a/src/Streaming.cpp b/src/Streaming.cpp index 967b3ec8..65c0b0b8 100644 --- a/src/Streaming.cpp +++ b/src/Streaming.cpp @@ -187,6 +187,7 @@ CStreaming::Init(void) debug("Streaming buffer size is %d sectors", ms_streamingBufferSize); // PC only, figure out how much memory we got +#ifdef GTA_PC #define MB (1024*1024) extern DWORD &_dwMemAvailPhys; ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2; @@ -197,6 +198,7 @@ CStreaming::Init(void) desiredNumVehiclesLoaded = MAXVEHICLESLOADED; debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB); #undef MB +#endif // find island LODs @@ -243,14 +245,22 @@ CStreaming::LoadCdDirectory(void) char dirname[132]; int i; - // PC specific stuff +#ifdef GTA_PC ms_imageOffsets[0] = 0; - for(i = 1; i < NUMCDIMAGES; i++) - ms_imageOffsets[i] = -1; + ms_imageOffsets[1] = -1; + ms_imageOffsets[2] = -1; + ms_imageOffsets[3] = -1; + ms_imageOffsets[4] = -1; + ms_imageOffsets[5] = -1; + ms_imageOffsets[6] = -1; + ms_imageOffsets[7] = -1; + ms_imageOffsets[8] = -1; + ms_imageOffsets[9] = -1; + ms_imageOffsets[10] = -1; + ms_imageOffsets[11] = -1; ms_imageSize = GetGTA3ImgSize(); - // PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array - +#endif i = CdStreamGetNumImages(); while(i-- >= 1){ diff --git a/src/Streaming.h b/src/Streaming.h index a2ff2f5b..f35c56d5 100644 --- a/src/Streaming.h +++ b/src/Streaming.h @@ -170,4 +170,6 @@ public: static void LoadInitialVehicles(void); static void LoadScene(const CVector &pos); + + static bool IsModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; } }; diff --git a/src/config.h b/src/config.h index 83aa7b8f..53a7ad11 100644 --- a/src/config.h +++ b/src/config.h @@ -62,6 +62,12 @@ enum Config { NUMPICKUPS = 336, }; +// We don't expect to compile for PS2 or Xbox +// but it might be interesting for documentation purposes +#define GTA_PC +//#define GTA_PS2 +//#define GTA_XBOX + #define GTA3_1_1_PATCH #define USE_PS2_RAND #define RANDOMSPLASH @@ -70,4 +76,4 @@ enum Config { //#define NO_CDCHECK #define NO_MOVIES //#define USE_MY_DOCUMENTS -#define NASTY_GAME
\ No newline at end of file +#define NASTY_GAME diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index c3af2e30..f511b5dc 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -4,6 +4,8 @@ CPathFind &ThePaths = *(CPathFind*)0x8F6754; +WRAPPER int32 CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool disabled, bool betweenLevels) { EAXJMP(0x42CC30); } + int TempListLength; enum diff --git a/src/control/PathFind.h b/src/control/PathFind.h index 83b89953..cc0b0a2f 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -128,6 +128,7 @@ public: void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); void RegisterMapObject(CTreadable *mapObject); + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool disabled, bool betweenLevels); bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } }; diff --git a/src/main.cpp b/src/main.cpp index 0dadc131..d1ffbe6b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -84,6 +84,7 @@ void DestroySplashScreen(void); extern void (*DebugMenuProcess)(void); extern void (*DebugMenuRender)(void); void DebugMenuInit(void); +void DebugMenuPopulate(void); void PrintGameVersion(); @@ -115,6 +116,13 @@ Idle(void *arg) if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) && TheCamera.GetScreenFadeStatus() != FADE_2){ +#ifdef GTA_PC + // This is from SA, but it's nice for windowed mode + RwV2d pos; + pos.x = SCREENW/2.0f; + pos.y = SCREENH/2.0f; + RsMouseSetPos(&pos); +#endif CRenderer::ConstructRenderList(); CRenderer::PreRender(); @@ -677,6 +685,7 @@ Initialise3D(void *param) { // DebugMenuInit(); + DebugMenuPopulate(); // return CGame::InitialiseRenderWare(); diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index ca36aa61..acc40824 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -168,6 +168,13 @@ CModelInfo::GetModelInfo(const char *name, int *id) return nil; } +bool +CModelInfo::IsBoatModel(int32 id) +{ + return GetModelInfo(id)->m_type == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT; +} + STARTPATCHES InjectHook(0x50B310, CModelInfo::Initialise, PATCH_JUMP); InjectHook(0x50B5B0, CModelInfo::ShutDown, PATCH_JUMP); diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h index 4ab633bf..30be96ca 100644 --- a/src/modelinfo/ModelInfo.h +++ b/src/modelinfo/ModelInfo.h @@ -34,4 +34,6 @@ public: static CBaseModelInfo *GetModelInfo(int id){ return ms_modelInfoPtrs[id]; } + + static bool IsBoatModel(int32 id); }; diff --git a/src/re3.cpp b/src/re3.cpp index 948d9aa0..284b88de 100644 --- a/src/re3.cpp +++ b/src/re3.cpp @@ -6,6 +6,14 @@ #include "Renderer.h" #include "Credits.h" #include "Camera.h" +#include "Weather.h" +#include "Clock.h" +#include "World.h" +#include "Vehicle.h" +#include "Streaming.h" +#include "PathFind.h" +#include "Boat.h" +#include "Automobile.h" #include "debugmenu_public.h" void **rwengine = *(void***)0x5A10E1; @@ -49,12 +57,20 @@ int (*open_script_orig)(const char *path, const char *mode); int open_script(const char *path, const char *mode) { + static int scriptToLoad = 1; + if(GetAsyncKeyState('G') & 0x8000) - return open_script_orig("main.scm", mode); + scriptToLoad = 0; + if(GetAsyncKeyState('R') & 0x8000) + scriptToLoad = 1; if(GetAsyncKeyState('D') & 0x8000) - return open_script_orig("main_d.scm", mode); -// if(GetAsyncKeyState('R') & 0x8000) - return open_script_orig("main_freeroam.scm", mode); + scriptToLoad = 2; + + switch(scriptToLoad){ + case 0: return open_script_orig(path, mode); + case 1: return open_script_orig("main_freeroam.scm", mode); + case 2: return open_script_orig("main_d.scm", mode); + } return open_script_orig(path, mode); } @@ -78,10 +94,126 @@ DebugMenuInit(void) } +void WeaponCheat(); +void HealthCheat(); +void TankCheat(); +void BlowUpCarsCheat(); +void ChangePlayerCheat(); +void MayhemCheat(); +void EverybodyAttacksPlayerCheat(); +void WeaponsForAllCheat(); +void FastTimeCheat(); +void SlowTimeCheat(); +void MoneyCheat(); +void ArmourCheat(); +void WantedLevelUpCheat(); +void WantedLevelDownCheat(); +void SunnyWeatherCheat(); +void CloudyWeatherCheat(); +void RainyWeatherCheat(); +void FoggyWeatherCheat(); +void FastWeatherCheat(); +void OnlyRenderWheelsCheat(); +void ChittyChittyBangBangCheat(); +void StrongGripCheat(); +void NastyLimbsCheat(); + +// needs too much stuff for now +#if 0 +void +spawnCar(int id) +{ + CVector playerpos; + CStreaming::RequestModel(id, 0); + CStreaming::LoadAllRequestedModels(false); + if(CStreaming::IsModelLoaded(id)){ + FindPlayerCoors(playerpos); + int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); + if(node < 0) + return; + + CVehicle *v; + if(CModelInfo::IsBoatModel(id)){ +// CBoat* boat = (CBoat*)CVehicle__new(0x484); +// boat = boat->ctor(id, 1); +// v = (CVehicle*)(boat); + }else{ +// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8); +// au = au->ctor(id, 1); +// v = (CVehicle*)au; + } +/* + // unlock doors + FIELD(int, v, 0x224) = 1; + // set player owned + FIELD(uint8, v, 0x1F7) |= 4; + + DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C)); + DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D)); + //if(id == MODELID_ESPERANTO) + // FIELD(uchar, v, 0x19C) = 54; + + v->matrix.matrix.pos.x = ThePaths.nodes[node].x; + v->matrix.matrix.pos.y = ThePaths.nodes[node].y; + v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f; + float x = v->matrix.matrix.pos.x; + float y = v->matrix.matrix.pos.y; + float z = v->matrix.matrix.pos.z; + v->matrix.SetRotate(0.0f, 0.0f, 3.49f); + v->matrix.matrix.pos.x += x; + v->matrix.matrix.pos.y += y; + v->matrix.matrix.pos.z += z; + v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20; + FIELD(int, v, 0x224) = 1; +*/ + CWorld::Add(v); + } +} +#endif + void DebugMenuPopulate(void) { if(DebugMenuLoad()){ + static const char *weathers[] = { + "Sunny", "Cloudy", "Rainy", "Foggy" + }; + DebugMenuEntry *e; + e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), + [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f); + + DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); + DebugMenuAddCmd("Cheats", "Money", MoneyCheat); + DebugMenuAddCmd("Cheats", "Health", HealthCheat); + DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); + DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); + DebugMenuAddCmd("Cheats", "Tank", TankCheat); + DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); + DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); + DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); + DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat); + DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat); + DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat); + DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat); + DebugMenuAddCmd("Cheats", "Armour", ArmourCheat); + DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat); + DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat); + DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat); + DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat); + DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat); + DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); + DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); + DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); + DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil); |