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author | Sergeanur <s.anureev@yandex.ua> | 2021-02-13 15:16:02 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-02-13 15:16:02 +0100 |
commit | 02ac7c309ef7b4ca280343bfa63e9114633dd7ba (patch) | |
tree | d2fe80e487ea0e75e3b0e85d99c00fd67758d211 /src | |
parent | Disable RANDOMSPLASH (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/config.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index 760d9ef3..6619be68 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -203,7 +203,7 @@ enum Config { #elif defined GTA_PC # ifdef GTA_PS2_STUFF # define USE_PS2_RAND -//# define RANDOMSPLASH // use random splash as on PS2 +# define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif # define PC_PLAYER_CONTROLS // mouse player/cam mode @@ -267,6 +267,10 @@ enum Config { #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +#ifdef DISABLE_LOADING_SCREEN +// enable the PC splash +#undef RANDOMSPLASH +#endif #define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync #define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering //#define USE_TEXTURE_POOL |