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-rw-r--r--README.md9
-rw-r--r--gamefiles/menu.txdbin10244648 -> 10244648 bytes
-rw-r--r--premake5.lua22
-rw-r--r--src/animation/CutsceneMgr.cpp2
-rw-r--r--src/audio/AudioCollision.cpp8
-rw-r--r--src/audio/AudioManager.cpp473
-rw-r--r--src/audio/AudioManager.h12
-rw-r--r--src/audio/PoliceRadio.cpp19
-rw-r--r--src/control/Cranes.cpp4
-rw-r--r--src/control/Garages.cpp2
-rw-r--r--src/control/Pickups.cpp469
-rw-r--r--src/control/Pickups.h25
-rw-r--r--src/control/Record.cpp526
-rw-r--r--src/control/Record.h90
-rw-r--r--src/control/TrafficLights.cpp4
-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Debug.cpp2
-rw-r--r--src/core/FileLoader.cpp165
-rw-r--r--src/core/FileLoader.h3
-rw-r--r--src/core/Frontend.cpp1758
-rw-r--r--src/core/Frontend.h99
-rw-r--r--src/core/MenuScreens.h192
-rw-r--r--src/core/Pad.cpp13
-rw-r--r--src/core/Pad.h1
-rw-r--r--src/core/Pools.cpp345
-rw-r--r--src/core/Radar.cpp8
-rw-r--r--src/core/Streaming.cpp4
-rw-r--r--src/core/Timer.cpp36
-rw-r--r--src/core/Timer.h8
-rw-r--r--src/core/common.h2
-rw-r--r--src/core/config.h6
-rw-r--r--src/core/re3.cpp22
-rw-r--r--src/entities/Entity.cpp4
-rw-r--r--src/entities/Entity.h5
-rw-r--r--src/entities/Physical.cpp2
-rw-r--r--src/entities/Physical.h2
-rw-r--r--src/math/Vector.h2
-rw-r--r--src/modelinfo/BaseModelInfo.h4
-rw-r--r--src/modelinfo/ModelInfo.cpp17
-rw-r--r--src/modelinfo/ModelInfo.h3
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp7
-rw-r--r--src/objects/Object.cpp285
-rw-r--r--src/objects/Object.h37
-rw-r--r--src/peds/CivilianPed.cpp12
-rw-r--r--src/peds/Ped.cpp5
-rw-r--r--src/peds/Population.cpp2
-rw-r--r--src/render/Hud.cpp279
-rw-r--r--src/render/Hud.h73
-rw-r--r--src/render/Renderer.h2
-rw-r--r--src/rw/ClumpRead.cpp (renamed from src/core/RwClumpRead.cpp)0
-rw-r--r--src/rw/Lights.cpp (renamed from src/render/Lights.cpp)0
-rw-r--r--src/rw/Lights.h (renamed from src/render/Lights.h)0
-rw-r--r--src/rw/NodeName.cpp (renamed from src/core/NodeName.cpp)0
-rw-r--r--src/rw/NodeName.h (renamed from src/core/NodeName.h)0
-rw-r--r--src/rw/RwHelper.cpp (renamed from src/core/RwHelper.cpp)0
-rw-r--r--src/rw/RwHelper.h (renamed from src/core/RwHelper.h)0
-rw-r--r--src/rw/RwMatFX.cpp (renamed from src/core/RwMatFX.cpp)0
-rw-r--r--src/rw/TexRead.cpp (renamed from src/core/RwTexRead.cpp)4
-rw-r--r--src/rw/TxdStore.cpp (renamed from src/core/TxdStore.cpp)0
-rw-r--r--src/rw/TxdStore.h (renamed from src/core/TxdStore.h)0
-rw-r--r--src/rw/VisibilityPlugins.cpp (renamed from src/render/VisibilityPlugins.cpp)0
-rw-r--r--src/rw/VisibilityPlugins.h (renamed from src/render/VisibilityPlugins.h)0
-rw-r--r--src/rw/rw.cpp (renamed from src/core/rw.cpp)428
-rw-r--r--src/save/GenericGameStorage.cpp184
-rw-r--r--src/vehicles/Automobile.cpp16
-rw-r--r--src/vehicles/Boat.cpp643
-rw-r--r--src/vehicles/Boat.h49
-rw-r--r--src/vehicles/Floater.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp49
-rw-r--r--src/vehicles/Vehicle.h4
70 files changed, 5132 insertions, 1319 deletions
diff --git a/README.md b/README.md
index ed4116c4..1e70f3ba 100644
--- a/README.md
+++ b/README.md
@@ -33,26 +33,17 @@ to reverse at the time, calling the original functions is acceptable.
### Unreversed / incomplete classes (at least the ones we know)
```
cAudioManager - WIP
-CBoat
CBulletInfo
-CMenuManager - WIP
-CObject
-CPacManPickups
CPedPath
-CPools - save/loading
-CRecordDataForChase
-CRecordDataForGame
CRoadBlocks
CWeapon
CWorld
-GenericLoad
```
The following classes have only unused or practically unused code left:
```
CCullZone - only mobile stuff
CCullZones - only mobile stuff
-CFileLoader - almost done
CSceneEdit
```
diff --git a/gamefiles/menu.txd b/gamefiles/menu.txd
index 8ca5de16..f617bcf8 100644
--- a/gamefiles/menu.txd
+++ b/gamefiles/menu.txd
Binary files differ
diff --git a/premake5.lua b/premake5.lua
index 9e3609b6..4ec2eca1 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -1,5 +1,5 @@
workspace "re3"
- configurations { "Debug", "Release", "ReleaseFH" }
+ configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW" }
location "build"
files { "src/*.*" }
@@ -13,6 +13,7 @@ workspace "re3"
files { "src/objects/*.*" }
files { "src/peds/*.*" }
files { "src/render/*.*" }
+ files { "src/rw/*.*" }
files { "src/save/*.*" }
files { "src/skel/*.*" }
files { "src/skel/win/*.*" }
@@ -32,6 +33,7 @@ workspace "re3"
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/render" }
+ includedirs { "src/rw" }
includedirs { "src/save/" }
includedirs { "src/skel/" }
includedirs { "src/skel/win" }
@@ -47,6 +49,12 @@ workspace "re3"
libdirs { "dxsdk/lib" }
libdirs { "milessdk/lib" }
+
+ filter "configurations:DebugRW or configurations:ReleaseRW"
+ defines { "RWLIBS" }
+ libdirs { "rwsdk/lib/d3d8/release" }
+ links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp" }
+ filter {}
pbcommands = {
"setlocal EnableDelayedExpansion",
@@ -102,3 +110,15 @@ project "re3"
staticruntime "on"
targetextension ".asi"
setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "scripts/")
+
+ filter "configurations:DebugRW"
+ defines { "DEBUG" }
+ staticruntime "on"
+ symbols "On"
+ setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
+
+ filter "configurations:ReleaseRW"
+ defines { "NDEBUG" }
+ optimize "On"
+ staticruntime "on"
+ setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index 0e35599b..6f8e9790 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -410,7 +410,7 @@ CCutsceneMgr::Update(void)
if (!ms_running) return;
- ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
+ ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds();
if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index 4039bd75..99c87a6a 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -151,7 +151,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = counter;
+ m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -164,7 +164,7 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -270,7 +270,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
break;
}
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -282,7 +282,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index b73cf3ca..2453e066 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -216,7 +216,9 @@ cPedComments::Add(tPedComment *com)
}
}
- if(i < index) memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS -1 - i);
+ if(i < index)
+ memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i],
+ NUM_PED_COMMENTS_SLOTS - 1 - i);
}
m_nIndexMap[m_nActiveBank][i] = index;
@@ -239,7 +241,7 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nEntityIndex =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_counter = 0;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED;
AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -260,7 +262,7 @@ cPedComments::Process()
break;
default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break;
}
- AudioManager.m_sQueueSample.m_bReleasingSoundFlag = 1;
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
AudioManager.m_sQueueSample.m_vecPos =
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
@@ -326,7 +328,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
{
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = counter;
+ m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -343,7 +345,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -368,7 +370,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
- m_sQueueSample.m_counter += ((i + 1) << 8);
+ m_sQueueSample.m_nCounter += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
if(noise <= 0)
@@ -402,15 +404,15 @@ cAudioManager::AddReleasingSounds()
m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
.m_nEntityIndex &&
- sample.m_counter == m_asSamples[m_bActiveSampleQueue]
+ sample.m_nCounter == m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
- .m_counter) {
+ .m_nCounter) {
toProcess[i] = true;
break;
}
}
if(!toProcess[i]) {
- if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) {
+ if(sample.m_nCounter <= 255 || !sample.m_bLoopsRemaining) {
if(!sample.m_nReleasingVolumeDivider) continue;
if(!sample.m_nLoopCount) {
if(sample.m_nVolumeChange == -1) {
@@ -453,7 +455,7 @@ cAudioManager::AddSampleToRequestedQueue()
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
}
m_sQueueSample.calculatedVolume = calculatedVolume;
- m_sQueueSample.m_bLoopEnded = 0;
+ m_sQueueSample.m_bLoopEnded = false;
if(m_sQueueSample.m_bIs2D) {
m_sQueueSample.m_bRequireReflection = false;
m_sQueueSample.m_bLoopsRemaining = 0;
@@ -495,7 +497,7 @@ cAudioManager::ClearActiveSamples()
{
for(int32 i = 0; i < m_bActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
- m_asActiveSamples[i].m_counter = 0;
+ m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID;
m_asActiveSamples[i].m_bIs2D = false;
@@ -504,8 +506,8 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_bVolume = 0;
m_asActiveSamples[i].m_bEmittingVolume = 0;
m_asActiveSamples[i].m_fDistance = 0.0f;
- m_asActiveSamples[i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bLoopEnded = 0;
+ m_asActiveSamples[i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bLoopEnded = false;
m_asActiveSamples[i].m_nLoopCount = 1;
m_asActiveSamples[i].m_nLoopStart = 0;
m_asActiveSamples[i].m_nLoopEnd = -1;
@@ -532,8 +534,8 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
@@ -554,7 +556,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
float dist = position2 - position1;
if(dist != 0.0f) {
- float speedOfSource = (dist / field_19192) * speedMultiplier;
+ float speedOfSource = (dist / m_bTimeSpent) * speedMultiplier;
if(m_fSpeedOfSound > Abs(speedOfSource)) {
if(speedOfSource < 0.0f) {
speedOfSource = max(speedOfSource, -1.5f);
@@ -654,7 +656,7 @@ cAudioManager::DestroyEntity(int32 id)
if(id == m_anAudioEntityIndices[i]) {
if(i < totalAudioEntitiesSlots - 1)
memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1],
- 4 * (m_nAudioEntitiesTotal - (i + 1)));
+ NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
return;
}
@@ -720,7 +722,7 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
}
- return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
+ return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx;
}
uint32
@@ -2164,7 +2166,13 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
case SOUND_PED_CAR_JACKED:
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break;
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break;
- case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break;
+ case SOUND_PED_FLEE_RUN:
+#ifdef FIX_BUGS
+ sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1;
+#else
+ GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12);
+#endif
+ break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2560,11 +2568,15 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
break;
++i;
}
- if(i < 3) {
+ if(i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1],
- &entity.m_awAudioEvent[i], (3 - i) * 2);
- memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i],
- (3 - i) * 4);
+ &entity.m_awAudioEvent[i],
+ (NUM_AUDIOENTITY_EVENTS - 1 - i) *
+ NUM_AUDIOENTITY_EVENTS / 2);
+ memmove(&entity.m_afVolume[i + 1],
+ &entity.m_afVolume[i],
+ (NUM_AUDIOENTITY_EVENTS - 1 - i) *
+ NUM_AUDIOENTITY_EVENTS);
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
@@ -2617,8 +2629,8 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
@@ -2713,11 +2725,11 @@ cAudioManager::PreloadMissionAudio(const char *name)
m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
- m_sMissionAudio.field_24 =
- field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
- m_sMissionAudio.field_24 *= 4;
+ m_sMissionAudio.m_nMissionAudioCounter =
+ m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
+ m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.field_12 = 1;
+ m_sMissionAudio.m_bPredefinedProperties = 1;
g_bMissionAudioLoadFailed = 0;
}
}
@@ -2775,8 +2787,8 @@ cAudioManager::ProcessActiveQueues()
CVector position;
for (int32 i = 0; i < m_bActiveSamples; i++) {
- m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bIsProcessed = 0;
+ m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false;
+ m_asActiveSamples[i].m_bIsProcessed = false;
}
for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) {
@@ -2784,7 +2796,7 @@ cAudioManager::ProcessActiveQueues()
if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_bActiveSamples; ++j) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
- sample.m_counter == m_asActiveSamples[j].m_counter &&
+ sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
if (m_FrameCounter & 1) {
@@ -2794,15 +2806,15 @@ cAudioManager::ProcessActiveQueues()
flag = !(j & 1);
}
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
- sample.m_bLoopEnded = 1;
- m_asActiveSamples[j].m_bLoopEnded = 1;
+ sample.m_bLoopEnded = true;
+ m_asActiveSamples[j].m_bLoopEnded = true;
m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
}
- sample.m_bIsProcessed = 1;
- m_asActiveSamples[j].m_bIsProcessed = 1;
+ sample.m_bIsProcessed = true;
+ m_asActiveSamples[j].m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
if (!sample.m_bReleasingSoundFlag) {
if (sample.m_bIs2D) {
@@ -2872,8 +2884,8 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
continue;
}
- sample.m_bIsProcessed = 0;
- m_asActiveSamples[j].m_bIsProcessed = 0;
+ sample.m_bIsProcessed = false;
+ m_asActiveSamples[j].m_bIsProcessed = false;
break;
}
}
@@ -2890,7 +2902,7 @@ cAudioManager::ProcessActiveQueues()
tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]];
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
- if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
+ if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) {
--sample.m_bLoopsRemaining;
sample.m_nReleasingVolumeDivider = 1;
}
@@ -2898,7 +2910,7 @@ cAudioManager::ProcessActiveQueues()
for (int32 j = 0; j < m_bActiveSamples; ++j) {
if (!m_asActiveSamples[j].m_bIsProcessed) {
if (sample.m_nLoopCount) {
- v28 = sample.m_nFrequency / field_19192;
+ v28 = sample.m_nFrequency / m_bTimeSpent;
v29 = sample.m_nLoopCount *
SampleManager.GetSampleLength(sample.m_nSampleIndex);
if (v28 == 0) continue;
@@ -2954,8 +2966,8 @@ cAudioManager::ProcessActiveQueues()
0.25f * m_asActiveSamples[j].m_fSoundIntensity);
SampleManager.StartChannel(j);
}
- m_asActiveSamples[j].m_bIsProcessed = 1;
- sample.m_bIsProcessed = 1;
+ m_asActiveSamples[j].m_bIsProcessed = true;
+ sample.m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
break;
}
@@ -2983,7 +2995,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 13;
+ m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
@@ -2996,7 +3008,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3031,10 +3043,10 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
@@ -3070,7 +3082,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
@@ -3085,7 +3097,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3115,7 +3127,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
}
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -3128,7 +3140,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3141,7 +3153,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
if(LastAccel > 20) {
oneShotVol = LastVol;
@@ -3152,7 +3164,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
LastVol = emittingVol;
@@ -3162,14 +3174,14 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if(gasPedal > 0.0f) {
m_sQueueSample.m_nFrequency = 11025;
emittingVol = 45;
- m_sQueueSample.m_counter = 39;
+ m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
} else {
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
if(!boat->m_bIsAnchored)
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
- m_sQueueSample.m_counter = 40;
+ m_sQueueSample.m_nCounter = 40;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
}
}
@@ -3187,7 +3199,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 7;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3216,7 +3228,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
vol = (30.f * multiplier);
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 38;
+ m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3228,7 +3240,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3271,7 +3283,7 @@ cAudioManager::ProcessBridgeMotor()
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3284,7 +3296,7 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = false;
AddSampleToRequestedQueue();
@@ -3316,7 +3328,7 @@ cAudioManager::ProcessBridgeOneShots()
if(m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -3328,7 +3340,7 @@ cAudioManager::ProcessBridgeOneShots()
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3342,7 +3354,7 @@ cAudioManager::ProcessBridgeWarning()
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3355,7 +3367,7 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
@@ -3375,7 +3387,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 35;
+ m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3388,7 +3400,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3422,7 +3434,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3436,7 +3448,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3444,7 +3456,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
if(params->m_fDistance < 8100.f) {
m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3459,7 +3471,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -3498,10 +3510,10 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -3533,7 +3545,7 @@ cAudioManager::ProcessCrane()
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3547,19 +3559,19 @@ cAudioManager::ProcessCrane()
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
@@ -3601,10 +3613,10 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -3645,7 +3657,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 28;
+ m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -3655,7 +3667,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3798,11 +3810,11 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart = 0;
@@ -3829,7 +3841,7 @@ cAudioManager::ProcessFireHydrant()
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -3842,7 +3854,7 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_fSoundIntensity = intensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -3904,13 +3916,13 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 10;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -4059,9 +4071,9 @@ cAudioManager::ProcessFrontEnd()
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bVolume = 110;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = true;
@@ -4077,7 +4089,7 @@ cAudioManager::ProcessFrontEnd()
AddSampleToRequestedQueue();
if(stereo) {
++m_sQueueSample.m_nSampleIndex;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset;
AddSampleToRequestedQueue();
}
@@ -4096,48 +4108,53 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
-#define LOOP_HELPER \
- for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
- switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
- case SOUND_GARAGE_DOOR_CLOSED: \
- case SOUND_GARAGE_DOOR_OPENED: \
- if(distSquared < 6400.f) { \
- CalculateDistance(distCalculated, distSquared); \
- m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
- if(m_sQueueSample.m_bVolume) { \
- if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 6735; \
- } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
- .m_awAudioEvent[j] == 69) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 22000; \
- } else { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
- m_sQueueSample.m_nFrequency = 18000; \
- } \
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \
- m_sQueueSample.m_nReleasingVolumeModificator = 4; \
- m_sQueueSample.m_bEmittingVolume = 60; \
- m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
- m_sQueueSample.m_fSoundIntensity = 80.0f; \
- /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
- m_sQueueSample.m_bReverbFlag = true; \
- /*m_sQueueSample.m_bReverbFlag = true;*/ \
- m_sQueueSample.m_bIs2D = false; \
- m_sQueueSample.m_bReleasingSoundFlag = 1; \
- m_sQueueSample.m_nLoopCount = 1; \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1; \
- m_sQueueSample.m_counter = iSound++; \
- if(iSound < 32) iSound = 32; \
- m_sQueueSample.m_bRequireReflection = true; \
- AddSampleToRequestedQueue(); \
- } \
- } \
- break; \
- default: continue; \
- } \
+#define LOOP_HELPER \
+ for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
+ switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
+ case SOUND_GARAGE_DOOR_CLOSED: \
+ case SOUND_GARAGE_DOOR_OPENED: \
+ if(distSquared < 6400.f) { \
+ CalculateDistance(distCalculated, distSquared); \
+ m_sQueueSample.m_bVolume = \
+ ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
+ if(m_sQueueSample.m_bVolume) { \
+ if(CGarages::aGarages[i].m_eGarageType == \
+ GARAGE_CRUSHER) { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 6735; \
+ } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
+ .m_awAudioEvent[j] == 69) { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 22000; \
+ } else { \
+ m_sQueueSample.m_nSampleIndex = \
+ SFX_COL_GARAGE_DOOR_1; \
+ m_sQueueSample.m_nFrequency = 18000; \
+ } \
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \
+ m_sQueueSample.m_nReleasingVolumeModificator = 4; \
+ m_sQueueSample.m_bEmittingVolume = 60; \
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
+ m_sQueueSample.m_fSoundIntensity = 80.0f; \
+ /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
+ m_sQueueSample.m_bReverbFlag = true; \
+ /*m_sQueueSample.m_bReverbFlag = true;*/ \
+ m_sQueueSample.m_bIs2D = false; \
+ m_sQueueSample.m_bReleasingSoundFlag = true; \
+ m_sQueueSample.m_nLoopCount = 1; \
+ m_sQueueSample.m_nLoopStart = 0; \
+ m_sQueueSample.m_nLoopEnd = -1; \
+ m_sQueueSample.m_nCounter = iSound++; \
+ if(iSound < 32) iSound = 32; \
+ m_sQueueSample.m_bRequireReflection = true; \
+ AddSampleToRequestedQueue(); \
+ } \
+ } \
+ break; \
+ default: continue; \
+ } \
}
for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
@@ -4173,8 +4190,8 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nCounter = iSound++;
if(iSound < 32) iSound = 32;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -4200,10 +4217,10 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
}
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -4259,7 +4276,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i + 65;
+ m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -4273,7 +4290,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -4315,10 +4332,10 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bEmittingVolume = rand;
@@ -4461,10 +4478,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 45;
@@ -4481,10 +4498,10 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
@@ -5072,10 +5089,10 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
@@ -5140,12 +5157,12 @@ cAudioManager::ProcessMissionAudio()
--nCheckPlayingDelay;
} else if(GetMissionScriptPoliceAudioPlayingStatus() ==
PLAY_STATUS_FINISHED ||
- m_sMissionAudio.field_24-- == 0) {
+ m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
m_sMissionAudio.m_bPlayStatus =
PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
} else if(m_sMissionAudio.field_22) {
@@ -5159,7 +5176,7 @@ cAudioManager::ProcessMissionAudio()
m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_FINISHED;
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
- m_sMissionAudio.field_24 = 0;
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
}
} else {
if(m_bUserPause) return;
@@ -5175,7 +5192,7 @@ cAudioManager::ProcessMissionAudio()
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
} else {
if(m_bUserPause) SampleManager.PauseStream(1, 1);
- if(m_sMissionAudio.field_12) {
+ if(m_sMissionAudio.m_bPredefinedProperties) {
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
} else {
distSquared =
@@ -5243,7 +5260,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -5259,7 +5276,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -5463,9 +5480,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -5506,9 +5523,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = iSound++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -5564,7 +5581,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 64;
+ m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -5579,7 +5596,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -6795,10 +6812,10 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -6876,10 +6893,10 @@ cAudioManager::ProcessPornCinema(uint8 sound)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = maxVolume;
@@ -6903,10 +6920,10 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
- m_sQueueSample.m_counter = rand + 1;
+ m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_nLoopStart = 0;
@@ -6957,7 +6974,7 @@ cAudioManager::ProcessProjectiles()
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -6965,7 +6982,7 @@ cAudioManager::ProcessProjectiles()
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -6992,7 +7009,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++;
+ m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
veh = params->m_pVehicle;
if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
@@ -7006,7 +7023,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
@@ -7019,8 +7036,16 @@ void
cAudioManager::ProcessReverb() const
{
if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
- for(uint32 i = 0; i < channels; i++) { // bug?
- if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1);
+ for(uint32 i = 0; i <
+#ifdef FIX_BUGS
+ channels
+#else
+ 28
+#endif
+ ;
+ i++) {
+ if(m_asActiveSamples[i].m_bReverbFlag)
+ SampleManager.SetChannelReverbFlag(i, 1);
}
}
}
@@ -7050,10 +7075,10 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
- m_sQueueSample.m_counter = 62;
+ m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
} else {
- m_sQueueSample.m_counter = 61;
+ m_sQueueSample.m_nCounter = 61;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
}
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
@@ -7067,7 +7092,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7099,10 +7124,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
@@ -7122,10 +7147,10 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nLoopStart = 0;
@@ -7175,10 +7200,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
@@ -7199,10 +7224,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_counter = rand + 1;
+ m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 70;
@@ -7257,7 +7282,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
if(train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 32;
+ m_sQueueSample.m_nCounter = 32;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7272,7 +7297,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7282,7 +7307,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
if(params->m_fDistance < 4900.f) {
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 33;
+ m_sQueueSample.m_nCounter = 33;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7296,7 +7321,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 70.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7419,7 +7444,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = i + 6;
+ m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
@@ -7434,7 +7459,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = true;
AddSampleToRequestedQueue();
@@ -7580,7 +7605,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
m_sQueueSample.m_nSampleIndex =
CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
freq = 10000.f * modificator + 22050;
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7597,7 +7622,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
@@ -7612,7 +7637,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
CarSounds[params->m_nIndex].m_bEngineSoundType +
SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later
freq = 10000.f * modificator + 22050;
- m_sQueueSample.m_counter = 52;
+ m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7629,7 +7654,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
@@ -7639,7 +7664,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
}
m_sQueueSample.m_nSampleIndex = accelerationSample;
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7655,7 +7680,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7687,7 +7712,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7701,7 +7726,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7730,7 +7755,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 12;
+ m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -7745,7 +7770,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7774,7 +7799,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7797,7 +7822,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 95.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7819,7 +7844,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 5;
+ m_sQueueSample.m_nCounter = 5;
if(UsesSiren(params->m_nIndex)) {
if(params->m_pVehicle->m_status == STATUS_ABANDONED) return;
if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
@@ -7829,7 +7854,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
else
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST);
- m_sQueueSample.m_counter = 60;
+ m_sQueueSample.m_nCounter = 60;
} else {
m_sQueueSample.m_nSampleIndex =
CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
@@ -7850,7 +7875,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 7.0f;
m_sQueueSample.m_fSoundIntensity = 110.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7913,7 +7938,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
emittingVol = 50.f * skidVal;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 3;
+ m_sQueueSample.m_nCounter = 3;
switch(params->m_pVehicle->m_nSurfaceTouched) {
case SURFACE_GRASS:
case SURFACE_HEDGE:
@@ -7946,7 +7971,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -7971,12 +7996,12 @@ void cAudioManager::ProcessWaterCannon(int32)
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 8;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bEmittingVolume = 50;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -8012,12 +8037,12 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_bVolume = vol;
if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1;
if(counter == 4) counter = 0;
- m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_nCounter = counter++;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -8030,13 +8055,13 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(SFX_RAIN);
m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain);
- m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 30;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
@@ -8067,7 +8092,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8083,7 +8108,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8116,10 +8141,10 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
@@ -8325,7 +8350,7 @@ void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if(m_bIsInitialised) {
- m_sMissionAudio.field_12 = 0;
+ m_sMissionAudio.m_bPredefinedProperties = 0;
m_sMissionAudio.m_vecPos = {x, y, z};
}
}
@@ -8356,7 +8381,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 3;
+ m_sQueueSample.m_nCounter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8368,7 +8393,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8386,7 +8411,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_bVolume = vol;
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
@@ -8395,7 +8420,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
@@ -8413,7 +8438,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 5;
+ m_sQueueSample.m_nCounter = 5;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = true;
@@ -8425,13 +8450,13 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 240.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 12;
m_sQueueSample.m_bOffset = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- m_sQueueSample.m_counter = 6;
+ m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_bOffset = maxVolume;
@@ -8451,7 +8476,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 1;
+ m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8463,7 +8488,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
@@ -8480,7 +8505,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = 2;
+ m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8492,7 +8517,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 910ffcaf..c5350e10 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -138,7 +138,7 @@ class tSound
{
public:
int32 m_nEntityIndex;
- int32 m_counter;
+ int32 m_nCounter;
int32 m_nSampleIndex;
uint8 m_bBankIndex;
bool m_bIs2D;
@@ -170,8 +170,8 @@ public:
bool m_bRequireReflection; // Used for oneshots
uint8 m_bOffset;
int32 m_nReleasingVolumeDivider;
- uint8 m_bIsProcessed;
- uint8 m_bLoopEnded;
+ bool m_bIsProcessed;
+ bool m_bLoopEnded;
uint8 field_82;
uint8 field_83;
int32 calculatedVolume;
@@ -244,14 +244,14 @@ class cMissionAudio
{
public:
CVector m_vecPos;
- uint8 field_12;
+ bool m_bPredefinedProperties;
uint8 gap_13[3];
int m_nSampleIndex;
uint8 m_bLoadingStatus;
uint8 m_bPlayStatus;
uint8 field_22;
uint8 field_23;
- int field_24;
+ int32 m_nMissionAudioCounter;
bool m_bIsPlayed;
uint8 field_29;
uint8 field_30;
@@ -328,7 +328,7 @@ public:
int32 m_nBridgeEntity;
cMissionAudio m_sMissionAudio;
int32 m_anRandomTable[5];
- uint8 field_19192; // time?
+ uint8 m_bTimeSpent;
uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
uint8 field_19195; // unused
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 3ba16ef3..255d7026 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -125,7 +125,7 @@ void
cAudioManager::DoPoliceRadioCrackle()
{
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
- m_sQueueSample.m_counter = 0;
+ m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = true;
@@ -136,7 +136,7 @@ cAudioManager::DoPoliceRadioCrackle()
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_bReverbFlag = false;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -147,17 +147,20 @@ cAudioManager::DoPoliceRadioCrackle()
void
cAudioManager::ServicePoliceRadio()
{
- int32 wantedLevel = 0; // bug?;
+ int32 wantedLevel = 0; // uninitialized variable
static uint32 nLastSeen = 300;
- if (!m_bIsInitialised) return;
+ if(!m_bIsInitialised) return;
- if (!m_bUserPause) {
+ if(!m_bUserPause) {
bool crimeReport = SetupCrimeReport();
+#ifdef FIX_BUGS // Crash at 0x5fe6ef
+ if(!FindPlayerPed() || !FindPlayerPed()->m_pWanted) return;
+#endif
wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
- if (!crimeReport) {
- if (wantedLevel) {
- if (nLastSeen) {
+ if(!crimeReport) {
+ if(wantedLevel) {
+ if(nLastSeen) {
--nLastSeen;
} else {
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp
index 021a5c19..33385dae 100644
--- a/src/control/Cranes.cpp
+++ b/src/control/Cranes.cpp
@@ -410,6 +410,8 @@ void CCrane::FindCarInSectorList(CPtrList* pList)
if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 ||
pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2)
continue;
+ if (pVehicle->pDriver)
+ continue;
if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD ||
Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD ||
Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD)
@@ -674,4 +676,4 @@ void CranesLoad(uint8* buf, uint32 size)
STARTPATCHES
InjectHook(0x5454D0, CranesLoad, PATCH_JUMP); // GenericLoad
-ENDPATCHES \ No newline at end of file
+ENDPATCHES
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 84d49bee..d971d453 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -2108,7 +2108,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
continue;
if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
- aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) {
+ (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 774abd8c..eb561670 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -54,23 +54,6 @@ uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 25
uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
-WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); }
-WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
-WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); }
-WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); }
-WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); }
-WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
-WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); }
-WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); }
-WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); }
-WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); }
-WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); }
-WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); }
-WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); }
-WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); }
-WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); }
-
-
void
CPickup::RemoveKeepType()
{
@@ -111,7 +94,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
object->bUsesCollision = false;
object->bIsPickup = true;
- object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
+ object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
switch (m_eType)
{
@@ -289,13 +272,6 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
- //case PICKUP_IN_SHOP_OUT_OF_STOCK:
- //case PICKUP_MINE_INACTIVE:
- //case PICKUP_MINE_ARMED:
- //case PICKUP_NAUTICAL_MINE_INACTIVE:
- //case PICKUP_NAUTICAL_MINE_ARMED:
- //case PICKUP_FLOATINGPACKAGE:
- //case PICKUP_FLOATINGPACKAGE_FLOATING:
default:
break;
}
@@ -530,14 +506,12 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
}
}
- if (!bFreeFound)
- {
+ if (!bFreeFound) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
}
- if (slot >= NUMGENERALPICKUPS)
- {
+ if (slot >= NUMGENERALPICKUPS) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
}
@@ -671,9 +645,9 @@ void
CPickups::DoPickUpEffects(CEntity *entity)
{
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
- entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
+ entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
- if (!entity->m_flagD80) {
+ if (!entity->bDoNotRender) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
float modifiedSin = 0.3f * (s + 1.0f);
@@ -716,7 +690,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CObject *object = (CObject*)entity;
- if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) {
+ if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) {
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 12.0f;
@@ -734,7 +708,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
- aMessages[NumMessages].m_quantity = object->field_172;
+ aMessages[NumMessages].m_quantity = object->m_nBonusValue;
NumMessages++;
}
}
@@ -1021,6 +995,418 @@ INITSAVEBUF
VALIDATESAVEBUF(*size)
}
+void
+CPacManPickup::Update()
+{
+ if (FindPlayerVehicle() == nil) return;
+
+ CVehicle *veh = FindPlayerVehicle();
+
+ if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) {
+ switch (m_eType)
+ {
+ case PACMAN_SCRAMBLE:
+ {
+ veh->m_nPacManPickupsCarried++;
+ veh->m_vecMoveSpeed *= 0.65f;
+ float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
+ veh->m_fMass *= massMult;
+ veh->m_fTurnMass *= massMult;
+ veh->m_fForceMultiplier *= massMult;
+ FindPlayerPed()->m_pWanted->m_nChaos += 10;
+ FindPlayerPed()->m_pWanted->UpdateWantedLevel();
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
+ break;
+ }
+ case PACMAN_RACE:
+ CPacManPickups::PillsEatenInRace++;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0);
+ break;
+ default:
+ break;
+ }
+ m_eType = PACMAN_NONE;
+ if (m_pObject != nil) {
+ CWorld::Remove(m_pObject);
+ delete m_pObject;
+ m_pObject = nil;
+ }
+ }
+}
+
+int32 CollectGameState;
+int16 ThingsToCollect;
+
+CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS];
+CVector CPacManPickups::LastPickUpCoors;
+int32 CPacManPickups::PillsEatenInRace;
+bool CPacManPickups::bPMActive;
+
+void
+CPacManPickups::Init()
+{
+ for (int i = 0; i < NUMPACMANPICKUPS; i++)
+ aPMPickUps[i].m_eType = PACMAN_NONE;
+ bPMActive = false;
+}
+
+void
+CPacManPickups::Update()
+{
+ if (FindPlayerVehicle()) {
+ float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f));
+ switch (CollectGameState) {
+ case 1:
+ if (dist < 10.0f) {
+ ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
+ FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
+ FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
+ }
+ if (ThingsToCollect <= 0) {
+ CollectGameState = 2;
+ ClearPMPickUps();
+ }
+ break;
+ case 2:
+ if (dist > 11.0f)
+ CollectGameState = 0;
+ break;
+ case 20:
+ if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) {
+ LastPickUpCoors = FindPlayerCoors();
+ printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (bPMActive) {
+#define PACMANPICKUPS_FRAME_SPAN (4)
+ for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) {
+ if (aPMPickUps[i].m_eType != PACMAN_NONE)
+ aPMPickUps[i].Update();
+ }
+#undef PACMANPICKUPS_FRAME_SPAN
+ }
+}
+
+void
+CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
+{
+ int i = 0;
+ while (count > 0) {
+ while (aPMPickUps[i].m_eType != PACMAN_NONE)
+ i++;
+
+ bool bPickupCreated = false;
+ while (!bPickupCreated) {
+ CVector newPos = pos;
+ CColPoint colPoint;
+ CEntity *pRoad;
+ uint16 nRand = CGeneral::GetRandomNumber();
+ newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f;
+ newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f;
+ newPos.z = 1000.0f;
+ if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) {
+ newPos.z = 0.7f + colPoint.point.z;
+ aPMPickUps[i].m_eType = type;
+ aPMPickUps[i].m_vecPosn = newPos;
+ CObject *obj = new CObject(MI_BULLION, true);
+ if (obj != nil) {
+ obj->ObjectCreatedBy = MISSION_OBJECT;
+ obj->GetPosition() = aPMPickUps[i].m_vecPosn;
+ obj->SetOrientation(0.0f, 0.0f, -HALFPI);
+ obj->GetMatrix().UpdateRW();
+ obj->UpdateRwFrame();
+
+ obj->bAffectedByGravity = false;
+ obj->bExplosionProof = true;
+ obj->bUsesCollision = false;
+ obj->bIsPickup = false;
+ CWorld::Add(obj);
+ }
+ aPMPickUps[i].m_pObject = obj;
+ bPickupCreated = true;
+ }
+ }
+ count--;
+ }
+ bPMActive = true;
+}
+
+// diablo porn mission pickups
+static const CVector aRacePoints1[] = {
+ CVector(913.62219f, -155.13692f, 4.9699469f),
+ CVector(913.92401f, -124.12943f, 4.9692569f),
+ CVector(913.27899f, -93.524231f, 7.4325991f),
+ CVector(912.60852f, -63.15905f, 7.4533591f),
+ CVector(934.22144f, -42.049122f, 7.4511471f),
+ CVector(958.88092f, -23.863735f, 7.4652338f),
+ CVector(978.50812f, -0.78458798f, 5.13515f),
+ CVector(1009.4175f, -2.1041219f, 2.4461579f),
+ CVector(1040.6313f, -2.0793829f, 2.293175f),
+ CVector(1070.7863f, -2.084095f, 2.2789791f),
+ CVector(1100.5773f, -8.468729f, 5.3248072f),
+ CVector(1119.9341f, -31.738031f, 7.1913071f),
+ CVector(1122.1664f, -62.762737f, 7.4703908f),
+ CVector(1122.814f, -93.650566f, 8.5577497f),
+ CVector(1125.8253f, -124.26616f, 9.9803305f),
+ CVector(1153.8727f, -135.47169f, 14.150617f),
+ CVector(1184.0831f, -135.82845f, 14.973998f),
+ CVector(1192.0432f, -164.57816f, 19.18627f),
+ CVector(1192.7761f, -194.28871f, 24.799675f),
+ CVector(1215.1527f, -215.0714f, 25.74975f),
+ CVector(1245.79f, -215.39304f, 28.70726f),
+ CVector(1276.2477f, -216.39485f, 33.71236f),
+ CVector(1306.5535f, -216.71007f, 39.711472f),
+ CVector(1335.0244f, -224.59329f, 46.474979f),
+ CVector(1355.4879f, -246.27664f, 49.934841f),
+ CVector(1362.6003f, -276.47064f, 49.96265f),
+ CVector(1363.027f, -307.30847f, 49.969173f),
+ CVector(1365.343f, -338.08609f, 49.967789f),
+ CVector(1367.5957f, -368.01105f, 50.092304f),
+ CVector(1368.2749f, -398.38049f, 50.061268f),
+ CVector(1366.9034f, -429.98483f, 50.057545f),
+ CVector(1356.8534f, -459.09259f, 50.035545f),
+ CVector(1335.5819f, -481.13544f, 47.217903f),
+ CVector(1306.7552f, -491.07443f, 40.202629f),
+ CVector(1275.5978f, -491.33194f, 33.969223f),
+ CVector(1244.702f, -491.46451f, 29.111021f),
+ CVector(1213.2222f, -491.8754f, 25.771168f),
+ CVector(1182.7729f, -492.19995f, 24.749964f),
+ CVector(1152.6874f, -491.42221f, 21.70038f),
+ CVector(1121.5352f, -491.94604f, 20.075182f),
+ CVector(1090.7056f, -492.63751f, 17.585758f),
+ CVector(1059.6008f, -491.65762f, 14.848632f),
+ CVector(1029.113f, -489.66031f, 14.918498f),
+ CVector(998.20679f, -486.78107f, 14.945688f),
+ CVector(968.00555f, -484.91266f, 15.001229f),
+ CVector(937.74939f, -492.09015f, 14.958629f),
+ CVector(927.17352f, -520.97736f, 14.972308f),
+ CVector(929.29749f, -552.08643f, 14.978855f),
+ CVector(950.69525f, -574.47778f, 14.972788f),
+ CVector(974.02826f, -593.56024f, 14.966445f),
+ CVector(989.04779f, -620.12854f, 14.951016f),
+ CVector(1014.1639f, -637.3905f, 14.966736f),
+ CVector(1017.5961f, -667.3736f, 14.956415f),
+ CVector(1041.9735f, -685.94391f, 15.003841f),
+ CVector(1043.3064f, -716.11298f, 14.974236f),
+ CVector(1043.5337f, -746.63855f, 14.96919f),
+ CVector(1044.142f, -776.93823f, 14.965424f),
+ CVector(1044.2657f, -807.29395f, 14.97171f),
+ CVector(1017.0797f, -820.1076f, 14.975431f),
+ CVector(986.23865f, -820.37103f, 14.972883f),
+ CVector(956.10065f, -820.23291f, 14.981133f),
+ CVector(925.86914f, -820.19049f, 14.976553f),
+ CVector(897.69702f, -831.08734f, 14.962709f),
+ CVector(868.06586f, -835.99237f, 14.970685f),
+ CVector(836.93054f, -836.84387f, 14.965049f),
+ CVector(811.63586f, -853.7915f, 15.067576f),
+ CVector(811.46344f, -884.27368f, 12.247812f),
+ CVector(811.60651f, -914.70959f, 9.2393751f),
+ CVector(811.10425f, -945.16272f, 5.817255f),
+ CVector(816.54584f, -975.64587f, 4.998558f),
+ CVector(828.2951f, -1003.3685f, 5.0471172f),
+ CVector(852.28839f, -1021.5963f, 4.9371028f),
+ CVector(882.50067f, -1025.4459f, 5.14077f),
+ CVector(912.84821f, -1026.7874f, 8.3415451f),
+ CVector(943.68274f, -1026.6914f, 11.341879f),
+ CVector(974.4129f, -1027.3682f, 14.410345f),
+ CVector(1004.1079f, -1036.0778f, 14.92961f),
+ CVector(1030.1144f, -1051.1224f, 14.850387f),
+ CVector(1058.7585f, -1060.342f, 14.821624f),
+ CVector(1087.7797f, -1068.3263f, 14.800561f),
+ CVector(1099.8807f, -1095.656f, 11.877907f),
+ CVector(1130.0005f, -1101.994f, 11.853914f),
+ CVector(1160.3809f, -1101.6355f, 11.854824f),
+ CVector(1191.8524f, -1102.1577f, 11.853843f),
+ CVector(1223.3307f, -1102.7448f, 11.852233f),
+ CVector(1253.564f, -1098.1045f, 11.853944f),
+ CVector(1262.0203f, -1069.1785f, 14.8147f),
+ CVector(1290.9998f, -1059.1882f, 14.816016f),
+ CVector(1316.246f, -1041.0635f, 14.81109f),
+ CVector(1331.7539f, -1013.835f, 14.81207f),
+ CVector(1334.0579f, -983.55402f, 14.827253f),
+ CVector(1323.2429f, -954.23083f, 14.954678f),
+ CVector(1302.7495f, -932.21216f, 14.962917f),
+ CVector(1317.418f, -905.89325f, 14.967506f),
+ CVector(1337.9503f, -883.5025f, 14.969675f),
+ CVector(1352.6929f, -855.96954f, 14.967854f),
+ CVector(1357.2388f, -826.26971f, 14.97295f),
+ CVector(1384.8668f, -812.47693f, 12.907736f),
+ CVector(1410.8983f, -795.39056f, 12.052228f),
+ CVector(1433.901f, -775.55811f, 11.96265f),
+ CVector(1443.8615f, -746.92511f, 11.976114f),
+ CVector(1457.7015f, -720.00903f, 11.971177f),
+ CVector(1481.5685f, -701.30237f, 11.977908f),
+ CVector(1511.4004f, -696.83295f, 11.972709f),
+ CVector(1542.1796f, -695.61676f, 11.970441f),
+ CVector(1570.3301f, -684.6239f, 11.969202f),
+ CVector(0.0f, 0.0f, 0.0f),
+};
+
+void
+CPacManPickups::GeneratePMPickUpsForRace(int32 race)
+{
+ const CVector *pPos = nil;
+ int i = 0;
+
+ if (race == 0) pPos = aRacePoints1; // there's only one available
+ assert(pPos != nil);
+
+ while (!pPos->IsZero()) {
+ while (aPMPickUps[i].m_eType != PACMAN_NONE)
+ i++;
+
+ aPMPickUps[i].m_eType = PACMAN_RACE;
+ aPMPickUps[i].m_vecPosn = *(pPos++);
+ if (race == 0) {
+ CObject* obj = new CObject(MI_DONKEYMAG, true);
+ if (obj != nil) {
+ obj->ObjectCreatedBy = MISSION_OBJECT;
+
+ obj->GetPosition() = aPMPickUps[i].m_vecPosn;
+ obj->SetOrientation(0.0f, 0.0f, -HALFPI);
+ obj->GetMatrix().UpdateRW();
+ obj->UpdateRwFrame();
+
+ obj->bAffectedByGravity = false;
+ obj->bExplosionProof = true;
+ obj->bUsesCollision = false;
+ obj->bIsPickup = false;
+
+ CWorld::Add(obj);
+ }
+ aPMPickUps[i].m_pObject = obj;
+ } else
+ aPMPickUps[i].m_pObject = nil;
+ }
+ bPMActive = true;
+}
+
+void
+CPacManPickups::GenerateOnePMPickUp(CVector pos)
+{
+ bPMActive = true;
+ aPMPickUps[0].m_eType = PACMAN_RACE;
+ aPMPickUps[0].m_vecPosn = pos;
+}
+
+void
+CPacManPickups::Render()
+{
+ if (!bPMActive) return;
+
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6]));
+
+ RwV3d pos;
+ float w, h;
+
+ for (int i = 0; i < NUMPACMANPICKUPS; i++) {
+ switch (aPMPickUps[i].m_eType)
+ {
+ case PACMAN_SCRAMBLE:
+ case PACMAN_RACE:
+ if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) {
+ if (aPMPickUps[i].m_pObject != nil) {
+ aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f);
+ aPMPickUps[i].m_pObject->GetMatrix().UpdateRW();
+ aPMPickUps[i].m_pObject->UpdateRwFrame();
+ }
+ float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now...
+ CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
+}
+
+void
+CPacManPickups::ClearPMPickUps()
+{
+ bPMActive = false;
+
+ for (int i = 0; i < NUMPACMANPICKUPS; i++) {
+ if (aPMPickUps[i].m_pObject != nil) {
+ CWorld::Remove(aPMPickUps[i].m_pObject);
+ delete aPMPickUps[i].m_pObject;
+ aPMPickUps[i].m_pObject = nil;
+ }
+ aPMPickUps[i].m_eType = PACMAN_NONE;
+ }
+}
+
+void
+CPacManPickups::StartPacManRace(int32 race)
+{
+ GeneratePMPickUpsForRace(race);
+ PillsEatenInRace = 0;
+}
+
+void
+CPacManPickups::StartPacManRecord()
+{
+ CollectGameState = 20;
+ LastPickUpCoors = FindPlayerCoors();
+}
+
+uint32
+CPacManPickups::QueryPowerPillsEatenInRace()
+{
+ return PillsEatenInRace;
+}
+
+void
+CPacManPickups::ResetPowerPillsEatenInRace()
+{
+ PillsEatenInRace = 0;
+}
+
+void
+CPacManPickups::CleanUpPacManStuff()
+{
+ ClearPMPickUps();
+}
+
+void
+CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
+{
+ GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE);
+}
+
+uint32
+CPacManPickups::QueryPowerPillsCarriedByPlayer()
+{
+ if (FindPlayerVehicle())
+ return FindPlayerVehicle()->m_nPacManPickupsCarried;
+ return 0;
+}
+
+void
+CPacManPickups::ResetPowerPillsCarriedByPlayer()
+{
+ if (FindPlayerVehicle() != nil) {
+ FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
+ FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
+ }
+}
+
STARTPATCHES
InjectHook(0x430220, CPickups::Init, PATCH_JUMP);
InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP);
@@ -1046,4 +1432,21 @@ STARTPATCHES
InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
+ InjectHook(0x4331B0, &CPacManPickup::Update, PATCH_JUMP);
+ InjectHook(0x432760, CPacManPickups::Init, PATCH_JUMP);
+ InjectHook(0x432800, CPacManPickups::Update, PATCH_JUMP);
+ InjectHook(0x432AE0, CPacManPickups::GeneratePMPickUps, PATCH_JUMP);
+ InjectHook(0x432D50, CPacManPickups::GeneratePMPickUpsForRace, PATCH_JUMP);
+ InjectHook(0x432F20, CPacManPickups::GenerateOnePMPickUp, PATCH_JUMP);
+ InjectHook(0x432F60, CPacManPickups::Render, PATCH_JUMP);
+ InjectHook(0x433150, CPacManPickups::ClearPMPickUps, PATCH_JUMP);
+ InjectHook(0x433340, CPacManPickups::StartPacManRace, PATCH_JUMP);
+ InjectHook(0x433360, CPacManPickups::StartPacManRecord, PATCH_JUMP);
+ InjectHook(0x4333A0, CPacManPickups::QueryPowerPillsEatenInRace, PATCH_JUMP);
+ InjectHook(0x4333B0, CPacManPickups::ResetPowerPillsEatenInRace, PATCH_JUMP);
+ InjectHook(0x4333C0, CPacManPickups::CleanUpPacManStuff, PATCH_JUMP);
+ InjectHook(0x4333D0, CPacManPickups::StartPacManScramble, PATCH_JUMP);
+ InjectHook(0x4333F0, CPacManPickups::QueryPowerPillsCarriedByPlayer, PATCH_JUMP);
+ InjectHook(0x433410, CPacManPickups::ResetPowerPillsCarriedByPlayer, PATCH_JUMP);
+
ENDPATCHES
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 3e075b24..b5b4f396 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -102,8 +102,31 @@ extern uint16 AmmoForWeapon[20];
extern uint16 AmmoForWeapon_OnStreet[20];
extern uint16 CostOfWeapon[20];
+enum ePacmanPickupType
+{
+ PACMAN_NONE,
+ PACMAN_SCRAMBLE,
+ PACMAN_RACE,
+};
+
+class CPacManPickup
+{
+public:
+ CVector m_vecPosn;
+ CObject *m_pObject;
+ uint8 m_eType;
+
+ void Update();
+};
+
class CPacManPickups
{
+ friend CPacManPickup;
+
+ static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
+ static CVector LastPickUpCoors;
+ static int PillsEatenInRace;
+ static bool bPMActive;
public:
static void Init(void);
static void Update(void);
@@ -111,11 +134,11 @@ public:
static void GeneratePMPickUpsForRace(int32);
static void GenerateOnePMPickUp(CVector);
static void Render(void);
- static void DoCleanUpPacManStuff(void);
static void StartPacManRace(int32);
static void StartPacManRecord(void);
static uint32 QueryPowerPillsEatenInRace(void);
static void ResetPowerPillsEatenInRace(void);
+ static void ClearPMPickUps(void);
static void CleanUpPacManStuff(void);
static void StartPacManScramble(CVector, float, int16);
static uint32 QueryPowerPillsCarriedByPlayer(void);
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 7c330311..ca4128e3 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -2,18 +2,522 @@
#include "patcher.h"
#include "Record.h"
+#include "FileMgr.h"
+#include "Pad.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "VehicleModelInfo.h"
+#include "World.h"
+
uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
+uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70;
+uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0;
+int& CRecordDataForGame::FId = *(int*)0x885BA4;
+tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
+
+#define MEMORY_FOR_GAME_RECORD (150000)
+
+void CRecordDataForGame::Init(void)
+{
+ RecordingState = STATE_NONE;
+ delete[] pDataBuffer;
+ pDataBufferPointer = nil;
+ pDataBuffer = nil;
+#ifndef GTA_PS2 // this stuff is not present on PS2
+ FId = CFileMgr::OpenFile("playback.dat", "r");
+ if (FId <= 0) {
+ if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
+ RecordingState = STATE_NONE;
+ else {
+ CFileMgr::CloseFile(FId);
+ FId = CFileMgr::OpenFileForWriting("record.dat");
+ RecordingState = STATE_RECORD;
+ }
+ }
+ else {
+ RecordingState = STATE_PLAYBACK;
+ }
+ if (RecordingState == STATE_PLAYBACK) {
+ pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
+ pDataBuffer = pDataBufferPointer;
+ pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
+ CFileMgr::CloseFile(FId);
+ }
+#else
+ RecordingState = STATE_NONE; // second time to make sure
+#endif
+}
+
+void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
+{
+ switch (RecordingState) {
+ case STATE_RECORD:
+ {
+ pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
+ pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
+ pDataBufferForFrame.m_nSizeOfPads[0] = 0;
+ pDataBufferForFrame.m_nSizeOfPads[1] = 0;
+ pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
+ uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
+ pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
+ uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
+ pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
+ uint8* pEndPtr = pController2;
+ if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
+ pEndPtr += 2;
+ CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
+ break;
+ }
+ case STATE_PLAYBACK:
+ if (pDataBufferPointer[8] == (uint8)-1)
+ CPad::GetPad(0)->NewState.Clear();
+ else {
+ tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
+ CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
+ CTimer::SetTimeStep(pData->m_fTimeStep);
+ uint8 size1 = pData->m_nSizeOfPads[0];
+ uint8 size2 = pData->m_nSizeOfPads[1];
+ pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
+ pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
+ pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
+ if ((size1 + size2) & 1)
+ pDataBufferPointer += 2;
+ if (pData->m_nChecksum != CalcGameChecksum())
+ printf("Playback out of sync\n");
+ }
+ }
+}
+
+#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
+ do { \
+ if (os->field != ns->field){ \
+ *buf++ = id; \
+ *buf++ = ns->field; \
+ } \
+ } while (0);
+
+uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
+{
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
+ return buf;
+}
+#undef PROCESS_BUTTON_STATE_STORE
+
+#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
+
+uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
+{
+ for (uint8 i = 0; i < total; i++) {
+ switch (*buf++) {
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
+ }
+ }
+ return buf;
+}
+
+#undef PROCESS_BUTTON_STATE_RESTORE
+
+uint16 CRecordDataForGame::CalcGameChecksum(void)
+{
+ uint32 checksum = 0;
+ int i = CPools::GetPedPool()->GetSize();
+ while (i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
+ }
+ i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
+ }
+ return checksum ^ checksum >> 16;
+}
+
+uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE;
+int& CRecordDataForChase::PositionChanges = *(int*)0x8F59C8;
+uint8& CRecordDataForChase::CurrentCar = *(uint8*)0x95CDC9;
+CAutomobile* (&CRecordDataForChase::pChaseCars)[NUM_CHASE_CARS] = *(CAutomobile * (*)[NUM_CHASE_CARS])*(uintptr*)0x6F46A8;
+uint32& CRecordDataForChase::AnimStartTime = *(uint32*)0x8F1AEC;
+float& CRecordDataForChase::AnimTime = *(float*)0x880F88;
+CCarStateEachFrame* (&CRecordDataForChase::pBaseMemForCar)[NUM_CHASE_CARS] = *(CCarStateEachFrame * (*)[NUM_CHASE_CARS])*(uintptr*)0x70EA18;
+float& CRecordDataForChase::TimeMultiplier = *(float*)0x8E2A94;
+int& CRecordDataForChase::FId2 = *(int*)0x8E2C18;
+
+#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
+#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
+#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
+#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
+
+void CRecordDataForChase::Init(void)
+{
+ Status = STATE_NONE;
+ PositionChanges = 0;
+ CurrentCar = 0;
+ for (int i = 0; i < NUM_CHASE_CARS; i++)
+ pChaseCars[i] = nil;
+ AnimStartTime = 0;
+}
+
+void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
+{
+ switch (Status) {
+ case STATE_NONE:
+ return;
+ case STATE_RECORD:
+ {
+ if ((CTimer::GetFrameCounter() & 1) == 0)
+ StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
+ if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
+ return;
+ CFileMgr::SetDir("data\\paths");
+ sprintf(gString, "chase%d.dat", CurrentCar);
+ int fid = CFileMgr::OpenFileForWriting(gString);
+ uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
+ printf("FileSize:%d\n", fs);
+ CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
+ CFileMgr::CloseFile(fid);
+ CFileMgr::SetDir("");
+ sprintf(gString, "car%d.max", CurrentCar);
+ int fid2 = CFileMgr::OpenFileForWriting(gString);
+ for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
+ // WTF? Was it ever used?
+#ifdef FIX_BUGS
+ CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
+#else
+ CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
+#endif
+ CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
+ CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
+ CVector up = CrossProduct(right, forward);
+ sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
+ CFileMgr::Write(fid2, gString, strlen(gString) - 1);
+ sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
+ CFileMgr::Write(fid2, gString, strlen(gString) - 1);
+ sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
+ CFileMgr::Write(fid2, gString, strlen(gString) - 1);
+ sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
+ CFileMgr::Write(fid2, gString, strlen(gString) - 1);
+ }
+ CFileMgr::CloseFile(fid2);
+ }
+ case STATE_PLAYBACK:
+ case STATE_PLAYBACK_BEFORE_RECORDING:
+ case STATE_PLAYBACK_INIT:
+ break;
+ }
+}
+
+struct tCoors {
+ CVector pos;
+ float angle;
+};
+
+// I guess developer was filling this with actual data before running the game
+tCoors NewCoorsForRecordedCars[7];
+
+void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
+{
+ switch (Status) {
+ case STATE_NONE:
+ return;
+ case STATE_RECORD:
+ case STATE_PLAYBACK_BEFORE_RECORDING:
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (i != CurrentCar && CTimer::GetFrameCounter()) {
+ RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
+ pChaseCars[i]->GetMatrix().UpdateRW();
+ pChaseCars[i]->UpdateRwFrame();
+ }
+ }
+ if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
+ RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
+ pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
+ pChaseCars[CurrentCar]->UpdateRwFrame();
+ }
+ if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
+ if (!CPad::GetPad(0)->GetRightShockJustDown()) {
+ pChaseCars[CurrentCar]->GetPosition() = NewCoorsForRecordedCars[PositionChanges].pos;
+ pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
+ ++PositionChanges;
+ }
+ if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
+ Status = STATE_RECORD;
+ pChaseCars[CurrentCar]->m_status = STATUS_PLAYER;
+ }
+ }
+ break;
+ case STATE_PLAYBACK_INIT:
+ Status = STATE_PLAYBACK;
+ break;
+ case STATE_PLAYBACK:
+ {
+ TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
+ float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (!pBaseMemForCar[i])
+ continue;
+ if (!pChaseCars[i])
+ continue;
+ if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
+ int FlooredEOFTime = EndOfFrameTime;
+ RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
+ CMatrix tmp;
+ float dp = EndOfFrameTime - FlooredEOFTime;
+ RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
+ pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
+ pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
+ pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
+ pChaseCars[i]->GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
+ }
+ else{
+ RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
+ if (i == 0)
+ pChaseCars[i]->GetPosition().z += 0.2f;
+ }
+ pChaseCars[i]->GetMatrix().UpdateRW();
+ pChaseCars[i]->UpdateRwFrame();
+ pChaseCars[i]->RemoveAndAdd();
+ }
+ break;
+ }
+ }
+}
+
+void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
+{
+ pState->rightX = INT8_MAX * pCar->GetRight().x;
+ pState->rightY = INT8_MAX * pCar->GetRight().y;
+ pState->rightZ = INT8_MAX * pCar->GetRight().z;
+ pState->forwardX = INT8_MAX * pCar->GetForward().x;
+ pState->forwardY = INT8_MAX * pCar->GetForward().y;
+ pState->forwardZ = INT8_MAX * pCar->GetForward().z;
+ pState->pos = pCar->GetPosition();
+ pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x;
+ pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y;
+ pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z;
+ pState->wheel = 20 * pCar->m_fSteerAngle;
+ pState->gas = 100 * pCar->m_fGasPedal;
+ pState->brake = 100 * pCar->m_fBrakePedal;
+ pState->handbrake = pCar->bIsHandbrakeOn;
+}
+
+void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
+{
+ matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
+ matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
+ matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
+ matrix.GetPosition() = pState->pos;
+}
+
+void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
+{
+ CVector oldPos = pCar->GetPosition();
+ RestoreInfoForMatrix(pCar->GetMatrix(), pState);
+ pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f);
+ pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ pCar->m_fSteerAngle = pState->wheel / 20.0f;
+ pCar->m_fGasPedal = pState->gas / 100.0f;
+ pCar->m_fBrakePedal = pState->brake / 100.0f;
+ pCar->bIsHandbrakeOn = pState->handbrake;
+ if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
+ if (pCar == pChaseCars[14]) {
+ pCar->m_currentColour1 = 58;
+ pCar->m_currentColour2 = 1;
+ }
+ else
+ pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
+ }
+ pCar->m_fHealth = min(pCar->m_fHealth, 500.0f);
+ if (stop) {
+ pCar->m_fGasPedal = 0.0f;
+ pCar->m_fBrakePedal = 0.0f;
+ pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ pCar->bIsHandbrakeOn = false;
+ }
+}
+
+void CRecordDataForChase::ProcessControlCars(void)
+{
+ if (Status != STATE_PLAYBACK)
+ return;
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (pChaseCars[i])
+ pChaseCars[i]->ProcessControl();
+ }
+}
+
+#if (defined(GTA_PS2) || defined(FIX_BUGS))
+bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
+{
+ // may be wrong
+ if (Status == STATE_NONE || Status == STATE_PLAYBACK)
+ return false;
+ return pad != 0;
+}
+#endif
+
+void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
+{
+ CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ if (!CStreaming::HasModelLoaded(mi))
+ return;
+ CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
+ pCar->GetPosition() = pos;
+ pCar->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
+ pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
+ pCar->pDriver = nil;
+ pCar->m_currentColour1 = colour1;
+ pCar->m_currentColour2 = colour2;
+ CWorld::Add(pCar);
+ *ppCar = pCar;
+}
+
+void RemoveUnusedCollision(void)
+{
+ static const char* dontDeleteArray[] = {
+ "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
+ "road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
+ "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
+ "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
+ };
+ for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
+ CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
+ for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
+ CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
+}
+
+void CRecordDataForChase::StartChaseScene(float startTime)
+{
+ char filename[28];
+ SetUpCarsForChaseScene();
+ Status = STATE_PLAYBACK;
+ AnimTime = startTime;
+ AnimStartTime = CTimer::GetTimeInMilliseconds();
+ RemoveUnusedCollision();
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+ CGame::TidyUpMemory(true, true);
+ CStreaming::ImGonnaUseStreamingMemory();
+ CFileMgr::SetDir("data\\paths");
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (!pChaseCars[i]) {
+ pBaseMemForCar[i] = nil;
+ continue;
+ }
+ sprintf(filename, "chase%d.dat", i);
+ FId2 = CFileMgr::OpenFile(filename, "rb");
+ if (FId2 <= 0) {
+ pBaseMemForCar[i] = nil;
+ continue;
+ }
+ pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
+ for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
+ CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
+ CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
+ }
+ CFileMgr::CloseFile(FId2);
+ }
+ CFileMgr::SetDir("");
+ CStreaming::IHaveUsedStreamingMemory();
+ TimeMultiplier = 0.0f;
+}
+
+void CRecordDataForChase::CleanUpChaseScene(void)
+{
+ if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
+ return;
+ Status = STATE_NONE;
+ CleanUpCarsForChaseScene();
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (pBaseMemForCar[i]) {
+ delete[] pBaseMemForCar[i];
+ pBaseMemForCar[i] = nil;
+ }
+ }
+}
+
+void CRecordDataForChase::SetUpCarsForChaseScene(void)
+{
+ GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
+ GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
+ GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
+ GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
+ GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
+ GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
+ GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
+ GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
+ GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
+ GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
+ GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
+ GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
+ GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
+}
+
+void CRecordDataForChase::CleanUpCarsForChaseScene(void)
+{
+ for (int i = 0; i < NUM_CHASE_CARS; i++)
+ RemoveCarFromChase(i);
+}
-uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
+void CRecordDataForChase::RemoveCarFromChase(int32 i)
+{
+ if (!pChaseCars[i])
+ return;
+ CWorld::Remove(pChaseCars[i]);
+ delete pChaseCars[i];
+ pChaseCars[i] = nil;
+}
-WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
-WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); }
+CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
+{
+ CVehicle* pVehicle = pChaseCars[i];
+ pChaseCars[i] = nil;
+ pVehicle->m_status = STATUS_PHYSICS;
+ return pVehicle;
+}
-WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
-WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
-WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
-WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
-WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
-WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
-WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
-WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); }
diff --git a/src/control/Record.h b/src/control/Record.h
index e52a623e..4abeb68a 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -1,34 +1,106 @@
#pragma once
+class CAutomobile;
class CVehicle;
+class CControllerState;
-enum {
- RECORDSTATE_0,
- RECORDSTATE_1,
- RECORDSTATE_2,
+class CCarStateEachFrame
+{
+public:
+ int16 velX;
+ int16 velY;
+ int16 velZ;
+ int8 rightX;
+ int8 rightY;
+ int8 rightZ;
+ int8 forwardX;
+ int8 forwardY;
+ int8 forwardZ;
+ int8 wheel;
+ uint8 gas;
+ uint8 brake;
+ bool handbrake;
+ CVector pos;
};
+extern char* gString;
+
class CRecordDataForChase
{
-public:
+ enum {
+ NUM_CHASE_CARS = 20
+ };
+ enum {
+ STATE_NONE = 0,
+ STATE_RECORD = 1,
+ STATE_PLAYBACK_INIT = 2,
+ STATE_PLAYBACK = 3,
+ STATE_PLAYBACK_BEFORE_RECORDING = 4
+ };
static uint8 &Status;
+ static int &PositionChanges;
+ static uint8 &CurrentCar;
+ static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS];
+ static float &AnimTime;
+ static uint32 &AnimStartTime;
+ static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS];
+ static float &TimeMultiplier;
+ static int &FId2;
+public:
+
+ static bool IsRecording(void) { return Status == STATE_RECORD; }
+ static void Init(void);
static void SaveOrRetrieveDataForThisFrame(void);
- static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
+ static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*);
+ static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
+ static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
+ static void ProcessControlCars(void);
+#if (defined(GTA_PS2) || defined(FIX_BUGS))
+ static bool ShouldThisPadBeLeftAlone(uint8 pad);
+#endif
+ static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float);
- static void CleanUpChaseScene();
+ static void CleanUpChaseScene(void);
+ static void SetUpCarsForChaseScene(void);
+ static void CleanUpCarsForChaseScene(void);
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
- static void Init(void);
+
};
+struct tGameBuffer
+{
+ float m_fTimeStep;
+ uint32 m_nTimeInMilliseconds;
+ uint8 m_nSizeOfPads[2];
+ uint16 m_nChecksum;
+ uint8 m_ControllerBuffer[116];
+};
class CRecordDataForGame
{
+ enum {
+ STATE_NONE = 0,
+ STATE_RECORD = 1,
+ STATE_PLAYBACK = 2,
+ };
+ static uint16& RecordingState;
+ static uint8* &pDataBuffer;
+ static uint8* &pDataBufferPointer;
+ static int &FId;
+ static tGameBuffer &pDataBufferForFrame;
+
public:
- static uint16 &RecordingState;
+ static bool IsRecording() { return RecordingState == STATE_RECORD; }
+ static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
static void SaveOrRetrieveDataForThisFrame(void);
static void Init(void);
+
+private:
+ static uint16 CalcGameChecksum(void);
+ static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
+ static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
};
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index e4416965..ab9cd92d 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -40,9 +40,9 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
for(i = 1; i < 6; i++){
assert(mi->Get2dEffect(i));
yMin = min(yMin, mi->Get2dEffect(i)->pos.y);
- yMax = min(yMax, mi->Get2dEffect(i)->pos.y);
+ yMax = max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = min(zMin, mi->Get2dEffect(i)->pos.z);
- zMax = min(zMax, mi->Get2dEffect(i)->pos.z);
+ zMax = max(zMax, mi->Get2dEffect(i)->pos.z);
}
CVector pos1, pos2;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index dc9ef74f..cfdea46a 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -3511,7 +3511,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
Up = CVector(0.0f, 0.0f, 1.0f);
if(TheCamera.m_bStartingSpline)
- m_fTimeElapsedFloat += CTimer::GetTimeStepInMilliseconds();
+ m_fTimeElapsedFloat += CTimer::GetTimeStepNonClippedInMilliseconds();
else{
m_fTimeElapsedFloat = 0.0f;
m_uiFinishTime = MS(TheCamera.m_arrPathArray[2].m_arr_PathData[10*((int)TheCamera.m_arrPathArray[2].m_arr_PathData[0]-1) + 1]);
diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp
index 2b713198..917c99ab 100644
--- a/src/core/Debug.cpp
+++ b/src/core/Debug.cpp
@@ -24,7 +24,7 @@ CDebug::DebugAddText(const char *str)
{
int32 i = 0;
if (*str != '\0') {
- while (i < MAX_STR_LEN) {
+ while (i < MAX_STR_LEN - 1) {
ms_aTextBuffer[ms_nCurrentTextLine][i++] = *(str++);
if (*str == '\0')
break;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index e0c8b01e..e0a0fafc 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -25,8 +25,6 @@
#include "CdStream.h"
#include "FileLoader.h"
-WRAPPER void CFileLoader::ReloadPaths(const char *filename) { EAXJMP(0x476DB0); }
-
char CFileLoader::ms_line[256];
const char*
@@ -1198,6 +1196,165 @@ CFileLoader::LoadMapZones(const char *filename)
debug("Finished loading IPL\n");
}
+void
+CFileLoader::ReloadPaths(const char *filename)
+{
+ enum {
+ NONE,
+ PATH,
+ };
+ char *line;
+ int section = NONE;
+ int id, pathType, pathIndex = -1;
+ char pathTypeStr[20];
+ debug("Reloading paths from %s...\n", filename);
+
+ int fd = CFileMgr::OpenFile(filename, "r");
+ for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
+ if (*line == '\0' || *line == '#')
+ continue;
+
+ if (section == NONE) {
+ if (strncmp(line, "path", 4) == 0) {
+ section = PATH;
+ ThePaths.AllocatePathFindInfoMem(4500);
+ }
+ } else if (strncmp(line, "end", 3) == 0) {
+ section = NONE;
+ } else {
+ switch (section) {
+ case PATH:
+ if (pathIndex == -1) {
+ id = LoadPathHeader(line, pathTypeStr);
+ if (strncmp(pathTypeStr, "ped", 4) == 0)
+ pathType = 1;
+ else if (strncmp(pathTypeStr, "car", 4) == 0)
+ pathType = 0;
+ pathIndex = 0;
+ } else {
+ if (pathType == 1)
+ LoadPedPathNode(line, id, pathIndex);
+ else if (pathType == 0)
+ LoadCarPathNode(line, id, pathIndex);
+ pathIndex++;
+ if (pathIndex == 12)
+ pathIndex = -1;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ CFileMgr::CloseFile(fd);
+}
+
+void
+CFileLoader::ReloadObjectTypes(const char *filename)
+{
+ enum {
+ NONE,
+ OBJS,
+ TOBJ,
+ TWODFX
+ };
+ char *line;
+ int section = NONE;
+ CModelInfo::ReInit2dEffects();
+ debug("Reloading object types from %s...\n", filename);
+
+ CFileMgr::ChangeDir("\\DATA\\MAPS\\");
+ int fd = CFileMgr::OpenFile(filename, "r");
+ CFileMgr::ChangeDir("\\");
+ for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
+ if (*line == '\0' || *line == '#')
+ continue;
+
+ if (section == NONE) {
+ if (strncmp(line, "objs", 4) == 0) section = OBJS;
+ else if (strncmp(line, "tobj", 4) == 0) section = TOBJ;
+ else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX;
+ } else if (strncmp(line, "end", 3) == 0) {
+ section = NONE;
+ } else {
+ switch (section) {
+ case OBJS:
+ case TOBJ:
+ ReloadObject(line);
+ break;
+ case TWODFX:
+ Load2dEffect(line);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ CFileMgr::CloseFile(fd);
+}
+
+void
+CFileLoader::ReloadObject(const char *line)
+{
+ int id, numObjs;
+ char model[24], txd[24];
+ float dist[3];
+ uint32 flags;
+ CSimpleModelInfo *mi;
+
+ if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
+ return;
+
+ switch(numObjs){
+ case 1:
+ sscanf(line, "%d %s %s %d %f %d",
+ &id, model, txd, &numObjs, &dist[0], &flags);
+ break;
+ case 2:
+ sscanf(line, "%d %s %s %d %f %f %d",
+ &id, model, txd, &numObjs, &dist[0], &dist[1], &flags);
+ break;
+ case 3:
+ sscanf(line, "%d %s %s %d %f %f %f %d",
+ &id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags);
+ break;
+ }
+
+ mi = (CSimpleModelInfo*) CModelInfo::GetModelInfo(id);
+ if (
+#ifdef FIX_BUGS
+ mi &&
+#endif
+ mi->m_type == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
+ mi->SetLodDistances(dist);
+ SetModelInfoFlags(mi, flags);
+ } else {
+ printf("Can't reload %s\n", model);
+ }
+}
+
+// unused mobile function - crashes
+void
+CFileLoader::ReLoadScene(const char *filename)
+{
+ char *line;
+ CFileMgr::ChangeDir("\\DATA\\");
+ int fd = CFileMgr::OpenFile(filename, "r");
+ CFileMgr::ChangeDir("\\");
+
+ for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
+ if (*line == '#')
+ continue;
+
+ if (strncmp(line, "EXIT", 9) == 0) // BUG: 9?
+ break;
+
+ if (strncmp(line, "IDE", 3) == 0) {
+ LoadObjectTypes(line + 4);
+ }
+ }
+ CFileMgr::CloseFile(fd);
+}
STARTPATCHES
InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
@@ -1233,4 +1390,8 @@ STARTPATCHES
InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP);
InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP);
+
+ InjectHook(0x476DB0, CFileLoader::ReloadPaths, PATCH_JUMP);
+ InjectHook(0x476F30, CFileLoader::ReloadObjectTypes, PATCH_JUMP);
+ InjectHook(0x4772B0, CFileLoader::ReloadObject, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index 1b390279..87b8fe61 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -43,4 +43,7 @@ public:
static void LoadMapZones(const char *filename);
static void ReloadPaths(const char *filename);
+ static void ReloadObjectTypes(const char *filename);
+ static void ReloadObject(const char *line);
+ static void ReLoadScene(const char *filename); // unused mobile function
};
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index beebacf9..643c450f 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -8,6 +8,7 @@
#include "Pad.h"
#include "Text.h"
#include "main.h"
+#include "RwHelper.h"
#include "Timer.h"
#include "Game.h"
#include "DMAudio.h"
@@ -28,14 +29,43 @@
#include "Renderer.h"
#include "CdStream.h"
#include "Radar.h"
+#include "Stats.h"
+#include "Messages.h"
+#include "FileLoader.h"
-#define DONT_USE_SUSPICIOUS_FUNCS 1
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
-#define SCROLLBAR_MAX_HEIGHT 263.0f // actually it's 273. but calculating it from scrollbar drawing code gives 287. i don't know
+#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
+
+#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
+#define MILES_IN_METER 0.000621371192f
+#define FEET_IN_METER 3.28084f
+#else
+#define MILES_IN_METER 0.00059880241f
+#define FEET_IN_METER 3.33f
+#endif
+
+#ifdef SCROLLABLE_STATS_PAGE
+#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
+#else
+#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
+#endif
+
+#ifdef TRIANGLE_BACK_BUTTON
+#define GetBackJustUp GetTriangleJustUp
+#define GetBackJustDown GetTriangleJustDown
+#elif defined(CIRCLE_BACK_BUTTON)
+#define GetBackJustUp GetCircleJustUp
+#define GetBackJustDown GetCircleJustDown
+#else
+#define GetBackJustUp GetSquareJustUp
+#define GetBackJustDown GetSquareJustDown
+#endif
#ifdef MENU_MAP
bool CMenuManager::bMenuMapActive = false;
+bool CMenuManager::bMapMouseShownOnce = false;
+bool CMenuManager::bMapLoaded = false;
float CMenuManager::fMapSize;
float CMenuManager::fMapCenterY;
float CMenuManager::fMapCenterX;
@@ -63,6 +93,7 @@ int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
int32 &CMenuManager::m_ControlMethod = *(int32*)0x8F5F7C;
int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74; // 1
int32 &CMenuManager::m_PrefsLanguage = *(int32*)0x941238;
+uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings
bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64; // true
bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
@@ -80,26 +111,37 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
-float &CMenuManager::menuXYpadding = *(float*)0x5F355C; // don't know the original name. MENUACTION_X_MARGIN, never changes
-float &CMenuManager::actionTextScaleX = *(float*)0x5F2E40;
-float &CMenuManager::actionTextScaleY = *(float*)0x5F2E44;
+// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
+#ifdef PS2_LIKE_MENU
+const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
+#else
+const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
+#endif
+
+const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name
+float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40;
+float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44;
+
+bool holdingScrollBar; // *(bool*)0x628D59; // not original name
+int32 CMenuManager::m_SelectedMap; // *(int32*)0x8E2880;
+int32 CMenuManager::m_SelectedGameType; // *(int32*)0x942F88;
-int32 &CMenuManager::sthWithButtons = *(int32*)0x8E2880;
-int32 &CMenuManager::sthWithButtons2 = *(int32*)0x942F88;
+// Used in a hidden menu
+uint8 CMenuManager::m_PrefsPlayerRed = 255;
+uint8 CMenuManager::m_PrefsPlayerGreen = 128;
+uint8 CMenuManager::m_PrefsPlayerBlue; // why??
-CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
+CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8;
// Move this somewhere else.
-float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2
-
-// Stuff not in CMenuManager:
-uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8;
-char *&pEditString = *(char**)0x628D00;
-int32 *&pControlEdit = *(int32**)0x628D08;
-bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
-int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
-int32 &JoyButtonJustClicked = *(int32*)0x628D10;
-bool &holdingScrollBar = *(bool*)0x628D59;
+float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C;
+
+uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8;
+char *pEditString; // = *(char**)0x628D00;
+int32 *pControlEdit; // = *(int32**)0x628D08;
+bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14;
+int32 MouseButtonJustClicked; // = *(int32*)0x628D0C;
+int32 JoyButtonJustClicked; // = *(int32*)0x628D10;
//int32 *pControlTemp = 0;
#ifndef MASTER
@@ -204,8 +246,6 @@ ScaleAndCenterX(float x)
#define MENU_Y(y) StretchY(y)
#endif
-#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
-
#ifdef PS2_LIKE_MENU
#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
do { \
@@ -245,14 +285,14 @@ ScaleAndCenterX(float x)
#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
- lastBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
+ lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
\
- if (CheckHover(hoverStartX, lastBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
+ if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
m_nHoverOption = decreaseAction; \
\
- if (!CheckHover(MENU_X(10.0f) + lastBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
+ if (!CheckHover(MENU_X(10.0f) + lastActiveBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
break; \
\
m_nHoverOption = increaseAction; \
@@ -356,18 +396,18 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
// ------ Functions not in the game/inlined ends
void
-CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2)
+CMenuManager::BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2)
{
if (!text)
return;
if (stat2) {
- if (aFloat)
+ if (itsFloat)
sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2);
else
sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
} else if (stat) {
- if (aFloat)
+ if (itsFloat)
sprintf(gString2, " %.2f", *(float*)stat);
else
sprintf(gString2, " %d", *(int*)stat);
@@ -378,10 +418,8 @@ CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2)
AsciiToUnicode(gString2, gUString2);
}
-#if 0
-WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); }
-#else
-void CMenuManager::CentreMousePointer()
+void
+CMenuManager::CentreMousePointer()
{
tagPOINT Point;
@@ -395,28 +433,85 @@ void CMenuManager::CentreMousePointer()
PSGLOBAL(lastMousePos.y) = SCREEN_HEIGHT / 2;
}
}
-#endif
-#if 1
-WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); }
-#else
-void CMenuManager::CheckCodesForControls(int, int)
+void
+CMenuManager::CheckCodesForControls(int typeOfControl)
{
- DisplayComboButtonErrMsg = 0;
+ DisplayComboButtonErrMsg = false;
+ bool invalidKey = false;
+ bool escPressed = false;
+ eControllerType typeToSave;
+ // GetStartOptionsCntrlConfigScreens();
+ e_ControllerAction action = (e_ControllerAction) m_CurrCntrlAction;
+
+ if (typeOfControl == KEYBOARD) {
+ if (*pControlEdit == rsESC) {
+ escPressed = true;
+ } else if (*pControlEdit > rsF3 && *pControlEdit != rsF9 && *pControlEdit != rsLWIN &&
+ *pControlEdit != rsRWIN && *pControlEdit != rsRALT) {
+ typeToSave = KEYBOARD;
+ if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL &&
+ *pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) {
+ typeToSave = OPTIONAL_EXTRA;
+ }
+ } else {
+ invalidKey = true;
+ }
+ } else if (typeOfControl == MOUSE) {
+ typeToSave = MOUSE;
+ } else if (typeOfControl == JOYSTICK) {
+ typeToSave = JOYSTICK;
+ if (ControlsManager.GetIsActionAButtonCombo(action))
+ DisplayComboButtonErrMsg = true;
+ }
+
+ ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave);
+ if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) {
+ if (typeOfControl == KEYBOARD) {
+ ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD);
+ ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, OPTIONAL_EXTRA);
+ } else {
+ if (typeOfControl == MOUSE) {
+ ControlsManager.DeleteMatchingActionInitiators(action, MouseButtonJustClicked, MOUSE);
+ } else if (typeOfControl == JOYSTICK) {
+ ControlsManager.DeleteMatchingActionInitiators(action, JoyButtonJustClicked, JOYSTICK);
+ }
+ }
+ if (typeOfControl == KEYBOARD) {
+ ControlsManager.SetControllerKeyAssociatedWithAction(action, *pControlEdit, typeToSave);
+
+ } else if (typeOfControl == MOUSE) {
+ ControlsManager.SetControllerKeyAssociatedWithAction(action, MouseButtonJustClicked, typeToSave);
+ } else {
+ if (typeOfControl == JOYSTICK) {
+ ControlsManager.SetControllerKeyAssociatedWithAction(action, JoyButtonJustClicked, typeToSave);
+ }
+ }
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
+ SaveSettings();
+ }
+
+ if (escPressed) {
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
+ SaveSettings();
+ }
}
-#endif
-#if 0
-WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); }
-#else
-bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
+bool
+CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
{
return m_nMousePosX > x1 && m_nMousePosX < x2 &&
m_nMousePosY > y1 && m_nMousePosY < y2;
}
-#endif
-void CMenuManager::CheckSliderMovement(int value)
+void
+CMenuManager::CheckSliderMovement(int value)
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
@@ -452,103 +547,106 @@ void CMenuManager::CheckSliderMovement(int value)
SaveSettings();
}
-#if 1
-WRAPPER int CMenuManager::CostructStatLine(int) { EAXJMP(0x482800); }
-#else
-int CMenuManager::CostructStatLine(int)
+void
+CMenuManager::DisplayHelperText()
{
+ // there was a unused static bool
+ static uint32 LastFlash = 0;
+ int32 alpha;
-}
-#endif
-
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); }
-#else
-void CMenuManager::DisplayHelperText()
-{
- static int32 AlphaText = 255;
- static int32 Time = 0;
+ if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) {
- if (m_nHelperTextMsgId && m_nHelperTextMsgId != 1) {
- if (CTimer::GetTimeInMillisecondsPauseMode() - Time > 10) {
- Time = CTimer::GetTimeInMillisecondsPauseMode();
+ // FIX: High fps bug
+#ifndef FIX_BUGS
+ if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) {
+ LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
m_nHelperTextAlpha -= 2;
+ }
+#else
+ static float fadeAlpha = 0.0f; // To keep it precisely
+ if (m_nHelperTextAlpha >= 255 && fadeAlpha < 250) fadeAlpha = m_nHelperTextAlpha;
- if (AlphaText < 1)
- ResetHelperText();
+ // -2 per every 33 ms (1000.f/30.f - original frame limiter fps)
+ fadeAlpha -= (frameTime / 33.0f) * 2.0f;
+ m_nHelperTextAlpha = fadeAlpha;
+#endif
+ if (m_nHelperTextAlpha < 1)
+ ResetHelperText();
- AlphaText = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
- }
+ alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
- wchar *HelperTextToPrint = nil;
+ CFont::SetCentreOn();
+ CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetFontStyle(FONT_HEADING);
+
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
- case 0:
- HelperTextToPrint = TheText.Get("FET_MIG");
- break;
- case 1:
- HelperTextToPrint = TheText.Get("FET_APP");
- break;
- case 2:
- HelperTextToPrint = TheText.Get("FET_HRD");
- break;
- case 3:
- HelperTextToPrint = TheText.Get("FET_RSO");
- break;
- case 4:
- HelperTextToPrint = TheText.Get("FET_RSC");
- break;
- default:
- break;
+ case 0:
+ {
+ int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
+ if (action != MENUACTION_CHANGEMENU && action != MENUACTION_REDEFCTRL && action != MENUACTION_RESTOREDEF) {
+ CFont::SetColor(CRGBA(255, 255, 255, 255));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG"));
+ }
+ break;
+ }
+ case 1:
+ CFont::SetColor(CRGBA(255, 255, 255, 255));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_APP"));
+ break;
+ case 2:
+ CFont::SetColor(CRGBA(255, 255, 255, alpha));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_HRD"));
+ break;
+ case 3:
+ CFont::SetColor(CRGBA(255, 255, 255, alpha));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSO"));
+ break;
+ case 4:
+ CFont::SetColor(CRGBA(255, 255, 255, alpha));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSC"));
+ break;
+ default:
+ break;
}
-
- CFont::SetAlignment(ALIGN_CENTER);
- CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetDropColor(CRGBA(0, 0, 0, AlphaText));
- CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
- CFont::SetColor(CRGBA(255, 255, 255, AlphaText));
-
- CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_FROM_BOTTOM(120.0f), HelperTextToPrint);
+ CFont::SetRightJustifyOff();
}
-#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER int CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
-#else
-int CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress)
+int
+CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress)
{
CRGBA color;
- float sizeRange;
+ float maxBarHeight;
- float input = 0.0f;
+ int lastActiveBarX = 0;
+ float curBarX = 0.0f;
+ float spacing = SCREEN_SCALE_X(10.0f);
for (int i = 0; i < 16; i++) {
- input = i * rectSize/16.0f + x;
+ curBarX = i * rectSize/16.0f + x;
- if (i/16.0f + 1/32.0f < progress)
+ if (i / 16.0f + 1 / 32.0f < progress) {
color = CRGBA(255, 217, 106, FadeIn(255));
- else
+ lastActiveBarX = curBarX;
+ } else
color = CRGBA(185, 120, 0, FadeIn(255));
- sizeRange = max(leftSize, rightSize);
+ maxBarHeight = max(mostLeftBarSize, mostRightBarSize);
- float _x = i * rectSize/16.0f + x;
- float _y = y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f;
- float _w = SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x;
- float _h = y + sizeRange;
- float _s = SCREEN_SCALE_X(2.0f);
- CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow
- CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color);
+ float curBarFreeSpace = ((16 - i) * mostLeftBarSize + i * mostRightBarSize) / 16.0f;
+ float left = curBarX;
+ float top = y + maxBarHeight - curBarFreeSpace;
+ float right = spacing + curBarX;
+ float bottom = y + maxBarHeight;
+ float shadowOffset = SCREEN_SCALE_X(2.0f);
+ CSprite2d::DrawRect(CRect(left + shadowOffset, top + shadowOffset, right + shadowOffset, bottom + shadowOffset), CRGBA(0, 0, 0, FadeIn(200))); // Shadow
+ CSprite2d::DrawRect(CRect(left, top, right, bottom), color);
}
- return input;
+ return lastActiveBarX;
}
-#endif
-#if 0
-WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
-#else
-void CMenuManager::DoSettingsBeforeStartingAGame()
+void
+CMenuManager::DoSettingsBeforeStartingAGame()
{
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
@@ -563,19 +661,16 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
DMAudio.SetMusicFadeVol(0);
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
-#endif
-#if 0
-WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
-#else
-void CMenuManager::Draw()
+void
+CMenuManager::Draw()
{
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
switch (m_nCurrScreen) {
@@ -617,8 +712,8 @@ void CMenuManager::Draw()
}
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * actionTextScaleX), MENU_Y(MENUACTION_SCALE_MULT * actionTextScaleY));
- CFont::SetRightJustifyOff(); // AG used SetAlignment(ALIGN_LEFT);
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
+ CFont::SetRightJustifyOff();
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
// Label
@@ -649,10 +744,10 @@ void CMenuManager::Draw()
}
#ifdef FIX_BUGS
- // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in menu.
- CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_X_MARGIN), MENU_Y(menuXYpadding), str);
+ // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here.
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str);
#else
- CFont::PrintString(MENUACTION_X_MARGIN, menuXYpadding, str);
+ CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str);
#endif
}
@@ -673,7 +768,7 @@ void CMenuManager::Draw()
headerHeight = 240;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
case MENUPAGE_SOUND_SETTINGS:
@@ -690,7 +785,7 @@ void CMenuManager::Draw()
headerHeight = 0;
lineHeight = 20;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.55f), MENU_Y(actionTextScaleY = 0.8f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE));
CFont::SetRightJustifyOff();
break;
case MENUPAGE_CHOOSE_LOAD_SLOT:
@@ -700,7 +795,7 @@ void CMenuManager::Draw()
headerHeight = 38;
lineHeight = 20;
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(MENU_X(actionTextScaleX = SMALLTEXT_X_SCALE), MENU_Y(actionTextScaleY = SMALLTEXT_Y_SCALE));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE));
CFont::SetRightJustifyOff();
break;
case MENUPAGE_NEW_GAME_RELOAD:
@@ -712,7 +807,7 @@ void CMenuManager::Draw()
headerHeight = 60;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
case MENUPAGE_START_MENU:
@@ -720,7 +815,7 @@ void CMenuManager::Draw()
headerHeight = 140;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
case MENUPAGE_PAUSE_MENU:
@@ -728,7 +823,7 @@ void CMenuManager::Draw()
headerHeight = 117;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
#ifdef PS2_SAVE_DIALOG
@@ -737,7 +832,7 @@ void CMenuManager::Draw()
headerHeight = 60;
lineHeight = 24;
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
break;
#endif
default:
@@ -745,11 +840,15 @@ void CMenuManager::Draw()
headerHeight = 40;
lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
}
+#ifdef PS2_LIKE_MENU
+ CFont::SetFontStyle(FONT_BANK);
+#endif
+
switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_PC_OLD1:
case MENUPAGE_CONTROLLER_PC_OLD2:
@@ -759,7 +858,7 @@ void CMenuManager::Draw()
if (m_bWaitingForNewKeyBind)
itemsAreSelectable = false;
- CMenuManager::DrawControllerScreenExtraText(nextYToUse - 8.0f, 350, lineHeight);
+ DrawControllerScreenExtraText(nextYToUse - 8.0f, MENU_X_LEFT_ALIGNED(350), lineHeight);
break;
default:
break;
@@ -794,7 +893,7 @@ void CMenuManager::Draw()
case MENUACTION_CHANGEMENU: {
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
case MENUPAGE_MULTIPLAYER_MAP:
- switch (sthWithButtons) {
+ switch (m_SelectedMap) {
case 0:
rightText = TheText.Get("FEM_MA0");
break;
@@ -824,7 +923,7 @@ void CMenuManager::Draw()
}
break;
case MENUPAGE_MULTIPLAYER_MODE:
- switch (sthWithButtons2) {
+ switch (m_SelectedGameType) {
case 0:
rightText = TheText.Get("FEN_TY0");
break;
@@ -859,7 +958,7 @@ void CMenuManager::Draw()
break;
}
case MENUACTION_CTRLVIBRATION:
- if (CMenuManager::m_PrefsUseVibration)
+ if (m_PrefsUseVibration)
rightText = TheText.Get("FEM_ON");
else
rightText = TheText.Get("FEM_OFF");
@@ -1025,23 +1124,23 @@ void CMenuManager::Draw()
#endif
m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) {
- static int lastHoveringOption = -99;
- static int lastScreen = m_nCurrScreen;
+ static int oldOption = -99;
+ static int oldScreen = m_nCurrScreen;
m_nPrevOption = rowToCheck;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
m_nCurrOption = rowToCheck;
m_bShowMouse = true;
}
- if (lastHoveringOption != m_nCurrOption) {
- if (lastScreen == m_nCurrScreen && m_bShowMouse)
+ if (oldOption != m_nCurrOption) {
+ if (oldScreen == m_nCurrScreen && m_bShowMouse)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
- lastHoveringOption = m_nCurrOption;
- lastScreen = m_nCurrScreen;
+ oldOption = m_nCurrOption;
+ oldScreen = m_nCurrScreen;
}
- if (lastScreen == m_nPrevScreen)
- lastScreen = m_nCurrScreen;
+ if (oldScreen == m_nPrevScreen)
+ oldScreen = m_nCurrScreen;
m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
foundTheHoveringItem = true;
@@ -1124,7 +1223,7 @@ void CMenuManager::Draw()
// Sliders
// We stretch slider start X here(like original code), because it will always be center of screen
- int lastBarX;
+ int lastActiveBarX;
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_BRIGHTNESS:
ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
@@ -1184,21 +1283,18 @@ void CMenuManager::Draw()
if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
PrintController();
-
-/* else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
- CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
- CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255)));
+ else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255)));
}
-*/
+
}
-#endif
int
CMenuManager::GetNumOptionsCntrlConfigScreens(void)
{
int number = 0;
- switch (m_nCurrScreen)
- {
+ switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_PC_OLD3:
number = 2;
break;
@@ -1227,12 +1323,12 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
int numOptions = GetNumOptionsCntrlConfigScreens();
int bindingMargin = MENU_X(3.0f);
float rowHeight;
- switch (CMenuManager::m_ControlMethod) {
+ switch (m_ControlMethod) {
case CONTROL_STANDARD:
- rowHeight = 10.7f;
+ rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT;
break;
case CONTROL_CLASSIC:
- rowHeight = 9.0f;
+ rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT;
break;
default:
break;
@@ -1302,13 +1398,13 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
controllerAction = PED_LOOKBEHIND;
break;
case 23:
- if (CMenuManager::m_ControlMethod == CONTROL_STANDARD)
+ if (m_ControlMethod == CONTROL_STANDARD)
controllerAction = -1;
else
controllerAction = PED_1RST_PERSON_LOOK_LEFT;
break;
case 24:
- if (CMenuManager::m_ControlMethod == CONTROL_STANDARD)
+ if (m_ControlMethod == CONTROL_STANDARD)
controllerAction = -1;
else
controllerAction = PED_1RST_PERSON_LOOK_RIGHT;
@@ -1415,15 +1511,19 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
if (column == CONTSETUP_PED_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_PED_COLUMN) {
#ifdef FIX_BUGS
if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
} else {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
}
#else
if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
} else {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
}
#endif
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
@@ -1432,9 +1532,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
} else if (column == CONTSETUP_VEHICLE_COLUMN && m_nSelectedContSetupColumn == CONTSETUP_VEHICLE_COLUMN) {
#ifdef FIX_BUGS
if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
} else {
- CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(190.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
}
#else
if (controllerAction == -1) {
@@ -1553,25 +1655,273 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
}
-#if 1
-WRAPPER void CMenuManager::DrawControllerScreenExtraText(int, int, int) { EAXJMP(0x4892F0); }
-#else
-void CMenuManager::DrawControllerScreenExtraText(int, int, int)
+// TODO: Complete aScreens and test that
+void
+CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight)
{
+ int extraTextStart = GetStartOptionsCntrlConfigScreens();
+ int numOpts = GetNumOptionsCntrlConfigScreens();
+ int spacing = MENU_X(10.0f);
+ for (int i = extraTextStart; i < extraTextStart + numOpts; i++) {
+ int numTextsPrinted = 0;
+ int nextX = xStart;
+ for (int j = 1; j < 5; j++) {
+ wchar *text = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)i, (eContSetOrder)j);
+ if (text)
+ ++numTextsPrinted;
+
+ if (text) {
+ // Seperator
+ if (numTextsPrinted > 1) {
+ CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
+ nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
+ }
+ CFont::PrintString(nextX, MENU_Y(yStart), text);
+ }
+ if (text)
+ nextX = CFont::GetStringWidth(text, true) + spacing + nextX;
+ }
+ if (m_nCurrOption == i - extraTextStart && m_bWaitingForNewKeyBind) {
+ static bool waitingTextVisible = false;
+ // Seperator
+ if (numTextsPrinted > 0) {
+ CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
+ nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
+ }
+ static uint32 lastStateChange = 0;
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) {
+ waitingTextVisible = !waitingTextVisible;
+ lastStateChange = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ if (waitingTextVisible) {
+ CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255)));
+ CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE"));
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ }
+ }
+ yStart += lineHeight;
+ }
+ wchar *error = nil;
+ if (DisplayComboButtonErrMsg)
+ error = ControlsManager.GetButtonComboText((e_ControllerAction)(m_nCurrOption + extraTextStart));
+
+ if (error) {
+ CFont::SetColor(CRGBA(233, 22, 159, 255));
+ CFont::PrintString(xStart, MENU_Y(yStart + 10), error);
+ }
}
+
+void
+CMenuManager::DrawControllerSetupScreen()
+{
+ float rowHeight;
+ switch (m_ControlMethod) {
+ case CONTROL_STANDARD:
+ rowHeight = CONTSETUP_STANDARD_ROW_HEIGHT;
+ break;
+ case CONTROL_CLASSIC:
+ rowHeight = CONTSETUP_CLASSIC_ROW_HEIGHT;
+ break;
+ default:
+ break;
+ }
+ CFont::SetBackgroundOff();
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
+ CFont::SetPropOn();
+ CFont::SetCentreOff();
+ CFont::SetJustifyOn();
+ CFont::SetRightJustifyOff();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
+
+ // Page header
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetRightJustifyOn();
+ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
+ CFont::SetFontStyle(FONT_HEADING);
+ switch (m_ControlMethod) {
+ case CONTROL_STANDARD:
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ break;
+ case CONTROL_CLASSIC:
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ TheText.Get("FET_CTI"));
+ break;
+ default:
+ break;
+ }
+ wchar *actionTexts[31];
+ actionTexts[0] = TheText.Get("FEC_FIR");
+ actionTexts[1] = TheText.Get("FEC_NWE");
+ actionTexts[2] = TheText.Get("FEC_PWE");
+ actionTexts[3] = TheText.Get("FEC_FOR");
+ actionTexts[4] = TheText.Get("FEC_BAC");
+ actionTexts[5] = TheText.Get("FEC_LEF");
+ actionTexts[6] = TheText.Get("FEC_RIG");
+ actionTexts[7] = TheText.Get("FEC_ZIN");
+ actionTexts[8] = TheText.Get("FEC_ZOT");
+ actionTexts[9] = TheText.Get("FEC_EEX");
+ actionTexts[10] = TheText.Get("FEC_RAD");
+ actionTexts[11] = TheText.Get("FEC_HRN");
+ actionTexts[12] = TheText.Get("FEC_SUB");
+ actionTexts[13] = TheText.Get("FEC_CMR");
+ actionTexts[14] = TheText.Get("FEC_JMP");
+ actionTexts[15] = TheText.Get("FEC_SPN");
+ actionTexts[16] = TheText.Get("FEC_HND");
+ actionTexts[17] = TheText.Get("FEC_TAR");
+ if (m_ControlMethod == CONTROL_CLASSIC) {
+ actionTexts[18] = TheText.Get("FEC_TFL");
+ actionTexts[19] = TheText.Get("FEC_TFR");
+ actionTexts[20] = TheText.Get("FEC_TFU");
+ actionTexts[21] = TheText.Get("FEC_TFD");
+ actionTexts[22] = TheText.Get("FEC_LBA");
+ actionTexts[23] = TheText.Get("FEC_LOL");
+ actionTexts[24] = TheText.Get("FEC_LOR");
+ actionTexts[25] = TheText.Get("FEC_LUD");
+ actionTexts[26] = TheText.Get("FEC_LDU");
+ actionTexts[27] = TheText.Get("FEC_NTR");
+ actionTexts[28] = TheText.Get("FEC_PTT");
+ actionTexts[29] = TheText.Get("FEC_CEN");
+ actionTexts[30] = nil;
+ } else {
+ actionTexts[18] = TheText.Get("FEC_TFL");
+ actionTexts[19] = TheText.Get("FEC_TFR");
+ actionTexts[20] = TheText.Get("FEC_TFU");
+ actionTexts[21] = TheText.Get("FEC_TFD");
+ actionTexts[22] = TheText.Get("FEC_LBA");
+ actionTexts[23] = TheText.Get("FEC_LOL");
+ actionTexts[24] = TheText.Get("FEC_LOR");
+ actionTexts[25] = nil;
+ }
+
+ // Gray panel background
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP),
+ MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)),
+ CRGBA(200, 200, 50, FadeIn(50)));
+
+ if (m_nCurrExLayer == HOVEROPTION_LIST)
+ CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ else
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+
+ // List header
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
+ CFont::SetRightJustifyOff();
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
+ CFont::SetRightJustifyOff();
+ CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetFontStyle(FONT_BANK);
+ int yStart;
+ if (m_ControlMethod == CONTROL_CLASSIC)
+ yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29;
+ else
+ yStart = CONTSETUP_LIST_HEADER_HEIGHT + 34;
+
+ for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) {
+ wchar *actionText = actionTexts[i];
+ if (!actionText)
+ break;
+
+ if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) &&
+ m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
+
+ float curOptY = i * rowHeight + yStart;
+ if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
+ if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+
+ m_nPrevOption = i;
+ if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
+ m_nCurrExLayer = HOVEROPTION_LIST;
+ m_nSelectedListRow = i;
+
+ // why different number for 3rd column hovering X?? this function is a mess
+#ifdef FIX_BUGS
+ if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
+#else
+ if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
#endif
+ if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
-#if 1
-WRAPPER void CMenuManager::DrawControllerSetupScreen() { EAXJMP(0x481210); }
+ m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
+#ifdef FIX_BUGS
+ } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH) && m_nMousePosX < SCREEN_WIDTH) {
#else
-void CMenuManager::DrawControllerSetupScreen()
-{
+ } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
+#endif
+ if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
+ }
+ }
+ // what??
+ if (m_nHoverOption == HOVEROPTION_SKIN) {
+ if (i == m_nSelectedListRow) {
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ m_bWaitingForNewKeyBind = true;
+ m_bStartWaitingForKeyBind = true;
+ pControlEdit = &m_KeyPressedCode;
+ }
+ } else
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ }
+ }
+ if (m_nSelectedListRow != 35)
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ else if (m_nCurrExLayer == HOVEROPTION_LIST)
+ CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+
+ CFont::SetRightJustifyOff();
+ if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21)
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ else
+ CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE));
+
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText);
+ }
+ DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), rowHeight, CONTSETUP_PED_COLUMN);
+ DrawControllerBound(yStart, MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), rowHeight, CONTSETUP_VEHICLE_COLUMN);
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
+
+ if ((m_nMousePosX > MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) - CFont::GetStringWidth(TheText.Get("FEDS_TB"), true)
+ && m_nMousePosX < MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT) && m_nMousePosY > SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM)
+ && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - CONTSETUP_BACK_HEIGHT)) || m_nCurrExLayer == HOVEROPTION_BACK) {
+ m_nHoverOption = HOVEROPTION_BACK;
+
+ } else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)
+ && m_nMousePosY > MENU_Y(CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT) && m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM + 5.0f)) {
+ m_nHoverOption = HOVEROPTION_LIST;
+
+ } else {
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+ }
+
+ // Back button and it's shadow
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
+ CFont::SetRightJustifyOn();
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
+ for (int i = 0; i < 2; i++) {
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(CONTSETUP_BACK_RIGHT - 2.0f - i),
+ SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB"));
+
+ if (m_nHoverOption == HOVEROPTION_BACK)
+ CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ else
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ }
}
-#endif
-void CMenuManager::DrawFrontEnd()
+void
+CMenuManager::DrawFrontEnd()
{
CFont::SetAlphaFade(255.0f);
@@ -1628,7 +1978,8 @@ void CMenuManager::DrawFrontEnd()
}
#ifdef PS2_SAVE_DIALOG
-void CMenuManager::DrawFrontEndSaveZone()
+void
+CMenuManager::DrawFrontEndSaveZone()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -1640,7 +1991,7 @@ void CMenuManager::DrawFrontEndSaveZone()
m_nMenuFadeAlpha = 255;
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- CMenuManager::Draw();
+ Draw();
CFont::DrawFonts();
@@ -1671,7 +2022,8 @@ void CMenuManager::DrawFrontEndSaveZone()
#endif
#ifdef PS2_LIKE_MENU
-void CMenuManager::DrawFrontEndNormal()
+void
+CMenuManager::DrawFrontEndNormal()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -1747,13 +2099,11 @@ void CMenuManager::DrawFrontEndNormal()
reverseAlpha = false;
ChangeScreen(pendingScreen, pendingOption, true, false);
} else {
- float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
-
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
if (!reverseAlpha)
- fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
+ fadeAlpha += (frameTime) * 20.f / 33.f;
else
- fadeAlpha = max(0.0f, fadeAlpha - (timestep * 100.f) * 30.f / 33.f);
+ fadeAlpha = max(0.0f, fadeAlpha - (frameTime) * 30.f / 33.f);
m_nMenuFadeAlpha = fadeAlpha;
}
@@ -1762,8 +2112,7 @@ void CMenuManager::DrawFrontEndNormal()
if (lastState == 0) fadeAlpha = 255.f;
if (reverseAlpha) {
- float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- fadeAlpha -= (timestep * 100.f) * 30.f / 33.f;
+ fadeAlpha -= (frameTime) * 30.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
}
@@ -1785,18 +2134,18 @@ void CMenuManager::DrawFrontEndNormal()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
- CMenuManager::DrawPlayerSetupScreen();
+ DrawPlayerSetupScreen();
break;
case MENUPAGE_KEYBOARD_CONTROLS:
- CMenuManager::DrawControllerSetupScreen();
+ DrawControllerSetupScreen();
break;
default:
- CMenuManager::Draw();
+ Draw();
break;
}
#define optionWidth MENU_X(66.0f)
- #define rawOptionHeight 20.0f
+ #define rawOptionHeight 22.0f
#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
#define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight)
#define leftPadding MENU_X_LEFT_ALIGNED(90.0f)
@@ -1865,7 +2214,8 @@ void CMenuManager::DrawFrontEndNormal()
}
}
#else
-void CMenuManager::DrawFrontEndNormal()
+void
+CMenuManager::DrawFrontEndNormal()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -1971,10 +2321,8 @@ void CMenuManager::DrawFrontEndNormal()
static float fadeAlpha = 0.0f;
if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
- float timestep = CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
-
// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha += (timestep * 100.f) * 20.f / 33.f;
+ fadeAlpha += (frameTime) * 20.f / 33.f;
m_nMenuFadeAlpha = fadeAlpha;
#else
static uint32 LastFade = 0;
@@ -2019,13 +2367,13 @@ void CMenuManager::DrawFrontEndNormal()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
- CMenuManager::DrawPlayerSetupScreen();
+ DrawPlayerSetupScreen();
break;
case MENUPAGE_KEYBOARD_CONTROLS:
- CMenuManager::DrawControllerSetupScreen();
+ DrawControllerSetupScreen();
break;
default:
- CMenuManager::Draw();
+ Draw();
break;
}
@@ -2057,10 +2405,8 @@ void CMenuManager::DrawFrontEndNormal()
}
#endif
-#if 0
-WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); }
-#else
-void CMenuManager::DrawPlayerSetupScreen()
+void
+CMenuManager::DrawPlayerSetupScreen()
{
CFont::SetBackgroundOff();
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
@@ -2069,7 +2415,7 @@ void CMenuManager::DrawPlayerSetupScreen()
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
@@ -2118,7 +2464,8 @@ void CMenuManager::DrawPlayerSetupScreen()
m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0';
// Truncate to 40 bytes-39 chars, idk why. This is done in sepearate function in game.
- strncpy(m_pSelectedSkin->skinNameDisplayed, m_pSelectedSkin->skinNameDisplayed, 39);
+ strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden
+ strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39);
if (oldLength - 4 > 39)
m_pSelectedSkin->skinNameDisplayed[39] = '\0';
@@ -2173,7 +2520,7 @@ void CMenuManager::DrawPlayerSetupScreen()
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
CFont::SetRightJustifyOn();
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_DATE_COLUMN_RIGHT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_DAT"));
- switch (CMenuManager::m_PrefsLanguage) {
+ switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
case LANGUAGE_SPANISH:
CFont::SetScale(MENU_X(0.6f), MENU_Y(MENUACTION_SCALE_MULT));
@@ -2343,7 +2690,7 @@ void CMenuManager::DrawPlayerSetupScreen()
// Big apply button
if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CFont::SetFontStyle(FONT_HEADING);
- switch (CMenuManager::m_PrefsLanguage) {
+ switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f));
break;
@@ -2470,12 +2817,9 @@ void CMenuManager::DrawPlayerSetupScreen()
}
}
-#endif
-#if 0
-WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); }
-#else
-int CMenuManager::FadeIn(int alpha)
+int
+CMenuManager::FadeIn(int alpha)
{
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
@@ -2484,27 +2828,57 @@ int CMenuManager::FadeIn(int alpha)
return min(m_nMenuFadeAlpha, alpha);
}
-#endif
-#if 1
-WRAPPER void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &) { EAXJMP(0x4889C0); }
-#else
-void CMenuManager::FilterOutColorMarkersFromString(uint16, CRGBA &)
+void
+CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor)
{
-
+ int newIdx = 0;
+ wchar copy[256], *c;
+ UnicodeStrcpy(copy, str);
+
+ for (c = copy; *c != '\0'; c++) {
+ if (*c == '~') {
+ c++;
+ switch (*c) {
+ case 'b': newColor = CRGBA(40, 40, 255, 255); break;
+ case 'g': newColor = CRGBA(40, 235, 40, 255); break;
+ // There is no case for "h", is that a mistake?
+ case 'l': newColor = CRGBA(0, 0, 0, 255); break;
+ case 'p': newColor = CRGBA(255, 0, 255, 255); break;
+ case 'r': newColor = CRGBA(255, 0, 0, 255); break;
+ case 'w': newColor = CRGBA(255, 255, 255, 255); break;
+ case 'y': newColor = CRGBA(255, 255, 0, 255); break;
+ }
+ while (*c != '~') c++;
+ } else {
+ str[newIdx++] = *c;
+ }
+ }
+ str[newIdx] = '\0';
}
-#endif
-#if 1
-WRAPPER int CMenuManager::GetStartOptionsCntrlConfigScreens() { EAXJMP(0x489270); }
-#else
-int CMenuManager::GetStartOptionsCntrlConfigScreens()
+int
+CMenuManager::GetStartOptionsCntrlConfigScreens()
{
-
+ int number = 0;
+ switch (m_nCurrScreen) {
+ case MENUPAGE_CONTROLLER_PC_OLD3:
+ number = 34;
+ break;
+ case MENUPAGE_CONTROLLER_DEBUG:
+ number = 35;
+ break;
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ number = 0;
+ break;
+ default:
+ break;
+ }
+ return number;
}
-#endif
-void CMenuManager::InitialiseChangedLanguageSettings()
+void
+CMenuManager::InitialiseChangedLanguageSettings()
{
if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false;
@@ -2515,7 +2889,7 @@ void CMenuManager::InitialiseChangedLanguageSettings()
CGame::frenchGame = false;
CGame::germanGame = false;
#ifdef MORE_LANGUAGES
- switch (CMenuManager::m_PrefsLanguage) {
+ switch (m_PrefsLanguage) {
case LANGUAGE_RUSSIAN:
CFont::ReloadFonts(FONT_LANGSET_RUSSIAN);
break;
@@ -2525,7 +2899,7 @@ void CMenuManager::InitialiseChangedLanguageSettings()
}
#endif
- switch (CMenuManager::m_PrefsLanguage) {
+ switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CGame::frenchGame = true;
break;
@@ -2543,22 +2917,23 @@ void CMenuManager::InitialiseChangedLanguageSettings()
}
}
-void CMenuManager::LoadAllTextures()
+void
+CMenuManager::LoadAllTextures()
{
if (m_bSpritesLoaded)
return;
- CMenuManager::CentreMousePointer();
+ CentreMousePointer();
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
m_nCurrOption = 0;
m_PrefsRadioStation = DMAudio.GetRadioInCar();
if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (CMenuManager::m_PrefsRadioStation > USERTRACK)
- CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
- } else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
- CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
+ if (m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ } else if (m_PrefsRadioStation > CHATTERBOX)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
CFileMgr::SetDir("");
//CFileMgr::SetDir("");
@@ -2607,10 +2982,9 @@ void CMenuManager::LoadAllTextures()
m_bSpritesLoaded = true;
CTxdStore::PopCurrentTxd();
}
-#if 0
-WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); }
-#else
-void CMenuManager::LoadSettings()
+
+void
+CMenuManager::LoadSettings()
{
CFileMgr::SetDirMyDocuments();
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
@@ -2699,12 +3073,9 @@ void CMenuManager::LoadSettings()
strcpy(m_aSkinName, "$$\"\"");
}
}
-#endif
-#if 0
-WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); }
-#else
-void CMenuManager::SaveSettings()
+void
+CMenuManager::SaveSettings()
{
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
@@ -2747,44 +3118,117 @@ void CMenuManager::SaveSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
}
-#endif
-#if 1
-WRAPPER void CMenuManager::MessageScreen(char *) { EAXJMP(0x48B7E0); }
-#else
-void CMenuManager::MessageScreen(char *)
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+
+void
+CMenuManager::MessageScreen(const char *text)
{
+ CSprite2d *splash = LoadSplash(nil);
+ if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
+ return;
+ CSprite2d::SetRecipNearClip();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ DefinedState();
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
+
+ CFont::SetBackgroundOff();
+ CFont::SetPropOn();
+ CFont::SetJustifyOn();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f));
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
+ CFont::SetCentreOn();
+ CFont::SetColor(CRGBA(255, 217, 106, 255));
+ CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
+ CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text));
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
}
-#endif
-#if 1
-WRAPPER void CMenuManager::PickNewPlayerColour() { EAXJMP(0x488C40); }
-#else
-void CMenuManager::PickNewPlayerColour()
+void
+CMenuManager::PickNewPlayerColour()
{
-
+ m_PrefsPlayerRed = 0;
+ m_PrefsPlayerGreen = 0;
+ m_PrefsPlayerBlue = 0;
+ while (true) {
+ int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue;
+ if (sum >= 100 && sum <= 650)
+ break;
+ m_PrefsPlayerRed = CGeneral::GetRandomNumber();
+ m_PrefsPlayerGreen = CGeneral::GetRandomNumber();
+ m_PrefsPlayerBlue = CGeneral::GetRandomNumber();
+ }
}
-#endif
-#if 1
-WRAPPER void CMenuManager::PrintBriefs() { EAXJMP(0x484D60); }
-#else
-void CMenuManager::PrintBriefs()
+void
+CMenuManager::PrintBriefs()
{
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetRightJustifyOff();
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
+
+ float nextY = 40.0f;
+ CRGBA newColor;
+ for (int i = 4; i >= 0; i--) {
+ tPreviousBrief &brief = CMessages::PreviousBriefs[i];
+ if (brief.m_pText) {
+ CMessages::InsertNumberInString(brief.m_pText,
+ brief.m_nNumber[0], brief.m_nNumber[1],
+ brief.m_nNumber[2], brief.m_nNumber[3],
+ brief.m_nNumber[4], brief.m_nNumber[5], gUString);
+ CMessages::InsertStringInString(gUString, brief.m_pString);
+ CMessages::InsertPlayerControlKeysInString(gUString);
+ newColor = TEXT_COLOR;
+ FilterOutColorMarkersFromString(gUString, newColor);
-}
+#ifdef PS2_LIKE_MENU
+ // This PS2 code was always here, but unused
+ bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
+ bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
+ bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */
+
+ if (!colorNotChanged) {
+ newColor.r /= 2;
+ newColor.g /= 2;
+ newColor.b /= 2;
+ }
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2
+ CFont::SetDropShadowPosition(1);
#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); }
-#else
-void CMenuManager::PrintErrorMessage()
+#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
+ newColor.a = FadeIn(255);
+ CFont::SetColor(newColor);
+#endif
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString);
+ nextY += MENU_Y(menuXYpadding);
+ }
+ }
+
+#ifdef PS2_LIKE_MENU
+ CFont::SetDropShadowPosition(0);
+#endif
+}
+
+// Not sure about name. Not to be confused with CPad::PrintErrorMessage
+void
+CMenuManager::PrintErrorMessage()
{
if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
return;
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_WIDTH - SCREEN_SCALE_X(20.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(140.0f)), CRGBA(64, 16, 16, 224));
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224));
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
CFont::SetPropOn();
@@ -2792,27 +3236,96 @@ void CMenuManager::PrintErrorMessage()
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_WIDTH - 40.0f);
- CFont::SetColor(CRGBA(165, 165, 165, 255));
- CFont::SetScale(SCREEN_SCALE_X(0.9f), SCREEN_SCALE_Y(0.9f));
- CFont::PrintString(SCREEN_SCALE_X(40.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(60.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
+#else
+ CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
+#endif
CFont::DrawFonts();
}
-#endif
-#if 1
-WRAPPER void CMenuManager::PrintStats() { EAXJMP(0x482100); }
-#else
-void CMenuManager::PrintStats()
+void
+CMenuManager::PrintStats()
{
+ int rowNum = ConstructStatLine(99999);
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
+ float nextYChange, y, alphaMult;
+
+ // Scroll stats with mouse
+#ifdef SCROLLABLE_STATS_PAGE
+ static float scrollY = 0;
+ static uint32 lastChange = m_nScreenChangeDelayTimer;
+ if (CPad::GetPad(0)->GetLeftMouse()) {
+ scrollY += (m_nMouseOldPosY - m_nMousePosY);
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ } else {
+ scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange);
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+#else
+ // MENU_Y(30.0f) per second
+ float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f;
+#endif
+ for (int row = 0; row < rowNum; ++row) {
+ // Put just got hidden text at the top back to the bottom, in circular fashion
+ for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) {
+ nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1);
+ }
+
+ // If it's still on screen
+ if (y > 0.0f && SCREEN_HEIGHT > y) {
+ ConstructStatLine(row);
+
+ // But about to dim from top
+ if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) {
+ if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f)
+ alphaMult = 0.0f;
+ else
+ alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH);
+
+ // About to dim from bottom
+ } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) {
+ if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f)
+ alphaMult = 0.0f;
+ else
+ alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH);
+ } else
+ alphaMult = 1.0f;
+
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult)));
+ CFont::SetRightJustifyOff();
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString);
+ CFont::SetRightJustifyOn();
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2);
+ }
+ }
+ // Game doesn't do that, but it's better
+ float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X);
+
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetRightJustifyOff();
+ CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true);
+ UnicodeStrcpy(gUString, CStats::FindCriminalRatingString());
+ CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString); nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true);
+ sprintf(gString, "%d", CStats::FindCriminalRatingNumber());
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString);
+
+ // ::Draw already does that.
+ /*
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetRightJustifyOn();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ */
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
}
-#endif
-#if 0
-WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
-#else
-void CMenuManager::Process(void)
+void
+CMenuManager::Process(void)
{
m_bMenuStateChanged = false;
@@ -2822,6 +3335,7 @@ void CMenuManager::Process(void)
m_bWantToRestart = false;
InitialiseChangedLanguageSettings();
+ // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it.
if (CPad::GetPad(0)->GetEscapeJustDown())
RequestFrontEndStartUp();
@@ -2888,8 +3402,8 @@ void CMenuManager::Process(void)
m_bStartWaitingForKeyBind = false;
else {
pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
- JoyButtonJustClicked = 0;
- MouseButtonJustClicked = 0;
+ JoyButtonJustClicked = false;
+ MouseButtonJustClicked = false;
if (CPad::GetPad(0)->GetLeftMouseJustDown())
MouseButtonJustClicked = 1;
@@ -2905,13 +3419,13 @@ void CMenuManager::Process(void)
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
- int32 TypeOfControl = 0;
+ int32 TypeOfControl = KEYBOARD;
if (JoyButtonJustClicked)
- TypeOfControl = 3;
+ TypeOfControl = JOYSTICK;
if (MouseButtonJustClicked)
- TypeOfControl = 2;
+ TypeOfControl = MOUSE;
if (*pControlEdit != rsNULL)
- TypeOfControl = 0;
+ TypeOfControl = KEYBOARD;
if (!m_bKeyIsOK) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
@@ -2919,14 +3433,12 @@ void CMenuManager::Process(void)
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
- }
- else if (!m_bKeyChangeNotProcessed) {
+ } else if (!m_bKeyChangeNotProcessed) {
if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
CheckCodesForControls(TypeOfControl);
field_535 = true;
- }
- else {
+ } else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
for (int i = 0; i < 4; i++)
ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
@@ -2940,7 +3452,7 @@ void CMenuManager::Process(void)
}
}
- if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
+ if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
m_nCurrScreen = m_nPrevScreen;
m_nCurrOption = 0;
}
@@ -2965,11 +3477,7 @@ void CMenuManager::Process(void)
DMAudio.Service();
}
}
-#endif
-#if 0
-WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); }
-#else
void
CMenuManager::ProcessButtonPresses(void)
{
@@ -3153,7 +3661,7 @@ CMenuManager::ProcessButtonPresses(void)
}
#ifndef TIDY_UP_PBP
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustDown()) {
+ if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
m_bShowMouse = false;
goBack = true;
}
@@ -3232,7 +3740,7 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
optionSelected = true;
}
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
+ if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) {
if (m_nCurrScreen != MENUPAGE_START_MENU) {
goBack = true;
}
@@ -3277,10 +3785,10 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef TIDY_UP_PBP
if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
+ m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
} else if (m_nHoverOption == HOVEROPTION_RANDOM_ITEM
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
@@ -3291,82 +3799,82 @@ CMenuManager::ProcessButtonPresses(void)
switch (m_nHoverOption) {
case HOVEROPTION_RADIO_0:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
+ m_PrefsRadioStation = HEAD_RADIO;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_1:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = DOUBLE_CLEF;
+ m_PrefsRadioStation = DOUBLE_CLEF;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_2:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = JAH_RADIO;
+ m_PrefsRadioStation = JAH_RADIO;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_3:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = RISE_FM;
+ m_PrefsRadioStation = RISE_FM;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_4:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = LIPS_106;
+ m_PrefsRadioStation = LIPS_106;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_5:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = GAME_FM;
+ m_PrefsRadioStation = GAME_FM;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_6:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = MSX_FM;
+ m_PrefsRadioStation = MSX_FM;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_7:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = FLASHBACK;
+ m_PrefsRadioStation = FLASHBACK;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_8:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = CHATTERBOX;
+ m_PrefsRadioStation = CHATTERBOX;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_9:
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::m_PrefsRadioStation = USERTRACK;
+ m_PrefsRadioStation = USERTRACK;
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RANDOM_ITEM:
@@ -3383,74 +3891,74 @@ CMenuManager::ProcessButtonPresses(void)
#ifndef TIDY_UP_PBP
switch (m_nHoverOption) {
case HOVEROPTION_INCREASE_BRIGHTNESS:
- CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness + 32;
- if (CMenuManager::m_PrefsBrightness < 0) {
- CMenuManager::m_PrefsBrightness = 0;
+ m_PrefsBrightness = m_PrefsBrightness + 32;
+ if (m_PrefsBrightness < 0) {
+ m_PrefsBrightness = 0;
}
- if (510 < CMenuManager::m_PrefsBrightness) {
- CMenuManager::m_PrefsBrightness = 511;
+ if (510 < m_PrefsBrightness) {
+ m_PrefsBrightness = 511;
}
SaveSettings();
break;
case HOVEROPTION_DECREASE_BRIGHTNESS:
- CMenuManager::m_PrefsBrightness = CMenuManager::m_PrefsBrightness - 32;
- if (CMenuManager::m_PrefsBrightness < 0) {
- CMenuManager::m_PrefsBrightness = 0;
+ m_PrefsBrightness = m_PrefsBrightness - 32;
+ if (m_PrefsBrightness < 0) {
+ m_PrefsBrightness = 0;
}
- if (510 < CMenuManager::m_PrefsBrightness) {
- CMenuManager::m_PrefsBrightness = 511;
+ if (510 < m_PrefsBrightness) {
+ m_PrefsBrightness = 511;
}
SaveSettings();
break;
case HOVEROPTION_INCREASE_DRAWDIST:
- CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD + (1.0f / 16);
+ m_PrefsLOD = m_PrefsLOD + (1.0f / 16);
m_PrefsLOD = min(1.8f, m_PrefsLOD);
- CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD;
+ CRenderer::ms_lodDistScale = m_PrefsLOD;
SaveSettings();
break;
case HOVEROPTION_DECREASE_DRAWDIST:
- CMenuManager::m_PrefsLOD = CMenuManager::m_PrefsLOD - (1.0f / 16);
+ m_PrefsLOD = m_PrefsLOD - (1.0f / 16);
m_PrefsLOD = max(0.8f, m_PrefsLOD);
- CRenderer::ms_lodDistScale = CMenuManager::m_PrefsLOD;
+ CRenderer::ms_lodDistScale = m_PrefsLOD;
SaveSettings();
break;
case HOVEROPTION_INCREASE_MUSICVOLUME:
- CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume + 8;
+ m_PrefsMusicVolume = m_PrefsMusicVolume + 8;
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
- DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume);
SaveSettings();
break;
case HOVEROPTION_DECREASE_MUSICVOLUME:
- CMenuManager::m_PrefsMusicVolume = CMenuManager::m_PrefsMusicVolume - 8;
- if (CMenuManager::m_PrefsMusicVolume < 0) {
- CMenuManager::m_PrefsMusicVolume = 0;
+ m_PrefsMusicVolume = m_PrefsMusicVolume - 8;
+ if (m_PrefsMusicVolume < 0) {
+ m_PrefsMusicVolume = 0;
}
- if (126 < CMenuManager::m_PrefsMusicVolume) {
- CMenuManager::m_PrefsMusicVolume = 127;
+ if (126 < m_PrefsMusicVolume) {
+ m_PrefsMusicVolume = 127;
}
- DMAudio.SetMusicMasterVolume(uchar)(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetMusicMasterVolume(uchar)(m_PrefsMusicVolume);
SaveSettings();
break;
case HOVEROPTION_INCREASE_SFXVOLUME:
- CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume + 8;
- if (CMenuManager::m_PrefsSFXVolume < 0) {
- CMenuManager::m_PrefsSFXVolume = 0;
+ m_PrefsSFXVolume = m_PrefsSFXVolume + 8;
+ if (m_PrefsSFXVolume < 0) {
+ m_PrefsSFXVolume = 0;
}
- if (126 < CMenuManager::m_PrefsSFXVolume) {
- CMenuManager::m_PrefsSFXVolume = 127;
+ if (126 < m_PrefsSFXVolume) {
+ m_PrefsSFXVolume = 127;
}
- DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume);
+ DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume);
SaveSettings();
break;
case HOVEROPTION_DECREASE_SFXVOLUME:
- CMenuManager::m_PrefsSFXVolume = CMenuManager::m_PrefsSFXVolume - 8;
- if (CMenuManager::m_PrefsSFXVolume < 0) {
- CMenuManager::m_PrefsSFXVolume = 0;
+ m_PrefsSFXVolume = m_PrefsSFXVolume - 8;
+ if (m_PrefsSFXVolume < 0) {
+ m_PrefsSFXVolume = 0;
}
- if (126 < CMenuManager::m_PrefsSFXVolume) {
- CMenuManager::m_PrefsSFXVolume = 127;
+ if (126 < m_PrefsSFXVolume) {
+ m_PrefsSFXVolume = 127;
}
- DMAudio.SetEffectsMasterVolume(uchar)(CMenuManager::m_PrefsSFXVolume);
+ DMAudio.SetEffectsMasterVolume(uchar)(m_PrefsSFXVolume);
SaveSettings();
break;
case HOVEROPTION_INCREASE_MOUSESENS:
@@ -3500,7 +4008,7 @@ CMenuManager::ProcessButtonPresses(void)
}
#ifndef TIDY_UP_PBP
- if (CPad::GetPad(0)->GetSquareJustDown()) {
+ if (CPad::GetPad(0)->GetBackJustDown()) {
if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
m_bShowMouse = false;
goBack = true;
@@ -3541,11 +4049,11 @@ CMenuManager::ProcessButtonPresses(void)
if (!goDown && !goUp && !optionSelected) {
if (m_nCurrScreen != MENUPAGE_START_MENU) {
if (isPlainTextScreen(m_nCurrScreen)) {
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
+ if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) {
goBack = true;
}
} else {
- if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetSquareJustDown())) {
+ if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) {
m_bShowMouse = false;
goBack = true;
}
@@ -3664,7 +4172,7 @@ CMenuManager::ProcessButtonPresses(void)
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
m_nCurrExLayer = HOVEROPTION_BACK;
- CMenuManager::SaveSettings();
+ SaveSettings();
}
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
break;
@@ -3700,54 +4208,54 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef TIDY_UP_PBP
assumeIncrease = true;
#else
- ++CMenuManager::m_PrefsRadioStation;
+ ++m_PrefsRadioStation;
if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (CMenuManager::m_PrefsRadioStation > USERTRACK)
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
- } else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) {
- CMenuManager::m_PrefsRadioStation = USERTRACK;
+ if (m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = HEAD_RADIO;
+ } else if (m_PrefsRadioStation > CHATTERBOX) {
+ m_PrefsRadioStation = USERTRACK;
}
SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
#endif
break;
case MENUACTION_LANG_ENG:
m_PrefsLanguage = LANGUAGE_AMERICAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- CMenuManager::SaveSettings();
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
break;
case MENUACTION_LANG_FRE:
m_PrefsLanguage = LANGUAGE_FRENCH;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- CMenuManager::SaveSettings();
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
break;
case MENUACTION_LANG_GER:
m_PrefsLanguage = LANGUAGE_GERMAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- CMenuManager::SaveSettings();
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
break;
case MENUACTION_LANG_ITA:
m_PrefsLanguage = LANGUAGE_ITALIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- CMenuManager::SaveSettings();
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
break;
case MENUACTION_LANG_SPA:
m_PrefsLanguage = LANGUAGE_SPANISH;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
+ InitialiseChangedLanguageSettings();
SaveSettings();
break;
#ifdef MORE_LANGUAGES
case MENUACTION_LANG_RUS:
m_PrefsLanguage = LANGUAGE_RUSSIAN;
m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
+ InitialiseChangedLanguageSettings();
SaveSettings();
break;
#endif
@@ -3779,7 +4287,7 @@ CMenuManager::ProcessButtonPresses(void)
if (changeMenu) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
#ifndef TIDY_UP_PBP
- CMenuManager::ResetHelperText();
+ ResetHelperText();
if (!m_bGameNotLoaded)
ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
else
@@ -3791,9 +4299,7 @@ CMenuManager::ProcessButtonPresses(void)
} else {
#ifdef MENU_MAP
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
- fMapCenterX = SCREEN_WIDTH / 2;
- fMapCenterY = SCREEN_HEIGHT / 3;
- fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
+ bMapLoaded = false;
}
#endif
@@ -3815,11 +4321,10 @@ CMenuManager::ProcessButtonPresses(void)
break;
}
case MENUACTION_NEWGAME:
- CMenuManager::DoSettingsBeforeStartingAGame();
+ DoSettingsBeforeStartingAGame();
break;
case MENUACTION_RELOADIDE:
- // TODO
- // CFileLoader::ReloadObjectTypes("GTA3.IDE");
+ CFileLoader::ReloadObjectTypes("GTA3.IDE");
break;
case MENUACTION_RELOADIPL:
CGame::ReloadIPLs();
@@ -3830,7 +4335,7 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_MEMCARDSAVECONFIRM:
return;
case MENUACTION_RESUME_FROM_SAVEZONE:
- CMenuManager::RequestFrontEndShutDown();
+ RequestFrontEndShutDown();
break;
case MENUACTION_MPMAP_LIBERTY:
case MENUACTION_MPMAP_REDLIGHT:
@@ -3840,8 +4345,8 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_MPMAP_INDUSTPARK:
case MENUACTION_MPMAP_DOCKS:
case MENUACTION_MPMAP_STAUNTON:
- sthWithButtons = option - MENUACTION_MPMAP_LIBERTY;
- CMenuManager::SaveSettings();
+ m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY;
+ SaveSettings();
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
break;
case MENUACTION_MPMAP_DEATHMATCH1:
@@ -3852,8 +4357,8 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_MPMAP_CAPTURE:
case MENUACTION_MPMAP_RATRACE:
case MENUACTION_MPMAP_DOMINATION:
- sthWithButtons2 = option - MENUACTION_MPMAP_DEATHMATCH1;
- CMenuManager::SaveSettings();
+ m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1;
+ SaveSettings();
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
break;
case MENUACTION_REDEFCTRL:
@@ -3874,10 +4379,10 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_RESUME:
#ifndef TIDY_UP_PBP
- if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
- CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
+ if (m_PrefsVsyncDisp != m_PrefsVsync) {
+ m_PrefsVsync = m_PrefsVsyncDisp;
}
- CMenuManager::RequestFrontEndShutDown();
+ RequestFrontEndShutDown();
#else
goBack = true;
#endif
@@ -3929,26 +4434,25 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_RESTOREDEF:
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
- CMenuManager::m_PrefsSfxVolume = 102;
+ m_PrefsSfxVolume = 102;
m_PrefsSpeakers = 0;
- CMenuManager::m_PrefsMusicVolume = 102;
- // unused
- // byte_95CDB5 = 0;
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
+ m_PrefsMusicVolume = 102;
+ m_PrefsStereoMono = 0;
+ m_PrefsRadioStation = HEAD_RADIO;
DMAudio.SetMusicMasterVolume(102);
- DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
- CMenuManager::m_PrefsFrameLimiter = true;
- CMenuManager::m_PrefsBrightness = 256;
- CMenuManager::m_PrefsVsyncDisp = true;
- CMenuManager::m_PrefsLOD = 1.2f;
- CMenuManager::m_PrefsVsync = true;
+ m_PrefsFrameLimiter = true;
+ m_PrefsBrightness = 256;
+ m_PrefsVsyncDisp = true;
+ m_PrefsLOD = 1.2f;
+ m_PrefsVsync = true;
CRenderer::ms_lodDistScale = 1.2f;
- CMenuManager::m_PrefsUseWideScreen = false;
- CMenuManager::m_PrefsShowSubtitles = true;
+ m_PrefsUseWideScreen = false;
+ m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
CMBlur::BlurOn = true;
SaveSettings();
@@ -3962,23 +4466,23 @@ CMenuManager::ProcessButtonPresses(void)
PSGLOBAL(joy1)->GetCapabilities(&devCaps);
ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
}
- CMenuManager::m_ControlMethod = CONTROL_STANDARD;
+ m_ControlMethod = CONTROL_STANDARD;
MousePointerStateHelper.bInvertVertically = false;
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
SaveSettings();
}
- CMenuManager::SetHelperText(2);
+ SetHelperText(2);
break;
case MENUACTION_CTRLMETHOD:
#ifndef TIDY_UP_PBP
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC) {
+ if (m_ControlMethod == CONTROL_CLASSIC) {
CCamera::m_bUseMouse3rdPerson = true;
- CMenuManager::m_ControlMethod = CONTROL_STANDARD;
+ m_ControlMethod = CONTROL_STANDARD;
} else {
CCamera::m_bUseMouse3rdPerson = false;
- CMenuManager::m_ControlMethod = CONTROL_CLASSIC;
+ m_ControlMethod = CONTROL_CLASSIC;
}
SaveSettings();
#else
@@ -3987,7 +4491,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_LOADRADIO:
ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
}
@@ -3996,7 +4500,7 @@ CMenuManager::ProcessButtonPresses(void)
}
if (goBack) {
- CMenuManager::ResetHelperText();
+ ResetHelperText();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
@@ -4004,10 +4508,10 @@ CMenuManager::ProcessButtonPresses(void)
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
if (!m_bGameNotLoaded && !m_bMenuStateChanged) {
- if (CMenuManager::m_PrefsVsyncDisp != CMenuManager::m_PrefsVsync) {
- CMenuManager::m_PrefsVsync = CMenuManager::m_PrefsVsyncDisp;
+ if (m_PrefsVsyncDisp != m_PrefsVsync) {
+ m_PrefsVsync = m_PrefsVsyncDisp;
}
- CMenuManager::RequestFrontEndShutDown();
+ RequestFrontEndShutDown();
}
// We're already resuming, we don't need further processing.
@@ -4020,7 +4524,7 @@ CMenuManager::ProcessButtonPresses(void)
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
#endif
- CMenuManager::RequestFrontEndShutDown();
+ RequestFrontEndShutDown();
}
// It's now in ThingsToDoBeforeLeavingPage()
#ifndef TIDY_UP_PBP
@@ -4068,13 +4572,13 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
static uint32 lastSliderDecrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
- CMenuManager::CheckSliderMovement(-1);
+ CheckSliderMovement(-1);
lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
}
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
static uint32 lastSliderIncrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
- CMenuManager::CheckSliderMovement(1);
+ CheckSliderMovement(1);
lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode();
}
}
@@ -4084,7 +4588,7 @@ CMenuManager::ProcessButtonPresses(void)
increase = true;
} else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
increase = true;
- CMenuManager::CheckSliderMovement(1);
+ CheckSliderMovement(1);
m_bShowMouse = true;
}
@@ -4092,7 +4596,7 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
decrease = true;
- CMenuManager::CheckSliderMovement(-1);
+ CheckSliderMovement(-1);
m_bShowMouse = true;
}
}
@@ -4109,22 +4613,22 @@ CMenuManager::ProcessButtonPresses(void)
if (changeValueBy != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_RADIO:
- CMenuManager::m_PrefsRadioStation += changeValueBy;
+ m_PrefsRadioStation += changeValueBy;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO)
- CMenuManager::m_PrefsRadioStation = USERTRACK;
- if (CMenuManager::m_PrefsRadioStation > USERTRACK)
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
+ if (m_PrefsRadioStation < HEAD_RADIO)
+ m_PrefsRadioStation = USERTRACK;
+ if (m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = HEAD_RADIO;
} else {
- if (CMenuManager::m_PrefsRadioStation < HEAD_RADIO)
- CMenuManager::m_PrefsRadioStation = CHATTERBOX;
- if (CMenuManager::m_PrefsRadioStation > CHATTERBOX)
- CMenuManager::m_PrefsRadioStation = HEAD_RADIO;
+ if (m_PrefsRadioStation < HEAD_RADIO)
+ m_PrefsRadioStation = CHATTERBOX;
+ if (m_PrefsRadioStation > CHATTERBOX)
+ m_PrefsRadioStation = HEAD_RADIO;
}
- CMenuManager::SaveSettings();
- DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1);
+ SaveSettings();
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case MENUACTION_SCREENRES:
@@ -4160,15 +4664,15 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsSpeakers -= changeValueBy;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
- CMenuManager::SaveSettings();
+ SaveSettings();
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
break;
case MENUACTION_CTRLMETHOD:
- CMenuManager::m_ControlMethod = !m_ControlMethod;
+ m_ControlMethod = !m_ControlMethod;
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- CMenuManager::SaveSettings();
+ SaveSettings();
break;
}
ProcessOnOffMenuOptions();
@@ -4182,12 +4686,9 @@ CMenuManager::ProcessButtonPresses(void)
}
}
}
-#endif
-#if 0
-WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
-#else
-void CMenuManager::ProcessOnOffMenuOptions()
+void
+CMenuManager::ProcessOnOffMenuOptions()
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_CTRLVIBRATION:
@@ -4265,7 +4766,9 @@ void CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_MP_PLAYERCOLOR:
- assert(0 && "Not implemented");
+ PickNewPlayerColour();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ SaveSettings();
break;
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
@@ -4290,34 +4793,29 @@ void CMenuManager::ProcessOnOffMenuOptions()
break;
}
}
-#endif
-void CMenuManager::RequestFrontEndShutDown()
+void
+CMenuManager::RequestFrontEndShutDown()
{
m_bShutDownFrontEndRequested = true;
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); }
-#else
-void CMenuManager::RequestFrontEndStartUp()
+void
+CMenuManager::RequestFrontEndStartUp()
{
m_bStartUpFrontEndRequested = true;
}
-#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); }
-#else
-void CMenuManager::ResetHelperText()
+void
+CMenuManager::ResetHelperText()
{
m_nHelperTextMsgId = 0;
m_nHelperTextAlpha = 300;
}
-#endif
-void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
+void
+CMenuManager::SaveLoadFileError_SetUpErrorScreen()
{
switch (PcSaveHelper.nErrorCode) {
case SAVESTATUS_ERR_SAVE_CREATE:
@@ -4341,27 +4839,22 @@ void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
}
}
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); }
-#else
-void CMenuManager::SetHelperText(int text)
+void
+CMenuManager::SetHelperText(int text)
{
m_nHelperTextMsgId = text;
m_nHelperTextAlpha = 300;
}
-#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); }
-#else
-void CMenuManager::ShutdownJustMenu()
+void
+CMenuManager::ShutdownJustMenu()
{
m_bMenuActive = false;
CTimer::EndUserPause();
}
-#endif
-float CMenuManager::StretchX(float x)
+float
+CMenuManager::StretchX(float x)
{
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
return x;
@@ -4379,10 +4872,8 @@ float CMenuManager::StretchY(float y)
return SCREEN_STRETCH_Y(y);
}
-#if 0
-WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
-#else
-void CMenuManager::SwitchMenuOnAndOff()
+void
+CMenuManager::SwitchMenuOnAndOff()
{
bool menuWasActive = !!m_bMenuActive;
@@ -4414,9 +4905,20 @@ void CMenuManager::SwitchMenuOnAndOff()
m_bStartUpFrontEndRequested = false;
pControlEdit = nil;
m_bShutDownFrontEndRequested = false;
- DisplayComboButtonErrMsg = 0;
- CPad::GetPad(0)->Clear(0);
- CPad::GetPad(1)->Clear(0);
+ DisplayComboButtonErrMsg = false;
+
+#ifdef REGISTER_START_BUTTON
+ int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
+ start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
+#endif
+ CPad::GetPad(0)->Clear(false);
+ CPad::GetPad(1)->Clear(false);
+#ifdef REGISTER_START_BUTTON
+ CPad::GetPad(0)->PCTempJoyState.Start = start1;
+ CPad::GetPad(0)->PCTempKeyState.Start = start2;
+ CPad::GetPad(0)->OldState.Start = start3;
+ CPad::GetPad(0)->NewState.Start = start4;
+#endif
m_nCurrScreen = MENUPAGE_NONE;
}
}
@@ -4449,12 +4951,9 @@ void CMenuManager::SwitchMenuOnAndOff()
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
}
-#endif
-#if 0
-WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); }
-#else
-void CMenuManager::UnloadTextures()
+void
+CMenuManager::UnloadTextures()
{
if (!m_bSpritesLoaded)
return;
@@ -4478,26 +4977,34 @@ void CMenuManager::UnloadTextures()
m_bSpritesLoaded = false;
}
-#endif
-#if DONT_USE_SUSPICIOUS_FUNCS
-WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
-#else
-void CMenuManager::WaitForUserCD()
+void
+CMenuManager::WaitForUserCD()
{
- LoadSplash(0);
- if (!RsGlobal.quit) {
- HandleExit();
- CPad::UpdatePads();
- MessageScreen("NO_PCCD");
-
- if (GetPadBack()) {
- m_bQuitGameNoCD = true;
- RsEventHandler(rsQUITAPP, 0);
- }
+ CSprite2d *splash;
+ char *splashscreen = nil;
+
+#ifndef RANDOMSPLASH
+ if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
+ splashscreen = "mainsc2";
+ else
+ splashscreen = "mainsc1";
+#endif
+
+ splash = LoadSplash(splashscreen);
+
+ if (RsGlobal.quit)
+ return;
+
+ HandleExit();
+ CPad::UpdatePads();
+ MessageScreen("NO_PCCD");
+
+ if (CPad::GetPad(0)->GetEscapeJustDown()) {
+ m_bQuitGameNoCD = true;
+ RsEventHandler(rsQUITAPP, nil);
}
}
-#endif
void
CMenuManager::PrintController(void)
@@ -4522,7 +5029,7 @@ CMenuManager::PrintController(void)
CFont::SetFontStyle(FONT_BANK); // X
// CFont::SetScale(0.4f, 0.4f);
- CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); // X
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X
// CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
@@ -4716,6 +5223,8 @@ CMenuManager::PrintController(void)
return;
}
}
+
+ CFont::SetDropShadowPosition(0); // X
}
#ifdef MENU_MAP
@@ -4740,6 +5249,20 @@ CMenuManager::PrintMap(void)
bMenuMapActive = true;
CRadar::InitFrontEndMap();
+ if (!bMapLoaded) {
+ fMapCenterX = SCREEN_WIDTH / 2;
+ fMapCenterY = SCREEN_HEIGHT / 3;
+ fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
+ bMapMouseShownOnce = false;
+ bMapLoaded = true;
+
+ // Let's wait for a frame to not toggle the waypoint
+ if (CPad::GetPad(0)->NewState.Cross) {
+ bMenuMapActive = false;
+ return;
+ }
+ }
+
// Because fMapSize is half of the map length, and map consists of 3x3 tiles.
float halfTile = fMapSize / 3.0f;
@@ -4760,7 +5283,7 @@ CMenuManager::PrintMap(void)
fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
+ if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize,
fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
@@ -4775,47 +5298,55 @@ CMenuManager::PrintMap(void)
fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
+ if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile,
fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
+ if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile,
fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
+ if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile,
fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
+ if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile,
fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
CRadar::DrawBlips();
- if (CPad::GetPad(0)->GetRightMouseJustDown()) {
- if (m_nMousePosY > fMapCenterY - fMapSize && m_nMousePosY < fMapCenterY + fMapSize &&
- m_nMousePosX > fMapCenterX - fMapSize && m_nMousePosX < fMapCenterX + fMapSize) {
+ CVector2D mapPoint;
+ mapPoint.x = m_nMousePosX;
+ mapPoint.y = m_nMousePosY;
- float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((m_nMousePosX - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((m_nMousePosY - diffY) / (fMapSize * 2)) * 4000.0f;
- CRadar::ToggleTargetMarker(x, y);
- }
+ if (m_bShowMouse) {
+ bMapMouseShownOnce = true;
+ } else if (!bMapMouseShownOnce) {
+ mapPoint.x = SCREEN_WIDTH / 2;
+ mapPoint.y = SCREEN_HEIGHT / 2;
}
- if (CPad::GetPad(0)->GetCrossJustDown()) {
- if (SCREEN_HEIGHT / 2 > fMapCenterY - fMapSize && SCREEN_HEIGHT / 2 < fMapCenterY + fMapSize &&
- SCREEN_WIDTH / 2 > fMapCenterX - fMapSize && SCREEN_WIDTH / 2 < fMapCenterX + fMapSize) {
+ CSprite2d::DrawRect(CRect(mapPoint.x - MENU_X(1.0f), 0.0f,
+ mapPoint.x + MENU_X(1.0f), SCREEN_HEIGHT),
+ CRGBA(0, 0, 0, 150));
+ CSprite2d::DrawRect(CRect(0.0f, mapPoint.y + MENU_X(1.0f),
+ SCREEN_WIDTH, mapPoint.y - MENU_X(1.0f)),
+ CRGBA(0, 0, 0, 150));
+
+ if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
+ if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
+ mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((SCREEN_WIDTH / 2 - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((SCREEN_HEIGHT / 2 - diffY) / (fMapSize * 2)) * 4000.0f;
+ float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
+ float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
CRadar::ToggleTargetMarker(x, y);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
}
@@ -4838,14 +5369,14 @@ CMenuManager::PrintMap(void)
fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
}
- if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder2()) {
+ if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
if (CPad::GetPad(0)->GetMouseWheelDown())
- ZOOM(m_nMousePosX, m_nMousePosY, false);
+ ZOOM(mapPoint.x, mapPoint.y, false);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false);
- } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder1()) {
+ } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) {
if (CPad::GetPad(0)->GetMouseWheelUp())
- ZOOM(m_nMousePosX, m_nMousePosY, true);
+ ZOOM(mapPoint.x, mapPoint.y, true);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
}
@@ -4880,11 +5411,11 @@ CMenuManager::PrintMap(void)
text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
TEXT_PIECE("FEC_MWF", 3.0f);
- TEXT_PIECE("FEC_PGD", 1.0f);
+ TEXT_PIECE("FEC_PGU", 1.0f);
TEXT_PIECE("FEC_IBT", 1.0f);
TEXT_PIECE("FEC_ZIN", 20.0f);
TEXT_PIECE("FEC_MWB", 3.0f);
- TEXT_PIECE("FEC_PGU", 1.0f);
+ TEXT_PIECE("FEC_PGD", 1.0f);
TEXT_PIECE("FEC_IBT", 1.0f);
CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f;
TEXT_PIECE("FEC_UPA", 2.0f);
@@ -4903,6 +5434,179 @@ CMenuManager::PrintMap(void)
#undef ZOOM
#endif
+// rowIdx 99999 returns total numbers of rows. otherwise it returns 0.
+int
+CMenuManager::ConstructStatLine(int rowIdx)
+{
+#define STAT_LINE(str, left, isFloat, right) \
+ do { \
+ if(counter == rowIdx){ \
+ BuildStatLine(str, left, isFloat, right); \
+ return 0; \
+ } counter++; \
+ } while(0)
+
+ int counter = 0, nTemp;
+
+ STAT_LINE("PL_STAT", nil, false, nil);
+
+ int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
+ CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
+ percentCompleted = min(percentCompleted, 100);
+
+ STAT_LINE("PER_COM", &percentCompleted, false, nil);
+ STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
+ STAT_LINE("FEST_MP", &CStats::MissionsPassed, 0, &CStats::TotalNumberMissions);
+ if (CGame::nastyGame) {
+ STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, 0, &CStats::TotalNumberKillFrenzies);
+ }
+
+ CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
+ float packagesPercent = 0.0f;
+ if (player.m_nTotalPackages != 0)
+ packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
+
+ STAT_LINE("PERPIC", &packagesPercent, 0, &(nTemp = 100));
+ STAT_LINE("NOUNIF", &CStats::TotalNumberOfUniqueJumps, 0, &CStats::NumberOfUniqueJumpsFound);
+ STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
+ if (CGame::nastyGame) {
+ STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
+ STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil);
+ }
+ STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil);
+ STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil);
+ STAT_LINE("TM_DED", &CStats::TimesDied, false, nil);
+ STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6]
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4]
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2]
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
+ STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
+ STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil);
+ STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil);
+ STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
+ CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil);
+
+ if (CStats::ElBurroTime > 0) {
+ STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil);
+ }
+ if (CStats::Record4x4One > 0) {
+ STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil);
+ }
+ if (CStats::Record4x4Two > 0) {
+ STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil);
+ }
+ if (CStats::Record4x4Three > 0) {
+ STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil);
+ }
+ if (CStats::Record4x4Mayhem > 0) {
+ STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil);
+ }
+ if (CStats::LongestFlightInDodo > 0) {
+ STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil);
+ }
+ if (CStats::TimeTakenDefuseMission > 0) {
+ STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil);
+ }
+ STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil);
+
+ if (CStats::HighestScores[0] > 0) {
+ STAT_LINE("FEST_BB", nil, false, nil);
+ STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil);
+ }
+ if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) {
+ STAT_LINE("FEST_GC", nil, false, nil);
+ }
+ if (CStats::HighestScores[1] > 0) {
+ STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil);
+ }
+ if (CStats::HighestScores[2] > 0) {
+ STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil);
+ }
+ if (CStats::HighestScores[3] > 0) {
+ STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil);
+ }
+ if (CStats::HighestScores[4] > 0) {
+ STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil);
+ }
+
+ switch (m_PrefsLanguage) {
+ case LANGUAGE_AMERICAN:
+#ifndef USE_MEASUREMENTS_IN_METERS
+ float fTemp;
+ STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
+ STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil);
+ STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
+ STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
+ STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
+ break;
+#endif
+ case LANGUAGE_FRENCH:
+ case LANGUAGE_GERMAN:
+ case LANGUAGE_ITALIAN:
+ case LANGUAGE_SPANISH:
+#ifdef MORE_LANGUAGES
+ case LANGUAGE_RUSSIAN:
+#endif
+ STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
+ STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);
+ STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
+ STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
+ STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
+ break;
+ default:
+ break;
+ }
+
+ STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil);
+ STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil);
+ STAT_LINE("BSTSTU", nil, false, nil);
+
+ if (counter == rowIdx) {
+ gUString[0] = '\0';
+ switch (CStats::BestStuntJump) {
+ case 1:
+ UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
+ return 0;
+ case 2:
+ UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
+ return 0;
+ case 3:
+ UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
+ return 0;
+ case 4:
+ UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
+ return 0;
+ case 5:
+ UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
+ return 0;
+ case 6:
+ UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
+ return 0;
+ case 7:
+ UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
+ return 0;
+ case 8:
+ UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
+ return 0;
+ default:
+ UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
+ return 0;
+ }
+ }
+ counter++;
+ STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil);
+ STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil);
+ STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil);
+ STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil);
+ STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil);
+ STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil);
+ STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
+ return counter;
+
+#undef STAT_LINE
+}
+
#if 0
uint8 CMenuManager::GetNumberOfMenuOptions()
{
@@ -4917,12 +5621,12 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
}
#endif
+#undef GetBackJustUp
+#undef GetBackJustDown
+
STARTPATCHES
-#if DONT_USE_SUSPICIOUS_FUNCS
-#else
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
-#endif
InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP);
InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 20cf9e42..81765af9 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -7,28 +7,11 @@
#define MENUHEADER_WIDTH 0.84f
#define MENUHEADER_HEIGHT 1.6f
-#define MENUACTION_X_MARGIN 40.0f
+#define MENU_X_MARGIN 40.0f
#define MENUACTION_POS_Y 60.0f
-#define MENUACTION_WIDTH 0.38f
+#define MENUACTION_WIDTH 38.0f
#define MENUACTION_SCALE_MULT 0.9f
-#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
-#define MENUCOLUMN_MAX_Y 149.0f
-#define MENUCOLUMN_MID_Y 100.0f
-#define MENUCOLUMN_MIN_Y 110.0f
-#define MENUCOLUMN_PAUSE_Y 25.0f
-#define MENUCOLUMN_START_Y 9.0f
-#define MENUCOLUMN_FEDS 139.0f
-
-#define MENUCOLUMN_SAVE_X 121.0f
-#define MENUCOLUMN_SAVE_Y 111.0f
-
-#define MENUCOLUMN_SPACING_MAX 24.0f
-#define MENUCOLUMN_SPACING_MIN 20.0f
-
-#define MENUSELECT_BOX_MAX 20.5f
-#define MENUSELECT_BOX_MIN 17.0f
-
#ifndef ASPECT_RATIO_SCALE
#define MENURADIO_ICON_X 31.5f
#else
@@ -38,12 +21,13 @@
#define MENURADIO_ICON_W 60.0f
#define MENURADIO_ICON_H 60.0f
-#define MENUDROP_COLOR_A 150
-#define MENUDROP_COLOR_SIZE -1
-
#define MENUSLIDER_X 256.0f
#define MENUSLIDER_UNK 256.0f
+#define BIGTEXT_X_SCALE 0.75f
+#define BIGTEXT_Y_SCALE 0.9f
+#define MEDIUMTEXT_X_SCALE 0.55f
+#define MEDIUMTEXT_Y_SCALE 0.8f
#define SMALLTEXT_X_SCALE 0.45f
#define SMALLTEXT_Y_SCALE 0.7f
#define SMALLESTTEXT_X_SCALE 0.4f
@@ -67,6 +51,33 @@
#define PLAYERSETUP_LIST_BODY_TOP 47
#define PLAYERSETUP_ROW_HEIGHT 9
+#define STATS_SLIDE_Y_PER_SECOND 30.0f
+#define STATS_ROW_HEIGHT 20.0f
+#define STATS_ROW_X_MARGIN 50.0f
+#define STATS_BOTTOM_MARGIN 135.0f
+#define STATS_TOP_MARGIN 40.0f
+#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN)
+#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f
+#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f
+#define STATS_RATING_X 24.0f
+#define STATS_RATING_Y 20.0f
+
+#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
+#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
+#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
+#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
+#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f
+#define CONTSETUP_LIST_TOP 28.0f
+#define CONTSETUP_LIST_RIGHT 18.0f
+#define CONTSETUP_LIST_BOTTOM 120.0f
+#define CONTSETUP_LIST_LEFT 18.0f
+#define CONTSETUP_COLUMN_1_X 40.0f
+#define CONTSETUP_COLUMN_2_X 210.0f
+#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
+#define CONTSETUP_BACK_RIGHT 35.0f
+#define CONTSETUP_BACK_BOTTOM 122.0f
+#define CONTSETUP_BACK_HEIGHT 25.0f
+
enum eLanguages
{
LANGUAGE_AMERICAN,
@@ -185,19 +196,19 @@ enum eMenuScreen
MENUPAGE_NEW_GAME_RELOAD = 10,
MENUPAGE_LOAD_SLOT_CONFIRM = 11,
MENUPAGE_DELETE_SLOT_CONFIRM = 12,
- MENUPAGE_13 = 13,
+ MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile
MENUPAGE_LOADING_IN_PROGRESS = 14,
MENUPAGE_DELETING_IN_PROGRESS = 15,
- MENUPAGE_16 = 16,
+ MENUPAGE_PS2_LOAD_FAILED = 16,
MENUPAGE_DELETE_FAILED = 17,
MENUPAGE_DEBUG_MENU = 18,
- MENUPAGE_MEMORY_CARD_1 = 19,
- MENUPAGE_MEMORY_CARD_2 = 20,
+ MENUPAGE_MEMORY_CARD_DEBUG = 19,
+ MENUPAGE_MEMORY_CARD_TEST = 20,
MENUPAGE_MULTIPLAYER_MAIN = 21,
- MENUPAGE_SAVE_FAILED_1 = 22,
- MENUPAGE_SAVE_FAILED_2 = 23,
+ MENUPAGE_PS2_SAVE_FAILED = 22,
+ MENUPAGE_PS2_SAVE_FAILED_2 = 23,
MENUPAGE_SAVE = 24,
- MENUPAGE_NO_MEMORY_CARD = 25,
+ MENUPAGE_NO_MEMORY_CARD_2 = 25,
MENUPAGE_CHOOSE_SAVE_SLOT = 26,
MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27,
MENUPAGE_MULTIPLAYER_MAP = 28,
@@ -229,7 +240,7 @@ enum eMenuScreen
MENUPAGE_SKIN_SELECT = 54,
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
- MENUPAGE_57 = 57,
+ MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile
MENUPAGE_58 = 58,
#ifdef MENU_MAP
MENUPAGE_MAP = 59,
@@ -438,7 +449,7 @@ struct BottomBarOption
struct CMenuScreen
{
char m_ScreenName[8];
- int32 unk;
+ int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else
int32 m_PreviousPage[2]; // eMenuScreen
int32 m_ParentEntry[2]; // row
@@ -544,11 +555,12 @@ public:
static bool &m_bShutDownFrontEndRequested;
static bool &m_PrefsAllowNastyGame;
- static float &menuXYpadding;
- static float &actionTextScaleX;
- static float &actionTextScaleY;
- static int32 &sthWithButtons;
- static int32 &sthWithButtons2;
+ static uint8 m_PrefsStereoMono;
+ static int32 m_SelectedMap;
+ static int32 m_SelectedGameType;
+ static uint8 m_PrefsPlayerRed;
+ static uint8 m_PrefsPlayerGreen;
+ static uint8 m_PrefsPlayerBlue;
#ifndef MASTER
static bool m_PrefsMarketing;
@@ -557,6 +569,8 @@ public:
#ifdef MENU_MAP
static bool bMenuMapActive;
+ static bool bMapMouseShownOnce;
+ static bool bMapLoaded;
static float fMapSize;
static float fMapCenterY;
static float fMapCenterX;
@@ -565,9 +579,9 @@ public:
#endif
public:
- static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
+ static void BuildStatLine(char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();
- int CheckCodesForControls(int32);
+ void CheckCodesForControls(int);
bool CheckHover(int x1, int x2, int y1, int y2);
void CheckSliderMovement(int);
int CostructStatLine(int);
@@ -585,13 +599,13 @@ public:
#endif
void DrawPlayerSetupScreen();
int FadeIn(int alpha);
- void FilterOutColorMarkersFromString(uint16, CRGBA &);
+ void FilterOutColorMarkersFromString(wchar*, CRGBA &);
int GetStartOptionsCntrlConfigScreens();
static void InitialiseChangedLanguageSettings();
void LoadAllTextures();
void LoadSettings();
- static void MessageScreen(char *);
- static void PickNewPlayerColour();
+ void MessageScreen(const char *);
+ void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();
void PrintStats();
@@ -612,6 +626,7 @@ public:
void WaitForUserCD();
void PrintController();
int GetNumOptionsCntrlConfigScreens();
+ int ConstructStatLine(int);
// New (not in function or inlined in the game)
void ThingsToDoBeforeLeavingPage();
@@ -625,4 +640,4 @@ public:
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
-extern CMenuManager &FrontEndMenuManager;
+extern CMenuManager FrontEndMenuManager;
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h
index bac8f0a8..e1b1bac6 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.h
@@ -1,22 +1,22 @@
#pragma once
-// There are some missing/wrong entries in here.
+// TODO: There are some missing/wrong entries in here.
const CMenuScreen aScreens[] = {
// MENUPAGE_NONE = 0
- { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
+ { "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
- // MENUPAGE_STATS = 1 - Both PrintStats and Draw were printing the page name, so deleted the string Draw looked for.
+ // MENUPAGE_STATS = 1
#ifdef MENU_MAP
- { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
+ { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
#else
- { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
+ { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_NEW_GAME = 2
- { "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
+ { "FET_SGA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
@@ -25,15 +25,15 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_BRIEFS = 3
#ifdef MENU_MAP
- { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
+ { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
#else
- { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
+ { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENU_CONTROLLER_SETTINGS = 4
- { "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
+ { "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
@@ -41,7 +41,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_SOUND_SETTINGS = 5
- { "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
+ { "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
@@ -53,7 +53,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_GRAPHICS_SETTINGS = 6
- { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
+ { "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
@@ -67,7 +67,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_LANGUAGE_SETTINGS = 7
- { "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
+ { "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
@@ -80,7 +80,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
- { "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
+ { "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
@@ -93,7 +93,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
- { "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
+ { "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
@@ -106,104 +106,123 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_NEW_GAME_RELOAD = 10
- { "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
+ { "FET_NG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
},
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
- { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0,
+ { "FET_LG", 1, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
},
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
- { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
+ { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING,
},
- // MENUPAGE_13 = 13
- { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ // MENUPAGE_NO_MEMORY_CARD = 13
+ { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // hud adjustment page in mobile
},
// MENUPAGE_LOADING_IN_PROGRESS = 14
- { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM,
},
// MENUPAGE_DELETING_IN_PROGRESS = 15
- { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENUPAGE_16 = 16
- { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // MENUPAGE_PS2_LOAD_FAILED = 16
+ { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_DELETE_FAILED = 17
- { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
},
// MENUPAGE_DEBUG_MENU = 18
- { "FED_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ { "FED_DBG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 4, 0,
+ MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_RELOADIPL, "FED_RIP", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_PEDROADGROUPS, "FED_SPR", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CARROADGROUPS, "FED_SCR", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SHOWCULL, "FED_SCZ", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENUPAGE_MEMORY_CARD_1 = 19
- { "FEM_MCM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ // MENUPAGE_MEMORY_CARD_DEBUG = 19
+ { "FEM_MCM", 1, MENUPAGE_NONE, MENUPAGE_NONE, 7, 0,
+ MENUACTION_REGMEMCARD1, "FEM_RMC", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CREATEROOTDIR, "FEM_CRD", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CREATELOADICONS, "FEM_CLI", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_FILLWITHGUFF, "FEM_FFF", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SAVEGAME, "FEM_STG", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENUPAGE_MEMORY_CARD_2 = 20
- { "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // MENUPAGE_MEMORY_CARD_TEST = 20
+ { "FEM_MC2", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_MAIN = 21
- { "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_MP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
- // MENUPAGE_SAVE_FAILED_1 = 22
- { "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // MENUPAGE_PS2_SAVE_FAILED = 22
+ { "MCDNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
},
- // MENUPAGE_SAVE_FAILED_2 = 23
- { "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ // MENUPAGE_PS2_SAVE_FAILED_2 = 23
+ { "MCGNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
},
// Unused in PC but anyway
// MENUPAGE_SAVE = 24
#ifdef PS2_SAVE_DIALOG
- { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
#else
- { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
- // MENUPAGE_NO_MEMORY_CARD = 25
- { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ // MENUPAGE_NO_MEMORY_CARD_2 = 25
+ { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
- { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
@@ -216,59 +235,58 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
- { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_MULTIPLAYER_MAP = 28
- { "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_MAP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
- { "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_CON", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
- { "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_FG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_MODE = 31
- { "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_GT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_CREATE = 32
- { "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_HG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_MULTIPLAYER_START = 33
- { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FEN_STA", 2, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_SKIN_SELECT_OLD = 34
- { "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_PS", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_CONTROLLER_PC = 35
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
+ { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
-
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0,
+ { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0,
MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
@@ -282,12 +300,12 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
+ { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
},
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
+ { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
@@ -296,20 +314,24 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
- { "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
+ { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
},
// MENUPAGE_CONTROLLER_DEBUG = 40
- { "FEC_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ { "FEC_DBG", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
+ MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
+ MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
+ MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
+ MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_OPTIONS = 41
#ifdef MENU_MAP
- { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
+ { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
#else
- { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
+ { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
#endif
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
@@ -321,9 +343,9 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_EXIT = 42
#ifdef MENU_MAP
- { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
+ { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
#else
- { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
+ { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
#endif
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
@@ -331,58 +353,58 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_SAVING_IN_PROGRESS = 43
- { "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_SAVE_SUCCESSFUL = 44
- { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE,
MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_DELETING = 45
- { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
+ { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_DELETE_SUCCESS = 46
- { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
+ { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
},
// MENUPAGE_SAVE_FAILED = 47
- { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
},
// MENUPAGE_LOAD_FAILED = 48
- { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_LOAD_FAILED_2 = 49
- { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
+ { "FET_LG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
},
// MENUPAGE_FILTER_GAME = 50
- { "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FIL_FLT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
},
// MENUPAGE_START_MENU = 51
- { "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FEM_MM", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT,
},
// MENUPAGE_PAUSE_MENU = 52
- { "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
#ifdef MENU_MAP
@@ -395,22 +417,24 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_CHOOSE_MODE = 53
- { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ { "FEN_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
+ MENUACTION_CHANGEMENU, "FET_SP", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
+ MENUACTION_INITMP, "FET_MP", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_SKIN_SELECT = 54
- { "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
+ { "FET_PSU", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
},
// MENUPAGE_KEYBOARD_CONTROLS = 55
- { "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
+ { "FET_STI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
+ MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
},
// MENUPAGE_MOUSE_CONTROLS = 56
- { "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
+ { "FET_MTI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
@@ -418,18 +442,18 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_57 = 57
- { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
+ { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
+ // mission failed, wanna restart page in mobile
},
// MENUPAGE_58 = 58
- { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
},
#ifdef MENU_MAP
// MENUPAGE_MAP = 59
- { "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
+ { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
},
#endif
};
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 6efbeb8e..f83998b8 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -21,10 +21,12 @@
#include "Hud.h"
#include "Text.h"
#include "Timer.h"
+#include "Record.h"
#include "World.h"
#include "Vehicle.h"
#include "Ped.h"
#include "Population.h"
+#include "Record.h"
#include "Replay.h"
#include "Weather.h"
#include "win.h"
@@ -967,9 +969,14 @@ void CPad::Update(int16 unk)
{
OldState = NewState;
- NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
- NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
-
+#if (defined GTA_PS2 || defined FIX_BUGS)
+ if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk))
+#endif
+ {
+ NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
+ NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
+ }
+
PCTempJoyState.Clear();
PCTempKeyState.Clear();
PCTempMouseState.Clear();
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 78bfac1d..cb705c6b 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -418,6 +418,7 @@ public:
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
+ bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); }
bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 75536b88..6add9e0c 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -1,8 +1,14 @@
#include "common.h"
#include "patcher.h"
#include "Pools.h"
-#include "World.h"
+
+#include "Boat.h"
+#include "CarCtrl.h"
+#include "Population.h"
#include "ProjectileInfo.h"
+#include "Streaming.h"
+#include "Wanted.h"
+#include "World.h"
CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
@@ -14,13 +20,6 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
-WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); }
-WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); }
-WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); }
-WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); }
-WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); }
-WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); }
-
void
CPools::Initialise(void)
{
@@ -99,6 +98,333 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
}
}
+void CPools::LoadVehiclePool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nNumCars = ReadSaveBuf<int>(buf);
+ int nNumBoats = ReadSaveBuf<int>(buf);
+ for (int i = 0; i < nNumCars + nNumBoats; i++) {
+ uint32 type = ReadSaveBuf<uint32>(buf);
+ int16 model = ReadSaveBuf<int16>(buf);
+ CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ int32 slot = ReadSaveBuf<int32>(buf);
+ CVehicle* pVehicle;
+ char* vbuf = new char[max(sizeof(CAutomobile), sizeof(CBoat))];
+ if (type == VEHICLE_TYPE_BOAT) {
+ memcpy(vbuf, buf, sizeof(CBoat));
+ SkipSaveBuf(buf, sizeof(CBoat));
+ CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
+ pVehicle = pBoat;
+ --CCarCtrl::NumRandomCars; // why?
+ }
+ else if (type == VEHICLE_TYPE_CAR) {
+ memcpy(vbuf, buf, sizeof(CAutomobile));
+ SkipSaveBuf(buf, sizeof(CAutomobile));
+ CStreaming::RequestModel(model, 0); // is it needed?
+ CStreaming::LoadAllRequestedModels(false);
+ CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
+ pVehicle = pAutomobile;
+ CCarCtrl::NumRandomCars--; // why?
+ pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
+ pAutomobile->SetupDamageAfterLoad();
+ }
+ else
+ assert(0);
+ CVehicle* pBufferVehicle = (CVehicle*)vbuf;
+ pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
+ pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
+ pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1;
+ pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2;
+ pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState;
+ pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers;
+ pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0];
+ pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1];
+ pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2];
+ pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3];
+ pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle;
+ pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal;
+ pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal;
+ pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer;
+ pVehicle->bIsLocked = pBufferVehicle->bIsLocked;
+ pVehicle->bEngineOn = pBufferVehicle->bEngineOn;
+ pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn;
+ pVehicle->bLightsOn = pBufferVehicle->bLightsOn;
+ pVehicle->bFreebies = pBufferVehicle->bFreebies;
+ pVehicle->m_fHealth = pBufferVehicle->m_fHealth;
+ pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear;
+ pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime;
+ pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
+#ifdef FIX_BUGS //must be copypaste
+ pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer;
+#else
+ pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
+#endif
+ pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock;
+ pVehicle->m_status = pBufferVehicle->m_status;
+ pVehicle->m_type = pBufferVehicle->m_type;
+ (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
+ (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
+ pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
+ CWorld::Add(pVehicle);
+ delete[] vbuf;
+ }
+VALIDATESAVEBUF(size)
+}
+
+void CPools::SaveVehiclePool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ int nNumCars = 0;
+ int nNumBoats = 0;
+ int nPoolSize = GetVehiclePool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ bool bHasPassenger = false;
+ for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
+ if (pVehicle->pPassengers[i])
+ bHasPassenger = true;
+ }
+ if (!pVehicle->pDriver && !bHasPassenger) {
+ if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+ ++nNumCars;
+ if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
+ ++nNumBoats;
+ }
+ }
+ *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CAutomobile)) + sizeof(int) +
+ nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + sizeof(CBoat)) + sizeof(int);
+ WriteSaveBuf(buf, nNumCars);
+ WriteSaveBuf(buf, nNumBoats);
+ for (int i = 0; i < nPoolSize; i++) {
+ CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ bool bHasPassenger = false;
+ for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
+ if (pVehicle->pPassengers[j])
+ bHasPassenger = true;
+ }
+ if (!pVehicle->pDriver && !bHasPassenger) {
+ if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+ WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->m_modelIndex);
+ WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+ memcpy(buf, pVehicle, sizeof(CAutomobile));
+ SkipSaveBuf(buf, sizeof(CAutomobile));
+ }
+ if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+ WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
+ WriteSaveBuf(buf, pVehicle->m_modelIndex);
+ WriteSaveBuf(buf, GetVehicleRef(pVehicle));
+ memcpy(buf, pVehicle, sizeof(CBoat));
+ SkipSaveBuf(buf, sizeof(CBoat));
+ }
+ }
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void CPools::SaveObjectPool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ CProjectileInfo::RemoveAllProjectiles();
+ CObject::DeleteAllTempObjects();
+ int nObjects = 0;
+ int nPoolSize = GetObjectPool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CObject* pObject = GetObjectPool()->GetSlot(i);
+ if (!pObject)
+ continue;
+ if (pObject->ObjectCreatedBy == MISSION_OBJECT)
+ ++nObjects;
+ }
+ *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
+ sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
+ sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
+ WriteSaveBuf(buf, nObjects);
+ for (int i = 0; i < nPoolSize; i++) {
+ CObject* pObject = GetObjectPool()->GetSlot(i);
+ if (!pObject)
+ continue;
+ if (pObject->ObjectCreatedBy == MISSION_OBJECT) {
+ bool bIsPickup = pObject->bIsPickup;
+ bool bFlag2 = pObject->m_obj_flag2;
+ bool bOutOfStock = pObject->bOutOfStock;
+ bool bGlassCracked = pObject->bGlassCracked;
+ bool bGlassBroken = pObject->bGlassBroken;
+ bool bHasBeenDamaged = pObject->bHasBeenDamaged;
+ bool bUseVehicleColours = pObject->bUseVehicleColours;
+ CCompressedMatrixNotAligned tmp;
+ WriteSaveBuf(buf, pObject->m_modelIndex);
+ WriteSaveBuf(buf, GetObjectRef(pObject));
+ tmp.CompressFromFullMatrix(pObject->GetMatrix());
+ WriteSaveBuf(buf, tmp);
+ WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
+ WriteSaveBuf(buf, pObject->m_fUprootLimit);
+ tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
+ WriteSaveBuf(buf, tmp);
+ WriteSaveBuf(buf, (uint32)0); // same
+ WriteSaveBuf(buf, pObject->ObjectCreatedBy);
+ WriteSaveBuf(buf, bIsPickup);
+ WriteSaveBuf(buf, bFlag2);
+ WriteSaveBuf(buf, bOutOfStock);
+ WriteSaveBuf(buf, bGlassCracked);
+ WriteSaveBuf(buf, bGlassBroken);
+ WriteSaveBuf(buf, bHasBeenDamaged);
+ WriteSaveBuf(buf, bUseVehicleColours);
+ WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
+ WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
+ WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
+ WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
+ WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
+ WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
+ }
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void CPools::LoadObjectPool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nObjects = ReadSaveBuf<int>(buf);
+ for (int i = 0; i < nObjects; i++) {
+ int16 mi = ReadSaveBuf<int16>(buf);
+ int ref = ReadSaveBuf<int>(buf);
+ char* obuf = new char[sizeof(CObject)];
+ CObject* pBufferObject = (CObject*)obuf;
+ CCompressedMatrixNotAligned tmp;
+ tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+ tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
+ ReadSaveBuf<uint32>(buf);
+ pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
+ tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+ tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
+ ReadSaveBuf<uint32>(buf);
+ pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
+ pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
+ pBufferObject->m_flagE2 = ReadSaveBuf<bool>(buf);
+ pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
+ pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
+ pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
+ pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
+ pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
+ pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
+ pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
+ pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
+ pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
+ (pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
+ (pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
+ if (GetObjectPool()->GetSlot(ref >> 8))
+ CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
+ CObject* pObject = new(ref) CObject(mi, false);
+ pObject->GetMatrix() = pBufferObject->GetMatrix();
+ pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
+ pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
+ pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
+ pObject->bIsPickup = pBufferObject->bIsPickup;
+ pObject->m_flagE2 = pBufferObject->m_flagE2;
+ pObject->bOutOfStock = pBufferObject->bOutOfStock;
+ pObject->bGlassCracked = pBufferObject->bGlassCracked;
+ pObject->bGlassBroken = pBufferObject->bGlassBroken;
+ pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged;
+ pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours;
+ pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier;
+ pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
+ pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
+ pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
+ (pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
+ (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
+ pObject->bHasCollided = false;
+ CWorld::Add(pObject);
+ delete[] obuf;
+ }
+VALIDATESAVEBUF(size)
+}
+
+void CPools::SavePedPool(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ int nNumPeds = 0;
+ int nPoolSize = GetPedPool()->GetSize();
+ for (int i = 0; i < nPoolSize; i++) {
+ CPed* pPed = GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
+ nNumPeds++;
+ }
+ *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + sizeof(CPlayerPed) +
+ sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
+ WriteSaveBuf(buf, nNumPeds);
+ for (int i = 0; i < nPoolSize; i++) {
+ CPed* pPed = GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
+ WriteSaveBuf(buf, pPed->m_nPedType);
+ WriteSaveBuf(buf, pPed->m_modelIndex);
+ WriteSaveBuf(buf, GetPedRef(pPed));
+ memcpy(buf, pPed, sizeof(CPlayerPed));
+ SkipSaveBuf(buf, sizeof(CPlayerPed));
+ WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
+ WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
+ memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
+ SkipSaveBuf(buf, MAX_MODEL_NAME);
+ }
+ }
+VALIDATESAVEBUF(*size);
+}
+
+void CPools::LoadPedPool(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ int nPeds = ReadSaveBuf<int>(buf);
+ for (int i = 0; i < nPeds; i++) {
+ uint32 pedtype = ReadSaveBuf<uint32>(buf);
+ int16 model = ReadSaveBuf<int16>(buf);
+ int ref = ReadSaveBuf<int>(buf);
+ char* pbuf = new char[sizeof(CPlayerPed)];
+ CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
+ CPed* pPed;
+ char name[MAX_MODEL_NAME];
+ // the code implies that there was idea to load non-player ped
+ if (pedtype == PEDTYPE_PLAYER1) { // always true
+ memcpy(pbuf, buf, sizeof(CPlayerPed));
+ SkipSaveBuf(buf, sizeof(CPlayerPed));
+ CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
+ CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
+ memcpy(name, buf, MAX_MODEL_NAME);
+ SkipSaveBuf(buf, MAX_MODEL_NAME);
+ }
+ CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+ if (pedtype == PEDTYPE_PLAYER1) {
+ CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
+ for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
+ pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
+ pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
+ pPed = pPlayerPed;
+ }
+ pPed->GetPosition() = pBufferPlayer->GetPosition();
+ pPed->m_fHealth = pBufferPlayer->m_fHealth;
+ pPed->m_fArmour = pBufferPlayer->m_fArmour;
+ pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
+ pPed->m_currentWeapon = 0;
+ pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
+ for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
+ pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
+ if (pedtype == PEDTYPE_PLAYER1) {
+ pPed->m_wepAccuracy = 100;
+ CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
+ }
+ CWorld::Add(pPed);
+ delete[] pbuf;
+ }
+VALIDATESAVEBUF(size)
+}
STARTPATCHES
InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP);
@@ -111,4 +437,7 @@ STARTPATCHES
InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP);
InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP);
InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP);
+ InjectHook(0x4A1B40, CPools::LoadVehiclePool, PATCH_JUMP);
+ InjectHook(0x4A2550, CPools::LoadObjectPool, PATCH_JUMP);
+ InjectHook(0x4A2B50, CPools::LoadPedPool, PATCH_JUMP);
ENDPATCHES
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 994c94ca..154e7e9a 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1412,8 +1412,8 @@ CRadar::DrawYouAreHereSprite(float x, float y)
}
} else {
if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) {
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
- show = !show;
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ show = !show;
}
}
@@ -1422,7 +1422,7 @@ CRadar::DrawYouAreHereSprite(float x, float y)
float top = y - SCREEN_SCALE_Y(2.0f);
float right = SCREEN_SCALE_X(12.0) + x;
float bottom = y - SCREEN_SCALE_Y(26.0f);
- CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255));
+ CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
}
MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
}
@@ -1503,4 +1503,4 @@ STARTPATCHES
InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
//InjectHook(0x4A7000, `global constructor keyed to'Radar.cpp, PATCH_JUMP);
//InjectHook(0x4A7260, sRadarTrace::sRadarTrace, PATCH_JUMP);
-ENDPATCHES
+ENDPATCHES \ No newline at end of file
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 3dcb767a..d00edf51 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1247,8 +1247,8 @@ CStreaming::StreamVehiclesAndPeds(void)
static int timeBeforeNextLoad = 0;
static int modelQualityClass = 0;
- if(CRecordDataForGame::RecordingState == RECORDSTATE_1 ||
- CRecordDataForGame::RecordingState == RECORDSTATE_2)
+ if(CRecordDataForGame::IsRecording() ||
+ CRecordDataForGame::IsPlayingBack())
return;
if(FindPlayerPed()->m_pWanted->AreSwatRequired()){
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index 18d6b6a3..fda862f1 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -34,6 +34,10 @@ LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318;
//UInt32 suspendDepth;
uint32 &suspendDepth = *(uint32*)0x62A320;
+#ifdef FIX_BUGS
+double frameTime;
+#endif
+
void CTimer::Initialise(void)
{
debug("Initialising CTimer...\n");
@@ -90,17 +94,21 @@ void CTimer::Update(void)
float updInCyclesScaled = updInCycles * ms_fTimeScale;
- double upd = updInCyclesScaled / (double)_nCyclesPerMS;
+ // We need that real frame time to fix transparent menu bug.
+#ifndef FIX_BUGS
+ double
+#endif
+ frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
- m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
+ m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
- m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
- m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
- ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0f;
+ m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
+ m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
+ ms_fTimeStep = frameTime / 1000.0f * 50.0f;
}
}
else
@@ -109,19 +117,23 @@ void CTimer::Update(void)
uint32 updInMs = timer - oldPcTimer;
- double upd = (double)updInMs * ms_fTimeScale;
+ // We need that real frame time to fix transparent menu bug.
+#ifndef FIX_BUGS
+ double
+#endif
+ frameTime = (double)updInMs * ms_fTimeScale;
oldPcTimer = timer;
- m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + upd;
+ m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
if ( GetIsPaused() )
ms_fTimeStep = 0.0f;
else
{
- m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
- m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
- ms_fTimeStep = upd / 1000.0f * 50.0f;
+ m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
+ m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
+ ms_fTimeStep = frameTime / 1000.0f * 50.0f;
}
}
@@ -130,7 +142,7 @@ void CTimer::Update(void)
ms_fTimeStepNonClipped = ms_fTimeStep;
- if ( CRecordDataForGame::RecordingState != RECORDSTATE_2 )
+ if ( !CRecordDataForGame::IsPlayingBack() )
{
ms_fTimeStep = min(3.0f, ms_fTimeStep);
@@ -138,7 +150,7 @@ void CTimer::Update(void)
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
}
- if ( CRecordDataForChase::Status == RECORDSTATE_1 )
+ if ( CRecordDataForChase::IsRecording() )
{
ms_fTimeStep = 1.0f;
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
diff --git a/src/core/Timer.h b/src/core/Timer.h
index 2498ec8a..a4d674da 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -21,6 +21,7 @@ public:
static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
+ static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
@@ -52,4 +53,11 @@ public:
static void Stop(void);
static void StartUserPause(void);
static void EndUserPause(void);
+
+ friend bool GenericLoad(void);
+ friend bool GenericSave(int file);
};
+
+#ifdef FIX_BUGS
+extern double frameTime;
+#endif
diff --git a/src/core/common.h b/src/core/common.h
index 6ea88f2f..7688b182 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -74,9 +74,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
}
+#ifndef RWLIBS
// little hack
extern void **rwengine;
#define RwEngineInstance (*rwengine)
+#endif
#include "skeleton.h"
#include "Draw.h"
diff --git a/src/core/config.h b/src/core/config.h
index 8dea3216..f7fde579 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -87,6 +87,7 @@ enum Config {
NUMSCRIPTEDPICKUPS = 16,
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
NUMCOLLECTEDPICKUPS = 20,
+ NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
NUM_CARGENS = 160,
@@ -192,7 +193,7 @@ enum Config {
// Pad
#define XINPUT
#define KANGAROO_CHEAT
-#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game
+#define REGISTER_START_BUTTON
// Hud, frontend and radar
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
@@ -200,6 +201,9 @@ enum Config {
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
+#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
+#define TRIANGLE_BACK_BUTTON
+// #define CIRCLE_BACK_BUTTON
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 11b1584a..321ff172 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -21,10 +21,15 @@
#include "Particle.h"
#include "Console.h"
#include "Debug.h"
+#include "Hud.h"
#include <list>
+#ifndef RWLIBS
void **rwengine = *(void***)0x5A10E1;
+#else
+extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList);
+#endif
DebugMenuAPI gDebugMenuAPI;
@@ -145,19 +150,6 @@ SpawnCar(int id)
}
static void
-LetThemFollowYou(void) {
- CPed *player = (CPed*) FindPlayerPed();
- for (int i = 0; i < player->m_numNearPeds; i++) {
- CPed *nearPed = player->m_nearPeds[i];
- if (nearPed && !nearPed->IsPlayer()) {
- nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
- nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7));
- nearPed->bScriptObjectiveCompleted = false;
- }
- }
-}
-
-static void
FixCar(void)
{
CVehicle *veh = FindPlayerVehicle();
@@ -337,7 +329,9 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
+ DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
+ DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
@@ -362,8 +356,6 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
-
- DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
#ifdef TOGGLEABLE_BETA_FEATURES
DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 07d70394..25e5db48 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -62,11 +62,11 @@ CEntity::CEntity(void)
bRemoveFromWorld = false;
bHasHitWall = false;
bImBeingRendered = false;
- m_flagD8 = false;
+ bTouchingWater = false;
bIsSubway = false;
bDrawLast = false;
bNoBrightHeadLights = false;
- m_flagD80 = false;
+ bDoNotRender = false;
bDistanceFade = false;
m_flagE2 = false;
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 99cc7f17..ca501ba4 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -73,11 +73,11 @@ public:
uint32 bRemoveFromWorld : 1;
uint32 bHasHitWall : 1;
uint32 bImBeingRendered : 1;
- uint32 m_flagD8 : 1; // used by cBuoyancy::ProcessBuoyancy
+ uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
uint32 bDrawLast : 1;
uint32 bNoBrightHeadLights : 1;
- uint32 m_flagD80 : 1; // CObject visibility?
+ uint32 bDoNotRender : 1;
// flagsE
uint32 bDistanceFade : 1;
@@ -90,6 +90,7 @@ public:
CReference *m_pFirstReference;
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
+ uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); }
CEntity(void);
~CEntity(void);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index faa8a484..9fc77a8c 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -21,7 +21,7 @@ CPhysical::CPhysical(void)
{
int i;
- fForceMultiplier = 1.0f;
+ m_fForceMultiplier = 1.0f;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index 1b9f0e02..6fbc3ffd 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -29,7 +29,7 @@ public:
CVector m_vecTurnSpeedAvg;
float m_fMass;
float m_fTurnMass; // moment of inertia
- float fForceMultiplier;
+ float m_fForceMultiplier;
float m_fAirResistance;
float m_fElasticity;
float m_fBuoyancy;
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 6f544ada..1274a4b2 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -83,7 +83,7 @@ public:
return x == right.x && y == right.y && z == right.z;
}
- bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; }
+ bool IsZero(void) const { return x == 0.0f && y == 0.0f && z == 0.0f; }
};
inline CVector operator+(const CVector &left, const CVector &right)
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
index a9bafb64..0c4bf934 100644
--- a/src/modelinfo/BaseModelInfo.h
+++ b/src/modelinfo/BaseModelInfo.h
@@ -2,6 +2,8 @@
#include "Collision.h"
+#define MAX_MODEL_NAME (24)
+
enum ModeInfoType : uint8
{
MITYPE_NA = 0,
@@ -21,7 +23,7 @@ class CBaseModelInfo
{
protected:
// TODO?: make more things protected
- char m_name[24];
+ char m_name[MAX_MODEL_NAME];
CColModel *m_colModel;
C2dEffect *m_twodEffects;
int16 m_objectId;
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index d956abaa..b6a95992 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -234,12 +234,6 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
}
}
-CStore<CInstance, MLOINSTANCESIZE>&
-CModelInfo::GetMloInstanceStore()
-{
- return CModelInfo::ms_mloInstanceStore;
-}
-
void
CModelInfo::ConstructMloClumps()
{
@@ -247,6 +241,17 @@ CModelInfo::ConstructMloClumps()
ms_mloModelStore.store[i].ConstructClump();
}
+void
+CModelInfo::ReInit2dEffects()
+{
+ ms_2dEffectStore.clear();
+
+ for (int i = 0; i < MODELINFOSIZE; i++) {
+ if (ms_modelInfoPtrs[i])
+ ms_modelInfoPtrs[i]->Init2dEffects();
+ }
+}
+
STARTPATCHES
InjectHook(0x50B310, CModelInfo::Initialise, PATCH_JUMP);
InjectHook(0x50B5B0, CModelInfo::ShutDown, PATCH_JUMP);
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index 13756ddf..e6dec1d8 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -36,7 +36,7 @@ public:
static CVehicleModelInfo *AddVehicleModel(int id);
static CStore<C2dEffect, TWODFXSIZE> &Get2dEffectStore(void) { return ms_2dEffectStore; }
- static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore();
+ static CStore<CInstance, MLOINSTANCESIZE> &GetMloInstanceStore(void) { return ms_mloInstanceStore; }
static CBaseModelInfo *GetModelInfo(const char *name, int *id);
static CBaseModelInfo *GetModelInfo(int id){
@@ -47,4 +47,5 @@ public:
static bool IsBikeModel(int32 id);
static void RemoveColModelsFromOtherLevels(eLevelName level);
static void ConstructMloClumps();
+ static void ReInit2dEffects();
};
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 432a9ea2..0c45aa12 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -12,6 +12,7 @@
#include "World.h"
#include "Vehicle.h"
#include "Automobile.h"
+#include "Boat.h"
#include "Train.h"
#include "Plane.h"
#include "Heli.h"
@@ -80,9 +81,9 @@ RwObjectNameIdAssocation carIds[] = {
};
RwObjectNameIdAssocation boatIds[] = {
- { "boat_moving_hi", 1, VEHICLE_FLAG_COLLAPSE },
- { "boat_rudder_hi", 3, VEHICLE_FLAG_COLLAPSE },
- { "windscreen", 2, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE },
+ { "boat_moving_hi", BOAT_MOVING, VEHICLE_FLAG_COLLAPSE },
+ { "boat_rudder_hi", BOAT_RUDDER, VEHICLE_FLAG_COLLAPSE },
+ { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE },
{ "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
{ nil, 0, 0 }
};
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index aa366aa0..867624c7 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -6,12 +6,11 @@
#include "Radar.h"
#include "Object.h"
#include "DummyObject.h"
-
-WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
-WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
-WRAPPER void CObject::Init(void) { EAXJMP(0x4BAEC0); }
-WRAPPER void CObject::ProcessControl(void) { EAXJMP(0x4BB040); }
-WRAPPER void CObject::Teleport(CVector) { EAXJMP(0x4BBDA0); }
+#include "Particle.h"
+#include "General.h"
+#include "ObjectData.h"
+#include "World.h"
+#include "Floater.h"
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
@@ -28,13 +27,13 @@ CObject::CObject(void)
m_nCollisionDamageEffect = 0;
m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
m_bCameraToAvoidThisObject = false;
- ObjectCreatedBy = 0;
+ ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate
m_colour2 = 0;
m_colour1 = m_colour2;
- field_172 = 0;
+ m_nBonusValue = 0;
bIsPickup = false;
m_obj_flag2 = false;
bOutOfStock = false;
@@ -82,10 +81,46 @@ CObject::~CObject(void)
nNoTempObjects--;
}
+void
+CObject::ProcessControl(void)
+{
+ CVector point, impulse;
+ if (m_nCollisionDamageEffect)
+ ObjectDamage(m_fDamageImpulse);
+ CPhysical::ProcessControl();
+ if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
+ bIsInWater = true;
+ bIsStatic = false;
+ ApplyMoveForce(impulse);
+ ApplyTurnForce(impulse, point);
+ float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= fTimeStep;
+ m_vecTurnSpeed *= fTimeStep;
+ }
+ if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
+ && (CGeneral::GetRandomNumber() & 0x1F) == 10) {
+ bExplosionProof = true;
+ bIsVisible = false;
+ bUsesCollision = false;
+ bAffectedByGravity = false;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+}
+
+void
+CObject::Teleport(CVector vecPos)
+{
+ CWorld::Remove(this);
+ m_matrix.GetPosition() = vecPos;
+ m_matrix.UpdateRW();
+ UpdateRwFrame();
+ CWorld::Add(this);
+}
+
void
CObject::Render(void)
{
- if(m_flagD80)
+ if(bDoNotRender)
return;
if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
@@ -117,6 +152,152 @@ CObject::RemoveLighting(bool reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
+void
+CObject::ObjectDamage(float amount)
+{
+ if (!m_nCollisionDamageEffect || !bUsesCollision)
+ return;
+ static int8 nFrameGen = 0;
+ bool bBodyCastDamageEffect = false;
+ if (m_modelIndex == MI_BODYCAST){
+ if (amount > 50.0f)
+ nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
+ if (nBodyCastHealth < 0)
+ nBodyCastHealth = 0;
+ if (nBodyCastHealth < 200)
+ bBodyCastDamageEffect = true;
+ amount = 0.0f;
+ }
+ if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
+ const CVector& vecPos = m_matrix.GetPosition();
+ const float fDirectionZ = 0.0002f * amount;
+ switch (m_nCollisionDamageEffect)
+ {
+ case COLDAMAGE_EFFECT_CHANGE_MODEL:
+ bRenderDamaged = true;
+ break;
+ case COLDAMAGE_EFFECT_SPLIT_MODEL:
+ break;
+ case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ break;
+ case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
+ if (!bRenderDamaged) {
+ bRenderDamaged = true;
+ }
+ else {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ }
+ break;
+ case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 96, 48, 0, 255 };
+ for (int32 i = 0; i < 25; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
+ RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 128, 128, 128, 255 };
+ for (int32 i = 0; i < 45; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
+ RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 10; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 32; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
+ break;
+ }
+ }
+ }
+}
void
CObject::RefModelInfo(int32 modelId)
@@ -125,6 +306,39 @@ CObject::RefModelInfo(int32 modelId)
CModelInfo::GetModelInfo(modelId)->AddRef();
}
+void
+CObject::Init(void)
+{
+ m_type = ENTITY_TYPE_OBJECT;;
+ CObjectData::SetObjectData(m_modelIndex, *this);
+ m_nEndOfLifeTime = 0;
+ ObjectCreatedBy = GAME_OBJECT;
+ bIsStatic = true;
+ bIsPickup = false;
+ m_obj_flag2 = false;
+ bOutOfStock = false;
+ bGlassCracked = false;
+ bGlassBroken = false;
+ bHasBeenDamaged = false;
+ bUseVehicleColours = false;
+ m_nRefModelIndex = -1;
+ m_colour1 = 0;
+ m_colour2 = 0;
+ m_nBonusValue = 0;
+ m_pCollidingEntity = nil;
+ CColPoint point;
+ CEntity* outEntity = nil;
+ const CVector& vecPos = m_matrix.GetPosition();
+ if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
+ m_pCurSurface = outEntity;
+ else
+ m_pCurSurface = nil;
+ if (m_modelIndex == MI_BODYCAST)
+ nBodyCastHealth = 1000;
+ else if (m_modelIndex == MI_BUOY)
+ bTouchingWater = true;
+}
+
bool
CObject::CanBeDeleted(void)
{
@@ -142,6 +356,45 @@ CObject::CanBeDeleted(void)
}
}
+void
+CObject::DeleteAllMissionObjects()
+{
+ CObjectPool* objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject* pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
+void
+CObject::DeleteAllTempObjects()
+{
+ CObjectPool* objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject* pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
+void
+CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
+{
+ CObjectPool *objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject *pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
+}
+
#include <new>
class CObject_ : public CObject
@@ -152,6 +405,9 @@ public:
CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
void dtor(void) { CObject::~CObject(); }
void Render_(void) { CObject::Render(); }
+ void ProcessControl_(void) { CObject::ProcessControl(); }
+ bool SetupLighting_(void) { return CObject::SetupLighting(); }
+ void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
};
STARTPATCHES
@@ -159,5 +415,16 @@ STARTPATCHES
InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
+ InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
+ InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
+ InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
+ InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
+ InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
+ InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
+ InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
+ InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
+ InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
+ InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
+ InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
ENDPATCHES
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 27346e23..6d04c78a 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -3,6 +3,7 @@
#include "Physical.h"
enum {
+ UNKNOWN_OBJECT = 0,
GAME_OBJECT = 1,
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,
@@ -10,6 +11,18 @@ enum {
};
enum {
+ COLDAMAGE_EFFECT_NONE = 0,
+ COLDAMAGE_EFFECT_CHANGE_MODEL = 1,
+ COLDAMAGE_EFFECT_SPLIT_MODEL = 2,
+ COLDAMAGE_EFFECT_SMASH_COMPLETELY = 3,
+ COLDAMAGE_EFFECT_CHANGE_THEN_SMASH = 4,
+ COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY = 50,
+ COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
+ COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
+ COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
+};
+
+enum {
COLLRESPONSE_NONE,
COLLRESPONSE_CHANGE_MODEL,
COLLRESPONSE_SPLIT_MODEL,
@@ -41,21 +54,21 @@ public:
int8 bHasBeenDamaged : 1;
int8 bUseVehicleColours : 1;
int8 m_obj_flag80 : 1;
- int8 field_172; // car for a bonus pickup?
- int8 field_173;
+ int8 m_nBonusValue;
+ int8 field_173;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
- int8 field_17B;
- int8 field_17C;
- int8 field_17D;
- int8 field_17E;
- int8 field_17F;
+ int8 field_17B;
+ int8 field_17C;
+ int8 field_17D;
+ int8 field_17E;
+ int8 field_17F;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;
- int8 field_186;
- int8 field_187;
+ int8 field_186;
+ int8 field_187;
CEntity *m_pCurSurface;
CEntity *m_pCollidingEntity;
int8 m_colour1, m_colour2;
@@ -74,7 +87,7 @@ public:
~CObject(void);
void ProcessControl(void);
- void Teleport(CVector);
+ void Teleport(CVector vecPos);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
@@ -84,6 +97,8 @@ public:
void Init(void);
bool CanBeDeleted(void);
- static void DeleteAllTempObjectInArea(CVector, float);
+ static void DeleteAllMissionObjects();
+ static void DeleteAllTempObjects();
+ static void DeleteAllTempObjectInArea(CVector point, float fRadius);
};
static_assert(sizeof(CObject) == 0x198, "CObject: error");
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 533d7c98..a9e0580e 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -28,10 +28,8 @@ CCivilianPed::CivilianAI(void)
return;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
- if (m_pedInObjective) {
- if (m_pedInObjective->IsPlayer())
- return;
- }
+ if (m_pedInObjective && m_pedInObjective->IsPlayer())
+ return;
}
if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
return;
@@ -75,7 +73,7 @@ CCivilianPed::CivilianAI(void)
} else {
SetMoveState(PEDMOVE_WALK);
}
- } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
+ } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(10.0f)) {
SetMoveState(PEDMOVE_RUN);
@@ -170,8 +168,8 @@ CCivilianPed::CivilianAI(void)
if (m_threatEntity && m_threatEntity->IsPed()) {
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
- if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
- if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
+ if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
+ if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
SetFindPathAndFlee(m_threatEntity, 10000);
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 2cd942f9..cee2b323 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2733,7 +2733,6 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
#ifdef VC_PED_PORTS
- SetObjectiveTimer(0);
ClearPointGunAt();
#endif
bObjectiveCompleted = false;
@@ -15027,7 +15026,7 @@ CPed::ProcessBuoyancy(void)
#endif
if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
- m_flagD8 = true;
+ bTouchingWater = true;
CEntity *entity;
CColPoint point;
if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false)
@@ -15093,7 +15092,7 @@ CPed::ProcessBuoyancy(void)
} else
return;
} else
- m_flagD8 = false;
+ bTouchingWater = false;
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
CVector pos = GetPosition();
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index dbfd40c6..dfa61584 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -967,7 +967,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
} else if (obj->m_modelIndex == MI_BUOY) {
obj->bIsStatic = false;
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
- obj->m_flagD8 = true;
+ obj->bTouchingWater = true;
obj->AddToMovingList();
}
}
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 80d7fe47..f8b86bd2 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -21,54 +21,52 @@
#include "User.h"
#include "World.h"
-wchar *CHud::m_HelpMessage = (wchar*)0x86B888;
-wchar *CHud::m_LastHelpMessage = (wchar*)0x6E8F28;
-int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C;
-int32 &CHud::m_HelpMessageTimer = *(int32*)0x880FA4;
-int32 &CHud::m_HelpMessageFadeTimer = *(int32*)0x8F6258;
-wchar *CHud::m_HelpMessageToPrint = (wchar*)0x664480;
-float &CHud::m_HelpMessageDisplayTime = *(float*)0x8E2C28;
-float &CHud::m_fTextBoxNumLines = *(float*)0x8E2C28;
-float &CHud::m_fHelpMessageTime = *(float *)0x8E2C28;
-bool &CHud::m_HelpMessageQuick = *(bool *)0x95CCF7;
-int32 CHud::m_ZoneState = *(int32*)0x8F29AC;
+wchar CHud::m_HelpMessage[256]; // = (wchar*)0x86B888;
+wchar CHud::m_LastHelpMessage[256]; // = (wchar*)0x6E8F28;
+uint32 CHud::m_HelpMessageState; // = *(int32*)0x880E1C;
+uint32 CHud::m_HelpMessageTimer; // = *(int32*)0x880FA4;
+int32 CHud::m_HelpMessageFadeTimer; // = *(int32*)0x8F6258;
+wchar CHud::m_HelpMessageToPrint[256]; // = (wchar*)0x664480;
+float CHud::m_fHelpMessageTime; // *(float *)0x8E2C28;
+bool CHud::m_HelpMessageQuick; // = *(bool*)0x95CCF7;
+uint32 CHud::m_ZoneState; // = *(int32*)0x8F29AC;
int32 CHud::m_ZoneFadeTimer;
-int32 CHud::m_ZoneNameTimer = *(int32*)0x8F1A50;
-wchar *&CHud::m_pZoneName = *(wchar **)0x8E2C2C;
-wchar *CHud::m_pLastZoneName = (wchar*)0x8F432C;
+uint32 CHud::m_ZoneNameTimer; // = *(int32*)0x8F1A50;
+wchar *CHud::m_pZoneName; // = *(wchar**)0x8E2C2C;
+wchar *CHud::m_pLastZoneName; // = (wchar*)0x8F432C;
wchar *CHud::m_ZoneToPrint;
-int32 CHud::m_VehicleState = *(int32*)0x940560;
+uint32 CHud::m_VehicleState; // = *(int32*)0x940560;
int32 CHud::m_VehicleFadeTimer;
-int32 CHud::m_VehicleNameTimer = *(int32*)0x8F2A14;
-wchar *&CHud::m_VehicleName = *(wchar **)0x942FB4;
-wchar *CHud::m_pLastVehicleName = *(wchar **)0x8E2DD8;
+uint32 CHud::m_VehicleNameTimer; // = *(int32*)0x8F2A14;
+wchar *CHud::m_VehicleName; // = *(wchar**)0x942FB4;
+wchar *CHud::m_pLastVehicleName; // = *(wchar**)0x8E2DD8;
wchar *CHud::m_pVehicleNameToPrint;
-wchar *CHud::m_Message = (wchar*)0x72E318;
-wchar *CHud::m_PagerMessage = (wchar*)0x878840;
-bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
-bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
-wchar(&CHud::m_BigMessage)[6][128] = *(wchar(*)[6][128])*(uintptr*)0x664CE0;
-int16 &CHud::m_ItemToFlash = *(int16*)0x95CC82;
+wchar CHud::m_Message[256];// = (wchar*)0x72E318;
+wchar CHud::m_PagerMessage[256]; // = (wchar*)0x878840;
+bool CHud::m_Wants_To_Draw_Hud; // (bool*)0x95CD89;
+bool CHud::m_Wants_To_Draw_3dMarkers; // = *(bool*)0x95CD62;
+wchar CHud::m_BigMessage[6][128]; // = *(wchar(*)[6][128]) * (uintptr*)0x664CE0;
+int16 CHud::m_ItemToFlash; // = *(int16*)0x95CC82;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
-float &CHud::OddJob2OffTimer = *(float*)0x942FA0;
-int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67;
-float &CHud::OddJob2XOffset = *(float*)0x8F1B5C;
-int16 &CHud::CounterFlashTimer = *(int16*)0x95CC20;
-int16 &CHud::OddJob2Timer = *(int16*)0x95CC52;
-int8 &CHud::TimerOnLastFrame = *(int8*)0x95CDA7;
-int16 &CHud::OddJob2On = *(int16*)0x95CC78;
-int16 &CHud::TimerFlashTimer = *(int16*)0x95CC6C;
-int16 &CHud::PagerSoundPlayed = *(int16*)0x95CC4A;
-int32 &CHud::SpriteBrightness = *(int32*)0x95CC54;
-float &CHud::PagerXOffset = *(float*)0x941590;
-int16 &CHud::PagerTimer = *(int16*)0x95CC3A;
-int16 &CHud::PagerOn = *(int16*)0x95CCA0;
-
-CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C;
+float CHud::OddJob2OffTimer; // = *(float*)0x942FA0;
+bool CHud::CounterOnLastFrame; // = *(int8*)0x95CD67;
+float CHud::OddJob2XOffset; // = *(float*)0x8F1B5C;
+uint16 CHud::CounterFlashTimer; // = *(int16*)0x95CC20;
+uint16 CHud::OddJob2Timer; // = *(int16*)0x95CC52;
+bool CHud::TimerOnLastFrame; //= *(int8*)0x95CDA7;
+int16 CHud::OddJob2On; //= *(int16*)0x95CC78;
+uint16 CHud::TimerFlashTimer; //= *(int16*)0x95CC6C;
+int16 CHud::PagerSoundPlayed; //= *(int16*)0x95CC4A;
+int32 CHud::SpriteBrightness; //= *(int32*)0x95CC54;
+float CHud::PagerXOffset; //= *(float*)0x941590;
+int16 CHud::PagerTimer; //= *(int16*)0x95CC3A;
+int16 CHud::PagerOn; //= *(int16*)0x95CCA0;
+
+CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; // = (CSprite2d*)0x95CB9C;
struct
{
@@ -90,14 +88,14 @@ struct
{"detonator", "detonator_mask"},
{"", ""},
{"", ""},
- {"radardisc", "radardiscm"},
+ {"radardisc", "radardisc"},
{"pager", "pagerm"},
{"", ""},
{"", ""},
{"bleeder", ""},
{"sitesniper", "sitesniperm"},
{"siteM16", "siteM16m"},
- {"siterocket", "siterocketm"}
+ {"siterocket", "siterocket"}
};
RwTexture *&gpSniperSightTex = *(RwTexture**)0x8F5834;
@@ -415,7 +413,7 @@ void CHud::Draw()
DrawZoneName
*/
if (m_pZoneName) {
- float fZoneAlpha = 0.0f;
+ float fZoneAlpha = 255.0f;
if (m_pZoneName != m_pLastZoneName) {
switch (m_ZoneState) {
@@ -429,7 +427,7 @@ void CHud::Draw()
case 2:
case 3:
case 4:
- m_ZoneNameTimer = 0;
+ m_ZoneNameTimer = 5;
m_ZoneState = 4;
break;
default:
@@ -441,6 +439,7 @@ void CHud::Draw()
if (m_ZoneState) {
switch (m_ZoneState) {
case 1:
+ m_ZoneFadeTimer = 1000;
if (m_ZoneNameTimer > 10000) {
m_ZoneFadeTimer = 1000;
m_ZoneState = 3;
@@ -468,7 +467,6 @@ void CHud::Draw()
if (m_ZoneFadeTimer < 0) {
m_ZoneFadeTimer = 0;
m_ZoneToPrint = m_pLastZoneName;
- m_ZoneNameTimer = 0;
m_ZoneState = 2;
}
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
@@ -500,12 +498,6 @@ void CHud::Draw()
}
}
}
- /*else {
- m_pLastZoneName = nil;
- m_ZoneState = 0;
- m_ZoneFadeTimer = 0;
- m_ZoneNameTimer = 0;
- }*/
/*
DrawVehicleName
@@ -633,9 +625,9 @@ void CHud::Draw()
wchar sTimer[16];
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
- TimerOnLastFrame = 0;
+ TimerOnLastFrame = false;
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
- CounterOnLastFrame = 0;
+ CounterOnLastFrame = false;
#ifdef FIX_BUGS
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
@@ -647,7 +639,7 @@ void CHud::Draw()
if (!TimerOnLastFrame)
TimerFlashTimer = 1;
- TimerOnLastFrame = 1;
+ TimerOnLastFrame = true;
if (TimerFlashTimer) {
if (++TimerFlashTimer > 50)
@@ -685,7 +677,7 @@ void CHud::Draw()
if (!CounterOnLastFrame)
CounterFlashTimer = 1;
- CounterOnLastFrame = 1;
+ CounterOnLastFrame = true;
if (CounterFlashTimer) {
if (++CounterFlashTimer > 50)
@@ -739,11 +731,9 @@ void CHud::Draw()
/*
DrawPager
*/
- if (!m_PagerMessage[0]) {
- if (PagerOn == 1) {
- PagerSoundPlayed = false;
- PagerOn = 2;
- }
+ if (!m_PagerMessage[0] && PagerOn == 1) {
+ PagerSoundPlayed = false;
+ PagerOn = 2;
}
if (m_PagerMessage[0] || PagerOn == 2) {
if (!PagerOn) {
@@ -752,7 +742,7 @@ void CHud::Draw()
}
if (PagerOn == 1) {
if (PagerXOffset > 0.0f) {
- float fStep = PagerXOffset * 0.05f;
+ float fStep = PagerXOffset * 0.1f;
if (fStep > 10.0f)
fStep = 10.0f;
PagerXOffset -= fStep * CTimer::GetTimeStep();
@@ -763,10 +753,10 @@ void CHud::Draw()
}
}
else if (PagerOn == 2) {
- float fStep = PagerXOffset * 0.05f;
+ float fStep = PagerXOffset * 0.1f;
if (fStep < 2.0f)
fStep = 2.0f;
- PagerXOffset += fStep * CTimer::GetTimeStep();
+ PagerXOffset += fStep;
if (PagerXOffset > 150.0f) {
PagerXOffset = 150.0f;
PagerOn = 0;
@@ -815,9 +805,7 @@ void CHud::Draw()
DrawScriptText
*/
if (!CTimer::GetIsUserPaused()) {
- intro_text_line* IntroText = CTheScripts::IntroTextLines;
-
- for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) {
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);
@@ -858,31 +846,31 @@ void CHud::Draw()
CFont::SetPropOff();
CFont::SetFontStyle(CTheScripts::IntroTextLines[i].m_nFont);
- CFont::PrintString(SCREEN_SCALE_X(640.0f - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(448.0f - CTheScripts::IntroTextLines[i].m_fAtY), IntroText->m_Text);
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
}
}
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
+ intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i];
- intro_script_rectangle* IntroRect = CTheScripts::IntroRectangles;
-
- for (int i = 0; i < 16; i++) {
- if (CTheScripts::IntroRectangles[i].m_bIsUsed && CTheScripts::IntroRectangles[i].m_bBeforeFade) {
- if (CTheScripts::IntroRectangles[i].m_nTextureId >= 0) {
+ // Yeah, top and bottom changed place. R* vision
+ if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
+ if (IntroRect.m_nTextureId >= 0) {
CRect rect = {
- CTheScripts::IntroRectangles[i].m_sRect.left,
- CTheScripts::IntroRectangles[i].m_sRect.bottom,
- CTheScripts::IntroRectangles[i].m_sRect.right,
- CTheScripts::IntroRectangles[i].m_sRect.bottom };
+ IntroRect.m_sRect.left,
+ IntroRect.m_sRect.top,
+ IntroRect.m_sRect.right,
+ IntroRect.m_sRect.bottom };
- CTheScripts::ScriptSprites[CTheScripts::IntroRectangles[i].m_nTextureId].Draw(rect, IntroRect->m_sColor);
+ CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
}
else {
CRect rect = {
- CTheScripts::IntroRectangles[i].m_sRect.left,
- CTheScripts::IntroRectangles[i].m_sRect.bottom,
- CTheScripts::IntroRectangles[i].m_sRect.right,
- CTheScripts::IntroRectangles[i].m_sRect.bottom };
+ IntroRect.m_sRect.left,
+ IntroRect.m_sRect.top,
+ IntroRect.m_sRect.right,
+ IntroRect.m_sRect.bottom };
- CSprite2d::DrawRect(rect, IntroRect->m_sColor);
+ CSprite2d::DrawRect(rect, IntroRect.m_sColor);
}
}
}
@@ -928,7 +916,7 @@ void CHud::Draw()
CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
CFont::SetFontStyle(FONT_HEADING);
- if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
+ if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[0] += CTimer::GetTimeStep();
if (BigMessageInUse[0] >= 120.0f) {
@@ -945,7 +933,7 @@ void CHud::Draw()
BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
- if (BigMessageAlpha[0] >= 255.0f)
+ if (BigMessageAlpha[0] > 255.0f)
BigMessageAlpha[0] = 255.0f;
}
@@ -989,7 +977,7 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f + 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
CFont::SetColor(CRGBA(170, 123, 87, BigMessageAlpha[2]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
@@ -1018,7 +1006,7 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
- m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+ m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_A0, 0);
@@ -1036,14 +1024,14 @@ void CHud::DrawAfterFade()
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
}
- float fAlpha = 255.0f;
+ float fAlpha = 225.0f;
- if (m_HelpMessageState) {
+ if (m_HelpMessageState != 0) {
switch (m_HelpMessageState) {
case 1:
- fAlpha = 255.0f;
+ fAlpha = 225.0f;
m_HelpMessageFadeTimer = 600;
- if (m_HelpMessageTimer > m_fHelpMessageTime * 1000 || m_HelpMessageQuick && m_HelpMessageTimer > 1500) {
+ if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
m_HelpMessageFadeTimer = 600;
m_HelpMessageState = 3;
}
@@ -1054,24 +1042,24 @@ void CHud::DrawAfterFade()
m_HelpMessageState = 1;
m_HelpMessageFadeTimer = 0;
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
case 3:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer >= 0) {
+ if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 0;
m_HelpMessageFadeTimer = 0;
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
case 4:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer >= 0) {
+ if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 400);
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
}
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
default:
break;
@@ -1088,19 +1076,75 @@ void CHud::DrawAfterFade()
else
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetJustifyOff();
CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.8f));
- CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
}
}
- else
- m_HelpMessageState = 0;
+
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
+ intro_text_line &line = CTheScripts::IntroTextLines[i];
+ if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
+ CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);
+
+ CFont::SetColor(line.m_sColor);
+ if (line.m_bJustify)
+ CFont::SetJustifyOn();
+ else
+ CFont::SetJustifyOff();
+
+ if (line.m_bRightJustify)
+ CFont::SetRightJustifyOn();
+ else
+ CFont::SetRightJustifyOff();
+
+ if (line.m_bCentered)
+ CFont::SetCentreOn();
+ else
+ CFont::SetCentreOff();
+
+ CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX));
+ CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
+ if (line.m_bBackground)
+ CFont::SetBackgroundOn();
+ else
+ CFont::SetBackgroundOff();
+
+ CFont::SetBackgroundColor(line.m_sBackgroundColor);
+ if (line.m_bBackgroundOnly)
+ CFont::SetBackGroundOnlyTextOn();
+ else
+ CFont::SetBackGroundOnlyTextOff();
+
+ if (line.m_bTextProportional)
+ CFont::SetPropOn();
+ else
+ CFont::SetPropOff();
+
+ CFont::SetFontStyle(line.m_nFont);
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
+ intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i];
+ if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) {
+
+ // Yeah, top and bottom changed place. R* vision
+ if (rectangle.m_nTextureId >= 0) {
+ CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
+ rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
+ } else {
+ CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
+ rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
+ }
+ }
+ }
/*
DrawBigMessage2
@@ -1142,10 +1186,9 @@ void CHud::DrawAfterFade()
if (OddJob2OffTimer > 0)
OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds();
- static float fStep;
+ float fStep;
if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
- if (OddJob2On <= 3) {
- switch (OddJob2On) {
+ switch (OddJob2On) {
case 0:
OddJob2On = 1;
OddJob2XOffset = 380.0f;
@@ -1156,9 +1199,7 @@ void CHud::DrawAfterFade()
OddJob2On = 2;
}
else {
- fStep = 40.0f;
- if ((OddJob2XOffset / 6.0f) <= 40.0f)
- fStep = OddJob2XOffset / 6.0f;
+ fStep = min(40.0f, OddJob2XOffset / 6.0f);
OddJob2XOffset = OddJob2XOffset - fStep;
}
break;
@@ -1169,9 +1210,7 @@ void CHud::DrawAfterFade()
}
break;
case 3:
- fStep = 30.0f;
- if ((OddJob2XOffset / 5.0f) >= 30.0f)
- fStep = OddJob2XOffset / 5.0f;
+ fStep = max(30.0f, OddJob2XOffset / 5.0f);
OddJob2XOffset = OddJob2XOffset - fStep;
@@ -1182,7 +1221,6 @@ void CHud::DrawAfterFade()
break;
default:
break;
- }
}
if (!m_BigMessage[1][0]) {
@@ -1216,10 +1254,10 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
CFont::SetPropOn();
- CFont::SetRightJustifyWrap(-500.0f);
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f));
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
- if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
+ if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
@@ -1230,12 +1268,11 @@ void CHud::DrawAfterFade()
m_BigMessage[1][0] = 0;
BigMessageAlpha[1] = 0.0f;
}
- }
- else {
+ } else {
BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
- if (BigMessageAlpha[1] >= 255.0f)
+ if (BigMessageAlpha[1] > 255.0f)
BigMessageAlpha[1] = 255.0f;
}
@@ -1273,7 +1310,7 @@ void CHud::GetRidOfAllHudMessages()
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 0;
m_HelpMessageQuick = 0;
- m_HelpMessageDisplayTime = 1.0f;
+ m_fHelpMessageTime = 1.0f;
m_VehicleName = nil;
m_pLastVehicleName = nil;
m_pVehicleNameToPrint = nil;
@@ -1303,7 +1340,7 @@ void CHud::Initialise()
CTxdStore::PopCurrentTxd();
CTxdStore::SetCurrentTxd(HudTXD);
- for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); i++) {
+ for (int i = 0; i < NUM_HUD_SPRITES; i++) {
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
@@ -1314,14 +1351,14 @@ void CHud::Initialise()
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
- CounterOnLastFrame = 0;
+ CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
- TimerOnLastFrame = 0;
+ TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
@@ -1338,14 +1375,14 @@ void CHud::ReInitialise() {
GetRidOfAllHudMessages();
- CounterOnLastFrame = 0;
+ CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
- TimerOnLastFrame = 0;
+ TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
@@ -1435,7 +1472,7 @@ void CHud::SetZoneName(wchar *name)
void CHud::Shutdown()
{
- for (int i = 0; i < ARRAY_SIZE(WeaponFilenames); ++i) {
+ for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
Sprites[i].Delete();
}
diff --git a/src/render/Hud.h b/src/render/Hud.h
index d3482ae6..701e47e2 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -27,59 +27,60 @@ enum eSprites
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
- HUD_SITEM16 = 21
+ HUD_SITEM16,
+ HUD_SITEROCKET,
+ NUM_HUD_SPRITES,
};
class CHud
{
public:
- static CSprite2d *Sprites;
- static int32 &SpriteBrightness;
- static wchar *m_HelpMessage;
- static wchar *m_LastHelpMessage;
- static int32 &m_HelpMessageState;
- static int32 &m_HelpMessageTimer;
- static int32 &m_HelpMessageFadeTimer;
- static wchar *m_HelpMessageToPrint;
+ static CSprite2d Sprites[NUM_HUD_SPRITES];
+ static wchar m_HelpMessage[256];
+ static wchar m_LastHelpMessage[256];
+ static uint32 m_HelpMessageState;
+ static uint32 m_HelpMessageTimer;
+ static int32 m_HelpMessageFadeTimer;
+ static wchar m_HelpMessageToPrint[256];
static float &m_HelpMessageDisplayTime;
- static float &m_fTextBoxNumLines;
- static float &m_fHelpMessageTime;
- static bool &m_HelpMessageQuick;
- static int32 m_ZoneState;
+ static float m_fHelpMessageTime;
+ static bool m_HelpMessageQuick;
+ static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
- static int32 m_ZoneNameTimer;
- static wchar *&m_pZoneName;
+ static uint32 m_ZoneNameTimer;
+ static wchar *m_pZoneName;
static wchar *m_pLastZoneName;
static wchar *m_ZoneToPrint;
- static wchar *&m_VehicleName;
+ static wchar *m_VehicleName;
static wchar *m_pLastVehicleName;
static wchar *m_pVehicleNameToPrint;
- static int32 m_VehicleState;
+ static uint32 m_VehicleState;
static int32 m_VehicleFadeTimer;
- static int32 m_VehicleNameTimer;
- static wchar *m_Message;
- static wchar *m_PagerMessage;
- static bool &m_Wants_To_Draw_Hud;
- static bool &m_Wants_To_Draw_3dMarkers;
- static wchar(&m_BigMessage)[6][128];
- static int16 &m_ItemToFlash;
+ static uint32 m_VehicleNameTimer;
+ static wchar m_Message[256];
+ static wchar m_PagerMessage[256];
+ static bool m_Wants_To_Draw_Hud;
+ static bool m_Wants_To_Draw_3dMarkers;
+ static wchar m_BigMessage[6][128];
+ static int16 m_ItemToFlash;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
- static float &OddJob2OffTimer;
- static int8 &CounterOnLastFrame;
- static float &OddJob2XOffset;
- static int16 &CounterFlashTimer;
- static int16 &OddJob2Timer;
- static int8 &TimerOnLastFrame;
- static int16 &OddJob2On;
- static int16 &TimerFlashTimer;
- static int16 &PagerSoundPlayed;
- static float &PagerXOffset;
- static int16 &PagerTimer;
- static int16 &PagerOn;
+ static float OddJob2OffTimer;
+ static bool CounterOnLastFrame;
+ static float OddJob2XOffset;
+ static uint16 CounterFlashTimer;
+ static uint16 OddJob2Timer;
+ static bool TimerOnLastFrame;
+ static int16 OddJob2On;
+ static uint16 TimerFlashTimer;
+ static int16 PagerSoundPlayed;
+ static int32 SpriteBrightness;
+ static float PagerXOffset;
+ static int16 PagerTimer;
+ static int16 PagerOn;
public:
static void Draw();
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index 89fc23cb..42c154ec 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -29,7 +29,7 @@ class CRenderer
static CVehicle *&m_pFirstPersonVehicle;
public:
- static float &ms_lodDistScale; // defined in Frontend.cpp
+ static float ms_lodDistScale; // defined in Frontend.cpp
static bool &m_loadingPriority;
static void Init(void);
diff --git a/src/core/RwClumpRead.cpp b/src/rw/ClumpRead.cpp
index c9f027e7..c9f027e7 100644
--- a/src/core/RwClumpRead.cpp
+++ b/src/rw/ClumpRead.cpp
diff --git a/src/render/Lights.cpp b/src/rw/Lights.cpp
index cd83a898..cd83a898 100644
--- a/src/render/Lights.cpp
+++ b/src/rw/Lights.cpp
diff --git a/src/render/Lights.h b/src/rw/Lights.h
index 6fdd51de..6fdd51de 100644
--- a/src/render/Lights.h
+++ b/src/rw/Lights.h
diff --git a/src/core/NodeName.cpp b/src/rw/NodeName.cpp
index 2aea3c83..2aea3c83 100644
--- a/src/core/NodeName.cpp
+++ b/src/rw/NodeName.cpp
diff --git a/src/core/NodeName.h b/src/rw/NodeName.h
index 1a3e057b..1a3e057b 100644
--- a/src/core/NodeName.h
+++ b/src/rw/NodeName.h
diff --git a/src/core/RwHelper.cpp b/src/rw/RwHelper.cpp
index 44866f4f..44866f4f 100644
--- a/src/core/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
diff --git a/src/core/RwHelper.h b/src/rw/RwHelper.h
index a9f0bdf4..a9f0bdf4 100644
--- a/src/core/RwHelper.h
+++ b/src/rw/RwHelper.h
diff --git a/src/core/RwMatFX.cpp b/src/rw/RwMatFX.cpp
index ca9a633b..ca9a633b 100644
--- a/src/core/RwMatFX.cpp
+++ b/src/rw/RwMatFX.cpp
diff --git a/src/core/RwTexRead.cpp b/src/rw/TexRead.cpp
index 49b245dd..50b99d47 100644
--- a/src/core/RwTexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -147,7 +147,11 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
}
#ifdef GTA_PC
+#ifdef RWLIBS
+extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
+#else
WRAPPER RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags) { EAXJMP(0x59A350); }
+#endif
void
ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
diff --git a/src/core/TxdStore.cpp b/src/rw/TxdStore.cpp
index c751147d..c751147d 100644
--- a/src/core/TxdStore.cpp
+++ b/src/rw/TxdStore.cpp
diff --git a/src/core/TxdStore.h b/src/rw/TxdStore.h
index 12ac708f..12ac708f 100644
--- a/src/core/TxdStore.h
+++ b/src/rw/TxdStore.h
diff --git a/src/render/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index f8b1f6b2..f8b1f6b2 100644
--- a/src/render/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
diff --git a/src/render/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index 65d2675a..65d2675a 100644
--- a/src/render/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
diff --git a/src/core/rw.cpp b/src/rw/rw.cpp
index 52bcf5bb..3875f2a1 100644
--- a/src/core/rw.cpp
+++ b/src/rw/rw.cpp
@@ -11,7 +11,8 @@ typedef RwV3d *(*rwVectorsMultFn) (RwV3d * pointsOut,
const RwV3d * pointsIn,
RwInt32 numPoints,
const RwMatrix * matrix);
-
+
+#ifndef RWLIBS
WRAPPER void _rwObjectHasFrameSetFrame(void* object, RwFrame* frame) { EAXJMP(0x5BC950); }
WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { EAXJMP(0x59E690); }
@@ -412,4 +413,427 @@ WRAPPER RxNodeDefinition* RxNodeDefinitionGetAtomicEnumerateLights() { EAXJMP(0x
WRAPPER RxNodeDefinition* RxNodeDefinitionGetMaterialScatter() { EAXJMP(0x5DDAA0); }
WRAPPER RxNodeDefinition* RxNodeDefinitionGetLight() { EAXJMP(0x5DF040); }
WRAPPER RxNodeDefinition* RxNodeDefinitionGetPostLight() { EAXJMP(0x5DF560); }
-WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); } \ No newline at end of file
+WRAPPER void RxD3D8AllInOneSetRenderCallBack(RxPipelineNode* node, RxD3D8AllInOneRenderCallBack callback) { EAXJMP(0x5DFC60); }
+#else
+
+extern "C"
+{
+ void* _rwFrameOpen(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwFrameClose(void* instance, RwInt32 offset, RwInt32 size);
+ RwFrame* _rwFrameCloneAndLinkClones(RwFrame* root);
+ RwFrame* _rwFramePurgeClone(RwFrame* root);
+ RwBool RwFrameDirty(RwFrame const* frame);
+ void _rwFrameInit(RwFrame* frame);
+ RwBool _rwMatrixSetMultFn(rwMatrixMultFn multMat);
+ void* _rwMatrixClose(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwMatrixOpen(void* instance, RwInt32 offset, RwInt32 size);
+ RwBool _rwVectorSetMultFn(rwVectorMultFn multPoint, rwVectorsMultFn multPoints, rwVectorMultFn multVector, rwVectorsMultFn multVectors);
+ void* _rwVectorClose(void* instance, RwInt32 offset, RwInt32 size);
+ void* _rwVectorOpen(void* instance, RwInt32 offset, RwInt32 size);
+ RwBool _rwPluginRegistryOpen();
+ RwBool _rwPluginRegistryClose();
+}
+
+STARTPATCHES
+InjectHook(0x5BC950, &_rwObjectHasFrameSetFrame, PATCH_JUMP);
+InjectHook(0x59E690, &AtomicDefaultRenderCallBack, PATCH_JUMP);
+InjectHook(0x59E6C0, &_rpAtomicResyncInterpolatedSphere, PATCH_JUMP);
+InjectHook(0x59E800, &RpAtomicGetWorldBoundingSphere, PATCH_JUMP);
+InjectHook(0x59ED50, &RpClumpGetNumAtomics, PATCH_JUMP);
+InjectHook(0x59ED80, &RpClumpRender, PATCH_JUMP);
+InjectHook(0x59EDD0, &RpClumpForAllAtomics, PATCH_JUMP);
+InjectHook(0x59EE10, &RpClumpForAllCameras, PATCH_JUMP);
+InjectHook(0x59EE60, &RpClumpForAllLights, PATCH_JUMP);
+InjectHook(0x59EEB0, &RpAtomicCreate, PATCH_JUMP);
+InjectHook(0x59EFA0, &RpAtomicSetGeometry, PATCH_JUMP);
+InjectHook(0x59F020, &RpAtomicDestroy, PATCH_JUMP);
+InjectHook(0x59F0A0, &RpAtomicClone, PATCH_JUMP);
+InjectHook(0x59F1B0, &RpClumpClone, PATCH_JUMP);
+InjectHook(0x59F490, &RpClumpCreate, PATCH_JUMP);
+InjectHook(0x59F500, &RpClumpDestroy, PATCH_JUMP);
+InjectHook(0x59F680, &RpClumpAddAtomic, PATCH_JUMP);
+InjectHook(0x59F6B0, &RpClumpRemoveAtomic, PATCH_JUMP);
+InjectHook(0x59F6E0, &RpClumpRemoveLight, PATCH_JUMP);
+InjectHook(0x59FC50, &RpClumpStreamRead, PATCH_JUMP);
+InjectHook(0x5A0510, &RpAtomicRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0540, &RpClumpRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0570, &RpAtomicRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5A05A0, &RpAtomicSetStreamAlwaysCallBack, PATCH_JUMP);
+InjectHook(0x5A05C0, &RpAtomicSetStreamRightsCallBack, PATCH_JUMP);
+InjectHook(0x5A05E0, &RpAtomicGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5A0600, &RpAtomicSetFrame, PATCH_JUMP);
+InjectHook(0x5A0DC0, &RwEngineRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A0DF0, &RwEngineGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5A0E10, &RwEngineGetNumSubSystems, PATCH_JUMP);
+InjectHook(0x5A0E40, &RwEngineGetSubSystemInfo, PATCH_JUMP);
+InjectHook(0x5A0E70, &RwEngineGetCurrentSubSystem, PATCH_JUMP);
+InjectHook(0x5A0EA0, &RwEngineSetSubSystem, PATCH_JUMP);
+InjectHook(0x5A0ED0, &RwEngineGetNumVideoModes, PATCH_JUMP);
+InjectHook(0x5A0F00, &RwEngineGetVideoModeInfo, PATCH_JUMP);
+InjectHook(0x5A0F30, &RwEngineGetCurrentVideoMode, PATCH_JUMP);
+InjectHook(0x5A0F60, &RwEngineSetVideoMode, PATCH_JUMP);
+InjectHook(0x5A0F90, &RwEngineStop, PATCH_JUMP);
+InjectHook(0x5A0FE0, &RwEngineStart, PATCH_JUMP);
+InjectHook(0x5A1070, &RwEngineClose, PATCH_JUMP);
+InjectHook(0x5A10E0, &RwEngineOpen, PATCH_JUMP);
+InjectHook(0x5A1290, &RwEngineTerm, PATCH_JUMP);
+InjectHook(0x5A12D0, &RwEngineInit, PATCH_JUMP);
+InjectHook(0x5A15E0, &_rwFrameOpen, PATCH_JUMP);
+InjectHook(0x5A1650, &_rwFrameClose, PATCH_JUMP);
+InjectHook(0x5A1690, &_rwFrameCloneAndLinkClones, PATCH_JUMP);
+InjectHook(0x5A1880, &_rwFramePurgeClone, PATCH_JUMP);
+InjectHook(0x5A1930, &RwFrameDirty, PATCH_JUMP);
+InjectHook(0x5A1950, &_rwFrameInit, PATCH_JUMP);
+InjectHook(0x5A1A00, &RwFrameCreate, PATCH_JUMP);
+InjectHook(0x5A1A30, &RwFrameDestroy, PATCH_JUMP);
+InjectHook(0x5A1BF0, &RwFrameDestroyHierarchy, PATCH_JUMP);
+InjectHook(0x5A1C60, &RwFrameUpdateObjects, PATCH_JUMP);
+InjectHook(0x5A1CE0, &RwFrameGetLTM, PATCH_JUMP);
+InjectHook(0x5A1D00, &RwFrameAddChild, PATCH_JUMP);
+InjectHook(0x5A1ED0, &RwFrameRemoveChild, PATCH_JUMP);
+InjectHook(0x5A1FC0, &RwFrameForAllChildren, PATCH_JUMP);
+InjectHook(0x5A2000, &RwFrameTranslate, PATCH_JUMP);
+InjectHook(0x5A20A0, &RwFrameScale, PATCH_JUMP);
+InjectHook(0x5A2140, &RwFrameTransform, PATCH_JUMP);
+InjectHook(0x5A21E0, &RwFrameRotate, PATCH_JUMP);
+InjectHook(0x5A2280, &RwFrameSetIdentity, PATCH_JUMP);
+InjectHook(0x5A2340, &RwFrameForAllObjects, PATCH_JUMP);
+InjectHook(0x5A2380, &RwFrameRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A23B0, &_rwMatrixSetMultFn, PATCH_JUMP);
+InjectHook(0x5A2520, &_rwMatrixDeterminant, PATCH_JUMP);
+InjectHook(0x5A2570, &_rwMatrixOrthogonalError, PATCH_JUMP);
+InjectHook(0x5A25D0, &_rwMatrixNormalError, PATCH_JUMP);
+InjectHook(0x5A2660, &_rwMatrixIdentityError, PATCH_JUMP);
+InjectHook(0x5A2730, &_rwMatrixClose, PATCH_JUMP);
+InjectHook(0x5A2770, &_rwMatrixOpen, PATCH_JUMP);
+InjectHook(0x5A2820, &RwMatrixOptimize, PATCH_JUMP);
+InjectHook(0x5A28E0, &RwMatrixUpdate, PATCH_JUMP);
+InjectHook(0x5A28F0, &RwMatrixMultiply, PATCH_JUMP);
+InjectHook(0x5A2960, &RwMatrixRotateOneMinusCosineSine, PATCH_JUMP);
+InjectHook(0x5A2BF0, &RwMatrixRotate, PATCH_JUMP);
+InjectHook(0x5A2C90, &RwMatrixInvert, PATCH_JUMP);
+InjectHook(0x5A2EE0, &RwMatrixScale, PATCH_JUMP);
+InjectHook(0x5A3070, &RwMatrixTranslate, PATCH_JUMP);
+InjectHook(0x5A31C0, &RwMatrixTransform, PATCH_JUMP);
+InjectHook(0x5A3300, &RwMatrixDestroy, PATCH_JUMP);
+InjectHook(0x5A3330, &RwMatrixCreate, PATCH_JUMP);
+InjectHook(0x5A3450, &_rwVectorSetMultFn, PATCH_JUMP);
+InjectHook(0x5A3600, &_rwV3dNormalize, PATCH_JUMP);
+InjectHook(0x5A36A0, &RwV3dLength, PATCH_JUMP);
+InjectHook(0x5A3710, &_rwSqrt, PATCH_JUMP);
+InjectHook(0x5A3770, &_rwInvSqrt, PATCH_JUMP);
+InjectHook(0x5A37D0, &RwV3dTransformPoints, PATCH_JUMP);
+InjectHook(0x5A37E0, &RwV3dTransformVectors, PATCH_JUMP);
+InjectHook(0x5A37F0, &_rwVectorClose, PATCH_JUMP);
+InjectHook(0x5A3860, &_rwVectorOpen, PATCH_JUMP);
+InjectHook(0x5A3AD0, &RwStreamRead, PATCH_JUMP);
+InjectHook(0x5A3C30, &RwStreamWrite, PATCH_JUMP);
+InjectHook(0x5A3DF0, &RwStreamSkip, PATCH_JUMP);
+InjectHook(0x5A3F10, &RwStreamClose, PATCH_JUMP);
+InjectHook(0x5A3FE0, &RwStreamOpen, PATCH_JUMP);
+InjectHook(0x5A43A0, &RwIm2DGetNearScreenZ, PATCH_JUMP);
+InjectHook(0x5A43B0, &RwIm2DGetFarScreenZ, PATCH_JUMP);
+InjectHook(0x5A43C0, &RwRenderStateSet, PATCH_JUMP);
+InjectHook(0x5A4410, &RwRenderStateGet, PATCH_JUMP);
+InjectHook(0x5A4420, &RwIm2DRenderLine, PATCH_JUMP);
+InjectHook(0x5A4430, &RwIm2DRenderPrimitive, PATCH_JUMP);
+InjectHook(0x5A4440, &RwIm2DRenderIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5A5020, &RwCameraEndUpdate, PATCH_JUMP);
+InjectHook(0x5A5030, &RwCameraBeginUpdate, PATCH_JUMP);
+InjectHook(0x5A5040, &RwCameraSetViewOffset, PATCH_JUMP);
+InjectHook(0x5A5070, &RwCameraSetNearClipPlane, PATCH_JUMP);
+InjectHook(0x5A5140, &RwCameraSetFarClipPlane, PATCH_JUMP);
+InjectHook(0x5A5170, &RwCameraFrustumTestSphere, PATCH_JUMP);
+InjectHook(0x5A51E0, &RwCameraClear, PATCH_JUMP);
+InjectHook(0x5A5210, &RwCameraShowRaster, PATCH_JUMP);
+InjectHook(0x5A5240, &RwCameraSetProjection, PATCH_JUMP);
+InjectHook(0x5A52B0, &RwCameraSetViewWindow, PATCH_JUMP);
+InjectHook(0x5A52F0, &RwCameraRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5A5320, &RwCameraDestroy, PATCH_JUMP);
+InjectHook(0x5A5360, &RwCameraCreate, PATCH_JUMP);
+InjectHook(0x5A7100, &RwTextureSetMipmapping, PATCH_JUMP);
+InjectHook(0x5A7120, &RwTextureGetMipmapping, PATCH_JUMP);
+InjectHook(0x5A7130, &RwTextureSetAutoMipmapping, PATCH_JUMP);
+InjectHook(0x5A7150, &RwTextureGetAutoMipmapping, PATCH_JUMP);
+InjectHook(0x5A7160, &RwTexDictionaryCreate, PATCH_JUMP);
+InjectHook(0x5A7200, &RwTexDictionaryDestroy, PATCH_JUMP);
+InjectHook(0x5A7290, &RwTexDictionaryForAllTextures, PATCH_JUMP);
+InjectHook(0x5A72D0, &RwTextureCreate, PATCH_JUMP);
+InjectHook(0x5A7330, &RwTextureDestroy, PATCH_JUMP);
+InjectHook(0x5A73B0, &RwTextureSetName, PATCH_JUMP);
+InjectHook(0x5A7420, &RwTextureSetMaskName, PATCH_JUMP);
+InjectHook(0x5A7490, &RwTexDictionaryAddTexture, PATCH_JUMP);
+InjectHook(0x5A74D0, &RwTexDictionaryFindNamedTexture, PATCH_JUMP);
+InjectHook(0x5A7550, &RwTexDictionarySetCurrent, PATCH_JUMP);
+InjectHook(0x5A7570, &RwTexDictionaryGetCurrent, PATCH_JUMP);
+InjectHook(0x5A7580, &RwTextureRead, PATCH_JUMP);
+InjectHook(0x5A7780, &RwTextureRasterGenerateMipmaps, PATCH_JUMP);
+InjectHook(0x5A9120, &RwImageCreate, PATCH_JUMP);
+InjectHook(0x5A9180, &RwImageDestroy, PATCH_JUMP);
+InjectHook(0x5A91E0, &RwImageAllocatePixels, PATCH_JUMP);
+InjectHook(0x5A92A0, &RwImageFreePixels, PATCH_JUMP);
+InjectHook(0x5A92D0, &RwImageMakeMask, PATCH_JUMP);
+InjectHook(0x5A93A0, &RwImageApplyMask, PATCH_JUMP);
+InjectHook(0x5A9750, &RwImageSetPath, PATCH_JUMP);
+InjectHook(0x5A9810, &RwImageRead, PATCH_JUMP);
+InjectHook(0x5A9B40, &RwImageFindFileType, PATCH_JUMP);
+InjectHook(0x5A9C10, &RwImageReadMaskedImage, PATCH_JUMP);
+InjectHook(0x5A9F50, &RwImageCopy, PATCH_JUMP);
+InjectHook(0x5AA130, &RwImageGammaCorrect, PATCH_JUMP);
+InjectHook(0x5AA2C0, &RwImageSetGamma, PATCH_JUMP);
+InjectHook(0x5AA4E0, &_rwStreamWriteVersionedChunkHeader, PATCH_JUMP);
+InjectHook(0x5AA540, &RwStreamFindChunk, PATCH_JUMP);
+InjectHook(0x5AA640, &RwMemLittleEndian32, PATCH_JUMP);
+InjectHook(0x5AA650, &RwMemNative32, PATCH_JUMP);
+InjectHook(0x5AA660, &RwMemFloat32ToReal, PATCH_JUMP);
+InjectHook(0x5AA680, &RwStreamWriteReal, PATCH_JUMP);
+InjectHook(0x5AA720, &RwStreamWriteInt32, PATCH_JUMP);
+InjectHook(0x5AA740, &RwStreamReadReal, PATCH_JUMP);
+InjectHook(0x5AA7B0, &RwStreamReadInt32, PATCH_JUMP);
+InjectHook(0x5AA800, &RwTextureStreamGetSize, PATCH_JUMP);
+InjectHook(0x5AA870, &RwTextureStreamWrite, PATCH_JUMP);
+InjectHook(0x5AAA40, &RwTextureStreamRead, PATCH_JUMP);
+InjectHook(0x5AB020, &RwTexDictionaryStreamWrite, PATCH_JUMP);
+InjectHook(0x5AC890, &RpMorphTargetCalcBoundingSphere, PATCH_JUMP);
+InjectHook(0x5AC9A0, &RpGeometryAddMorphTargets, PATCH_JUMP);
+InjectHook(0x5ACB60, &RpGeometryTriangleSetVertexIndices, PATCH_JUMP);
+InjectHook(0x5ACB90, &RpGeometryTriangleSetMaterial, PATCH_JUMP);
+InjectHook(0x5ACBF0, &RpGeometryForAllMaterials, PATCH_JUMP);
+InjectHook(0x5ACC30, &RpGeometryLock, PATCH_JUMP);
+InjectHook(0x5ACC60, &RpGeometryUnlock, PATCH_JUMP);
+InjectHook(0x5ACD10, &RpGeometryCreate, PATCH_JUMP);
+InjectHook(0x5ACF40, &_rpGeometryAddRef, PATCH_JUMP);
+InjectHook(0x5ACF50, &RpGeometryDestroy, PATCH_JUMP);
+InjectHook(0x5ACFF0, &RpGeometryRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AD020, &RpGeometryRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5AD050, &RpGeometryStreamRead, PATCH_JUMP);
+InjectHook(0x5AD6D0, &RwRasterGetCurrentContext, PATCH_JUMP);
+InjectHook(0x5AD6F0, &RwRasterUnlock, PATCH_JUMP);
+InjectHook(0x5AD710, &RwRasterRenderFast, PATCH_JUMP);
+InjectHook(0x5AD750, &RwRasterUnlockPalette, PATCH_JUMP);
+InjectHook(0x5AD780, &RwRasterDestroy, PATCH_JUMP);
+InjectHook(0x5AD7C0, &RwRasterPushContext, PATCH_JUMP);
+InjectHook(0x5AD810, &RwRasterRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AD840, &RwRasterLockPalette, PATCH_JUMP);
+InjectHook(0x5AD870, &RwRasterPopContext, PATCH_JUMP);
+InjectHook(0x5AD8C0, &RwRasterGetNumLevels, PATCH_JUMP);
+InjectHook(0x5AD900, &RwRasterShowRaster, PATCH_JUMP);
+InjectHook(0x5AD930, &RwRasterCreate, PATCH_JUMP);
+InjectHook(0x5AD9D0, &RwRasterLock, PATCH_JUMP);
+InjectHook(0x5ADC30, &RpMaterialCreate, PATCH_JUMP);
+InjectHook(0x5ADCB0, &RpMaterialDestroy, PATCH_JUMP);
+InjectHook(0x5ADD10, &RpMaterialSetTexture, PATCH_JUMP);
+InjectHook(0x5ADD40, &RpMaterialRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5ADD70, &RpMaterialRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5ADDA0, &RpMaterialStreamRead, PATCH_JUMP);
+InjectHook(0x5AE0B0, &_rpSectorDefaultRenderCallBack, PATCH_JUMP);
+InjectHook(0x5AE100, &_rpWorldForAllGlobalLights, PATCH_JUMP);
+InjectHook(0x5AE150, &_rpWorldSectorForAllLocalLights, PATCH_JUMP);
+InjectHook(0x5AE190, &RpWorldUnlock, PATCH_JUMP);
+InjectHook(0x5AE2B0, &RpWorldSectorGetWorld, PATCH_JUMP);
+InjectHook(0x5AE340, &RpWorldDestroy, PATCH_JUMP);
+InjectHook(0x5AE6A0, &RpWorldCreate, PATCH_JUMP);
+InjectHook(0x5AEA40, &RpWorldRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5AEA70, &RpWorldRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5AEAA0, &RpWorldPluginAttach, PATCH_JUMP);
+InjectHook(0x5AFB80, &RpWorldAddCamera, PATCH_JUMP);
+InjectHook(0x5AFBB0, &RpWorldRemoveCamera, PATCH_JUMP);
+InjectHook(0x5AFC10, &RpAtomicGetWorld, PATCH_JUMP);
+InjectHook(0x5AFC20, &RpWorldAddClump, PATCH_JUMP);
+InjectHook(0x5AFDA0, &RpWorldAddLight, PATCH_JUMP);
+InjectHook(0x5AFDF0, &RpWorldRemoveLight, PATCH_JUMP);
+InjectHook(0x5AFE70, &RtBMPImageRead, PATCH_JUMP);
+InjectHook(0x5B07D0, &RpSkinPluginAttach, PATCH_JUMP);
+InjectHook(0x5B1050, &RpSkinAtomicSetHAnimHierarchy, PATCH_JUMP);
+InjectHook(0x5B1070, &RpSkinAtomicGetHAnimHierarchy, PATCH_JUMP);
+InjectHook(0x5B1080, &RpSkinGeometryGetSkin, PATCH_JUMP);
+InjectHook(0x5B1090, &RpSkinGeometrySetSkin, PATCH_JUMP);
+InjectHook(0x5B10D0, &RpSkinGetSkinToBoneMatrices, PATCH_JUMP);
+InjectHook(0x5B10E0, &RpHAnimHierarchyCreate, PATCH_JUMP);
+InjectHook(0x5B11F0, &RpHAnimFrameGetHierarchy, PATCH_JUMP);
+InjectHook(0x5B1200, &RpHAnimHierarchySetCurrentAnim, PATCH_JUMP);
+InjectHook(0x5B12B0, &RpHAnimHierarchySubAnimTime, PATCH_JUMP);
+InjectHook(0x5B1480, &RpHAnimHierarchyAddAnimTime, PATCH_JUMP);
+InjectHook(0x5B1780, &RpHAnimHierarchyUpdateMatrices, PATCH_JUMP);
+InjectHook(0x5B1C10, &RpHAnimAnimationStreamRead, PATCH_JUMP);
+InjectHook(0x5B1D50, &RpHAnimPluginAttach, PATCH_JUMP);
+InjectHook(0x5B2640, &RpMatFXPluginAttach, PATCH_JUMP);
+InjectHook(0x5B3750, &RpMatFXAtomicEnableEffects, PATCH_JUMP);
+InjectHook(0x5B3780, &RpMatFXMaterialSetEffects, PATCH_JUMP);
+InjectHook(0x5B38D0, &RpMatFXMaterialSetupEnvMap, PATCH_JUMP);
+InjectHook(0x5B3A40, &RpMatFXMaterialSetBumpMapTexture, PATCH_JUMP);
+InjectHook(0x5B3CF0, &RwD3D8SetRenderState, PATCH_JUMP);
+InjectHook(0x5B3D40, &RwD3D8GetRenderState, PATCH_JUMP);
+InjectHook(0x5B3D60, &RwD3D8SetTextureStageState, PATCH_JUMP);
+InjectHook(0x5B53A0, &RwD3D8SetTexture, PATCH_JUMP);
+InjectHook(0x5B6720, &RwIm3DTransform, PATCH_JUMP);
+InjectHook(0x5B67F0, &RwIm3DEnd, PATCH_JUMP);
+InjectHook(0x5B6820, &RwIm3DRenderIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5B6980, &RwIm3DRenderLine, PATCH_JUMP);
+InjectHook(0x5B6A50, &RwIm3DSetTransformPipeline, PATCH_JUMP);
+InjectHook(0x5B6AC0, &RwIm3DSetRenderPipeline, PATCH_JUMP);
+InjectHook(0x5B95D0, &RwD3D8EngineSetRefreshRate, PATCH_JUMP);
+InjectHook(0x5B9640, &RwD3D8CameraAttachWindow, PATCH_JUMP);
+InjectHook(0x5BAEB0, &RwD3D8DeviceSupportsDXTTexture, PATCH_JUMP);
+InjectHook(0x5BAF90, &RwD3D8SetVertexShader, PATCH_JUMP);
+InjectHook(0x5BAFD0, &RwD3D8SetPixelShader, PATCH_JUMP);
+InjectHook(0x5BB010, &RwD3D8SetStreamSource, PATCH_JUMP);
+InjectHook(0x5BB060, &RwD3D8SetIndices, PATCH_JUMP);
+InjectHook(0x5BB0B0, &RwD3D8DrawIndexedPrimitive, PATCH_JUMP);
+InjectHook(0x5BB140, &RwD3D8DrawPrimitive, PATCH_JUMP);
+InjectHook(0x5BB1D0, &RwD3D8SetTransform, PATCH_JUMP);
+InjectHook(0x5BB310, &RwD3D8GetTransform, PATCH_JUMP);
+InjectHook(0x5BB340, &RwD3D8SetTransformWorld, PATCH_JUMP);
+InjectHook(0x5BB490, &RwD3D8SetSurfaceProperties, PATCH_JUMP);
+InjectHook(0x5BB7A0, &RwD3D8SetLight, PATCH_JUMP);
+InjectHook(0x5BB890, &RwD3D8EnableLight, PATCH_JUMP);
+InjectHook(0x5BB9F0, &RwD3D8DynamicVertexBufferCreate, PATCH_JUMP);
+InjectHook(0x5BBAE0, &RwD3D8DynamicVertexBufferDestroy, PATCH_JUMP);
+InjectHook(0x5BBB10, &RwD3D8IndexBufferCreate, PATCH_JUMP);
+InjectHook(0x5BBB40, &RwD3D8CreatePixelShader, PATCH_JUMP);
+InjectHook(0x5BBB90, &RwD3D8DeletePixelShader, PATCH_JUMP);
+InjectHook(0x5BBC00, &RwD3D8SetPixelShaderConstant, PATCH_JUMP);
+InjectHook(0x5BBC30, &RwD3D8GetCaps, PATCH_JUMP);
+InjectHook(0x5BBC40, &RwD3D8CameraIsSphereFullyInsideFrustum, PATCH_JUMP);
+InjectHook(0x5BBCA0, &RwD3D8CameraIsBBoxFullyInsideFrustum, PATCH_JUMP);
+InjectHook(0x5BBD30, &RwD3D8DynamicVertexBufferLock, PATCH_JUMP);
+InjectHook(0x5BBEB0, &RwD3D8DynamicVertexBufferUnlock, PATCH_JUMP);
+InjectHook(0x5BBED0, &_rwIntelSSEsupported, PATCH_JUMP);
+InjectHook(0x5BBF10, &RwImageSetFromRaster, PATCH_JUMP);
+InjectHook(0x5BBF50, &RwRasterSetFromImage, PATCH_JUMP);
+InjectHook(0x5BBF80, &RwImageFindRasterFormat, PATCH_JUMP);
+InjectHook(0x5BBFF0, &RwFrameRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5BC020, &_rwFrameListDeinitialize, PATCH_JUMP);
+InjectHook(0x5BC050, &_rwFrameListStreamRead, PATCH_JUMP);
+InjectHook(0x5BC300, &RpLightSetRadius, PATCH_JUMP);
+InjectHook(0x5BC320, &RpLightSetColor, PATCH_JUMP);
+InjectHook(0x5BC370, &RpLightGetConeAngle, PATCH_JUMP);
+InjectHook(0x5BC5B0, &RpLightRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5BC5E0, &RpLightStreamRead, PATCH_JUMP);
+InjectHook(0x5BC780, &RpLightDestroy, PATCH_JUMP);
+InjectHook(0x5BC7C0, &RpLightCreate, PATCH_JUMP);
+InjectHook(0x5BE280, &_rwD3D8TexDictionaryEnableRasterFormatConversion, PATCH_JUMP);
+InjectHook(0x5BF110, &RwOsGetFileInterface, PATCH_JUMP);
+InjectHook(0x5C1720, &RwFreeListDestroy, PATCH_JUMP);
+InjectHook(0x5C1790, &RwFreeListCreate, PATCH_JUMP);
+InjectHook(0x5C19F0, &RwFreeListPurge, PATCH_JUMP);
+InjectHook(0x5C1B90, &RwFreeListPurgeAllFreeLists, PATCH_JUMP);
+InjectHook(0x5C1D40, &RwFreeListForAllUsed, PATCH_JUMP);
+InjectHook(0x5C2780, &_rxPipelineClose, PATCH_JUMP);
+InjectHook(0x5C27E0, &_rxPipelineOpen, PATCH_JUMP);
+InjectHook(0x5C2AD0, &RxHeapGetGlobalHeap, PATCH_JUMP);
+InjectHook(0x5C2AE0, &RxPacketCreate, PATCH_JUMP);
+InjectHook(0x5C2B10, &RxClusterSetExternalData, PATCH_JUMP);
+InjectHook(0x5C2B70, &RxClusterSetData, PATCH_JUMP);
+InjectHook(0x5C2BD0, &RxClusterInitializeData, PATCH_JUMP);
+InjectHook(0x5C2C40, &RxClusterResizeData, PATCH_JUMP);
+InjectHook(0x5C2C90, &RxClusterLockWrite, PATCH_JUMP);
+InjectHook(0x5C2D60, &RxPipelineExecute, PATCH_JUMP);
+InjectHook(0x5C2E00, &RxPipelineCreate, PATCH_JUMP);
+InjectHook(0x5C2E70, &_rxPipelineDestroy, PATCH_JUMP);
+InjectHook(0x5C3080, &RwResourcesFreeResEntry, PATCH_JUMP);
+InjectHook(0x5C30F0, &_rwResourcesPurge, PATCH_JUMP);
+InjectHook(0x5C3170, &RwResourcesAllocateResEntry, PATCH_JUMP);
+InjectHook(0x5C3360, &RwResourcesEmptyArena, PATCH_JUMP);
+InjectHook(0x5C3450, &_rwPluginRegistryOpen, PATCH_JUMP);
+InjectHook(0x5C3480, &_rwPluginRegistryClose, PATCH_JUMP);
+InjectHook(0x5C3590, &_rwPluginRegistryGetPluginOffset, PATCH_JUMP);
+InjectHook(0x5C35C0, &_rwPluginRegistryAddPlugin, PATCH_JUMP);
+InjectHook(0x5C37F0, &_rwPluginRegistryInitObject, PATCH_JUMP);
+InjectHook(0x5C3850, &_rwPluginRegistryDeInitObject, PATCH_JUMP);
+InjectHook(0x5C3880, &_rwPluginRegistryCopyObject, PATCH_JUMP);
+InjectHook(0x5C3910, &RwErrorSet, PATCH_JUMP);
+InjectHook(0x5C3970, &_rwerror, PATCH_JUMP);
+InjectHook(0x5C3980, &_rwPluginRegistryAddPluginStream, PATCH_JUMP);
+InjectHook(0x5C39C0, &_rwPluginRegistryAddPlgnStrmlwysCB, PATCH_JUMP);
+InjectHook(0x5C39F0, &_rwPluginRegistryAddPlgnStrmRightsCB, PATCH_JUMP);
+InjectHook(0x5C3A20, & _rwPluginRegistryReadDataChunks, PATCH_JUMP);
+InjectHook(0x5C3B50, & _rwPluginRegistryInvokeRights, PATCH_JUMP);
+InjectHook(0x5C3BA0, &_rwPluginRegistryGetSize, PATCH_JUMP);
+InjectHook(0x5C3BE0, &_rwPluginRegistryWriteDataChunks, PATCH_JUMP);
+InjectHook(0x5C3CB0, &_rwPluginRegistrySkipDataChunks, PATCH_JUMP);
+InjectHook(0x5C3D30, &RwCameraStreamRead, PATCH_JUMP);
+InjectHook(0x5C5570, &RwBBoxCalculate, PATCH_JUMP);
+InjectHook(0x5C72B0, &RwImageResample, PATCH_JUMP);
+InjectHook(0x5C7B30, &RwImageCreateResample, PATCH_JUMP);
+InjectHook(0x5D9240, &RxRenderStateVectorSetDefaultRenderStateVector, PATCH_JUMP);
+InjectHook(0x5D9340, &RxRenderStateVectorCreate, PATCH_JUMP);
+InjectHook(0x5D9410, &RxRenderStateVectorDestroy, PATCH_JUMP);
+InjectHook(0x5D9460, &RxRenderStateVectorLoadDriverState, PATCH_JUMP);
+InjectHook(0x5D95D0, &_rxEmbeddedPacketBetweenPipelines, PATCH_JUMP);
+InjectHook(0x5D9740, &_rxEmbeddedPacketBetweenNodes, PATCH_JUMP);
+InjectHook(0x5D9810, &_rxPacketDestroy, PATCH_JUMP);
+InjectHook(0x5C8B10, &_rpMaterialListDeinitialize, PATCH_JUMP);
+InjectHook(0x5C8B70, &_rpMaterialListInitialize, PATCH_JUMP);
+InjectHook(0x5C8B80, &_rpMaterialListGetMaterial, PATCH_JUMP);
+InjectHook(0x5C8B90, &_rpMaterialListAppendMaterial, PATCH_JUMP);
+InjectHook(0x5C8C50, &_rpMaterialListFindMaterialIndex, PATCH_JUMP);
+InjectHook(0x5C8C80, &_rpMaterialListStreamRead, PATCH_JUMP);
+InjectHook(0x5C8FE0, &_rpMeshHeaderCreate, PATCH_JUMP);
+InjectHook(0x5C8FF0, &_rpMeshClose, PATCH_JUMP);
+InjectHook(0x5C9020, &_rpMeshOpen, PATCH_JUMP);
+InjectHook(0x5C9140, &_rpBuildMeshCreate, PATCH_JUMP);
+InjectHook(0x5C9220, &_rpBuildMeshDestroy, PATCH_JUMP);
+InjectHook(0x5C9260, &_rpMeshDestroy, PATCH_JUMP);
+InjectHook(0x5C92A0, &_rpBuildMeshAddTriangle, PATCH_JUMP);
+InjectHook(0x5C9380, &_rpMeshHeaderForAllMeshes, PATCH_JUMP);
+InjectHook(0x5C93C0, &_rpMeshWrite, PATCH_JUMP);
+InjectHook(0x5C9510, &_rpMeshRead, PATCH_JUMP);
+InjectHook(0x5C96E0, &_rpMeshSize, PATCH_JUMP);
+InjectHook(0x5C9730, &RpBuildMeshGenerateDefaultTriStrip, PATCH_JUMP);
+InjectHook(0x5CAE10, &_rpTriListMeshGenerate, PATCH_JUMP);
+InjectHook(0x5CB230, &_rpMeshOptimise, PATCH_JUMP);
+InjectHook(0x5CB2B0, &RpWorldSectorRegisterPlugin, PATCH_JUMP);
+InjectHook(0x5CB2E0, &RpWorldSectorRegisterPluginStream, PATCH_JUMP);
+InjectHook(0x5CB630, &RpWorldSetDefaultSectorPipeline, PATCH_JUMP);
+InjectHook(0x5CB670, &RpAtomicSetDefaultPipeline, PATCH_JUMP);
+InjectHook(0x5CDEE0, &RpHAnimStdKeyFrameToMatrix, PATCH_JUMP);
+InjectHook(0x5CE000, &RpHAnimStdKeyFrameInterpolate, PATCH_JUMP);
+InjectHook(0x5CE420, &RpHAnimStdKeyFrameBlend, PATCH_JUMP);
+InjectHook(0x5CE820, &RpHAnimStdKeyFrameStreamRead, PATCH_JUMP);
+InjectHook(0x5CE8C0, &RpHAnimStdKeyFrameStreamWrite, PATCH_JUMP);
+InjectHook(0x5CE930, &RpHAnimStdKeyFrameStreamGetSize, PATCH_JUMP);
+InjectHook(0x5CE950, &RpHAnimStdKeyFrameMulRecip, PATCH_JUMP);
+InjectHook(0x5CEAB0, &RpHAnimStdKeyFrameAdd, PATCH_JUMP);
+InjectHook(0x5D1070, &RxHeapFree, PATCH_JUMP);
+InjectHook(0x5D1260, &RxHeapAlloc, PATCH_JUMP);
+InjectHook(0x5D14D0, &RxHeapRealloc, PATCH_JUMP);
+InjectHook(0x5D1680, &_rxHeapReset, PATCH_JUMP);
+InjectHook(0x5D16F0, &RxHeapDestroy, PATCH_JUMP);
+InjectHook(0x5D1750, &RxHeapCreate, PATCH_JUMP);
+InjectHook(0x5D1EC0, &RxPipelineNodeFindOutputByName, PATCH_JUMP);
+InjectHook(0x5D1F20, &RxPipelineNodeFindInput, PATCH_JUMP);
+InjectHook(0x5D1F30, &RxPipelineNodeRequestCluster, PATCH_JUMP);
+InjectHook(0x5D1FA0, &RxLockedPipeUnlock, PATCH_JUMP);
+InjectHook(0x5D29F0, &RxPipelineLock, PATCH_JUMP);
+InjectHook(0x5D2B10, &RxPipelineFindNodeByName, PATCH_JUMP);
+InjectHook(0x5D2BA0, &RxLockedPipeAddFragment, PATCH_JUMP);
+InjectHook(0x5D2EE0, &RxLockedPipeAddPath, PATCH_JUMP);
+InjectHook(0x5D31C0, &RxNodeDefinitionGetImmRenderSetup, PATCH_JUMP);
+InjectHook(0x5D35C0, &RxNodeDefinitionGetImmMangleTriangleIndices, PATCH_JUMP);
+InjectHook(0x5D3C60, &RxNodeDefinitionGetCullTriangle, PATCH_JUMP);
+InjectHook(0x5D4F80, &RxNodeDefinitionGetClipTriangle, PATCH_JUMP);
+InjectHook(0x5D51C0, &RxNodeDefinitionGetSubmitTriangle, PATCH_JUMP);
+InjectHook(0x5D5400, &RxNodeDefinitionGetImmInstance, PATCH_JUMP);
+InjectHook(0x5D6000, &RxNodeDefinitionGetTransform, PATCH_JUMP);
+InjectHook(0x5D61C0, &RxNodeDefinitionGetImmStash, PATCH_JUMP);
+InjectHook(0x5D6470, &RxNodeDefinitionGetImmMangleLineIndices, PATCH_JUMP);
+InjectHook(0x5D7230, &RxNodeDefinitionGetClipLine, PATCH_JUMP);
+InjectHook(0x5D74C0, &RxNodeDefinitionGetSubmitLine, PATCH_JUMP);
+InjectHook(0x5D9C90, &_rwD3D8LightsOpen, PATCH_JUMP);
+InjectHook(0x5D9EF0, &_rwD3D8LightsClose, PATCH_JUMP);
+InjectHook(0x5D9F80, &_rwD3D8LightsGlobalEnable, PATCH_JUMP);
+InjectHook(0x5DA210, &_rwD3D8LightLocalEnable, PATCH_JUMP);
+InjectHook(0x5DA450, &_rwD3D8LightsEnable, PATCH_JUMP);
+InjectHook(0x5DAAC0, &RxNodeDefinitionGetD3D8WorldSectorAllInOne, PATCH_JUMP);
+InjectHook(0x5DC500, &RxNodeDefinitionGetD3D8AtomicAllInOne, PATCH_JUMP);
+InjectHook(0x5DCC50, &RxNodeDefinitionGetWorldSectorInstance, PATCH_JUMP);
+InjectHook(0x5DCD80, &RxNodeDefinitionGetWorldSectorEnumerateLights, PATCH_JUMP);
+InjectHook(0x5DD800, &RxNodeDefinitionGetAtomicInstance, PATCH_JUMP);
+InjectHook(0x5DD9B0, &RxNodeDefinitionGetAtomicEnumerateLights, PATCH_JUMP);
+InjectHook(0x5DDAA0, &RxNodeDefinitionGetMaterialScatter, PATCH_JUMP);
+InjectHook(0x5DF040, &RxNodeDefinitionGetLight, PATCH_JUMP);
+InjectHook(0x5DF560, &RxNodeDefinitionGetPostLight, PATCH_JUMP);
+InjectHook(0x5DFC60, &RxD3D8AllInOneSetRenderCallBack, PATCH_JUMP);
+ENDPATCHES
+#endif \ No newline at end of file
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 2545b9ab..4cfa75b3 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -9,17 +9,20 @@
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
+#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Pad.h"
+#include "Particle.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h"
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h"
+#include "ProjectileInfo.h"
#include "Pools.h"
#include "Radar.h"
#include "Restart.h"
@@ -48,7 +51,6 @@ char SaveFileNameJustSaved[260];
int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
-
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
bool &StillToFadeOut = *(bool*)0x95CD99;
@@ -58,10 +60,26 @@ uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
-WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
+#define LoadSaveDataBlock()\
+do {\
+ if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
+ return false;\
+ size = align4bytes(size);\
+ if (!ReadDataFromFile(file, work_buff, size))\
+ return false;\
+ buf = work_buff;\
+} while (0)
+#define ReadDataFromBlock(msg,load_func)\
+do {\
+ debug(msg);\
+ ReadDataFromBufferPointer(buf, size);\
+ load_func(buf, size);\
+ size = align4bytes(size);\
+ buf += size;\
+} while (0)
-#define WRITE_BLOCK(save_func)\
+#define WriteSaveDataBlock(save_func)\
do {\
buf = work_buff;\
reserved = 0;\
@@ -117,11 +135,11 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
WriteDataToBufferPointer(buf, currPad->Mode);
- WriteDataToBufferPointer(buf, CTimer::GetTimeInMilliseconds());
- WriteDataToBufferPointer(buf, CTimer::GetTimeScale());
- WriteDataToBufferPointer(buf, CTimer::GetTimeStep());
- WriteDataToBufferPointer(buf, CTimer::GetTimeStepNonClipped());
- WriteDataToBufferPointer(buf, CTimer::GetFrameCounter());
+ WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
+ WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
+ WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
@@ -138,7 +156,6 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
-
assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
@@ -153,25 +170,25 @@ GenericSave(int file)
totalSize = buf - work_buff;
// Save the rest
- WRITE_BLOCK(CPools::SavePedPool);
- WRITE_BLOCK(CGarages::Save);
- WRITE_BLOCK(CPools::SaveVehiclePool);
- WRITE_BLOCK(CPools::SaveObjectPool);
- WRITE_BLOCK(ThePaths.Save);
- WRITE_BLOCK(CCranes::Save);
- WRITE_BLOCK(CPickups::Save);
- WRITE_BLOCK(gPhoneInfo.Save);
- WRITE_BLOCK(CRestart::SaveAllRestartPoints);
- WRITE_BLOCK(CRadar::SaveAllRadarBlips);
- WRITE_BLOCK(CTheZones::SaveAllZones);
- WRITE_BLOCK(CGangs::SaveAllGangData);
- WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators);
- WRITE_BLOCK(CParticleObject::SaveParticle);
- WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects);
- WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
- WRITE_BLOCK(CStats::SaveStats);
- WRITE_BLOCK(CStreaming::MemoryCardSave);
- WRITE_BLOCK(CPedType::Save);
+ WriteSaveDataBlock(CPools::SavePedPool);
+ WriteSaveDataBlock(CGarages::Save);
+ WriteSaveDataBlock(CPools::SaveVehiclePool);
+ WriteSaveDataBlock(CPools::SaveObjectPool);
+ WriteSaveDataBlock(ThePaths.Save);
+ WriteSaveDataBlock(CCranes::Save);
+ WriteSaveDataBlock(CPickups::Save);
+ WriteSaveDataBlock(gPhoneInfo.Save);
+ WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
+ WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
+ WriteSaveDataBlock(CTheZones::SaveAllZones);
+ WriteSaveDataBlock(CGangs::SaveAllGangData);
+ WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
+ WriteSaveDataBlock(CParticleObject::SaveParticle);
+ WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
+ WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
+ WriteSaveDataBlock(CStats::SaveStats);
+ WriteSaveDataBlock(CStreaming::MemoryCardSave);
+ WriteSaveDataBlock(CPedType::Save);
// Write padding
for (int i = 0; i < 4; i++) {
@@ -199,6 +216,115 @@ GenericSave(int file)
}
bool
+GenericLoad()
+{
+ uint8 *buf;
+ int32 file;
+ uint32 size;
+
+ int32 saveSize;
+ CPad *currPad;
+
+ // Load SimpleVars and Scripts
+ CheckSum = 0;
+ CDate(CompileDateAndTime);
+ CPad::ResetCheats();
+ if (!ReadInSizeofSaveFileBuffer(file, size))
+ return false;
+ size = align4bytes(size);
+ ReadDataFromFile(file, work_buff, size);
+ buf = (work_buff + 0x40);
+ ReadDataFromBufferPointer(buf, saveSize);
+ ReadDataFromBufferPointer(buf, CGame::currLevel);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().x);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().y);
+ ReadDataFromBufferPointer(buf, TheCamera.GetPosition().z);
+ ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
+ ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
+ ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
+ ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
+ currPad = CPad::GetPad(0);
+ ReadDataFromBufferPointer(buf, currPad->Mode);
+ ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
+ ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
+ ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
+ ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
+ ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
+ ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
+ ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
+ ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
+ ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
+ ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
+ assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
+ ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
+
+ // Load the rest
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Garages \n", CGarages::Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
+ LoadSaveDataBlock();
+ CProjectileInfo::RemoveAllProjectiles();
+ CObject::DeleteAllTempObjects();
+ ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Cranes \n", CranesLoad);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
+ CParticle::ReloadConfig();
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
+ LoadSaveDataBlock();
+ ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
+
+ DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ if (!CloseFile(file)) {
+ PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
+ return false;
+ }
+
+ DoGameSpecificStuffAfterSucessLoad();
+ debug("Game successfully loaded \n");
+ return true;
+}
+
+bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
file = CFileMgr::OpenFile(LoadFileName, "rb");
@@ -411,7 +537,7 @@ align4bytes(int32 size)
STARTPATCHES
InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
- //InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
+ InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);
InjectHook(0x591A00, CloseFile, PATCH_JUMP);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 1c0d673e..257c8d33 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
PruneReferences();
- if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1)
+ if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
DoDriveByShootings();
}
break;
@@ -667,7 +667,7 @@ CAutomobile::ProcessControl(void)
if(!strongGrip1 && !CVehicle::bCheat3)
gripCheat = false;
float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
- acceleration /= fForceMultiplier;
+ acceleration /= m_fForceMultiplier;
// unused
if(GetModelIndex() == MI_MIAMI_RCBARON ||
@@ -718,7 +718,7 @@ CAutomobile::ProcessControl(void)
else
traction = 0.004f;
traction *= pHandling->fTractionMultiplier / 4.0f;
- traction /= fForceMultiplier;
+ traction /= m_fForceMultiplier;
if(CVehicle::bCheat3)
traction *= 4.0f;
@@ -2814,7 +2814,7 @@ CAutomobile::ProcessBuoyancy(void)
CVector impulse, point;
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
- m_flagD8 = true;
+ bTouchingWater = true;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
@@ -2899,7 +2899,7 @@ CAutomobile::ProcessBuoyancy(void)
}
}else{
bIsInWater = false;
- m_flagD8 = false;
+ bTouchingWater = false;
static RwRGBA splashCol = {155, 155, 185, 196};
static RwRGBA smokeCol = {255, 255, 255, 255};
@@ -3791,7 +3791,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
}
ChangeLawEnforcerState(false);
- gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
+ gFireManager.StartFire(this, culprit, 0.8f, true);
CDarkel::RegisterCarBlownUpByPlayer(this);
if(GetModelIndex() == MI_RCBANDIT)
CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0);
@@ -4054,7 +4054,7 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nNextRouteNode)
break;
if(i < curnode->numLinks &&
- ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
+ ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3)
return true;
}
@@ -4064,7 +4064,7 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nPrevRouteNode)
break;
if(i < curnode->numLinks &&
- ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
+ ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3)
return true;
}
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 9c7cbb4f..0159d168 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -1,12 +1,25 @@
#include "common.h"
#include "patcher.h"
-#include "Boat.h"
+#include "General.h"
+#include "Timecycle.h"
#include "HandlingMgr.h"
+#include "CarCtrl.h"
#include "RwHelper.h"
#include "ModelIndices.h"
+#include "VisibilityPlugins.h"
+#include "DMAudio.h"
+#include "Camera.h"
+#include "Darkel.h"
+#include "Explosion.h"
+#include "Particle.h"
#include "WaterLevel.h"
-#include "Pools.h"
+#include "Floater.h"
#include "World.h"
+#include "Pools.h"
+#include "Pad.h"
+#include "Boat.h"
+
+#define INVALID_ORIENTATION (-9999.99f)
float &fShapeLength = *(float*)0x600E78;
float &fShapeTime = *(float*)0x600E7C;
@@ -19,10 +32,6 @@ float WAKE_LIFETIME = 400.0f;
CBoat * (&CBoat::apFrameWakeGeneratingBoats)[4] = *(CBoat * (*)[4])*(uintptr*)0x8620E0;
-WRAPPER void CBoat::ProcessControl() { EAXJMP(0x53EF10); }
-WRAPPER void CBoat::ProcessControlInputs(uint8) { EAXJMP(0x53EC70); }
-WRAPPER void CBoat::BlowUpCar(CEntity* ent) { EAXJMP(0x541CB0); }
-
CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
{
CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
@@ -47,35 +56,31 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
- field_288 = 0.25f;
- field_28C = 0.35f;
- field_290 = 0.7f;
- field_294 = 0.998f;
- field_298 = 0.999f;
- field_29C = 0.85f;
- field_2A0 = 0.96f;
- field_2A4 = 0.96f;
+ m_fPropellerZ = 0.25f;
+ m_fPropellerY = 0.35f;
+ m_waterMoveDrag = CVector(0.7f, 0.998f, 0.999f);
+ m_waterTurnDrag = CVector(0.85f, 0.96f, 0.96f);
_unk2 = false;
- m_fTurnForceZ = 7.0f;
- field_2FC = 7.0f;
- m_vecMoveForce = CVector(0.0f, 0.0f, 0.0f);
+ m_fVolumeUnderWater = 7.0f;
+ m_fPrevVolumeUnderWater = 7.0f;
+ m_vecBuoyancePoint = CVector(0.0f, 0.0f, 0.0f);
- field_300 = 0;
- m_bBoatFlag1 = true;
- m_bBoatFlag2 = true;
+ m_nDeltaVolumeUnderWater = 0;
+ bBoatInWater = true;
+ bPropellerInWater = true;
bIsInWater = true;
unk1 = 0.0f;
m_bIsAnchored = true;
- field_2C4 = -9999.99f;
- m_flagD8 = true;
- field_2CC = 0.0f;
- field_2D0 = 0;
+ m_fOrientation = INVALID_ORIENTATION;
+ bTouchingWater = true;
+ m_fDamage = 0.0f;
+ m_pSetOnFireEntity = nil;
m_nNumWakePoints = 0;
- for (int16 i = 0; i < 32; i++)
+ for (int16 i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++)
m_afWakePointLifeTime[i] = 0.0f;
m_nAmmoInClip = 20;
@@ -94,6 +99,541 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component]));
}
+void
+CBoat::ProcessControl(void)
+{
+ if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
+ return;
+
+ bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
+
+ PruneWakeTrail();
+
+ int r, g, b;
+ RwRGBA splashColor, jetColor;
+ r = 114.75f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed());
+ g = 114.75f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen());
+ b = 114.75f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue());
+ r = clamp(r, 0, 255);
+ g = clamp(g, 0, 255);
+ b = clamp(b, 0, 255);
+ splashColor.red = r;
+ splashColor.green = g;
+ splashColor.blue = b;
+ splashColor.alpha = CGeneral::GetRandomNumberInRange(128, 150);
+
+ r = 242.25f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed());
+ g = 242.25f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen());
+ b = 242.25f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue());
+ r = clamp(r, 0, 255);
+ g = clamp(g, 0, 255);
+ b = clamp(b, 0, 255);
+ jetColor.red = r;
+ jetColor.green = g;
+ jetColor.blue = b;
+ jetColor.alpha = CGeneral::GetRandomNumberInRange(96, 128);
+
+ CGeneral::GetRandomNumber(); // unused
+
+ ProcessCarAlarm();
+
+ switch(m_status){
+ case STATUS_PLAYER:
+ m_bIsAnchored = false;
+ m_fOrientation = INVALID_ORIENTATION;
+ ProcessControlInputs(0);
+ if(GetModelIndex() == MI_PREDATOR)
+ DoFixedMachineGuns();
+ break;
+ case STATUS_SIMPLE:
+ m_bIsAnchored = false;
+ m_fOrientation = INVALID_ORIENTATION;
+ CPhysical::ProcessControl();
+ bBoatInWater = true;
+ bPropellerInWater = true;
+ bIsInWater = true;
+ return;
+ case STATUS_PHYSICS:
+ m_bIsAnchored = false;
+ m_fOrientation = INVALID_ORIENTATION;
+ CCarCtrl::SteerAIBoatWithPhysics(this);
+ break;
+ case STATUS_ABANDONED:
+ case STATUS_WRECKED:
+ bBoatInWater = true;
+ bPropellerInWater = true;
+ bIsInWater = true;
+ m_fSteerAngle = 0.0;
+ bIsHandbrakeOn = false;
+ m_fBrakePedal = 0.5f;
+ m_fGasPedal = 0.0f;
+ if((GetPosition() - CWorld::Players[CWorld::PlayerInFocus].GetPos()).Magnitude() > 150.0f){
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ return;
+ }
+ break;
+ }
+
+ float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
+ if(collisionDamage > 25.0f && m_status != STATUS_WRECKED && m_fHealth >= 150.0f){
+ float prevHealth = m_fHealth;
+ if(this == FindPlayerVehicle()){
+ if(bTakeLessDamage)
+ m_fHealth -= (collisionDamage-25.0f)/6.0f;
+ else
+ m_fHealth -= (collisionDamage-25.0f)/2.0f;
+ }else{
+ if(collisionDamage > 60.0f && pDriver)
+ pDriver->Say(SOUND_PED_CAR_COLLISION);
+ if(bTakeLessDamage)
+ m_fHealth -= (collisionDamage-25.0f)/12.0f;
+ else
+ m_fHealth -= (collisionDamage-25.0f)/4.0f;
+ }
+
+ if(m_fHealth <= 0.0f && prevHealth > 0.0f){
+ m_fHealth = 1.0f;
+ m_pSetOnFireEntity = m_pDamageEntity;
+ }
+ }
+
+ // Damage particles
+ if(m_fHealth <= 600.0f && m_status != STATUS_WRECKED &&
+ Abs(GetPosition().x - TheCamera.GetPosition().x) < 200.0f &&
+ Abs(GetPosition().y - TheCamera.GetPosition().y) < 200.0f){
+ float speedSq = m_vecMoveSpeed.MagnitudeSqr();
+ CVector smokeDir = 0.8f*m_vecMoveSpeed;
+ CVector smokePos;
+ switch(GetModelIndex()){
+ case MI_SPEEDER:
+ smokePos = CVector(0.4f, -2.4f, 0.8f);
+ smokeDir += 0.05f*GetRight();
+ smokeDir.z += 0.2f*m_vecMoveSpeed.z;
+ break;
+ case MI_REEFER:
+ smokePos = CVector(2.0f, -1.0f, 0.5f);
+ smokeDir += 0.07f*GetRight();
+ break;
+ case MI_PREDATOR:
+ default:
+ smokePos = CVector(-1.5f, -0.5f, 1.2f);
+ smokeDir += -0.08f*GetRight();
+ break;
+ }
+
+ smokePos = GetMatrix() * smokePos;
+
+ // On fire
+ if(m_fHealth < 150.0f){
+ CParticle::AddParticle(PARTICLE_CARFLAME, smokePos,
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(2.25f/200.0f, 0.09f)),
+ nil, 0.9f);
+ CVector smokePos2 = smokePos;
+ smokePos2.x += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f);
+ smokePos2.y += CGeneral::GetRandomNumberInRange(-2.25f/4.0f, 2.25f/4.0f);
+ smokePos2.z += CGeneral::GetRandomNumberInRange(2.25f/4.0f, 2.25f);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, smokePos2, CVector(0.0f, 0.0f, 0.0f));
+
+ m_fDamage += CTimer::GetTimeStepInMilliseconds();
+ if(m_fDamage > 5000.0f)
+ BlowUpCar(m_pSetOnFireEntity);
+ }
+
+ if(speedSq < 0.25f && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, smokePos, smokeDir);
+ if(speedSq < 0.25f && m_fHealth <= 350.0f)
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, smokePos, 1.25f*smokeDir);
+ }
+
+ CPhysical::ProcessControl();
+
+ CVector buoyanceImpulse(0.0f, 0.0f, 0.0f);
+ CVector buoyancePoint(0.0f, 0.0f, 0.0f);
+ if(mod_Buoyancy.ProcessBuoyancy(this, pHandling->fBuoyancy, &buoyancePoint, &buoyanceImpulse)){
+ // Process boat in water
+ if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){
+ bBoatInWater = true;
+ bIsInWater = true;
+ }else{
+ bBoatInWater = false;
+ bIsInWater = false;
+ }
+
+ m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater;
+ m_vecBuoyancePoint = buoyancePoint;
+ ApplyMoveForce(buoyanceImpulse);
+ if(!onLand)
+ ApplyTurnForce(buoyanceImpulse, buoyancePoint);
+
+ if(!onLand && bBoatInWater && GetUp().z > 0.0f){
+ float impulse;
+ if(m_fGasPedal > 0.05f)
+ impulse = m_vecMoveSpeed.MagnitudeSqr()*pHandling->fSuspensionForceLevel*buoyanceImpulse.z*CTimer::GetTimeStep()*0.5f*m_fGasPedal;
+ else
+ impulse = 0.0f;
+ impulse = min(impulse, GRAVITY*pHandling->fSuspensionDampingLevel*m_fMass*CTimer::GetTimeStep());
+ ApplyMoveForce(impulse*GetUp());
+ ApplyTurnForce(impulse*GetUp(), buoyancePoint - pHandling->fSuspensionBias*GetForward());
+ }
+
+ // Handle boat moving forward
+ if(Abs(m_fGasPedal) > 0.05f || m_vecMoveSpeed.Magnitude() > 0.01f){
+ if(bBoatInWater)
+ AddWakePoint(GetPosition());
+
+ float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
+ if(m_modelIndex == MI_GHOST)
+ steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
+ if(steerFactor < 0.0f) steerFactor = 0.0f;
+
+ CVector propeller(0.0f, -pHandling->Dimension.y*m_fPropellerY, -pHandling->Dimension.z*m_fPropellerZ);
+ propeller = Multiply3x3(GetMatrix(), propeller);
+ CVector propellerWorld = GetPosition() + propeller;
+
+ float steerSin = Sin(-m_fSteerAngle * steerFactor);
+ float steerCos = Cos(-m_fSteerAngle * steerFactor);
+ float waterLevel;
+ CWaterLevel::GetWaterLevel(propellerWorld, &waterLevel, true);
+ if(propellerWorld.z-0.5f < waterLevel){
+ float propellerDepth = waterLevel - (propellerWorld.z - 0.5f);
+ if(propellerDepth > 1.0f)
+ propellerDepth = 1.0f;
+ else
+ propellerDepth = SQR(propellerDepth);
+ bPropellerInWater = true;
+
+ if(Abs(m_fGasPedal) > 0.05f){
+ CVector forceDir = Multiply3x3(GetMatrix(), CVector(-steerSin, steerCos, -Abs(m_fSteerAngle)));
+ CVector force = propellerDepth * m_fGasPedal * 40.0f * pHandling->Transmission.fEngineAcceleration * pHandling->fMass * forceDir;
+ if(force.z > 0.2f)
+ force.z = SQR(1.2f - force.z) + 0.2f;
+ if(onLand){
+ if(m_fGasPedal < 0.0f){
+ force.x *= 5.0f;
+ force.y *= 5.0f;
+ }
+ if(force.z < 0.0f)
+ force.z = 0.0f;
+ ApplyMoveForce(force * CTimer::GetTimeStep());
+ }else{
+ ApplyMoveForce(force * CTimer::GetTimeStep());
+ ApplyTurnForce(force * CTimer::GetTimeStep(), propeller - pHandling->fTractionBias*GetUp());
+ float rightForce = DotProduct(GetRight(), force);
+ ApplyTurnForce(-rightForce*GetRight() * CTimer::GetTimeStep(), GetUp());
+ }
+
+ // Spray some particles
+ CVector jetDir = -0.04f * force;
+ if(m_fGasPedal > 0.0f){
+ if(m_status == STATUS_PLAYER){
+ bool cameraHack = TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
+ TheCamera.WhoIsInControlOfTheCamera == CAMCONTROL_OBBE;
+ CVector sternPos = GetColModel()->boundingBox.min;
+ sternPos.x = 0.0f;
+ sternPos.z = 0.0f;
+ sternPos = Multiply3x3(GetMatrix(), sternPos);
+
+ CVector jetPos = GetPosition() + sternPos;
+ if(cameraHack)
+ jetPos.z = 1.0f;
+ else
+ jetPos.z = 0.0f;
+
+ CVector wakePos = GetPosition() + sternPos;
+ wakePos.z -= 0.65f;
+
+ CVector wakeDir = 0.75f * jetDir;
+
+ CParticle::AddParticle(PARTICLE_BOAT_THRUSTJET, jetPos, jetDir, nil, 0.0f, jetColor);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, jetPos, 0.25f * jetDir, nil, 1.0f, splashColor,
+ CGeneral::GetRandomNumberInRange(0, 30),
+ CGeneral::GetRandomNumberInRange(0, 90), 3);
+ if(!cameraHack)
+ CParticle::AddParticle(PARTICLE_BOAT_WAKE, wakePos, wakeDir, nil, 0.0f, jetColor);
+ }else if((CTimer::GetFrameCounter() + m_randomSeed) & 1){
+ jetDir.z = 0.018f;
+ jetDir.x *= 0.01f;
+ jetDir.y *= 0.01f;
+ propellerWorld.z += 1.5f;
+
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, propellerWorld, jetDir, nil, 1.5f, jetColor);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, propellerWorld, 0.1f * jetDir, nil, 0.5f, splashColor,
+ CGeneral::GetRandomNumberInRange(0, 30),
+ CGeneral::GetRandomNumberInRange(0, 90), 3);
+ }
+ }
+ }else if(!onLand){
+ float force = 50.0f*DotProduct(m_vecMoveSpeed, GetForward());
+ if(force > 10.0f) force = 10.0f;
+ CVector propellerForce = propellerDepth * Multiply3x3(GetMatrix(), force*CVector(-steerSin, 0.0f, 0.0f));
+ ApplyMoveForce(propellerForce * CTimer::GetTimeStep()*0.5f);
+ ApplyTurnForce(propellerForce * CTimer::GetTimeStep()*0.5f, propeller);
+ }
+ }else
+ bPropellerInWater = false;
+ }
+
+ // Slow down or push down boat as it approaches the world limits
+ m_vecMoveSpeed.x = min(m_vecMoveSpeed.x, -(GetPosition().x - 1900.0f)*0.01f); // east
+ m_vecMoveSpeed.x = max(m_vecMoveSpeed.x, -(GetPosition().x - -1515.0f)*0.01f); // west
+ m_vecMoveSpeed.y = min(m_vecMoveSpeed.y, -(GetPosition().y - 600.0f)*0.01f); // north
+ m_vecMoveSpeed.y = max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south
+
+ if(!onLand && bBoatInWater)
+ ApplyWaterResistance();
+
+ // No idea what exactly is going on here besides drag in YZ
+ float fx = Pow(m_waterTurnDrag.x, CTimer::GetTimeStep());
+ float fy = Pow(m_waterTurnDrag.y, CTimer::GetTimeStep());
+ float fz = Pow(m_waterTurnDrag.z, CTimer::GetTimeStep());
+ m_vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); // invert - to local space
+ // TODO: figure this out
+ float magic = 1.0f/(1000.0f * SQR(m_vecTurnSpeed.x) + 1.0f) * fx;
+ m_vecTurnSpeed.y *= fy;
+ m_vecTurnSpeed.z *= fz;
+ float forceUp = (magic - 1.0f) * m_vecTurnSpeed.x * m_fTurnMass;
+ m_vecTurnSpeed = Multiply3x3(GetMatrix(), m_vecTurnSpeed); // back to world
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
+ ApplyTurnForce(CVector(0.0f, 0.0f, forceUp), com + GetForward());
+
+ m_nDeltaVolumeUnderWater = (m_fVolumeUnderWater-m_fPrevVolumeUnderWater)*10000;
+
+ // Falling into water
+ if(!onLand && bBoatInWater && GetUp().z > 0.0f && m_nDeltaVolumeUnderWater > 200){
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, m_nDeltaVolumeUnderWater);
+
+ float speedUp = m_vecMoveSpeed.MagnitudeSqr() * m_nDeltaVolumeUnderWater * 0.0004f;
+ if(speedUp + m_vecMoveSpeed.z > pHandling->fBrakeDeceleration)
+ speedUp = pHandling->fBrakeDeceleration - m_vecMoveSpeed.z;
+ if(speedUp < 0.0f) speedUp = 0.0f;
+ float speedFwd = DotProduct(m_vecMoveSpeed, GetForward());
+ speedFwd *= -m_nDeltaVolumeUnderWater * 0.01f * pHandling->fTractionLoss;
+ CVector speed = speedFwd*GetForward() + CVector(0.0f, 0.0f, speedUp);
+ CVector splashImpulse = speed * m_fMass;
+ ApplyMoveForce(splashImpulse);
+ ApplyTurnForce(splashImpulse, buoyancePoint);
+ }
+
+ // Spray particles on sides of boat
+ if(m_nDeltaVolumeUnderWater > 75){
+ float speed = m_vecMoveSpeed.Magnitude();
+ float splash1Size = speed;
+ float splash2Size = m_nDeltaVolumeUnderWater * 0.005f * 0.2f;
+ float front = 0.9f * GetColModel()->boundingBox.max.y;
+ if(splash1Size > 0.75f) splash1Size = 0.75f;
+
+ CVector dir, pos;
+
+ // right
+ dir = -0.5f*m_vecMoveSpeed;
+ dir.z += 0.1f*speed;
+ dir += 0.5f*GetRight()*speed;
+ pos = front*GetForward() + 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint;
+ CWaterLevel::GetWaterLevel(pos, &pos.z, true);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor,
+ CGeneral::GetRandomNumberInRange(0, 30),
+ CGeneral::GetRandomNumberInRange(0, 90), 1);
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor);
+
+ // left
+ dir = -0.5f*m_vecMoveSpeed;
+ dir.z += 0.1f*speed;
+ dir -= 0.5f*GetRight()*speed;
+ pos = front*GetForward() - 0.5f*GetRight() + GetPosition() + m_vecBuoyancePoint;
+ CWaterLevel::GetWaterLevel(pos, &pos.z, true);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, 0.75f * dir, nil, splash1Size, splashColor,
+ CGeneral::GetRandomNumberInRange(0, 30),
+ CGeneral::GetRandomNumberInRange(0, 90), 1);
+ CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, splash2Size, jetColor);
+ }
+
+ m_fPrevVolumeUnderWater = m_fVolumeUnderWater;
+ }else{
+ bBoatInWater = false;
+ bIsInWater = false;
+ }
+
+ if(m_bIsAnchored){
+ m_vecMoveSpeed.x = 0.0f;
+ m_vecMoveSpeed.y = 0.0f;
+
+ if(m_fOrientation == INVALID_ORIENTATION){
+ m_fOrientation = GetForward().Heading();
+ }else{
+ // is this some inlined CPlaceable method?
+ CVector pos = GetPosition();
+ GetMatrix().RotateZ(m_fOrientation - GetForward().Heading());
+ GetPosition() = pos;
+ }
+ }
+
+ ProcessDelayedExplosion();
+}
+
+void
+CBoat::ProcessControlInputs(uint8 pad)
+{
+ m_nPadID = pad;
+ if(m_nPadID > 3)
+ m_nPadID = 3;
+
+ m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f;
+ m_fBrake = clamp(m_fBrake, 0.0f, 1.0f);
+
+ if(m_fBrake < 0.05f){
+ m_fBrake = 0.0f;
+ m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f;
+ m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f);
+ }else
+ m_fAccelerate = -m_fBrake*0.2f;
+
+ m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f;
+ m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
+
+ float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight);
+ m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq);
+ m_fGasPedal = m_fAccelerate;
+}
+
+void
+CBoat::ApplyWaterResistance(void)
+{
+ float fwdSpeed = DotProduct(GetMoveSpeed(), GetForward());
+ // TODO: figure out how this works
+ float magic = (SQR(fwdSpeed) + 0.05f) * (0.001f * SQR(m_fVolumeUnderWater) * m_fMass) + 1.0f;
+ magic = Abs(magic);
+ // FRAMETIME
+ float fx = Pow(m_waterMoveDrag.x/magic, 0.5f*CTimer::GetTimeStep());
+ float fy = Pow(m_waterMoveDrag.y/magic, 0.5f*CTimer::GetTimeStep());
+ float fz = Pow(m_waterMoveDrag.z/magic, 0.5f*CTimer::GetTimeStep());
+
+ m_vecMoveSpeed = Multiply3x3(m_vecMoveSpeed, GetMatrix()); // invert - to local space
+ m_vecMoveSpeed.x *= fx;
+ m_vecMoveSpeed.y *= fy;
+ m_vecMoveSpeed.z *= fz;
+ float force = (fy - 1.0f) * m_vecMoveSpeed.y * m_fMass;
+ m_vecMoveSpeed = Multiply3x3(GetMatrix(), m_vecMoveSpeed); // back to world
+
+ ApplyTurnForce(force*GetForward(), -GetUp());
+
+ if(m_vecMoveSpeed.z > 0.0f)
+ m_vecMoveSpeed.z *= fz;
+ else
+ m_vecMoveSpeed.z *= (1.0f - fz)*0.5f + fz;
+}
+
+RwObject*
+GetBoatAtomicObjectCB(RwObject *object, void *data)
+{
+ RpAtomic *atomic = (RpAtomic*)object;
+ assert(RwObjectGetType(object) == rpATOMIC);
+ if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
+ *(RpAtomic**)data = atomic;
+ return object;
+
+
+}
+
+void
+CBoat::BlowUpCar(CEntity *culprit)
+{
+ RpAtomic *atomic;
+ RwFrame *frame;
+ RwMatrix *matrix;
+ CObject *obj;
+
+ if(!bCanBeDamaged)
+ return;
+
+ // explosion pushes vehicle up
+ m_vecMoveSpeed.z += 0.13f;
+ m_status = STATUS_WRECKED;
+ bRenderScorched = true;
+
+ m_fHealth = 0.0;
+ m_nBombTimer = 0;
+ TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
+
+ if(this == FindPlayerVehicle())
+ FindPlayerPed()->m_fHealth = 0.0f; // kill player
+ if(pDriver){
+ CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
+ pDriver->SetDead();
+ pDriver->FlagToDestroyWhenNextProcessed();
+ }
+
+ bEngineOn = false;
+ bLightsOn = false;
+ ChangeLawEnforcerState(false);
+
+ CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
+ if(m_aBoatNodes[BOAT_MOVING] == nil)
+ return;
+
+ // much like CAutomobile::SpawnFlyingComponent from here on
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic);
+ if(atomic == nil)
+ return;
+
+ obj = new CObject();
+ if(obj == nil)
+ return;
+
+ obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
+
+ // object needs base model
+ obj->RefModelInfo(GetModelIndex());
+
+ // create new atomic
+ matrix = RwFrameGetLTM(m_aBoatNodes[BOAT_MOVING]);
+ frame = RwFrameCreate();
+ atomic = RpAtomicClone(atomic);
+ *RwFrameGetMatrix(frame) = *matrix;
+ RpAtomicSetFrame(atomic, frame);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ obj->AttachToRwObject((RwObject*)atomic);
+
+ // init object
+ obj->m_fMass = 10.0f;
+ obj->m_fTurnMass = 25.0f;
+ obj->m_fAirResistance = 0.99f;
+ obj->m_fElasticity = 0.1f;
+ obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
+ obj->ObjectCreatedBy = TEMP_OBJECT;
+ obj->bIsStatic = false;
+ obj->bIsPickup = false;
+
+ // life time
+ CObject::nNoTempObjects++;
+ obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
+
+ obj->m_vecMoveSpeed = m_vecMoveSpeed;
+ if(GetUp().z > 0.0f)
+ obj->m_vecMoveSpeed.z = 0.3f;
+ else
+ obj->m_vecMoveSpeed.z = 0.0f;
+
+ obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
+ obj->m_vecTurnSpeed.x = 0.5f;
+
+ // push component away from boat
+ CVector dist = obj->GetPosition() - GetPosition();
+ dist.Normalise();
+ if(GetUp().z > 0.0f)
+ dist += GetUp();
+ obj->GetPosition() += GetUp();
+
+ CWorld::Add(obj);
+
+ atomic = nil;
+ RwFrameForAllObjects(m_aBoatNodes[BOAT_MOVING], GetBoatAtomicObjectCB, &atomic);
+ if(atomic)
+ RpAtomicSetFlags(atomic, 0);
+}
+
RwIm3DVertex KeepWaterOutVertices[4];
RwImVertexIndex KeepWaterOutIndices[6];
@@ -102,8 +642,8 @@ CBoat::Render()
{
CMatrix matrix;
- if (m_aBoatNodes[1] != nil) {
- matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[1]));
+ if (m_aBoatNodes[BOAT_MOVING] != nil) {
+ matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_MOVING]));
CVector pos = matrix.GetPosition();
matrix.SetRotateZ(m_fMovingHiRotation);
@@ -111,7 +651,7 @@ CBoat::Render()
matrix.UpdateRW();
if (CVehicle::bWheelsOnlyCheat) {
- RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[1]));
+ RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[BOAT_MOVING]));
}
}
m_fMovingHiRotation += 0.05f;
@@ -234,10 +774,9 @@ CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
void
CBoat::SetupModelNodes()
{
- m_aBoatNodes[0] = nil;
- m_aBoatNodes[1] = nil;
- m_aBoatNodes[2] = nil;
- m_aBoatNodes[3] = nil;
+ int i;
+ for(i = 0; i < ARRAY_SIZE(m_aBoatNodes); i++)
+ m_aBoatNodes[i] = nil;
CClumpModelInfo::FillFrameArray(GetClump(), m_aBoatNodes);
}
@@ -275,6 +814,43 @@ CBoat::FillBoatList()
}
}
+void
+CBoat::PruneWakeTrail(void)
+{
+ int i;
+
+ for(i = 0; i < ARRAY_SIZE(m_afWakePointLifeTime); i++){
+ if(m_afWakePointLifeTime[i] <= 0.0f)
+ break;
+ if(m_afWakePointLifeTime[i] <= CTimer::GetTimeStep()){
+ m_afWakePointLifeTime[i] = 0.0f;
+ break;
+ }
+ m_afWakePointLifeTime[i] -= CTimer::GetTimeStep();
+ }
+ m_nNumWakePoints = i;
+}
+
+void
+CBoat::AddWakePoint(CVector point)
+{
+ int i;
+ if(m_afWakePointLifeTime[0] > 0.0f){
+ if((CVector2D(GetPosition()) - m_avec2dWakePoints[0]).MagnitudeSqr() < SQR(1.0f)){
+ for(i = min(m_nNumWakePoints, ARRAY_SIZE(m_afWakePointLifeTime)-1); i != 0; i--){
+ m_avec2dWakePoints[i] = m_avec2dWakePoints[i-1];
+ m_afWakePointLifeTime[i] = m_afWakePointLifeTime[i-1];
+ }
+ m_avec2dWakePoints[0] = point;
+ m_afWakePointLifeTime[0] = 400.0f;
+ }
+ }else{
+ m_avec2dWakePoints[0] = point;
+ m_afWakePointLifeTime[0] = 400.0f;
+ m_nNumWakePoints = 1;
+ }
+}
+
#include <new>
class CBoat_ : public CBoat
@@ -291,4 +867,7 @@ STARTPATCHES
InjectHook(0x542370, CBoat::IsSectorAffectedByWake, PATCH_JUMP);
InjectHook(0x5424A0, CBoat::IsVertexAffectedByWake, PATCH_JUMP);
InjectHook(0x542250, CBoat::FillBoatList, PATCH_JUMP);
+ InjectHook(0x542140, &CBoat::AddWakePoint, PATCH_JUMP);
+ InjectHook(0x5420D0, &CBoat::PruneWakeTrail, PATCH_JUMP);
+ InjectHook(0x541A30, &CBoat::ApplyWaterResistance, PATCH_JUMP);
ENDPATCHES
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index d3a2ac13..f4c6a747 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -2,47 +2,41 @@
#include "Vehicle.h"
+enum eBoatNodes
+{
+ BOAT_MOVING = 1,
+ BOAT_RUDDER,
+ BOAT_WINDSCREEN
+};
+
class CBoat : public CVehicle
{
public:
// 0x288
- float field_288;
- float field_28C;
- float field_290;
- float field_294;
- float field_298;
- float field_29C;
- float field_2A0;
- float field_2A4;
+ float m_fPropellerZ;
+ float m_fPropellerY;
+ CVector m_waterMoveDrag;
+ CVector m_waterTurnDrag;
float m_fMovingHiRotation;
int32 _unk0;
RwFrame *m_aBoatNodes[4];
- uint8 m_bBoatFlag1 : 1;
- uint8 m_bBoatFlag2 : 1;
- uint8 m_bBoatFlag3 : 1;
- uint8 m_bBoatFlag4 : 1;
- uint8 m_bBoatFlag5 : 1;
- uint8 m_bBoatFlag6 : 1;
- uint8 m_bBoatFlag7 : 1;
- uint8 m_bBoatFlag8 : 1;
+ uint8 bBoatInWater : 1;
+ uint8 bPropellerInWater : 1;
bool m_bIsAnchored;
- char _pad0[2];
- float field_2C4;
+ float m_fOrientation;
int32 _unk1;
- float field_2CC;
- CEntity *field_2D0;
+ float m_fDamage;
+ CEntity *m_pSetOnFireEntity;
bool _unk2;
- char _pad1[3];
float m_fAccelerate;
float m_fBrake;
float m_fSteeringLeftRight;
uint8 m_nPadID;
- char _pad2[3];
int32 _unk3;
- float m_fTurnForceZ;
- CVector m_vecMoveForce;
- float field_2FC;
- uint16 field_300;
+ float m_fVolumeUnderWater;
+ CVector m_vecBuoyancePoint;
+ float m_fPrevVolumeUnderWater;
+ int16 m_nDeltaVolumeUnderWater;
uint16 m_nNumWakePoints;
CVector2D m_avec2dWakePoints[32];
float m_afWakePointLifeTime[32];
@@ -59,7 +53,10 @@ public:
virtual bool IsComponentPresent(int32 component) { return true; }
virtual void BlowUpCar(CEntity *ent);
+ void ApplyWaterResistance(void);
void SetupModelNodes();
+ void PruneWakeTrail(void);
+ void AddWakePoint(CVector point);
static CBoat *(&apFrameWakeGeneratingBoats)[4];
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index 6b8bf755..62d55925 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -26,7 +26,7 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec
{
m_numSteps = 2.0f;
- if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->m_flagD8))
+ if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->bTouchingWater))
return false;
m_matrix = phys->GetMatrix();
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index adeba19e..f47fd131 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -482,6 +482,55 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
}
void
+CVehicle::DoFixedMachineGuns(void)
+{
+ if(CPad::GetPad(0)->GetCarGunFired() && !bGunSwitchedOff){
+ if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 150){
+ CVector source, target;
+ float dx, dy, len;
+
+ dx = GetForward().x;
+ dy = GetForward().y;
+ len = Sqrt(SQR(dx) + SQR(dy));
+ if(len < 0.1f) len = 0.1f;
+ dx /= len;
+ dy /= len;
+
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+
+ source = GetMatrix() * CVector(2.0f, 2.5f, 1.0f);
+ target = source + CVector(dx, dy, 0.0f)*60.0f;
+ target += CVector(
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
+ CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
+ FireOneInstantHitRound(&source, &target, 15);
+
+ source = GetMatrix() * CVector(-2.0f, 2.5f, 1.0f);
+ target = source + CVector(dx, dy, 0.0f)*60.0f;
+ target += CVector(
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.015f,
+ ((CGeneral::GetRandomNumber()&0xFF)-128) * 0.02f);
+ CWeapon::DoTankDoomAiming(this, pDriver, &source, &target);
+ FireOneInstantHitRound(&source, &target, 15);
+
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
+
+ m_nAmmoInClip--;
+ if(m_nAmmoInClip == 0){
+ m_nAmmoInClip = 20;
+ m_nGunFiringTime = CTimer::GetTimeInMilliseconds() + 1400;
+ }
+ }
+ }else{
+ if(CTimer::GetTimeInMilliseconds() > m_nGunFiringTime + 1400)
+ m_nAmmoInClip = 20;
+ }
+}
+
+void
CVehicle::ExtinguishCarFire(void)
{
m_fHealth = max(m_fHealth, 300.0f);
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index c7be3674..f9becda0 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -130,7 +130,8 @@ public:
int8 m_nGettingInFlags;
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
- char field_1CD[19];
+ char field_1CD[3];
+ float field_1D0[4];
CEntity *m_pCurGroundEntity;
CFire *m_pCarFire;
float m_fSteerAngle;
@@ -269,6 +270,7 @@ public:
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
bool ShufflePassengersToMakeSpace(void);
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
+ void DoFixedMachineGuns(void);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }