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-rw-r--r--src/audio/AudioLogic.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 8ec4f06a..2d8cebc2 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -11401,7 +11401,6 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
case LOADING_STATUS_NOT_LOADED:
// TODO: LoadMissionAudio
SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]);
- SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS);
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot]));
m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED;
nFramesUntilFailedLoad[slot] = 0;