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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-08 02:37:14 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-08 02:37:14 +0200 |
commit | 72f67809059c732588ac29eedf8a10f9156b27b4 (patch) | |
tree | b71ff78f38f6bbea9c032fdbd9e799616524b5a7 /src | |
parent | fix macro redefinition warnings on win-glfw build (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/control/Script.cpp | 15 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 10 |
2 files changed, 6 insertions, 19 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 1eee1c9e..76ab9471 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -2208,21 +2208,16 @@ void CRunningScript::Init() int scriptToLoad = 0; const char *scriptfile = "main.scm"; -#ifdef _WIN32 -extern "C" __declspec(dllimport) short __stdcall GetAsyncKeyState(int); -#endif - int open_script() { - // glfwGetKey doesn't work because of CGame::Initialise is blocking -#ifdef _WIN32 - if (GetAsyncKeyState('G') & 0x8000) + // glfwGetKey doesn't work because of CGame::Initialise is blocking + CPad::UpdatePads(); + if (CPad::GetPad(0)->GetChar('G')) scriptToLoad = 0; - if (GetAsyncKeyState('R') & 0x8000) + if (CPad::GetPad(0)->GetChar('R')) scriptToLoad = 1; - if (GetAsyncKeyState('D') & 0x8000) + if (CPad::GetPad(0)->GetChar('D')) scriptToLoad = 2; -#endif switch (scriptToLoad) { case 0: scriptfile = "main.scm"; break; case 1: scriptfile = "freeroam_miami.scm"; break; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 13db6b98..632a69ab 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -4558,19 +4558,11 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u #ifdef USE_DEBUG_SCRIPT_LOADER if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) { -#ifdef RW_GL3 - if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) { + if (CPad::GetPad(0)->GetChar('R')) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } -#elif defined _WIN32 - if (GetAsyncKeyState('R') & 0x8000) { - scriptToLoad = 1; - DoSettingsBeforeStartingAGame(); - return; - } -#endif } #endif |