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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-08 19:32:56 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-08 19:32:56 +0200 |
commit | 3e1062392e4a2408140523c63a9ee31f73adc9ca (patch) | |
tree | b5874b74a32694de31d98791f17610d84796ef5f /src | |
parent | fix (diff) | |
parent | Fix target sprite size (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/control/Script.cpp | 2 | ||||
-rw-r--r-- | src/render/WeaponEffects.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index db36d766..18572573 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -9141,7 +9141,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); CAutomobile* pCar = (CAutomobile*)pVehicle; - pCar->bTakeLessDamage = ScriptParams[1]; + pCar->bMoreResistantToDamage = ScriptParams[1]; return 0; } case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER: diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index 2ed9e662..3101def9 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -83,7 +83,7 @@ CWeaponEffects::Render(void) { float recipz = 1.0f / pos.z; CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, - gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, + gCrossHair.m_fSize * w, gCrossHair.m_fSize * SCREEN_SCALE_AR2(h), gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, recipz, 255); } |